Base class for other.
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#include <CCGrid.h>
virtual void afterBlit |
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inlinevirtual |
void afterDraw |
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Node * |
target | ) |
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var afterDraw |
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var |
target | ) |
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local afterDraw |
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local |
target | ) |
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virtual void beforeBlit |
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| ) |
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inlinevirtual |
virtual void blit |
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void |
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virtual |
virtual void calculateVertexPoints |
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void |
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virtual |
var calculateVertexPoints |
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virtual |
local calculateVertexPoints |
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virtual |
var create |
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var |
gridSize, |
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var |
texture, |
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var |
flipped |
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) |
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static |
local create |
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local |
gridSize, |
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local |
texture, |
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local |
flipped |
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) |
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static |
var create |
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var |
gridSize | ) |
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static |
local create |
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local |
gridSize | ) |
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static |
const Size& getGridSize |
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void |
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const |
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inline |
int getReuseGrid |
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void |
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const |
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inline |
number of times that the grid will be reused
number of times that the grid will be reused
number of times that the grid will be reused
const Vec2& getStep |
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void |
| ) |
const |
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inline |
bool initWithSize |
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const Size & |
gridSize, |
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Texture2D * |
texture, |
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bool |
flipped |
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) |
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var initWithSize |
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var |
gridSize, |
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var |
texture, |
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var |
flipped |
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) |
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local initWithSize |
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local |
gridSize, |
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local |
texture, |
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local |
flipped |
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) |
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bool initWithSize |
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const Size & |
gridSize | ) |
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var initWithSize |
( |
var |
gridSize | ) |
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local initWithSize |
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local |
gridSize | ) |
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bool isActive |
( |
void |
| ) |
const |
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inline |
whether or not the grid is active
whether or not the grid is active
whether or not the grid is active
bool isTextureFlipped |
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void |
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const |
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inline |
local isTextureFlipped |
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inline |
virtual void reuse |
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void |
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virtual |
void set2DProjection |
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void |
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local set2DProjection |
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void setActive |
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bool |
active | ) |
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var setActive |
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var |
active | ) |
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local setActive |
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local |
active | ) |
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void setGridSize |
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const Size & |
gridSize | ) |
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inline |
var setGridSize |
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var |
gridSize | ) |
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inline |
local setGridSize |
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local |
gridSize | ) |
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inline |
void setReuseGrid |
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int |
reuseGrid | ) |
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inline |
var setReuseGrid |
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var |
reuseGrid | ) |
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inline |
local setReuseGrid |
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local |
reuseGrid | ) |
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inline |
void setStep |
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const Vec2 & |
step | ) |
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inline |
local setStep |
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local |
step | ) |
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inline |
void setTextureFlipped |
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bool |
flipped | ) |
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var setTextureFlipped |
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var |
flipped | ) |
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local setTextureFlipped |
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local |
flipped | ) |
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local _directorProjection |
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protected |
The documentation for this class was generated from the following file:
- /Users/guanghui/cocos2d-x-v2/cocos/2d/CCGrid.h