An abstract class for "label" MenuItemLabel items Any Node that supports the LabelProtocol protocol can be added. More...
#include <CCMenuItem.h>
Public Member Functions | |
| void | setString (const std::string &label) |
| sets a new string to the inner label More... | |
| const Color3B & | getDisabledColor () const |
| Gets the color that will be used to disable the item. More... | |
| void | setDisabledColor (const Color3B &color) |
| Sets the color that will be used to disable the item. More... | |
| Node * | getLabel () const |
| Gets the label that is rendered. More... | |
| void | setLabel (Node *node) |
| Sets the label that is rendered. More... | |
| virtual void | activate () override |
| Activate the item. More... | |
| virtual void | selected () override |
| The item was selected (not activated), similar to "mouse-over". More... | |
| virtual void | unselected () override |
| The item was unselected. More... | |
| virtual void | setEnabled (bool enabled) override |
| enables or disables the item More... | |
| CC_CONSTRUCTOR_ACCESS | _label (nullptr) |
| virtual | ~MenuItemLabel () |
| bool | initWithLabel (Node *label, const ccMenuCallback &callback) |
| initializes a MenuItemLabel with a Label, target and selector More... | |
| CC_DEPRECATED_ATTRIBUTE bool | initWithLabel (Node *label, Ref *target, SEL_MenuHandler selector) |
| initializes a MenuItemLabel with a Label, target and selector More... | |
Public Member Functions inherited from MenuItem | |
| Rect | rect () const |
| Returns the outside box. More... | |
| virtual bool | isEnabled () const |
| returns whether or not the item is enabled More... | |
| var | isEnabled () |
| returns whether or not the item is enabled More... | |
| local | isEnabled () |
| returns whether or not the item is enabled More... | |
| virtual bool | isSelected () const |
| returns whether or not the item is selected More... | |
| var | isSelected () |
| returns whether or not the item is selected More... | |
| local | isSelected () |
| returns whether or not the item is selected More... | |
| void | setCallback (const ccMenuCallback &callback) |
| set the callback to the menu item More... | |
| CC_DEPRECATED_ATTRIBUTE void | setTarget (Ref *rec, SEL_MenuHandler selector) |
| set the target/selector of the menu item More... | |
| virtual std::string | getDescription () const override |
| Gets the description string. More... | |
| CC_CONSTRUCTOR_ACCESS | _enabled (false) |
| CC_CONSTRUCTOR_ACCESS | _callback (nullptr) |
| var | _callback ( var nullptr) |
| local | _callback ( local nullptr) |
| CC_CONSTRUCTOR_ACCESS | _target (nullptr) |
| virtual | ~MenuItem () |
| bool | initWithCallback (const ccMenuCallback &callback) |
| Initializes a MenuItem with a target/selector. More... | |
| CC_DEPRECATED_ATTRIBUTE bool | initWithTarget (Ref *rec, SEL_MenuHandler selector) |
| Initializes a MenuItem with a target/selector. More... | |
Public Member Functions inherited from Node | |
| virtual bool | isRunning () const |
| Returns whether or not the node is "running". More... | |
| var | isRunning () |
| Returns whether or not the node is "running". More... | |
| local | isRunning () |
| Returns whether or not the node is "running". More... | |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More... | |
| virtual void | cleanup () |
| Stops all running actions and schedulers. More... | |
| var | cleanup () |
| Stops all running actions and schedulers. More... | |
| local | cleanup () |
| Stops all running actions and schedulers. More... | |
| virtual void | draw (Renderer *renderer, const Mat4 &transform, bool transformUpdated) |
| Override this method to draw your own node. More... | |
| local | draw ( local renderer, local transform, local transformUpdated) |
| Override this method to draw your own node. More... | |
| virtual void | draw () final |
| var | draw () |
| local | draw () |
| virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) |
| Visits this node's children and draw them recursively. More... | |
| local | visit ( local renderer, local parentTransform, local parentTransformUpdated) |
| Visits this node's children and draw them recursively. More... | |
| virtual void | visit () final |
| virtual Scene * | getScene () |
| Returns the Scene that contains the Node. More... | |
| local | getScene () |
| Returns the Scene that contains the Node. More... | |
| virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| var | setEventDispatcher ( var dispatcher) |
| local | setEventDispatcher ( local dispatcher) |
| virtual EventDispatcher * | getEventDispatcher () const |
| local | getEventDispatcher () |
| virtual GLubyte | getOpacity () const |
| var | getOpacity () |
| local | getOpacity () |
| virtual GLubyte | getDisplayedOpacity () const |
| local | getDisplayedOpacity () |
| virtual void | setOpacity (GLubyte opacity) |
| local | setOpacity ( local opacity) |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| var | updateDisplayedOpacity ( var parentOpacity) |
| local | updateDisplayedOpacity ( local parentOpacity) |
| virtual bool | isCascadeOpacityEnabled () const |
| var | isCascadeOpacityEnabled () |
| local | isCascadeOpacityEnabled () |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| virtual const Color3B & | getColor (void) const |
| local | getColor () |
| virtual const Color3B & | getDisplayedColor () const |
| local | getDisplayedColor () |
| virtual void | setColor (const Color3B &color) |
| var | setColor ( var color) |
| local | setColor ( local color) |
| virtual void | updateDisplayedColor (const Color3B &parentColor) |
| local | updateDisplayedColor ( local parentColor) |
| virtual bool | isCascadeColorEnabled () const |
| var | isCascadeColorEnabled () |
| local | isCascadeColorEnabled () |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| virtual void | setOpacityModifyRGB (bool bValue) |
| var | setOpacityModifyRGB ( var bValue) |
| local | setOpacityModifyRGB ( local bValue) |
| virtual bool | isOpacityModifyRGB () const |
| var | isOpacityModifyRGB () |
| local | isOpacityModifyRGB () |
| virtual | ~Node () |
| var | ~Node () |
| local | ~Node () |
| virtual bool | init () |
| var | init () |
| local | init () |
| virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
| var | setLocalZOrder ( var localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
| local | setLocalZOrder ( local localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
| local | setZOrder ( local localZOrder) |
| virtual void | _setLocalZOrder (int z) |
| var | _setLocalZOrder ( var z) |
| local | _setLocalZOrder ( local z) |
| virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More... | |
| local | getLocalZOrder () |
| Gets the local Z order of this node. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
| local | getZOrder () |
| virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More... | |
| local | setGlobalZOrder ( local globalZOrder) |
| Defines the oder in which the nodes are renderer. More... | |
| virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More... | |
| virtual void | setScaleX (float scaleX) |
| Sets the scale (x) of the node. More... | |
| local | setScaleX ( local scaleX) |
| Sets the scale (x) of the node. More... | |
| virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More... | |
| virtual void | setScaleY (float scaleY) |
| Sets the scale (y) of the node. More... | |
| local | setScaleY ( local scaleY) |
| Sets the scale (y) of the node. More... | |
| virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More... | |
| virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More... | |
| virtual void | setScale (float scale) |
| Sets the scale (x,y,z) of the node. More... | |
| var | setScale ( var scale) |
| Sets the scale (x,y,z) of the node. More... | |
| local | setScale ( local scale) |
| Sets the scale (x,y,z) of the node. More... | |
| virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More... | |
| local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More... | |
| virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
| var | getPosition ( var x, var y) |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
| local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| var | setPositionX ( var x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| virtual float | getPositionX (void) const |
| var | getPositionX () |
| local | getPositionX () |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| local | getPositionY () |
| virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| local | setPosition3D ( local position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| virtual Vec3 | getPosition3D () const |
| returns the position (X,Y,Z) in its parent's coordinate system More... | |
| virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More... | |
| local | setPositionZ ( local positionZ) |
| Sets the 'z' coordinate in the position. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
| local | setVertexZ ( local vertexZ) |
| virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
| local | getVertexZ () |
| virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More... | |
| local | setSkewX ( local skewX) |
| Changes the X skew angle of the node in degrees. More... | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More... | |
| local | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| local | setSkewY ( local skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More... | |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent. More... | |
| local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More... | |
| virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. More... | |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More... | |
| virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More... | |
| local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More... | |
| virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More... | |
| local | getContentSize () |
| Returns the untransformed size of the node. More... | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More... | |
| local | setVisible ( local visible) |
| Sets whether the node is visible. More... | |
| virtual bool | isVisible () const |
| Determines if the node is visible. More... | |
| virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| var | setRotation ( var rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| local | setRotation ( local rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More... | |
| virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More... | |
| var | setRotation3D ( var rotation) |
| Sets the rotation (X,Y,Z) in degrees. More... | |
| local | setRotation3D ( local rotation) |
| Sets the rotation (X,Y,Z) in degrees. More... | |
| virtual Vec3 | getRotation3D () const |
| returns the rotation (X,Y,Z) in degrees. More... | |
| var | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More... | |
| local | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More... | |
| virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| local | setRotationSkewX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
| local | setRotationX ( local rotationX) |
| virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
| local | getRotationX () |
| virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | setRotationSkewY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
| local | setRotationY ( local rotationY) |
| virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
| local | getRotationY () |
| void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More... | |
| CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
| CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More... | |
| var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More... | |
| local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| local | addChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. More... | |
| local | addChild ( local child, local localZOrder, local tag) |
| Adds a child to the container with z order and tag. More... | |
| virtual Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More... | |
| virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More... | |
| local | getChildren () |
| Returns the array of the node's children. More... | |
| virtual const Vector< Node * > & | getChildren () const |
| local | getChildren () |
| virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More... | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. More... | |
| local | setParent ( local parent) |
| Sets the parent node. More... | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. More... | |
| virtual const Node * | getParent () const |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More... | |
| local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More... | |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More... | |
| local | removeChild ( local child, local true) |
| Removes a child from the container. More... | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More... | |
| local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More... | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| var | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| local | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More... | |
| var | reorderChild ( var child, var localZOrder) |
| Reorders a child according to a new z value. More... | |
| local | reorderChild ( local child, local localZOrder) |
| Reorders a child according to a new z value. More... | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the node easily. More... | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More... | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. More... | |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More... | |
| virtual Ref * | getUserObject () |
| Returns a user assigned Object. More... | |
| virtual const Ref * | getUserObject () const |
| virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More... | |
| local | setUserObject ( local userObject) |
| Returns a user assigned Object. More... | |
| GLProgram * | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More... | |
| var | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More... | |
| local | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More... | |
| CC_DEPRECATED_ATTRIBUTE GLProgram * | getShaderProgram () |
| local | getShaderProgram () |
| GLProgramState * | getGLProgramState () |
| var | getGLProgramState () |
| local | getGLProgramState () |
| void | setGLProgramState (GLProgramState *glProgramState) |
| var | setGLProgramState ( var glProgramState) |
| local | setGLProgramState ( local glProgramState) |
| void | setGLProgram (GLProgram *glprogram) |
| Sets the shader program for this node. More... | |
| CC_DEPRECATED_ATTRIBUTE void | setShaderProgram (GLProgram *glprogram) |
| local | setShaderProgram ( local glprogram) |
| virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More... | |
| virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More... | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| local | setActionManager ( local actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| virtual const ActionManager * | getActionManager () const |
| local | getActionManager () |
| Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More... | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| var | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| local | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More... | |
| var | stopAction ( var action) |
| Stops and removes an action from the running action list. More... | |
| local | stopAction ( local action) |
| Stops and removes an action from the running action list. More... | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More... | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More... | |
| ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
| virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More... | |
| virtual const Scheduler * | getScheduler () const |
| local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More... | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. More... | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More... | |
| void | unscheduleUpdate (void) |
| var | unscheduleUpdate () |
| local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More... | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More... | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More... | |
| void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| var | resume () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| local | resume () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| virtual void | update (float delta) |
| virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| var | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| local | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| virtual AffineTransform | getNodeToParentAffineTransform () const |
| local | getNodeToParentAffineTransform () |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the Transformation matrix manually. More... | |
| local | setNodeToParentTransform ( local transform) |
| Sets the Transformation matrix manually. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| virtual AffineTransform | getParentToNodeAffineTransform () const |
| local | getParentToNodeAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More... | |
| var | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More... | |
| local | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More... | |
| virtual AffineTransform | getNodeToWorldAffineTransform () const |
| local | getNodeToWorldAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More... | |
| virtual AffineTransform | getWorldToNodeAffineTransform () const |
| local | getWorldToNodeAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More... | |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. More... | |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More... | |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2 More... | |
| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| void | setAdditionalTransform (Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| var | setAdditionalTransform ( var additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| local | setAdditionalTransform ( local additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| var | setAdditionalTransform ( var additionalTransform) |
| local | setAdditionalTransform ( local additionalTransform) |
| Component * | getComponent (const std::string &pName) |
| gets a component by its name More... | |
| local | getComponent ( local pName) |
| gets a component by its name More... | |
| virtual bool | addComponent (Component *pComponent) |
| adds a component More... | |
| local | addComponent ( local pComponent) |
| adds a component More... | |
| virtual bool | removeComponent (const std::string &pName) |
| removes a component by its name More... | |
| local | removeComponent ( local pName) |
| removes a component by its name More... | |
| virtual void | removeAllComponents () |
| removes all components More... | |
| var | removeAllComponents () |
| removes all components More... | |
| local | removeAllComponents () |
| removes all components More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Static Public Member Functions | |
| static CC_DEPRECATED_ATTRIBUTE MenuItemLabel * | create (Node *label, Ref *target, SEL_MenuHandler selector) |
| creates a MenuItemLabel with a Label, target and selector More... | |
| static MenuItemLabel * | create (Node *label, const ccMenuCallback &callback) |
| creates a MenuItemLabel with a Label and a callback More... | |
| static MenuItemLabel * | create (Node *label) |
| creates a MenuItemLabel with a Label. More... | |
Static Public Member Functions inherited from MenuItem | |
| static MenuItem * | create () |
| Creates a MenuItem with no target/selector. More... | |
| var | create () |
| Creates a MenuItem with no target/selector. More... | |
| local | create () |
| Creates a MenuItem with no target/selector. More... | |
| static CC_DEPRECATED_ATTRIBUTE MenuItem * | create (Ref *rec, SEL_MenuHandler selector) |
| Creates a MenuItem with a target/selector. More... | |
| local | create ( local rec, local selector) |
| Creates a MenuItem with a target/selector. More... | |
| static MenuItem * | create (const ccMenuCallback &callback) |
| Creates a MenuItem with a target/selector. More... | |
| var | create ( var callback) |
| Creates a MenuItem with a target/selector. More... | |
| local | create ( local callback) |
| Creates a MenuItem with a target/selector. More... | |
Static Public Member Functions inherited from Node | |
| static Node * | create (void) |
| Allocates and initializes a node. More... | |
| var | create () |
| Allocates and initializes a node. More... | |
| local | create () |
| Allocates and initializes a node. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: MenuItemLabel() : _originalScale(0.0) |
Public Attributes inherited from MenuItem | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: MenuItem() : _selected(false) |
| var | __pad0__: MenuItem() : _selected(false) |
| local | __pad0__: MenuItem() : _selected(false) |
Public Attributes inherited from Node | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Protected Attributes | |
| Color3B | _colorBackup |
| float | _originalScale |
| Color3B | _disabledColor |
| the color that will be used to disable the item More... | |
| Node * | _label |
| Label that is rendered. More... | |
Protected Attributes inherited from MenuItem | |
| bool | _selected |
| var | _selected |
| local | _selected |
| bool | _enabled |
| var | _enabled |
| local | _enabled |
| ccMenuCallback | _callback |
| var | _callback |
| local | _callback |
| Ref * | _target |
| var | _target |
| local | _target |
Protected Attributes inherited from Node | |
| float | _rotationX |
| rotation on the X-axis More... | |
| float | _rotationY |
| rotation on the Y-axis More... | |
| var | _rotationY |
| rotation on the Y-axis More... | |
| local | _rotationY |
| rotation on the Y-axis More... | |
| float | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| var | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| local | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| float | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| var | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| local | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| float | _scaleX |
| scaling factor on x-axis More... | |
| var | _scaleX |
| scaling factor on x-axis More... | |
| local | _scaleX |
| scaling factor on x-axis More... | |
| float | _scaleY |
| scaling factor on y-axis More... | |
| var | _scaleY |
| scaling factor on y-axis More... | |
| local | _scaleY |
| scaling factor on y-axis More... | |
| float | _scaleZ |
| scaling factor on z-axis More... | |
| var | _scaleZ |
| scaling factor on z-axis More... | |
| local | _scaleZ |
| scaling factor on z-axis More... | |
| Vec2 | _position |
| position of the node More... | |
| var | _position |
| position of the node More... | |
| local | _position |
| position of the node More... | |
| float | _positionZ |
| OpenGL real Z position. More... | |
| var | _positionZ |
| OpenGL real Z position. More... | |
| local | _positionZ |
| OpenGL real Z position. More... | |
| float | _skewX |
| skew angle on x-axis More... | |
| var | _skewX |
| skew angle on x-axis More... | |
| local | _skewX |
| skew angle on x-axis More... | |
| float | _skewY |
| skew angle on y-axis More... | |
| var | _skewY |
| skew angle on y-axis More... | |
| local | _skewY |
| skew angle on y-axis More... | |
| Vec2 | _anchorPointInPoints |
| anchor point in points More... | |
| var | _anchorPointInPoints |
| anchor point in points More... | |
| local | _anchorPointInPoints |
| anchor point in points More... | |
| Vec2 | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| var | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| local | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| Size | _contentSize |
| untransformed size of the node More... | |
| var | _contentSize |
| untransformed size of the node More... | |
| local | _contentSize |
| untransformed size of the node More... | |
| Mat4 | _modelViewTransform |
| ModelView transform of the Node. More... | |
| var | _modelViewTransform |
| ModelView transform of the Node. More... | |
| local | _modelViewTransform |
| ModelView transform of the Node. More... | |
| Mat4 | _transform |
| transform More... | |
| var | _transform |
| transform More... | |
| local | _transform |
| transform More... | |
| bool | _transformDirty |
| transform dirty flag More... | |
| var | _transformDirty |
| transform dirty flag More... | |
| local | _transformDirty |
| transform dirty flag More... | |
| Mat4 | _inverse |
| inverse transform More... | |
| var | _inverse |
| inverse transform More... | |
| local | _inverse |
| inverse transform More... | |
| bool | _inverseDirty |
| inverse transform dirty flag More... | |
| var | _inverseDirty |
| inverse transform dirty flag More... | |
| local | _inverseDirty |
| inverse transform dirty flag More... | |
| Mat4 | _additionalTransform |
| transform More... | |
| var | _additionalTransform |
| transform More... | |
| local | _additionalTransform |
| transform More... | |
| bool | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| var | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| local | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| bool | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More... | |
| var | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More... | |
| local | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More... | |
| int | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| var | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| local | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| float | _globalZOrder |
| Global order used to sort the node. More... | |
| var | _globalZOrder |
| Global order used to sort the node. More... | |
| local | _globalZOrder |
| Global order used to sort the node. More... | |
| Vector< Node * > | _children |
| array of children nodes More... | |
| var | _children |
| array of children nodes More... | |
| local | _children |
| array of children nodes More... | |
| Node * | _parent |
| weak reference to parent node More... | |
| var | _parent |
| weak reference to parent node More... | |
| local | _parent |
| weak reference to parent node More... | |
| int | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| var | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| local | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| std::string | _name |
| a string label, an user defined string to identify this node More... | |
| var | _name |
| a string label, an user defined string to identify this node More... | |
| local | _name |
| a string label, an user defined string to identify this node More... | |
| void * | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| var | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| local | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| Ref * | _userObject |
| A user assigned Object. More... | |
| var | _userObject |
| A user assigned Object. More... | |
