UITableView support for cocos2d-x. More...
Inherits ScrollView, and ScrollViewDelegate.
Public Member Functions | |
TableView () | |
@js ctor @lua new | |
virtual | ~TableView () |
@js NA @lua NA | |
TableViewDataSource * | getDataSource () |
data source @js NA @lua NA | |
void | setDataSource (TableViewDataSource *source) |
TableViewDelegate * | getDelegate () |
delegate @js NA @lua NA | |
void | setDelegate (TableViewDelegate *pDelegate) |
void | setVerticalFillOrder (VerticalFillOrder order) |
determines how cell is ordered and filled in the view. | |
void | updateCellAtIndex (ssize_t idx) |
Updates the content of the cell at a given index. More... | |
void | insertCellAtIndex (ssize_t idx) |
Inserts a new cell at a given index. More... | |
void | removeCellAtIndex (ssize_t idx) |
Removes a cell at a given index. More... | |
void | reloadData () |
reloads data from data source. More... | |
TableViewCell * | dequeueCell () |
Dequeues a free cell if available. More... | |
TableViewCell * | cellAtIndex (ssize_t idx) |
Returns an existing cell at a given index. More... | |
virtual bool | onTouchBegan (Touch *pTouch, Event *pEvent) override |
Callback function for touch began. More... | |
virtual void | onTouchMoved (Touch *pTouch, Event *pEvent) override |
Callback function for touch moved. More... | |
virtual void | onTouchEnded (Touch *pTouch, Event *pEvent) override |
Callback function for touch ended. More... | |
virtual void | onTouchCancelled (Touch *pTouch, Event *pEvent) override |
Callback function for touch cancelled. More... | |
Public Member Functions inherited from ScrollView | |
ScrollView () | |
@js ctor @lua new | |
virtual | ~ScrollView () |
@js NA @lua NA | |
bool | initWithViewSize (Size size, Node *container=NULL) |
Returns a scroll view object. More... | |
void | setContentOffset (Vec2 offset, bool animated=false) |
Sets a new content offset. More... | |
void | setContentOffsetInDuration (Vec2 offset, float dt) |
Sets a new content offset. More... | |
void | stopAnimatedContentOffset () |
Halts the movement animation of the inner content started with setContentOffset() or setContentOffsetInDuration() | |
void | setZoomScale (float s, bool animated) |
Sets a new scale and does that for a predefined duration. More... | |
void | setZoomScaleInDuration (float s, float dt) |
Sets a new scale for container in a given duration. More... | |
void | setMinScale (float minScale) |
Set min scale. More... | |
void | setMaxScale (float maxScale) |
Set max scale. More... | |
Vec2 | minContainerOffset () |
Returns the current container's minimum offset. More... | |
Vec2 | maxContainerOffset () |
Returns the current container's maximum offset. More... | |
bool | isNodeVisible (Node *node) |
Determines if a given node's bounding box is in visible bounds. More... | |
Size | getViewSize () const |
size to clip. More... | |
Direction | getDirection () const |
direction allowed to scroll. More... | |
ScrollViewDelegate * | getDelegate () |
@js NA @lua NA | |
void | setDelegate (ScrollViewDelegate *pDelegate) |
bool | isClippingToBounds () |
Determines whether it clips its children or not. | |
virtual void | setContentSize (const Size &size) override |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const override |
Returns the untransformed size of the node. More... | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
@js NA @lua NA | |
virtual void | addChild (Node *child, int zOrder, int tag) override |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int zOrder, const std::string &name) override |
Adds a child to the container with z order and tag. More... | |
virtual void | removeAllChildren () override |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) override |
Removes a child from the container. More... | |
void | updateTweenAction (float value, const std::string &key) override |
CCActionTweenDelegate. | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
Adds a child to the container with z order and tag. More... | |
Public Member Functions inherited from Layer | |
virtual void | onTouchesBegan (const std::vector< Touch * > &touches, Event *unused_event) |
Callback function for multiple touches began. More... | |
virtual void | onTouchesMoved (const std::vector< Touch * > &touches, Event *unused_event) |
Callback function for multiple touches moved. More... | |
virtual void | onTouchesEnded (const std::vector< Touch * > &touches, Event *unused_event) |
Callback function for multiple touches ended. More... | |
virtual void | onTouchesCancelled (const std::vector< Touch * > &touches, Event *unused_event) |
Callback function for multiple touches cancelled. More... | |
virtual void | onAcceleration (Acceleration *acc, Event *unused_event) |
Callback function for acceleration. More... | |
virtual void | onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event) |
Callback function for key pressed. More... | |
virtual void | onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event) |
Callback function for key released. More... | |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
Override this method to draw your own node. More... | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for scene. More... | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher of scene. More... | |
virtual uint8_t | getOpacity () const |
Return the node's opacity. More... | |
virtual uint8_t | getDisplayedOpacity () const |
Return the node's display opacity. More... | |
virtual void | setOpacity (uint8_t opacity) |
Change node opacity. More... | |
virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
Update the displayed opacity of node with it's parent opacity;. More... | |
virtual bool | isCascadeOpacityEnabled () const |
Whether cascadeOpacity is enabled or not. More... | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
Change node's cascadeOpacity property. More... | |
virtual const Color3B & | getColor () const |
Query node's color value. More... | |
virtual const Color3B & | getDisplayedColor () const |
Query node's displayed color. More... | |
virtual void | setColor (const Color3B &color) |
Change the color of node. More... | |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
Update node's displayed color with its parent color. More... | |
virtual bool | isCascadeColorEnabled () const |
Query whether cascadeColor is enabled or not. More... | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
If you want node's color affect the children node's color, then set it to true. More... | |
virtual void | setOpacityModifyRGB (bool value) |
If you want the opacity affect the color property, then set to true. More... | |
virtual bool | isOpacityModifyRGB () const |
If node opacity will modify the RGB color value, then you should override this method and return true. More... | |
void | setOnEnterCallback (const std::function< void()> &callback) |
Set the callback of event onEnter. More... | |
const std::function< void()> & | getOnEnterCallback () const |
Get the callback of event onEnter. More... | |
void | setOnExitCallback (const std::function< void()> &callback) |
Set the callback of event onExit. More... | |
const std::function< void()> & | getOnExitCallback () const |
Get the callback of event onExit. More... | |
void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
Set the callback of event EnterTransitionDidFinish. More... | |
const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
Get the callback of event EnterTransitionDidFinish. More... | |
void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
Set the callback of event ExitTransitionDidStart. More... | |
const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
Get the callback of event ExitTransitionDidStart. More... | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
Modify the camera mask for current node. More... | |
virtual void | setLocalZOrder (std::int32_t localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | _setLocalZOrder (std::int32_t z) |
void | updateOrderOfArrival () |
!!! ONLY FOR INTERNAL USE Sets the arrival order when this node has a same ZOrder with other children. More... | |
virtual std::int32_t | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the order in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setPositionNormalized (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getPositionNormalized () const |
Returns the normalized position. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX () const |
Gets the x coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. More... | |
virtual float | getPositionY () const |
Gets the y coordinate of the node in its parent's coordinate system. More... | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. More... | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual const std::string & | getName () const |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
@lua NA | |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
@lua NA | |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | getNumberOfRunningActionsByTag (int tag) const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. More... | |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Scheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
bool | isScheduled (SEL_SCHEDULE selector) const |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) const |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate () |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More... | |
virtual void | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. More... | |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2. More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (const Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const Mat4 &additionalTransform) |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Component * | getComponent (const std::string &name) |
Gets a component by its name. More... | |
virtual bool | addComponent (Component *component) |
Adds a component. More... | |
virtual bool | removeComponent (const std::string &name) |
Removes a component by its name. More... | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. More... | |
virtual void | removeAllComponents () |
Removes all components. | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
template<typename T > | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from ActionTweenDelegate | |
virtual | ~ActionTweenDelegate () |
@js NA @lua NA | |
Static Public Member Functions | |
static TableView * | create () |
Empty constructor of TableView. | |
static TableView * | create (TableViewDataSource *dataSource, Size size) |
An initialized table view object. More... | |
static TableView * | create (TableViewDataSource *dataSource, Size size, Node *container) |
An initialized table view object. More... | |
Static Public Member Functions inherited from ScrollView | |
static ScrollView * | create (Size size, Node *container=NULL) |
Returns an autoreleased scroll view object. More... | |
static ScrollView * | create () |
Returns an autoreleased scroll view object. More... | |
Static Public Member Functions inherited from Layer | |
static Layer * | create () |
Creates a fullscreen black layer. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
static int | getAttachedNodeCount () |
Gets count of nodes those are attached to scene graph. | |
template<typename _T > | |
static void | sortNodes (cocos2d::Vector< _T * > &nodes) |
Sorts helper function. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
UITableView support for cocos2d-x.
This is a very basic, minimal implementation to bring UITableView-like component into cocos2d world.
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static |
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static |
An initialized table view object.
dataSource | data source; |
size | view size |
container | parent object for cells |
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inline |
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inline |
void updateCellAtIndex | ( | ssize_t | idx | ) |
Updates the content of the cell at a given index.
idx | index to find a cell |
void insertCellAtIndex | ( | ssize_t | idx | ) |
Inserts a new cell at a given index.
idx | location to insert |
void removeCellAtIndex | ( | ssize_t | idx | ) |
Removes a cell at a given index.
idx | index to find a cell |
void reloadData | ( | ) |
reloads data from data source.
the view will be refreshed.
TableViewCell* dequeueCell | ( | ) |
Dequeues a free cell if available.
nil if not.
TableViewCell* cellAtIndex | ( | ssize_t | idx | ) |
Returns an existing cell at a given index.
Returns nil if a cell is nonexistent at the moment of query.
idx | index |
Callback function for touch began.
Reimplemented from ScrollView.
Callback function for touch moved.
Reimplemented from ScrollView.
Callback function for touch ended.
Reimplemented from ScrollView.
Callback function for touch cancelled.
Reimplemented from ScrollView.