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| Touch () |
Vec2 | getLocation () const |
| returns the current touch location in OpenGL coordinates More...
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var | getLocation () |
| returns the current touch location in OpenGL coordinates More...
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local | getLocation () |
| returns the current touch location in OpenGL coordinates More...
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Vec2 | getPreviousLocation () const |
| returns the previous touch location in OpenGL coordinates More...
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local | getPreviousLocation () |
| returns the previous touch location in OpenGL coordinates More...
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Vec2 | getStartLocation () const |
| returns the start touch location in OpenGL coordinates More...
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Vec2 | getDelta () const |
| returns the delta of 2 current touches locations in screen coordinates More...
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Vec2 | getLocationInView () const |
| returns the current touch location in screen coordinates More...
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local | getLocationInView () |
| returns the current touch location in screen coordinates More...
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Vec2 | getPreviousLocationInView () const |
| returns the previous touch location in screen coordinates More...
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local | getPreviousLocationInView () |
| returns the previous touch location in screen coordinates More...
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Vec2 | getStartLocationInView () const |
| returns the start touch location in screen coordinates More...
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var | getStartLocationInView () |
| returns the start touch location in screen coordinates More...
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local | getStartLocationInView () |
| returns the start touch location in screen coordinates More...
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void | setTouchInfo (int id, float x, float y) |
var | setTouchInfo ( var id, var x, var y) |
local | setTouchInfo ( local id, local x, local y) |
int | getID () const |
var | getId () |
local | getId () |
void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |