#include <CCPUTextureAnimator.h>
Public Types | |
enum | TextureAnimationType { TAT_LOOP, TAT_UP_DOWN, TAT_RANDOM } |
Public Types inherited from PUAffector | |
enum | AffectSpecialisation { AFSP_DEFAULT, AFSP_TTL_INCREASE, AFSP_TTL_DECREASE } |
The AffectSpecialisation enumeration is used to specialise the affector even more. More... | |
Public Member Functions | |
virtual void | preUpdateAffector (float deltaTime) override |
local | preUpdateAffector ( local deltaTime) |
virtual void | initParticleForEmission (PUParticle3D *particle) override |
virtual void | updatePUAffector (PUParticle3D *particle, float deltaTime) override |
local | updatePUAffector ( local particle, local deltaTime) |
float | getAnimationTimeStep (void) const |
Returns the AnimationTimeStep. More... | |
void | setAnimationTimeStep (float animationTimeStep) |
Set the AnimationTimeStep. More... | |
TextureAnimationType | getTextureAnimationType (void) const |
Returns the type of texture animation. More... | |
void | setTextureAnimationType (TextureAnimationType textureAnimationType) |
Set the type of texture animation. More... | |
var | setTextureAnimationType ( var textureAnimationType) |
Set the type of texture animation. More... | |
local | setTextureAnimationType ( local textureAnimationType) |
Set the type of texture animation. More... | |
unsigned short | getTextureCoordsStart (void) const |
Todo. More... | |
void | setTextureCoordsStart (unsigned short textureCoordsStart) |
Todo. More... | |
unsigned short | getTextureCoordsEnd (void) const |
Todo. More... | |
void | setTextureCoordsEnd (unsigned short textureCoordsEnd) |
Todo. More... | |
bool | isStartRandom (void) const |
Todo. More... | |
void | setStartRandom (bool startRandom) |
Todo. More... | |
virtual void | copyAttributesTo (PUAffector *affector) override |
virtual | ~PUTextureAnimator (void) |
Public Member Functions inherited from PUAffector | |
virtual void | notifyStart () |
virtual void | notifyStop () |
virtual void | notifyPause () |
virtual void | notifyResume () |
virtual void | notifyRescaled (const Vec3 &scale) |
local | notifyRescaled ( local scale) |
virtual void | prepare () |
virtual void | unPrepare () |
virtual void | postUpdateAffector (float deltaTime) |
virtual void | firstParticleUpdate (PUParticle3D *particle, float deltaTime) |
var | firstParticleUpdate ( var particle, var deltaTime) |
local | firstParticleUpdate ( local particle, local deltaTime) |
void | process (PUParticle3D *particle, float delta, bool firstParticle) |
void | setLocalPosition (const Vec3 &pos) |
const Vec3 | getLocalPosition () const |
void | setMass (float mass) |
float | getMass () const |
const Vec3 & | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
local | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
const AffectSpecialisation & | getAffectSpecialisation (void) const |
Todo. More... | |
local | getAffectSpecialisation () |
Todo. More... | |
void | setAffectSpecialisation (const AffectSpecialisation &affectSpecialisation) |
const std::string & | getAffectorType (void) const |
Todo. More... | |
void | setAffectorType (const std::string &affectorType) |
void | addEmitterToExclude (const std::string &emitterName) |
Add a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter from being affected. More... | |
void | removeEmitterToExclude (const std::string &emitterName) |
Remove a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter. More... | |
const std::string & | getName (void) const |
Todo. More... | |
void | setName (const std::string &name) |
virtual | ~PUAffector () |
Public Member Functions inherited from Particle3DAffector | |
virtual void | updateAffector (Particle3D *particle, float deltaTime) |
void | setEnabled (bool enabled) |
Enables or disables the emitter. More... | |
bool | isEnabled (void) const |
virtual | ~Particle3DAffector () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static PUTextureAnimator * | create () |
local | create () |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUTextureAnimator(void) |
Public Attributes inherited from PUAffector | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUAffector() |
Public Attributes inherited from Particle3DAffector | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DAffector() |
Static Public Attributes | |
static const float | DEFAULT_TIME_STEP |
static const unsigned short | DEFAULT_TEXCOORDS_START |
static const unsigned short | DEFAULT_TEXCOORDS_END |
local | DEFAULT_TEXCOORDS_END |
static const TextureAnimationType | DEFAULT_ANIMATION_TYPE |
static const bool | DEFAULT_START_RANDOM |
Protected Member Functions | |
void | determineNextTextureCoords (PUParticle3D *visualParticle) |
Todo. More... | |
Protected Member Functions inherited from PUAffector | |
float | calculateAffectSpecialisationFactor (const PUParticle3D *particle) |
var | calculateAffectSpecialisationFactor ( var particle) |
local | calculateAffectSpecialisationFactor ( local particle) |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
float | _animationTimeStep |
float | _animationTimeStepCount |
bool | _startRandom |
bool | _animationTimeStepSet |
bool | _nextIndex |
TextureAnimationType | _textureAnimationType |
var | _textureAnimationType |
local | _textureAnimationType |
unsigned short | _textureCoordsStart |
unsigned short | _textureCoordsEnd |
Protected Attributes inherited from PUAffector | |
Vec3 | _position |
Vec3 | _affectorScale |
Although the scale is on a Particle System level, the affector can also be scaled. More... | |
Vec3 | _derivedPosition |
Because the public attribute ´position?is sometimes used for both localspace and worldspace position, the mDerivedPosition attribute is introduced. More... | |
AffectSpecialisation | _affectSpecialisation |
The mAffectSpecialisation is used to specialise the affector. More... | |
std::string | _affectorType |
std::vector< std::string > | _excludedEmitters |
var | _excludedEmitters |
local | _excludedEmitters |
std::string | _name |
float | _mass |
Protected Attributes inherited from Particle3DAffector | |
ParticleSystem3D * | _particleSystem |
bool | _isEnabled |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
enum TextureAnimationType |
local TextureAnimationType |
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
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float getAnimationTimeStep | ( | void | ) | const |
Returns the AnimationTimeStep.
The AnimationTimeStep defines the time between each animation frame.
var getAnimationTimeStep | ( | ) |
Returns the AnimationTimeStep.
The AnimationTimeStep defines the time between each animation frame.
local getAnimationTimeStep | ( | ) |
Returns the AnimationTimeStep.
The AnimationTimeStep defines the time between each animation frame.
TextureAnimationType getTextureAnimationType |
( | void | ) | const |
Returns the type of texture animation.
var getTextureAnimationType | ( | ) |
Returns the type of texture animation.
local getTextureAnimationType | ( | ) |
Returns the type of texture animation.
unsigned short getTextureCoordsEnd | ( | void | ) | const |
Todo.
var getTextureCoordsEnd | ( | ) |
Todo.
local getTextureCoordsEnd | ( | ) |
Todo.
unsigned short getTextureCoordsStart |
( | void | ) | const |
Todo.
var getTextureCoordsStart | ( | ) |
Todo.
local getTextureCoordsStart | ( | ) |
Todo.
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
bool isStartRandom | ( | void | ) | const |
Todo.
var isStartRandom | ( | ) |
Todo.
local isStartRandom | ( | ) |
Todo.
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
void setAnimationTimeStep | ( | float | animationTimeStep | ) |
Set the AnimationTimeStep.
var setAnimationTimeStep | ( | var | animationTimeStep | ) |
Set the AnimationTimeStep.
local setAnimationTimeStep | ( | local | animationTimeStep | ) |
Set the AnimationTimeStep.
void setStartRandom | ( | bool | startRandom | ) |
Todo.
var setStartRandom | ( | var | startRandom | ) |
Todo.
local setStartRandom | ( | local | startRandom | ) |
Todo.
void setTextureAnimationType | ( | TextureAnimationType | textureAnimationType | ) |
Set the type of texture animation.
var setTextureAnimationType | ( | var | textureAnimationType | ) |
Set the type of texture animation.
local setTextureAnimationType | ( | local | textureAnimationType | ) |
Set the type of texture animation.
void setTextureCoordsEnd | ( | unsigned short | textureCoordsEnd | ) |
Todo.
var setTextureCoordsEnd | ( | var | textureCoordsEnd | ) |
Todo.
local setTextureCoordsEnd | ( | local | textureCoordsEnd | ) |
Todo.
void setTextureCoordsStart | ( | unsigned short | textureCoordsStart | ) |
Todo.
var setTextureCoordsStart | ( | var | textureCoordsStart | ) |
Todo.
local setTextureCoordsStart | ( | local | textureCoordsStart | ) |
Todo.
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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