#include <CCControl.h>
Public Types | |
enum | EventType { TOUCH_DOWN = 1 << 0, DRAG_INSIDE = 1 << 1, DRAG_OUTSIDE = 1 << 2, DRAG_ENTER = 1 << 3, DRAG_EXIT = 1 << 4, TOUCH_UP_INSIDE = 1 << 5, TOUCH_UP_OUTSIDE = 1 << 6, TOUCH_CANCEL = 1 << 7, VALUE_CHANGED = 1 << 8 } |
Kinds of possible events for the control objects. More... | |
enum | State { NORMAL = 1 << 0, HIGH_LIGHTED = 1 << 1, DISABLED = 1 << 2, SELECTED = 1 << 3 } |
The possible state for a control. More... | |
typedef void(Ref::* | Handler )(Ref *, EventType) |
Public Member Functions | |
virtual void | setEnabled (bool bEnabled) |
Tells whether the control is enabled. More... | |
virtual bool | isEnabled () const |
virtual void | setSelected (bool bSelected) |
A Boolean value that determines the control selected state. More... | |
virtual bool | isSelected () const |
virtual void | setHighlighted (bool bHighlighted) |
A Boolean value that determines whether the control is highlighted. More... | |
virtual bool | isHighlighted () const |
bool | hasVisibleParents () const |
virtual void | needsLayout () |
Updates the control layout using its current internal state. More... | |
virtual void | sendActionsForControlEvents (EventType controlEvents) |
Sends action messages for the given control events. More... | |
virtual void | addTargetWithActionForControlEvents (Ref *target, Handler action, EventType controlEvents) |
Adds a target and action for a particular event (or events) to an internal dispatch table. More... | |
virtual void | removeTargetWithActionForControlEvents (Ref *target, Handler action, EventType controlEvents) |
Removes a target and action for a particular event (or events) from an internal dispatch table. More... | |
virtual Point | getTouchLocation (Touch *touch) |
Returns a point corresponding to the touh location converted into the control space coordinates. More... | |
virtual bool | onTouchBegan (Touch *touch, Event *event) |
virtual void | onTouchMoved (Touch *touch, Event *event) |
virtual void | onTouchEnded (Touch *touch, Event *event) |
virtual void | onTouchCancelled (Touch *touch, Event *event) |
virtual bool | isTouchInside (Touch *touch) |
Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More... | |
virtual bool | isOpacityModifyRGB () const override |
virtual void | setOpacityModifyRGB (bool bOpacityModifyRGB) override |
virtual | ~Control () |
virtual bool | init (void) override |
virtual State | getState (void) |
getState More... | |
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virtual CC_DEPRECATED_ATTRIBUTE bool | ccTouchBegan (Touch *pTouch, Event *pEvent) final |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchMoved (Touch *pTouch, Event *pEvent) final |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchEnded (Touch *pTouch, Event *pEvent) final |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchCancelled (Touch *pTouch, Event *pEvent) final |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesBegan (__Set *pTouches, Event *pEvent) final |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesMoved (__Set *pTouches, Event *pEvent) final |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesEnded (__Set *pTouches, Event *pEvent) final |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesCancelled (__Set *pTouches, Event *pEvent) final |
virtual void | onTouchesBegan (const std::vector< Touch * > &touches, Event *unused_event) |
virtual void | onTouchesMoved (const std::vector< Touch * > &touches, Event *unused_event) |
virtual void | onTouchesEnded (const std::vector< Touch * > &touches, Event *unused_event) |
virtual void | onTouchesCancelled (const std::vector< Touch * > &touches, Event *unused_event) |
virtual CC_DEPRECATED_ATTRIBUTE void | didAccelerate (Acceleration *accelerationValue) final |
virtual void | onAcceleration (Acceleration *acc, Event *unused_event) |
virtual CC_DEPRECATED_ATTRIBUTE void | registerWithTouchDispatcher () final |
If isTouchEnabled, this method is called onEnter. More... | |
CC_DEPRECATED_ATTRIBUTE bool | isTouchEnabled () const |
whether or not it will receive Touch events. More... | |
CC_DEPRECATED_ATTRIBUTE void | setTouchEnabled (bool value) |
virtual CC_DEPRECATED_ATTRIBUTE void | setTouchMode (Touch::DispatchMode mode) |
virtual CC_DEPRECATED_ATTRIBUTE Touch::DispatchMode | getTouchMode () const |
virtual CC_DEPRECATED_ATTRIBUTE void | setSwallowsTouches (bool swallowsTouches) |
swallowsTouches of the touch events. More... | |
virtual CC_DEPRECATED_ATTRIBUTE bool | isSwallowsTouches () const |
virtual CC_DEPRECATED_ATTRIBUTE bool | isAccelerometerEnabled () const |
whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setAccelerometerEnabled (bool value) |
virtual CC_DEPRECATED_ATTRIBUTE void | setAccelerometerInterval (double interval) |
virtual CC_DEPRECATED_ATTRIBUTE bool | isKeyboardEnabled () const |
whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setKeyboardEnabled (bool value) |
virtual CC_DEPRECATED_ATTRIBUTE void | keyPressed (int keyCode) final |
Please use onKeyPressed instead. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | keyReleased (int keyCode) final |
Please use onKeyReleased instead. More... | |
virtual void | onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event) |
virtual void | onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event) |
virtual CC_DEPRECATED_ATTRIBUTE bool | isKeypadEnabled () const final |
virtual CC_DEPRECATED_ATTRIBUTE void | setKeypadEnabled (bool value) |
virtual CC_DEPRECATED_ATTRIBUTE void | keyBackClicked () final |
virtual CC_DEPRECATED_ATTRIBUTE void | keyMenuClicked () final |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
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virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated) |
Override this method to draw your own node. More... | |
virtual void | draw () final |
virtual void | visit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) |
Visits this node's children and draw them recursively. More... | |
virtual void | visit () final |
virtual Scene * | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
void | setPhysicsBody (PhysicsBody *body) |
set the PhysicsBody that let the sprite effect with physics More... | |
PhysicsBody * | getPhysicsBody () const |
get the PhysicsBody the sprite have More... | |
virtual GLubyte | getOpacity () const |
virtual GLubyte | getDisplayedOpacity () const |
virtual void | setOpacity (GLubyte opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
virtual const Color3B & | getDisplayedColor () const |
virtual void | setColor (const Color3B &color) |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Point &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Point & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Point object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
virtual void | setPositionY (float y) |
virtual float | getPositionY (void) const |
virtual void | setPosition3D (const Vertex3F &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vertex3F | getPosition3D () const |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Point &anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Point & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Point & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vertex3F &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vertex3F | getRotation3D () const |
returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
virtual GLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual const GLProgram * | getShaderProgram () const |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
Sets the shader program for this node. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const kmMat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
virtual void | setNodeToParentTransform (const kmMat4 &transform) |
Sets the Transformation matrix manually. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
virtual const kmMat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
virtual kmMat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
virtual kmMat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
Point | convertToNodeSpace (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpace (const Point &nodePoint) const |
Converts a Point to world space coordinates. More... | |
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
Converts a local Point to world space coordinates.The result is in Points. More... | |
Point | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Point More... | |
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (kmMat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Component * | getComponent (const std::string &pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
virtual bool | removeComponent (const std::string &pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Release the ownership immediately. More... | |
Ref * | autorelease () |
Release the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Static Public Member Functions | |
static Control * | create () |
Creates a Control object. More... | |
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static Layer * | create () |
creates a fullscreen black layer More... | |
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static Node * | create (void) |
Allocates and initializes a node. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Control() |
Protected Member Functions | |
Invocation * | invocationWithTargetAndActionForControlEvent (Ref *target, Handler action, EventType controlEvent) |
Returns an Invocation object able to construct messages using a given target-action pair. More... | |
Vector< Invocation * > & | dispatchListforControlEvent (EventType controlEvent) |
Returns the Invocation list for the given control event. More... | |
void | addTargetWithActionForControlEvent (Ref *target, Handler action, EventType controlEvent) |
Adds a target and action for a particular event to an internal dispatch table. More... | |
void | removeTargetWithActionForControlEvent (Ref *target, Handler action, EventType controlEvent) |
Removes a target and action for a particular event from an internal dispatch table. More... | |
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Layer () | |
virtual | ~Layer () |
void | _addTouchListener () |
CC_DEPRECATED_ATTRIBUTE void | addTouchListener () |
CC_DEPRECATED_ATTRIBUTE int | executeScriptTouchHandler (EventTouch::EventCode eventType, Touch *touch, Event *event) |
CC_DEPRECATED_ATTRIBUTE int | executeScriptTouchesHandler (EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event) |
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Node () | |
virtual | ~Node () |
void | childrenAlloc (void) |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Point | convertToWindowSpace (const Point &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
kmMat4 | transform (const kmMat4 &parentTransform) |
virtual void | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
virtual void | disableCascadeColor () |
virtual void | updateColor () |
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Ref () | |
Constructor. More... | |
Protected Attributes | |
bool | _enabled |
bool | _selected |
bool | _highlighted |
bool | _hasVisibleParents |
True if all of the controls parents are visible. More... | |
std::unordered_map< int, Vector< Invocation * > * > | _dispatchTable |
Table of connection between the ControlEvents and their associated target-actions pairs. More... | |
bool | _isOpacityModifyRGB |
State | _state |
The current control state constant. More... | |
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bool | _touchEnabled |
bool | _accelerometerEnabled |
bool | _keyboardEnabled |
EventListener * | _touchListener |
EventListenerKeyboard * | _keyboardListener |
EventListenerAcceleration * | _accelerationListener |
Touch::DispatchMode | _touchMode |
bool | _swallowsTouches |
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float | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
float | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
Point | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
float | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
Point | _anchorPointInPoints |
anchor point in points More... | |
Point | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
kmMat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
kmMat4 | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
kmMat4 | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
kmMat4 | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
GLProgram * | _shaderProgram |
OpenGL shader. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
int | _scriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
int | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
ccScriptType | _scriptType |
type of script binding, lua or javascript More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
PhysicsBody * | _physicsBody |
the physicsBody the node have More... | |
GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
Color3B | _displayedColor |
Color3B | _realColor |
bool | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
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unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
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static int | s_globalOrderOfArrival |
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Adds a target and action for a particular event to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object��that is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
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Adds a target and action for a particular event (or events) to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object that is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvents | A bitmask specifying the control events for which the action message is sent. See "CCControlEvent" for bitmask constants. |
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Returns the Invocation list for the given control event.
If the list does not exist, it'll create an empty array before returning it.
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
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getState
Returns a point corresponding to the touh location converted into the control space coordinates.
touch | A Touch object that represents a touch. |
bool hasVisibleParents | ( | ) | const |
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Reimplemented from Layer.
Reimplemented in ControlButton, and ControlColourPicker.
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Returns an Invocation object able to construct messages using a given target-action pair.
(The invocation may optionnaly include the sender and the event as parameters, in that order)
target | The target object. |
action | A selector identifying an action message. |
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
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overridevirtual |
Reimplemented from Node.
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Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.
The given touch must be relative to the world.
touch | A Touch object that represents a touch. |
Reimplemented in ControlSlider, and ControlPotentiometer.
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Updates the control layout using its current internal state.
Reimplemented in ControlSlider, and ControlButton.
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSlider, ControlSaturationBrightnessPicker, ControlSwitch, ControlPotentiometer, ControlStepper, ControlColourPicker, and ControlHuePicker.
Reimplemented from Layer.
Reimplemented in ControlButton, and ControlSwitch.
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSlider, ControlSwitch, ControlPotentiometer, and ControlStepper.
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSlider, ControlSaturationBrightnessPicker, ControlSwitch, ControlPotentiometer, ControlStepper, and ControlHuePicker.
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Removes a target and action for a particular event from an internal dispatch table.
target | The target object��that is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
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Removes a target and action for a particular event (or events) from an internal dispatch table.
target | The target object�that is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvents | A bitmask specifying the control events associated with target and action. See "CCControlEvent" for bitmask constants. |
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Sends action messages for the given control events.
controlEvents | A bitmask whose set flags specify the control events for which action messages are sent. See "CCControlEvent" for bitmask constants. |
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Tells whether the control is enabled.
Reimplemented in ControlSlider, ControlSwitch, ControlSaturationBrightnessPicker, ControlPotentiometer, ControlColourPicker, ControlButton, and ControlHuePicker.
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A Boolean value that determines whether the control is highlighted.
Reimplemented in ControlButton.
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overridevirtual |
Reimplemented from Node.
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A Boolean value that determines the control selected state.
Reimplemented in ControlButton.
CC_CONSTRUCTOR_ACCESS __pad0__ |
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Table of connection between the ControlEvents and their associated target-actions pairs.
For each ButtonEvents a list of NSInvocation (which contains the target-action pair) is linked.
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True if all of the controls parents are visible.
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The current control state constant.