cocos2d-x  2.2.6
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CCJumpTo Class Reference

Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute. More...

#include <CCActionInterval.h>

Inheritance diagram for CCJumpTo:
CCJumpBy CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from CCJumpBy
bool initWithDuration (float duration, const CCPoint &position, float height, unsigned int jumps)
 initializes the action More...
 
var initWithDuration ( var duration, var position, var height, var jumps)
 initializes the action More...
 
local initWithDuration ( local duration, local position, local height, local jumps)
 initializes the action More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
var setAmplitudeRate ( var amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
var getAmplitudeRate ()
local getAmplitudeRate ()
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCJumpTocreate (float duration, const CCPoint &position, float height, int jumps)
 creates the action More...
 
var create ( var duration, var position, var height, var jumps)
 creates the action More...
 
local create ( local duration, local position, local height, local jumps)
 creates the action More...
 
- Static Public Member Functions inherited from CCJumpBy
static CCJumpBycreate (float duration, const CCPoint &position, float height, unsigned int jumps)
 creates the action More...
 
var create ( var duration, var position, var height, var jumps)
 creates the action More...
 
local create ( local duration, local position, local height, local jumps)
 creates the action More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCJumpBy
CCPoint m_startPosition
var m_startPosition
local m_startPosition
CCPoint m_delta
var m_delta
local m_delta
float m_height
var m_height
local m_height
unsigned int m_nJumps
var m_nJumps
local m_nJumps
CCPoint m_previousPos
var m_previousPos
local m_previousPos
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Detailed Description

Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute.

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCJumpBy.

static CCJumpTo* create ( float  duration,
const CCPoint position,
float  height,
int  jumps 
)
static

creates the action

var create ( var  duration,
var  position,
var  height,
var  jumps 
)
static

creates the action

local create ( local  duration,
local  position,
local  height,
local  jumps 
)
static

creates the action

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCJumpBy.

var startWithTarget ( var  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCJumpBy.

local startWithTarget ( local  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCJumpBy.


The documentation for this class was generated from the following file: