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| Grid3D () |
| ~Grid3D (void) |
Vec3 | getVertex (const Vec2 &pos) const |
| returns the vertex at a given position More...
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Vec3 | vertex (const Vec2 &pos) const |
Vec3 | getOriginalVertex (const Vec2 &pos) const |
| returns the original (non-transformed) vertex at a given position More...
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Vec3 | originalVertex (const Vec2 &pos) const |
void | setVertex (const Vec2 &pos, const Vec3 &vertex) |
| sets a new vertex at a given position More...
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virtual void | beforeBlit () override |
virtual void | afterBlit () override |
virtual void | blit () override |
virtual void | reuse () override |
virtual void | calculateVertexPoints () override |
void | setNeedDepthTestForBlit (bool neededDepthTest) |
bool | getNeedDepthTestForBlit () const |
virtual | ~GridBase (void) |
bool | initWithSize (const Size &gridSize, Texture2D *texture, bool flipped) |
bool | initWithSize (const Size &gridSize) |
var | initWithSize ( var gridSize) |
local | initWithSize ( local gridSize) |
bool | isActive (void) const |
| whether or not the grid is active More...
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var | isActive () |
| whether or not the grid is active More...
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local | isActive () |
| whether or not the grid is active More...
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void | setActive (bool active) |
var | setActive ( var active) |
local | setActive ( local active) |
int | getReuseGrid (void) const |
| number of times that the grid will be reused More...
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var | getReuseGrid () |
| number of times that the grid will be reused More...
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local | getReuseGrid () |
| number of times that the grid will be reused More...
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void | setReuseGrid (int reuseGrid) |
var | setReuseGrid ( var reuseGrid) |
local | setReuseGrid ( local reuseGrid) |
const Size & | getGridSize (void) const |
| size of the grid More...
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local | getGridSize () |
| size of the grid More...
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void | setGridSize (const Size &gridSize) |
var | setGridSize ( var gridSize) |
local | setGridSize ( local gridSize) |
const Vec2 & | getStep (void) const |
| pixels between the grids More...
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local | getStep () |
| pixels between the grids More...
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void | setStep (const Vec2 &step) |
var | setStep ( var step) |
local | setStep ( local step) |
bool | isTextureFlipped (void) const |
| is texture flipped More...
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var | isTextureFlipped () |
| is texture flipped More...
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local | isTextureFlipped () |
| is texture flipped More...
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void | setTextureFlipped (bool flipped) |
void | beforeDraw (void) |
var | beforeDraw () |
local | beforeDraw () |
void | afterDraw (Node *target) |
var | afterDraw ( var target) |
local | afterDraw ( local target) |
void | set2DProjection (void) |
void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |