|
| | Text () |
| | Default constructor. More...
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| virtual | ~Text () |
| | Default destructor. More...
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| void | setString (const std::string &text) |
| | Changes the string value of label. More...
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| const std::string & | getString () const |
| | Gets the string value of label. More...
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| ssize_t | getStringLength () const |
| | Gets the string length of the label. More...
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| void | setFontSize (float size) |
| | Sets the font size of label. More...
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| float | getFontSize () const |
| | Gets the font size of label. More...
|
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| void | setFontName (const std::string &name) |
| | Sets the font name of label. More...
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| const std::string & | getFontName () const |
| | Gets the font name. More...
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| Type | getType () const |
| | Gets the font type. More...
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| |
| void | setTouchScaleChangeEnabled (bool enabled) |
| | Sets the touch scale enabled of label. More...
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| bool | isTouchScaleChangeEnabled () const |
| | Gets the touch scale enabled of label. More...
|
| |
| virtual Size | getVirtualRendererSize () const override |
| | Get the virtual renderer's size. More...
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| |
| virtual Node * | getVirtualRenderer () override |
| | Gets the inner Renderer node of widget. More...
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| virtual Size | getAutoRenderSize () |
| | Gets the render size in auto mode. More...
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| |
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virtual std::string | getDescription () const override |
| | Returns the "class name" of widget.
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| void | setTextAreaSize (const Size &size) |
| | Sets the rendering size of the text, you should call this method along with calling ignoreContentAdaptWithSize(false), otherwise the text area size is calculated by the real size of the text content. More...
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| |
| const Size & | getTextAreaSize () const |
| | Return the text rendering area size. More...
|
| |
| void | setTextHorizontalAlignment (TextHAlignment alignment) |
| | Sets text horizontal alignment. More...
|
| |
| TextHAlignment | getTextHorizontalAlignment () const |
| | Gets text horizontal alignment. More...
|
| |
| void | setTextVerticalAlignment (TextVAlignment alignment) |
| | Sets text vertical alignment. More...
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| |
| TextVAlignment | getTextVerticalAlignment () const |
| | Gets text vertical alignment. More...
|
| |
| void | setTextColor (const Color4B color) |
| | Sets text color. More...
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| const Color4B & | getTextColor () const |
| | Gets text color. More...
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| |
| void | enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0) |
| | Enable shadow for the label. More...
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| |
| void | enableOutline (const Color4B &outlineColor, int outlineSize=1) |
| | Enable outline for the label. More...
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| |
| void | enableGlow (const Color4B &glowColor) |
| | Only support for TTF. More...
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| |
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void | disableEffect () |
| | Disable all text effects, including shadow, outline and glow.
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| void | disableEffect (LabelEffect effect) |
| | Disable specific text effect. More...
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| |
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bool | isShadowEnabled () const |
| | Return whether the shadow effect is enabled.
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| |
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Size | getShadowOffset () const |
| | Return shadow effect offset value.
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float | getShadowBlurRadius () const |
| | Return the shadow effect blur radius.
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Color4B | getShadowColor () const |
| | Return the shadow effect color value.
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int | getOutlineSize () const |
| | Return the outline effect size value.
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LabelEffect | getLabelEffectType () const |
| | Return current effect type.
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Color4B | getEffectColor () const |
| | Return current effect color value.
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| |
| virtual Sprite * | getLetter (int lettetIndex) |
| | Provides a way to treat each character like a Sprite. More...
|
| |
| virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
| | Sets the source blending function. More...
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| virtual const BlendFunc & | getBlendFunc () const override |
| | Returns the blending function that is currently being used. More...
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| |
|
| Widget () |
| | Default constructor @js ctor @lua new.
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| |
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virtual | ~Widget () |
| | Default destructor @js NA @lua NA.
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| |
| virtual void | setEnabled (bool enabled) |
| | Sets whether the widget is enabled. More...
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| bool | isEnabled () const |
| | Determines if the widget is enabled or not. More...
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| |
| void | setBright (bool bright) |
| | Sets whether the widget is bright. More...
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| |
| bool | isBright () const |
| | Determines if the widget is bright. More...
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| |
| virtual void | setTouchEnabled (bool enabled) |
| | Sets whether the widget is touch enabled. More...
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| void | setBrightStyle (BrightStyle style) |
| | To set the bright style of widget. More...
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| bool | isTouchEnabled () const |
| | Determines if the widget is touch enabled. More...
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| bool | isHighlighted () const |
| | Determines if the widget is highlighted. More...
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| |
| void | setHighlighted (bool highlight) |
| | Sets whether the widget is highlighted. More...
