Create and compile shader. More...
Inherits ShaderModule.
Public Member Functions | |
| ShaderModuleGL (ShaderStage stage, const std::string &source) | |
| GLuint | getShader () const |
| Get shader object. More... | |
Public Member Functions inherited from ShaderModule | |
| ShaderStage | getShaderStage () const |
| Get shader stage. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
Create and compile shader.
| ShaderModuleGL | ( | ShaderStage | stage, |
| const std::string & | source | ||
| ) |
| stage | Specifies whether is vertex shader or fragment shader. |
| source | Specifies shader source. |
|
inline |
Get shader object.