A rain particle system. More...
#include <CCParticleExamples.h>
Public Member Functions | |
virtual bool | initWithTotalParticles (int numberOfParticles) |
Initializes a system with a fixed number of particles. More... | |
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void | setDisplayFrame (SpriteFrame *spriteFrame) |
Sets a new SpriteFrame as particle. More... | |
void | setTextureWithRect (Texture2D *texture, const Rect &rect) |
Sets a new texture with a rect. More... | |
void | listenBackToForeground (EventCustom *event) |
listen the event that coming to foreground on Android More... | |
virtual void | setTexture (Texture2D *texture) override |
Sets a new texuture. More... | |
virtual void | updateQuadWithParticle (tParticle *particle, const Vec2 &newPosition) override |
should be overridden by subclasses More... | |
virtual void | postStep () override |
should be overridden by subclasses More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, bool transformUpdated) override |
Override this method to draw your own node. More... | |
virtual void | setBatchNode (ParticleBatchNode *batchNode) override |
virtual void | setTotalParticles (int tp) override |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
virtual | ~ParticleSystemQuad () |
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bool | addParticle () |
Add a particle to the emitter. More... | |
void | initParticle (tParticle *particle) |
Initializes a particle. More... | |
void | stopSystem () |
stop emitting particles. Running particles will continue to run until they die More... | |
void | resetSystem () |
Kill all living particles. More... | |
bool | isFull () |
whether or not the system is full More... | |
virtual void | updateWithNoTime (void) |
virtual bool | isAutoRemoveOnFinish () const |
virtual void | setAutoRemoveOnFinish (bool var) |
virtual const Vec2 & | getGravity () |
virtual void | setGravity (const Vec2 &g) |
virtual float | getSpeed () const |
virtual void | setSpeed (float speed) |
virtual float | getSpeedVar () const |
virtual void | setSpeedVar (float speed) |
virtual float | getTangentialAccel () const |
virtual void | setTangentialAccel (float t) |
virtual float | getTangentialAccelVar () const |
virtual void | setTangentialAccelVar (float t) |
virtual float | getRadialAccel () const |
virtual void | setRadialAccel (float t) |
virtual float | getRadialAccelVar () const |
virtual void | setRadialAccelVar (float t) |
virtual bool | getRotationIsDir () const |
virtual void | setRotationIsDir (bool t) |
virtual float | getStartRadius () const |
virtual void | setStartRadius (float startRadius) |
virtual float | getStartRadiusVar () const |
virtual void | setStartRadiusVar (float startRadiusVar) |
virtual float | getEndRadius () const |
virtual void | setEndRadius (float endRadius) |
virtual float | getEndRadiusVar () const |
virtual void | setEndRadiusVar (float endRadiusVar) |
virtual float | getRotatePerSecond () const |
virtual void | setRotatePerSecond (float degrees) |
virtual float | getRotatePerSecondVar () const |
virtual void | setRotatePerSecondVar (float degrees) |
virtual void | setScale (float s) |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setRotation (float newRotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual void | setScaleX (float newScaleX) |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float newScaleY) |
Sets the scale (y) of the node. More... | |
virtual bool | isActive () const |
virtual bool | isBlendAdditive () const |
virtual void | setBlendAdditive (bool value) |
virtual ParticleBatchNode * | getBatchNode () const |
int | getAtlasIndex () const |
void | setAtlasIndex (int index) |
unsigned int | getParticleCount () const |
Quantity of particles that are being simulated at the moment. More... | |
float | getDuration () const |
How many seconds the emitter will run. More... | |
void | setDuration (float duration) |
const Vec2 & | getSourcePosition () const |
sourcePosition of the emitter More... | |
void | setSourcePosition (const Vec2 &pos) |
const Vec2 & | getPosVar () const |
Position variance of the emitter. More... | |
void | setPosVar (const Vec2 &pos) |
float | getLife () const |
life, and life variation of each particle More... | |
void | setLife (float life) |
float | getLifeVar () const |
life variance of each particle More... | |
void | setLifeVar (float lifeVar) |
float | getAngle () const |
angle and angle variation of each particle More... | |
void | setAngle (float angle) |
float | getAngleVar () const |
angle variance of each particle More... | |
void | setAngleVar (float angleVar) |
Mode | getEmitterMode () const |
Switch between different kind of emitter modes: More... | |
void | setEmitterMode (Mode mode) |
float | getStartSize () const |
start size in pixels of each particle More... | |
void | setStartSize (float startSize) |
float | getStartSizeVar () const |
size variance in pixels of each particle More... | |
void | setStartSizeVar (float sizeVar) |
float | getEndSize () const |
end size in pixels of each particle More... | |
void | setEndSize (float endSize) |
float | getEndSizeVar () const |
end size variance in pixels of each particle More... | |
void | setEndSizeVar (float sizeVar) |
const Color4F & | getStartColor () const |
start color of each particle More... | |
void | setStartColor (const Color4F &color) |
const Color4F & | getStartColorVar () const |
start color variance of each particle More... | |
void | setStartColorVar (const Color4F &color) |
const Color4F & | getEndColor () const |
end color and end color variation of each particle More... | |
void | setEndColor (const Color4F &color) |
const Color4F & | getEndColorVar () const |
end color variance of each particle More... | |
void | setEndColorVar (const Color4F &color) |
float | getStartSpin () const |
void | setStartSpin (float spin) |