| local | _userObject |
| A user assigned Object. More... | |
| GLProgramState * | _glProgramState |
| OpenGL Program State. More... | |
| var | _glProgramState |
| OpenGL Program State. More... | |
| local | _glProgramState |
| OpenGL Program State. More... | |
| int | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More... | |
| Scheduler * | _scheduler |
| scheduler used to schedule timers and updates More... | |
| var | _scheduler |
| scheduler used to schedule timers and updates More... | |
| local | _scheduler |
| scheduler used to schedule timers and updates More... | |
| ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More... | |
| EventDispatcher * | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| var | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| local | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| bool | _running |
| is running More... | |
| var | _running |
| is running More... | |
| local | _running |
| is running More... | |
| bool | _visible |
| is this node visible More... | |
| var | _visible |
| is this node visible More... | |
| local | _visible |
| is this node visible More... | |
| bool | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
| var | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
| local | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
| bool | _reorderChildDirty |
| children order dirty flag More... | |
| var | _reorderChildDirty |
| children order dirty flag More... | |
| local | _reorderChildDirty |
| children order dirty flag More... | |
| bool | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| var | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| local | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| ComponentContainer * | _componentContainer |
| Dictionary of components. More... | |
| var | _componentContainer |
| Dictionary of components. More... | |
| local | _componentContainer |
| Dictionary of components. More... | |
| GLubyte | _displayedOpacity |
| var | _displayedOpacity |
| local | _displayedOpacity |
| GLubyte | _realOpacity |
| var | _realOpacity |
| local | _realOpacity |
| Color3B | _displayedColor |
| var | _displayedColor |
| local | _displayedColor |
| Color3B | _realColor |
| var | _realColor |
| local | _realColor |
| bool | _cascadeColorEnabled |
| var | _cascadeColorEnabled |
| local | _cascadeColorEnabled |
| bool | _cascadeOpacityEnabled |
| var | _cascadeOpacityEnabled |
| local | _cascadeOpacityEnabled |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
Protected Member Functions inherited from Node | |
| void | childrenAlloc (void) |
| lazy allocs More... | |
| var | childrenAlloc () |
| lazy allocs More... | |
| local | childrenAlloc () |
| lazy allocs More... | |
| void | insertChild (Node *child, int z) |
| helper that reorder a child More... | |
| var | insertChild ( var child, var z) |
| helper that reorder a child More... | |
| local | insertChild ( local child, local z) |
| helper that reorder a child More... | |
| void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| Mat4 | transform (const Mat4 &parentTransform) |
| var | transform ( var parentTransform) |
| local | transform ( local parentTransform) |
| virtual void | updateCascadeOpacity () |
| var | updateCascadeOpacity () |
| local | updateCascadeOpacity () |
| virtual void | disableCascadeOpacity () |
| var | disableCascadeOpacity () |
| local | disableCascadeOpacity () |
| virtual void | updateCascadeColor () |
| local | updateCascadeColor () |
| virtual void | disableCascadeColor () |
| local | disableCascadeColor () |
| virtual void | updateColor () |
| var | updateColor () |
| local | updateColor () |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
Static Protected Attributes inherited from Node | |
| static int | s_globalOrderOfArrival |
| var | s_globalOrderOfArrival |
| local | s_globalOrderOfArrival |
An abstract class for "label" MenuItemLabel items Any Node that supports the LabelProtocol protocol can be added.
Supported nodes:
|
virtual |
|
inline |
|
overridevirtual |
Activate the item.
Reimplemented from MenuItem.
|
static |
creates a MenuItemLabel with a Label, target and selector
|
static |
creates a MenuItemLabel with a Label and a callback
|
static |
creates a MenuItemLabel with a Label.
Target and selector will be nil
|
inline |
Gets the color that will be used to disable the item.
|
inline |
Gets the label that is rendered.
| bool initWithLabel | ( | Node * | label, |
| const ccMenuCallback & | callback | ||
| ) |
initializes a MenuItemLabel with a Label, target and selector
| CC_DEPRECATED_ATTRIBUTE bool initWithLabel |
( | Node * | label, |
| Ref * | target, | ||
| SEL_MenuHandler | selector | ||
| ) |
initializes a MenuItemLabel with a Label, target and selector
|
overridevirtual |
The item was selected (not activated), similar to "mouse-over".
Reimplemented from MenuItem.
|
inline |
Sets the color that will be used to disable the item.
|
overridevirtual |
enables or disables the item
Reimplemented from MenuItem.
| void setLabel | ( | Node * | node | ) |
Sets the label that is rendered.
| void setString | ( | const std::string & | label | ) |
sets a new string to the inner label
|
overridevirtual |
The item was unselected.
Reimplemented from MenuItem.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
|
protected |
|
protected |
the color that will be used to disable the item
|
protected |
Label that is rendered.
It can be any Node that implements the LabelProtocol
|
protected |