cocos2d-x  3.0
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Skeleton.h File Reference
#include <spine/SkeletonData.h>
#include <spine/Slot.h>
#include <spine/Skin.h>

Classes

struct  spSkeleton
 

Functions

spSkeleton (spSkeletonData *data)
void  (spSkeleton *self)
void  (const spSkeleton *self)
void  (const spSkeleton *self)
void  (const spSkeleton *self)
void  (const spSkeleton *self)
spBone (const spSkeleton *self, const char *boneName)
int  (const spSkeleton *self, const char *boneName)
spSlot (const spSkeleton *self, const char *slotName)
int  (const spSkeleton *self, const char *slotName)
void  (spSkeleton *self, spSkin *skin)
int  (spSkeleton *self, const char *skinName)
spAttachment (const spSkeleton *self, const char *slotName, const char *attachmentName)
spAttachment (const spSkeleton *self, int slotIndex, const char *attachmentName)
int  (spSkeleton *self, const char *slotName, const char *attachmentName)
void  (spSkeleton *self, float deltaTime)

Function Documentation

spSkeleton* spSkeleton_create ( spSkeletonData data)
void spSkeleton_dispose ( spSkeleton self)
void
spSkeleton_updateWorldTransform
( const spSkeleton self)
void spSkeleton_setToSetupPose ( const spSkeleton self)
void spSkeleton_setBonesToSetupPose ( const spSkeleton self)
void spSkeleton_setSlotsToSetupPose ( const spSkeleton self)
spBone* spSkeleton_findBone ( const spSkeleton self,
const char *  boneName 
)
int spSkeleton_findBoneIndex ( const spSkeleton self,
const char *  boneName 
)
spSlot* spSkeleton_findSlot ( const spSkeleton self,
const char *  slotName 
)
int spSkeleton_findSlotIndex ( const spSkeleton self,
const char *  slotName 
)
void spSkeleton_setSkin ( spSkeleton self,
spSkin skin 
)
int spSkeleton_setSkinByName ( spSkeleton self,
const char *  skinName 
)
spAttachment*
spSkeleton_getAttachmentForSlotName
( const spSkeleton self,
const char *  slotName,
const char *  attachmentName 
)
spAttachment*
spSkeleton_getAttachmentForSlotIndex
( const spSkeleton self,
int  slotIndex,
const char *  attachmentName 
)
int spSkeleton_setAttachment ( spSkeleton self,
const char *  slotName,
const char *  attachmentName 
)
void spSkeleton_update ( spSkeleton self,
float  deltaTime 
)