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| |
| float | getLeftBoundary () const |
| | Gets the left boundary position of this widget in parent's coordination system. More...
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| |
| float | getBottomBoundary () const |
| | Gets the bottom boundary position of this widget in parent's coordination system. More...
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| |
| float | getRightBoundary () const |
| | Gets the right boundary position of this widget in parent's coordination system. More...
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| |
| float | getTopBoundary () const |
| | Gets the top boundary position of this widget in parent's coordination system. More...
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virtual void | visit (cocos2d::Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
| | @js NA
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| void | addTouchEventListener (const ccWidgetTouchCallback &callback) |
| | Set a callback to touch vent listener. More...
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| void | addClickEventListener (const ccWidgetClickCallback &callback) |
| | Set a click event handler to the widget. More...
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| virtual void | addCCSEventListener (const ccWidgetEventCallback &callback) |
| | Set a event handler to the widget in order to use cocostudio editor and framework. More...
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| virtual void | setPosition (const Vec2 &pos) override |
| | Changes the position (x,y) of the widget in OpenGL coordinates. More...
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| void | setPositionPercent (const Vec2 &percent) |
| | Set the percent(x,y) of the widget in OpenGL coordinates. More...
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| const Vec2 & | getPositionPercent () |
| | Gets the percent (x,y) of the widget in OpenGL coordinates. More...
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| void | setPositionType (PositionType type) |
| | Changes the position type of the widget. More...
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| PositionType | getPositionType () const |
| | Gets the position type of the widget. More...
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| |
| virtual void | setFlippedX (bool flippedX) |
| | Sets whether the widget should be flipped horizontally or not. More...
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| virtual bool | isFlippedX () const |
| | Returns the flag which indicates whether the widget is flipped horizontally or not. More...
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| virtual void | setFlippedY (bool flippedY) |
| | Sets whether the widget should be flipped vertically or not. More...
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| virtual bool | isFlippedY () const |
| | Return the flag which indicates whether the widget is flipped vertically or not. More...
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| |
| virtual void | setScaleX (float scaleX) override |
| | Sets the scale (x) of the node. More...
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| virtual void | setScaleY (float scaleY) override |
| | Sets the scale (y) of the node. More...
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| virtual void | setScale (float scale) override |
| | Sets the scale (x,y,z) of the node. More...
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| virtual void | setScale (float scalex, float scaley) override |
| | Sets the scale (x,y) of the node. More...
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| |
| virtual float | getScaleX () const override |
| | Returns the scale factor on X axis of this node. More...
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| virtual float | getScaleY () const override |
| | Returns the scale factor on Y axis of this node. More...
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| |
| virtual float | getScale () const override |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
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| |
| bool | isClippingParentContainsPoint (const Vec2 &pt) |
| | Checks a point if in parent's area. More...
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| const Vec2 & | getTouchBeganPosition () const |
| | Gets the touch began point of widget when widget is selected. More...
|
| |
| virtual void | setContentSize (const Size &contentSize) override |
| | Changes the size that is widget's size. More...
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| virtual void | setSizePercent (const Vec2 &percent) |
| | Changes the percent that is widget's percent size. More...
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| void | setSizeType (SizeType type) |
| | Changes the size type of widget. More...
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| SizeType | getSizeType () const |
| | Gets the size type of widget. More...
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| const Size & | getCustomSize () const |
| | Get the user defined widget size. More...
|
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| virtual const Size & | getLayoutSize () |
| | Get the content size of widget. More...
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| const Vec2 & | getSizePercent () |
| | Get size percent of widget. More...
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| virtual bool | hitTest (const Vec2 &pt, const Camera *camera, Vec3 *p) const |
| | Checks a point is in widget's content space. More...
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| |
| virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) |
| | A callback which will be called when touch began event is issued. More...
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| virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) |
| | A callback which will be called when touch moved event is issued. More...
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| virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) |
| | A callback which will be called when touch ended event is issued. More...
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| virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) |
| | A callback which will be called when touch cancelled event is issued. More...
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| void | setLayoutParameter (LayoutParameter *parameter) |
| | Sets a LayoutParameter to widget. More...
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| LayoutParameter * | getLayoutParameter () const override |
| | Gets LayoutParameter of widget. More...
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| |
| virtual void | ignoreContentAdaptWithSize (bool ignore) |
| | Toggle whether ignore user defined content size for widget. More...
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| bool | isIgnoreContentAdaptWithSize () const |
| | Query whether the widget ignores user defined content size or not. More...
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| Vec2 | getWorldPosition () const |
| | Gets position of widget in world space. More...
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| Widget * | clone () |
| | Create a new widget copy of the original one. More...
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virtual void | onEnter () override |
| | @lua NA
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virtual void | onExit () override |
| | @lua NA
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| void | updateSizeAndPosition () |
| | Update all children's contents size and position recursively. More...
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void | updateSizeAndPosition (const Size &parentSize) |
| | Update all children's contents size and position recursively.
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| void | setActionTag (int tag) |
| | Set the tag of action. More...
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| int | getActionTag () const |
| | Get the action tag. More...
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| |
| void | setPropagateTouchEvents (bool isPropagate) |
| | Allow widget touch events to propagate to its parents. More...
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| bool | isPropagateTouchEvents () const |
| | Return whether the widget is propagate touch events to its parents or not. More...
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| |
| void | setSwallowTouches (bool swallow) |
| | Toggle widget swallow touch option. More...
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| bool | isSwallowTouches () const |
| | Return whether the widget is swallowing touch or not. More...
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| |
| bool | isFocused () const |
| | Query whether widget is focused or not. More...
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| |
| void | setFocused (bool focus) |
| | Toggle widget focus status. More...
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| bool | isFocusEnabled () const |
| | Query widget's focus enable state. More...
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| |
| void | setFocusEnabled (bool enable) |
| | Allow widget to accept focus. More...
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| |
| virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) |
| | When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More...
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void | requestFocus () |
| | when a widget calls this method, it will get focus immediately.
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| void | setUnifySizeEnabled (bool enable) |
| | Toggle use unify size. More...
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| bool | isUnifySizeEnabled () const |
| | Query whether unify size enable state. More...
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| |
| void | setCallbackName (const std::string &callbackName) |
| | Set callback name. More...
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| const std::string & | getCallbackName () const |
| | Query callback name. More...
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| |
| void | setCallbackType (const std::string &callbackType) |
| | Set callback type. More...
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| const std::string & | getCallbackType () const |
| | Query callback type. More...
|
| |
| void | setLayoutComponentEnabled (bool enable) |
| | Toggle layout component enable. More...
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| |
| bool | isLayoutComponentEnabled () const |
| | Query whether layout component is enabled or not. More...
|
| |
| virtual void | setScaleZ (float scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
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| |
| virtual float | getScaleZ () const |
| | Returns the scale factor on Z axis of this node. More...
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| |
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virtual void | cleanup () override |
| | Stops all running actions and schedulers.
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| |
| virtual void | onEnterTransitionDidFinish () override |
| | Event callback that is invoked when the Node enters in the 'stage'. More...
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| |
| virtual void | onExitTransitionDidStart () override |
| | Event callback that is called every time the Node leaves the 'stage'. More...
|
| |
| virtual void | updateDisplayedOpacity (uint8_t parentOpacity) override |
| | Update the displayed opacity of node with it's parent opacity;. More...
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| |
| virtual void | updateDisplayedColor (const Color3B &parentColor) override |
| | Update node's displayed color with its parent color. More...
|
| |
| virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) override |
| | Modify the camera mask for current node. More...
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| |
| virtual void | setGlobalZOrder (float globalZOrder) override |
| | Defines the order in which the nodes are renderer. More...
|
| |
| virtual void | addProtectedChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
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| virtual void | addProtectedChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order. More...
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| virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
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| |
| virtual Node * | getProtectedChildByTag (int tag) |
| | Gets a child from the container with its tag. More...
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| |
| virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
| | Removes a child from the container. More...
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| |
| virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
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| |
| virtual void | removeAllProtectedChildren () |
| | Removes all children from the container with a cleanup. More...
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| |
| virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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| |
| virtual void | reorderProtectedChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value. More...
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| |
| virtual void | sortAllProtectedChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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| virtual bool | isRunning () const |
| | Returns whether or not the node is "running". More...
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| |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| | Schedules for lua script. More...
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| |
| virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
| | Override this method to draw your own node. More...
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| virtual Scene * | getScene () const |
| | Returns the Scene that contains the Node. More...
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| |
| virtual Rect | getBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
| |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| | Set event dispatcher for scene. More...
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| virtual EventDispatcher * | getEventDispatcher () const |
| | Get the event dispatcher of scene. More...
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| |
| virtual uint8_t | getOpacity () const |
| | Return the node's opacity. More...
|
| |
| virtual uint8_t | getDisplayedOpacity () const |
| | Return the node's display opacity. More...
|
| |
| virtual void | setOpacity (uint8_t opacity) |
| | Change node opacity. More...
|
| |
| virtual bool | isCascadeOpacityEnabled () const |
| | Whether cascadeOpacity is enabled or not. More...
|
| |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| | Change node's cascadeOpacity property. More...