float | getStartSpinVar () const |
void | setStartSpinVar (float pinVar) |
float | getEndSpin () const |
void | setEndSpin (float endSpin) |
float | getEndSpinVar () const |
void | setEndSpinVar (float endSpinVar) |
float | getEmissionRate () const |
emission rate of the particles More... | |
void | setEmissionRate (float rate) |
virtual int | getTotalParticles () const |
maximum particles of the system More... | |
void | setOpacityModifyRGB (bool opacityModifyRGB) |
does the alpha value modify color More... | |
bool | isOpacityModifyRGB () const |
CC_DEPRECATED_ATTRIBUTE bool | getOpacityModifyRGB () const |
PositionType | getPositionType () const |
particles movement type: Free or Grouped More... | |
void | setPositionType (PositionType type) |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | update (float dt) override |
virtual Texture2D * | getTexture () const override |
Returns the currently used texture. More... | |
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
virtual const BlendFunc & | getBlendFunc () const override |
Returns the blending function that is currently being used. More... | |
virtual | ~ParticleSystem () |
bool | init () |
initializes a ParticleSystem More... | |
bool | initWithFile (const std::string &plistFile) |
initializes a ParticleSystem from a plist file. More... | |
bool | initWithDictionary (ValueMap &dictionary) |
initializes a QuadParticleSystem from a Dictionary. More... | |
bool | initWithDictionary (ValueMap &dictionary, const std::string &dirname) |
initializes a particle system from a NSDictionary and the path from where to load the png More... | |
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virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw () final |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) |
Visits this node's children and draw them recursively. More... | |
virtual void | visit () final |
virtual Scene * | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
virtual GLubyte | getOpacity () const |
virtual GLubyte | getDisplayedOpacity () const |
virtual void | setOpacity (GLubyte opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
virtual const Color3B & | getDisplayedColor () const |
virtual void | setColor (const Color3B &color) |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual | ~Node () |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
virtual void | setPositionY (float y) |
virtual float | getPositionY (void) const |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
CC_DEPRECATED_ATTRIBUTE GLProgram * | getShaderProgram () |
GLProgramState * | getGLProgramState () |
void | setGLProgramState (GLProgramState *glProgramState) |
void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
CC_DEPRECATED_ATTRIBUTE void | setShaderProgram (GLProgram *glprogram) |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the Transformation matrix manually. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2 More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Component * | getComponent (const std::string &pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
virtual bool | removeComponent (const std::string &pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
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virtual | ~TextureProtocol () |
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virtual | ~BlendProtocol () |
Static Public Member Functions | |
static ParticleRain * | create () |
static ParticleRain * | createWithTotalParticles (int numberOfParticles) |
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static ParticleSystemQuad * | create () |
creates a Particle Emitter More... | |
static ParticleSystemQuad * | createWithTotalParticles (int numberOfParticles) |
creates a Particle Emitter with a number of particles More... | |
static ParticleSystemQuad * | create (const std::string &filename) |
creates an initializes a ParticleSystemQuad from a plist file. More... | |
static ParticleSystemQuad * | create (ValueMap &dictionary) |
creates a Particle Emitter with a dictionary More... | |
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static ParticleSystem * | create (const std::string &plistFile) |
creates an initializes a ParticleSystem from a plist file. More... | |
static ParticleSystem * | createWithTotalParticles (int numberOfParticles) |
create a system with a fixed number of particles More... | |
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static Node * | create (void) |
Allocates and initializes a node. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: ParticleRain(){} virtual ~ParticleRain(){} bool init(){ return initWithTotalParticles(1000) |
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CC_CONSTRUCTOR_ACCESS | __pad0__: ParticleSystemQuad() |
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CC_CONSTRUCTOR_ACCESS | __pad0__: ParticleSystem() |
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CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Additional Inherited Members | |
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enum | Mode { GRAVITY, RADIUS } |
enum | PositionType { FREE, RELATIVE, GROUPED } |
possible types of particle positions More... | |
enum | { DURATION_INFINITY = -1, START_SIZE_EQUAL_TO_END_SIZE = -1, START_RADIUS_EQUAL_TO_END_RADIUS = -1 } |
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static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
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void | initIndices () |
initializes the indices for the vertices More... | |
void | initTexCoordsWithRect (const Rect &rect) |
initializes the texture with a rectangle measured Points More... | |
void | updateTexCoords () |
Updates texture coords. More... | |
void | setupVBOandVAO () |
void | setupVBO () |
bool | allocMemory () |
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virtual void | updateBlendFunc () |
