ScrollView
Layout container for a view hierarchy that can be scrolled by the user, allowing it to be larger than the physical display.
Properties
content Node
This is a reference to the UI element to be scrolled.
horizontal Boolean
Enable horizontal scroll.
vertical Boolean
Enable vertical scroll.
inertia Boolean
When inertia is set, the content will continue to move when touch ended.
brake Number
It determines how quickly the content stop moving. A value of 1 will stop the movement immediately. A value of 0 will never stop the movement until it reaches to the boundary of scrollview.
elastic Boolean
When elastic is set, the content will be bounce back when move out of boundary.
bounceDuration Number
The elapse time of bouncing back. A value of 0 will bounce back immediately.
horizontalScrollBar Scrollbar
The horizontal scrollbar reference.
verticalScrollBar Scrollbar
The vertical scrollbar reference.
node Node
The node this component is attached to. A component is always attached to a node.
examples:
cc.log(comp.node);
uuid String readOnly
The uuid for editor.
examples:
cc.log(comp.uuid);
_enabled Boolean private
enabled Boolean
indicates whether this component is enabled or not.
examples:
comp.enabled = true;
cc.log(comp.enabled);
enabledInHierarchy Boolean readOnly
indicates whether this component is enabled and its node is also active in the hierarchy.
examples:
cc.log(comp.enabledInHierarchy);
_isOnLoadCalled Boolean readOnly
TODO
examples:
cc.log(_isOnLoadCalled);
__eventTargets Array private
Register all related EventTargets, all event callbacks will be removed in _onPreDestroy
_name String private
_objFlags Number private
name String
The name of the object.
examples:
obj.name = "New Obj";
isValid Boolean readOnly
Indicates whether the object is not yet destroyed.
examples:
cc.log(obj.isValid);
Methods
scrollToBottom
(
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the bottom boundary of ScrollView.
name | type | description | |
---|---|---|---|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the bottom boundary immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. |
examples:
// Scroll to the bottom of the view.
scrollView.scrollToBottom(0.1);
scrollToTop
(
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the top boundary of ScrollView.
name | type | description | |
---|---|---|---|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the top boundary immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. |
examples:
// Scroll to the top of the view.
scrollView.scrollToTop(0.1);
scrollToLeft
(
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the left boundary of ScrollView.
name | type | description | |
---|---|---|---|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the left boundary immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. |
examples:
// Scroll to the left of the view.
scrollView.scrollToLeft(0.1);
scrollToRight
(
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the right boundary of ScrollView.
name | type | description | |
---|---|---|---|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the right boundary immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. |
examples:
// Scroll to the right of the view.
scrollView.scrollToRight(0.1);
scrollToTopLeft
(
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the top left boundary of ScrollView.
name | type | description | |
---|---|---|---|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the top left boundary immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. |
examples:
// Scroll to the upper left corner of the view.
scrollView.scrollToTopLeft(0.1);
scrollToTopRight
(
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the top right boundary of ScrollView.
name | type | description | |
---|---|---|---|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the top right boundary immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. |
examples:
// Scroll to the top right corner of the view.
scrollView.scrollToTopRight(0.1);
scrollToBottomLeft
(
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the bottom left boundary of ScrollView.
name | type | description | |
---|---|---|---|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the bottom left boundary immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. |
examples:
// Scroll to the lower left corner of the view.
scrollView.scrollToBottomLeft(0.1);
scrollToBottomRight
(
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the bottom right boundary of ScrollView.
name | type | description | |
---|---|---|---|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the bottom right boundary immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. |
examples:
// Scroll to the lower right corner of the view.
scrollView.scrollToBottomRight(0.1);
scrollToPercentHorizontal
(
-
percent
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- percent
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the horizontal percent position of ScrollView.
name | type | description | |
---|---|---|---|
percent
|
Number |
A value between 0 and 1. |
|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the horizontal percent position of ScrollView immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. |
examples:
// Scroll to middle position.
scrollView.scrollToBottomRight(0.5, 0.1);
scrollTo
(
-
anchor
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- anchor
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the percent position of ScrollView in any direction.
name | type | description | |
---|---|---|---|
anchor
|
Vec2 |
A point which will be clamp between cc.p(0,0) and cc.p(1,1). |
|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the percent position of ScrollView immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. |
examples:
// Vertical scroll to the bottom of the view.
scrollView.scrollTo(cc.p(0, 1), 0.1);
// Horizontal scroll to view right.
scrollView.scrollTo(cc.p(1, 0), 0.1);
scrollToPercentVertical
(
-
percent
-
[timeInSecond
=0]
-
[attenuated
=true]
)
- percent
- [timeInSecond =0]
- [attenuated =true]
Scroll the content to the vertical percent position of ScrollView.
name | type | description | |
---|---|---|---|
percent
|
Number |
A value between 0 and 1. |
|
timeInSecond
optional
|
Number | 0 |
Scroll time in second, if you don't pass timeInSecond, the content will jump to the vertical percent position of ScrollView immediately. |
attenuated
optional
|
Boolean | true |
Whether the scroll acceleration attenuated, default is true. // Scroll to middle position. scrollView.scrollToPercentVertical(0.5, 0.1); |
setContentPosition
(
-
position
)
- position
Modify the content position.