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| |
| virtual const Color3B & | getColor () const |
| | Query node's color value. More...
|
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| virtual const Color3B & | getDisplayedColor () const |
| | Query node's displayed color. More...
|
| |
| virtual void | setColor (const Color3B &color) |
| | Change the color of node. More...
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| |
| virtual bool | isCascadeColorEnabled () const |
| | Query whether cascadeColor is enabled or not. More...
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| |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| | If you want node's color affect the children node's color, then set it to true. More...
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| |
| virtual void | setOpacityModifyRGB (bool value) |
| | If you want the opacity affect the color property, then set to true. More...
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| |
| virtual bool | isOpacityModifyRGB () const |
| | If node opacity will modify the RGB color value, then you should override this method and return true. More...
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| void | setOnEnterCallback (const std::function< void()> &callback) |
| | Set the callback of event onEnter. More...
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| const std::function< void()> & | getOnEnterCallback () const |
| | Get the callback of event onEnter. More...
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| |
| void | setOnExitCallback (const std::function< void()> &callback) |
| | Set the callback of event onExit. More...
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| |
| const std::function< void()> & | getOnExitCallback () const |
| | Get the callback of event onExit. More...
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| |
| void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| | Set the callback of event EnterTransitionDidFinish. More...
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| |
| const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| | Get the callback of event EnterTransitionDidFinish. More...
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| |
| void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| | Set the callback of event ExitTransitionDidStart. More...
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| |
| const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| | Get the callback of event ExitTransitionDidStart. More...
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| |
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unsigned short | getCameraMask () const |
| | get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
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| |
| virtual void | setLocalZOrder (std::int32_t localZOrder) |
| | LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
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virtual void | _setLocalZOrder (std::int32_t z) |
| |
| void | updateOrderOfArrival () |
| | !!! ONLY FOR INTERNAL USE Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| virtual std::int32_t | getLocalZOrder () const |
| | Gets the local Z order of this node. More...
|
| |
| virtual float | getGlobalZOrder () const |
| | Returns the Node's Global Z Order. More...
|
| |
| virtual void | setScaleZ (float scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| virtual float | getScaleZ () const |
| | Returns the scale factor on Z axis of this node. More...
|
| |
| virtual void | setPositionNormalized (const Vec2 &position) |
| | Sets the position (x,y) using values between 0 and 1. More...
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| |
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virtual void | setNormalizedPosition (const Vec2 &position) |
| |
| virtual const Vec2 & | getPosition () const |
| | Gets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual const Vec2 & | getPositionNormalized () const |
| | Returns the normalized position. More...
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| |
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virtual const Vec2 & | getNormalizedPosition () const |
| |
| virtual void | setPosition (float x, float y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX () const |
| | Gets the x coordinate of the node in its parent's coordinate system. More...
|
| |
| virtual void | setPositionY (float y) |
| | Sets the y coordinate of the node in its parent's coordinate system. More...
|
| |
| virtual float | getPositionY () const |
| | Gets the y coordinate of the node in its parent's coordinate system. More...
|
| |
| virtual void | setPosition3D (const Vec3 &position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
| |
| virtual Vec3 | getPosition3D () const |
| | Returns the position (X,Y,Z) in its parent's coordinate system. More...
|
| |
| virtual void | setPositionZ (float positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
| |
| virtual float | getPositionZ () const |
| | Gets position Z coordinate of this node. More...
|
| |
| virtual void | setSkewX (float skewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual void | setSkewY (float skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| virtual const Vec2 & | getAnchorPoint () const |
| | Returns the anchor point in percent. More...
|
| |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual const Size & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
|
| |
| virtual bool | isVisible () const |
| | Determines if the node is visible. More...
|
| |
| virtual void | setRotation (float rotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotation3D (const Vec3 &rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual Vec3 | getRotation3D () const |
| | Returns the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual void | setRotationQuat (const Quaternion &quat) |
| | Set rotation by quaternion. More...
|
| |
| virtual Quaternion | getRotationQuat () const |
| | Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
|
| |
| virtual void | setRotationSkewX (float rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| virtual float | getRotationSkewX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| virtual void | setRotationSkewY (float rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual float | getRotationSkewY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily. More...
|
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| virtual const std::string & | getName () const |
| | Returns a string that is used to identify the node. More...
|
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| virtual void | setName (const std::string &name) |
| | Changes the name that is used to identify the node easily. More...
|
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| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
| | @lua NA
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| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer. More...
|
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| virtual Ref * | getUserObject () |
| | Returns a user assigned Object. More...
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virtual const Ref * | getUserObject () const |
| | @lua NA
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| virtual void | setUserObject (Ref *userObject) |
| | Returns a user assigned Object. More...
|
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| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
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| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
| |
| virtual Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| | Stops and removes all actions from the running action list .
|
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| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list. More...
|
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| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
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| void | stopAllActionsByTag (int tag) |
| | Removes all actions from the running action list by its tag. More...
|
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| void | stopActionsByFlags (unsigned int flags) |
| | Removes all actions from the running action list by its flags. More...
|
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| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
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| ssize_t | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
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| ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. More...
|
| |
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
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| virtual Scheduler * | getScheduler () |
| | Gets a Scheduler object. More...
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virtual const Scheduler * | getScheduler () const |
| |
| bool | isScheduled (SEL_SCHEDULE selector) const |
| | Checks whether a selector is scheduled. More...
|
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| bool | isScheduled (const std::string &key) const |
| | Checks whether a lambda function is scheduled. More...
|
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| void | scheduleUpdate () |
| | Schedules the "update" method. More...
|
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| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
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| |
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void | unscheduleUpdate () |
| |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
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| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
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| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
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| void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| | Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
|
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| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
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| void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| | Schedules a lambda function. More...
|
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| void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| | Schedules a lambda function. More...
|
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| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unschedule (const std::string &key) |
| | Unschedules a lambda function. More...
|
| |
| void | unscheduleAllCallbacks () |
| | Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
|
| |
| virtual void | resume () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | pause () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | update (float delta) |
| | Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
|
| |
| virtual void | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
|
| |
| virtual const Mat4 & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
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virtual AffineTransform | getNodeToParentAffineTransform () const |
| |
| virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| | Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| | Sets the transformation matrix manually. More...
|
| |
| virtual const Mat4 & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
|
virtual AffineTransform | getParentToNodeAffineTransform () const |
| |
| virtual Mat4 | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix. More...
|
| |
|
virtual AffineTransform | getNodeToWorldAffineTransform () const |
| |
| virtual Mat4 | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix. More...
|
| |
|
virtual AffineTransform | getWorldToNodeAffineTransform () const |
| |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| | Converts a Vec2 to world space coordinates. More...
|
| |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| | Converts a local Vec2 to world space coordinates.The result is in Points. More...
|
| |
| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| | convenience methods which take a Touch instead of Vec2. More...
|
| |
| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| void | setAdditionalTransform (const Mat4 *additionalTransform) |
| | Sets an additional transform matrix to the node. More...
|
| |
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void | setAdditionalTransform (const Mat4 &additionalTransform) |
| |
|
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| |
| Component * | getComponent (const std::string &name) |
| | Gets a component by its name. More...
|
| |
| virtual bool | addComponent (Component *component) |
| | Adds a component. More...
|
| |
| virtual bool | removeComponent (const std::string &name) |
| | Removes a component by its name. More...
|
| |
| virtual bool | removeComponent (Component *component) |
| | Removes a component by its pointer. More...
|
| |
|
virtual void | removeAllComponents () |
| | Removes all components.
|
| |
| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual Node * | getChildByTag (int tag) const |
| | Gets a child from the container with its tag. More...
|
| |
| template<typename T > |
| T | getChildByTag (int tag) const |
| | Gets a child from the container with its tag that can be cast to Type T. More...
|
| |
| virtual Node * | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name. More...
|
| |
| template<typename T > |
| T | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name that can be cast to Type T. More...
|
| |
| virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| | Search the children of the receiving node to perform processing for nodes which share a name. More...
|
| |
| virtual Vector< Node * > & | getChildren () |
| | Returns the array of the node's children. More...
|
| |
|
virtual const Vector< Node * > & | getChildren () const |
| |
| virtual ssize_t | getChildrenCount () const |
| | Returns the amount of children. More...
|
| |
| virtual void | setParent (Node *parent) |
| | Sets the parent node. More...
|
| |
| virtual Node * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
|
virtual const Node * | getParent () const |
| |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| void | retain () |
| | Retains the ownership. More...
|
| |
| void | release () |
| | Releases the ownership immediately. More...
|
| |
| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
|
| |
| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
|
| |
| virtual | ~Ref () |
| | Destructor. More...
|
| |
|
virtual | ~LayoutParameterProtocol () |
| | Default destructor.
|
| |