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void | childrenAlloc (void) |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
Mat4 | transform (const Mat4 &parentTransform) |
virtual void | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
virtual void | disableCascadeColor () |
virtual void | updateColor () |
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Ref () | |
Constructor. More... | |
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V3F_C4B_T2F_Quad * | _quads |
GLushort * | _indices |
GLuint | _VAOname |
GLuint | _buffersVBO [2] |
QuadCommand | _quadCommand |
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bool | _isBlendAdditive |
whether or not the particles are using blend additive. More... | |
bool | _isAutoRemoveOnFinish |
whether or not the node will be auto-removed when it has no particles left. More... | |
std::string | _plistFile |
float | _elapsed |
time elapsed since the start of the system (in seconds) More... | |
struct { | |
Vec2 gravity | |
Gravity value. More... | |
float speed | |
speed of each particle. More... | |
float speedVar | |
speed variance of each particle. More... | |
float tangentialAccel | |
tangential acceleration of each particle. More... | |
float tangentialAccelVar | |
tangential acceleration variance of each particle. More... | |
float radialAccel | |
radial acceleration of each particle. More... | |
float radialAccelVar | |
radial acceleration variance of each particle. More... | |
bool rotationIsDir | |
set the rotation of each particle to its direction Only available in 'Gravity' mode. More... | |
} | modeA |
Mode A:Gravity + Tangential Accel + Radial Accel. More... | |
} | modeA |
} | modeA |
struct { | |
float startRadius | |
The starting radius of the particles. More... | |
float startRadiusVar | |
The starting radius variance of the particles. More... | |
float endRadius | |
The ending radius of the particles. More... | |
float endRadiusVar | |
The ending radius variance of the particles. More... | |
float rotatePerSecond | |
Number of degrees to rotate a particle around the source pos per second. More... | |
float rotatePerSecondVar | |
Variance in degrees for rotatePerSecond. More... | |
} | modeB |
Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode) More... | |
} | modeB |
tParticle * | _particles |
Array of particles. More... | |
std::string | _configName |
float | _emitCounter |
How many particles can be emitted per second. More... | |
int | _particleIdx |
particle idx More... | |
ParticleBatchNode * | _batchNode |
weak reference to the SpriteBatchNode that renders the Sprite More... | |
int | _atlasIndex |
bool | _transformSystemDirty |
int | _allocatedParticles |
bool | _isActive |
Is the emitter active. More... | |
int | _particleCount |
Quantity of particles that are being simulated at the moment. More... | |
float | _duration |
How many seconds the emitter will run. More... | |
Vec2 | _sourcePosition |
sourcePosition of the emitter More... | |
Vec2 | _posVar |
Position variance of the emitter. More... | |
float | _life |
life, and life variation of each particle More... | |
float | _lifeVar |
life variance of each particle More... | |
float | _angle |
angle and angle variation of each particle More... | |
float | _angleVar |
angle variance of each particle More... | |
Mode | _emitterMode |
Switch between different kind of emitter modes: More... | |
float | _startSize |
start size in pixels of each particle More... | |
float | _startSizeVar |
size variance in pixels of each particle More... | |
float | _endSize |
end size in pixels of each particle More... | |
float | _endSizeVar |
end size variance in pixels of each particle More... | |
Color4F | _startColor |
start color of each particle More... | |
Color4F | _startColorVar |
start color variance of each particle More... | |
Color4F | _endColor |
end color and end color variation of each particle More... | |
Color4F | _endColorVar |
end color variance of each particle More... | |
float | _startSpin |
float | _startSpinVar |
float | _endSpin |
float | _endSpinVar |
float | _emissionRate |
emission rate of the particles More... | |
int | _totalParticles |
maximum particles of the system More... | |
Texture2D * | _texture |
conforms to CocosNodeTexture protocol More... | |
BlendFunc | _blendFunc |
conforms to CocosNodeTexture protocol More... | |
bool | _opacityModifyRGB |
does the alpha value modify color More... | |
int | _yCoordFlipped |
does FlippedY variance of each particle More... | |
PositionType | _positionType |
particles movement type: Free or Grouped More... | |
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float | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
float | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
Vec2 | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
float | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
Vec2 | _anchorPointInPoints |
anchor point in points More... | |
Vec2 | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
Mat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
Mat4 | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
Mat4 | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
Mat4 | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
GLProgramState * | _glProgramState |
OpenGL Program State. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
Color3B | _displayedColor |
Color3B | _realColor |
bool | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
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unsigned int | _referenceCount |
count of references More... | |
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static int | s_globalOrderOfArrival |
A rain particle system.
|
static |
|
static |
|
virtual |
Initializes a system with a fixed number of particles.
Reimplemented from ParticleSystemQuad.
CC_CONSTRUCTOR_ACCESS __pad0__ |