name | type | description |
---|---|---|
position
|
Vec2 |
The position in content's parent space. |
getContentPosition ( ) Position
Query the content's position in its parent space.
returns:
The content's position in its parent space.
update ( )
Update is called every frame, if the Component is enabled.
lateUpdate ( )
LateUpdate is called every frame, if the Component is enabled.
onLoad ( )
When attaching to an active node or its node first activated.
start ( )
Called before all scripts' update if the Component is enabled.
onEnable ( )
Called when this component becomes enabled and its node is active.
onDisable ( )
Called when this component becomes disabled or its node becomes inactive.
onDestroy ( )
Called when this component will be destroyed.
onFocusInEditor ( )
onLostFocusInEditor ( )
addComponent
(
-
typeOrTypename
)
Component
- typeOrTypename
Adds a component class to the node. You can also add component to node by passing in the name of the script.
name | type | description |
---|---|---|
typeOrTypename
|
Function | String |
the constructor or the class name of the component to add |
returns:
examples:
var sprite = node.addComponent(cc.Sprite);
var test = node.addComponent("Test");
getComponent
(
-
typeOrClassName
)
Component
- typeOrClassName
Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.
returns:
examples:
// get sprite component.
var sprite = node.getComponent(cc.Sprite);
// get custom test calss.
var test = node.getComponent("Test");
getComponents
(
-
typeOrClassName
)
Component[]
- typeOrClassName
Returns all components of supplied Type in the node.
returns:
examples:
var sprites = node.getComponents(cc.Sprite);
var tests = node.getComponents("Test");
getComponentInChildren
(
-
typeOrClassName
)
Component
- typeOrClassName
getComponentsInChildren
(
-
typeOrClassName
)
Component[]
- typeOrClassName
Returns the components of supplied type in any of its children using depth first search.
returns:
examples:
var sprites = node.getComponentsInChildren(cc.Sprite);
var tests = node.getComponentsInChildren("Test");
_getLocalBounds
(
-
out_rect
)
- out_rect
If the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
name | type | description |
---|---|---|
out_rect
|
Rect |
the Rect to receive the bounding box |
onRestore ( )
onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs
an undo operation on this component.
If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.
The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.
Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.
This function is only called in editor mode.
schedule
(
-
callback
-
[interval
=0]
-
[repeat
=cc.macro.REPEAT_FOREVER]
-
[delay
=0]
)
- callback
- [interval =0]
- [repeat =cc.macro.REPEAT_FOREVER]
- [delay =0]
Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
name | type | description | |
---|---|---|---|
callback
|
function |
The callback function |
|
interval
optional
|
Number | 0 |
Tick interval in seconds. 0 means tick every frame. If interval = 0, it's recommended to use scheduleUpdate() instead. |
repeat
optional
|
Number | cc.macro.REPEAT_FOREVER |
The selector will be executed (repeat + 1) times, you can use kCCRepeatForever for tick infinitely. |
delay
optional
|
Number | 0 |
The amount of time that the first tick will wait before execution. |
examples:
var squashAction = cc.scaleTo(0.2, 1, 0.6);
this.seq = cc.sequence(squashAction);
scheduleOnce
(
-
callback
-
[delay
=0]
)
- callback
- [delay =0]
Schedules a callback function that runs only once, with a delay of 0 or larger.
name | type | description | |
---|---|---|---|
callback
|
function |
A function wrapped as a selector |
|
delay
optional
|
Number | 0 |
The amount of time that the first tick will wait before execution. |
examples:
var squashAction = cc.scaleTo(0.2, 1, 0.6);
this.seq = cc.scheduleOnce(squashAction);
unschedule
(
-
callback_fn
)
- callback_fn
Unschedules a custom callback function.
name | type | description |
---|---|---|
callback_fn
|
function |
A function wrapped as a selector |
examples:
this.unschedule(_callback);
unscheduleAllCallbacks ( )
unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.
examples:
this.unscheduleAllCallbacks();
destroy ( ) Boolean
Destroy this Object, and release all its own references to other objects.
After destroy, this CCObject is not usable any more.
You can use cc.isValid(obj) (or obj.isValid if obj is non-nil) to check whether the object is destroyed before
accessing it.
returns:
examples:
obj.destroy();
realDestroyInEditor ( )
In fact, Object's "destroy" will not trigger the destruct operation in Firebal Editor. The destruct operation will be executed by Undo system later.
examples:
cc.log(obj.realDestroyInEditor());
_destruct ( ) private
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the INSTANCE of CCObject. You can override the _destruct method if you need.
_onPreDestroy ( ) private
Called before the object being destroyed.
_serialize
(
-
exporting
)
object
private
- exporting
_deserialize
(
-
data
-
ctx
)
private
- data
- ctx
Init this object from the custom serialized data.
name | type | description |
---|---|---|
data
|
Object |
the serialized json data |
ctx
|
_Deserializer |