Classes | |
struct | spSkeleton |
Functions | |
spSkeleton * | (spSkeletonData *data) |
void | (spSkeleton *self) |
void | (const spSkeleton *self) |
void | (const spSkeleton *self) |
void | (const spSkeleton *self) |
void | (const spSkeleton *self) |
spBone * | (const spSkeleton *self, const char *boneName) |
int | (const spSkeleton *self, const char *boneName) |
spSlot * | (const spSkeleton *self, const char *slotName) |
int | (const spSkeleton *self, const char *slotName) |
void | (spSkeleton *self, spSkin *skin) |
int | (spSkeleton *self, const char *skinName) |
spAttachment * | (const spSkeleton *self, const char *slotName, const char *attachmentName) |
spAttachment * | (const spSkeleton *self, int slotIndex, const char *attachmentName) |
int | (spSkeleton *self, const char *slotName, const char *attachmentName) |
void | (spSkeleton *self, float deltaTime) |
spSkeleton* spSkeleton_create | ( | spSkeletonData * | data) |
void spSkeleton_dispose | ( | spSkeleton * | self) |
void spSkeleton_updateWorldTransform |
( | const spSkeleton * | self) |
void spSkeleton_setToSetupPose | ( | const spSkeleton * | self) |
void spSkeleton_setBonesToSetupPose | ( | const spSkeleton * | self) |
void spSkeleton_setSlotsToSetupPose | ( | const spSkeleton * | self) |
spBone* spSkeleton_findBone | ( | const spSkeleton * | self, |
const char * | boneName | ||
) |
int spSkeleton_findBoneIndex | ( | const spSkeleton * | self, |
const char * | boneName | ||
) |
spSlot* spSkeleton_findSlot | ( | const spSkeleton * | self, |
const char * | slotName | ||
) |
int spSkeleton_findSlotIndex | ( | const spSkeleton * | self, |
const char * | slotName | ||
) |
void spSkeleton_setSkin | ( | spSkeleton * | self, |
spSkin * | skin | ||
) |
int spSkeleton_setSkinByName | ( | spSkeleton * | self, |
const char * | skinName | ||
) |
spAttachment* spSkeleton_getAttachmentForSlotName |
( | const spSkeleton * | self, |
const char * | slotName, | ||
const char * | attachmentName | ||
) |
spAttachment* spSkeleton_getAttachmentForSlotIndex |
( | const spSkeleton * | self, |
int | slotIndex, | ||
const char * | attachmentName | ||
) |
int spSkeleton_setAttachment | ( | spSkeleton * | self, |
const char * | slotName, | ||
const char * | attachmentName | ||
) |
void spSkeleton_update | ( | spSkeleton * | self, |
float | deltaTime | ||
) |