Classes | |
| class | BufferGL |
| Store vertex and index data. More... | |
| class | CommandBufferGL |
| Store encoded commands for the GPU to execute. More... | |
| class | DepthStencilStateGL |
| Set depth and stencil status to pipeline. More... | |
| class | DeviceGL |
| Use to create resoureces. More... | |
| class | DeviceInfoGL |
| Used to query features and implementation limits. More... | |
| class | ProgramGL |
| An OpenGL program. More... | |
| class | RenderPipelineGL |
| Set program and blend state. More... | |
| class | ShaderModuleGL |
| Create and compile shader. More... | |
| class | Texture2DGL |
| A 2D texture. More... | |
| class | TextureCubeGL |
| Texture cube. More... | |
| class | UtilsGL |
| Convert backend enum class to corresponding opengl defined value. More... | |