cocos2d-x  3.1rc0
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
PageView Class Reference

#include <UIPageView.h>

Inheritance diagram for PageView:
Layout UIScrollInterface Widget ProtectedNode Node Ref

Public Types

enum  EventType { TURNING }
 
enum  TouchDirection { LEFT, RIGHT }
 
typedef std::function< void(Ref
*, EventType)> 
ccPageViewCallback
- Public Types inherited from Layout
enum  Type { ABSOLUTE, VERTICAL, HORIZONTAL, RELATIVE }
 
enum  ClippingType { STENCIL, SCISSOR }
 
enum  BackGroundColorType { NONE, SOLID, GRADIENT }
 
- Public Types inherited from Widget
enum  FocusDirection { LEFT, RIGHT, UP, DOWN }
 
enum  PositionType { ABSOLUTE, PERCENT }
 
enum  SizeType { ABSOLUTE, PERCENT }
 
enum  TouchEventType { BEGAN, MOVED, ENDED, CANCELED }
 
enum  TextureResType { LOCAL = 0, PLIST = 1 }
 
enum  BrightStyle { NONE = -1, NORMAL, HIGHLIGHT }
 
typedef std::function< void(Ref
*, Widget::TouchEventType)> 
ccWidgetTouchCallback

Public Member Functions

 PageView ()
 Default constructor. More...
 
virtual ~PageView ()
 Default destructor. More...
 
void addWidgetToPage (Widget *widget, ssize_t pageIdx, bool forceCreate)
 Add a widget to a page of pageview. More...
 
void addPage (Layout *page)
 Push back a page to pageview. More...
 
void insertPage (Layout *page, int idx)
 Inert a page to pageview. More...
 
void removePage (Layout *page)
 Remove a page of pageview. More...
 
void removePageAtIndex (ssize_t index)
 Remove a page at index of pageview. More...
 
void removeAllPages ()
void scrollToPage (ssize_t idx)
 scroll pageview to index. More...
 
ssize_t getCurPageIndex () const
 Gets current page index. More...
 
Vector< Layout * > & getPages ()
LayoutgetPage (ssize_t index)
CC_DEPRECATED_ATTRIBUTE void addEventListenerPageView (Ref *target, SEL_PageViewEvent selector)
void addEventListener (const ccPageViewCallback &callback)
virtual bool onTouchBegan (Touch *touch, Event *unusedEvent) override
virtual void onTouchMoved (Touch *touch, Event *unusedEvent) override
virtual void onTouchEnded (Touch *touch, Event *unusedEvent) override
virtual void onTouchCancelled (Touch *touch, Event *unusedEvent) override
virtual void update (float dt) override
virtual void setLayoutType (Type type) override
 Sets LayoutType. More...
 
virtual Type getLayoutType () const override
 Gets LayoutType. More...
 
virtual std::string getDescription () const override
 Returns the "class name" of widget. More...
 
virtual void onEnter () override
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
- Public Member Functions inherited from Layout
 Layout ()
virtual ~Layout ()
 Default destructor. More...
 
void setBackGroundImage (const std::string &fileName, TextureResType texType=TextureResType::LOCAL)
 Sets a background image for layout. More...
 
void setBackGroundImageCapInsets (const Rect &capInsets)
 Sets a background image capinsets for layout, if the background image is a scale9 render. More...
 
const RectgetBackGroundImageCapInsets ()
void setBackGroundColorType (BackGroundColorType type)
 Sets Color Type for layout. More...
 
BackGroundColorType getBackGroundColorType ()
void setBackGroundImageScale9Enabled (bool enabled)
 Sets background iamge use scale9 renderer. More...
 
bool isBackGroundImageScale9Enabled ()
void setBackGroundColor (const Color3B &color)
 Sets background color for layout, if color type is LAYOUT_COLOR_SOLID. More...
 
const Color3BgetBackGroundColor ()
void setBackGroundColor (const Color3B &startColor, const Color3B &endColor)
 Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT. More...
 
const Color3BgetBackGroundStartColor ()
const Color3BgetBackGroundEndColor ()
void setBackGroundColorOpacity (GLubyte opacity)
 Sets background opacity layout. More...
 
GLubyte getBackGroundColorOpacity ()
void setBackGroundColorVector (const Vec2 &vector)
 Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT. More...
 
const Vec2getBackGroundColorVector ()
void setBackGroundImageColor (const Color3B &color)
void setBackGroundImageOpacity (GLubyte opacity)
const Color3BgetBackGroundImageColor ()
GLubyte getBackGroundImageOpacity ()
void removeBackGroundImage ()
 Remove the background image of layout. More...
 
const SizegetBackGroundImageTextureSize () const
 Gets background image texture size. More...
 
void setClippingType (ClippingType type)
ClippingType getClippingType ()
virtual bool isClippingEnabled ()
 Gets if layout is clipping enabled. More...
 
virtual void visit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override
 Visits this node's children and draw them recursively. More...
 
virtual void sortAllChildren () override
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
void requestDoLayout ()
virtual void onExit () override
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
void setLoopFocus (bool loop)
 If a layout is loop focused which means that the focus movement will be inside the layout. More...
 
bool isLoopFocus ()
void setPassFocusToChild (bool pass)
bool isPassFocusToChild ()
virtual WidgetfindNextFocusedWidget (FocusDirection direction, Widget *current) override
 When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More...
 
- Public Member Functions inherited from Widget
 Widget (void)
virtual ~Widget ()
 Default destructor. More...
 
virtual void setEnabled (bool enabled)
 Sets whether the widget is enabled. More...
 
bool isEnabled () const
 Determines if the widget is enabled. More...
 
void setBright (bool bright)
 Sets whether the widget is bright. More...
 
bool isBright () const
 Determines if the widget is bright. More...
 
virtual void setTouchEnabled (bool enabled)
 Sets whether the widget is touch enabled. More...
 
void setBrightStyle (BrightStyle style)
 To set the bright style of widget. More...
 
bool isTouchEnabled () const
 Determines if the widget is touch enabled. More...
 
bool isHighlighted () const
 Determines if the widget is highlighted. More...
 
void setHighlighted (bool hilight)
 Sets whether the widget is hilighted. More...
 
float getLeftInParent ()
 Gets the left boundary position of this widget. More...
 
float getBottomInParent ()
 Gets the bottom boundary position of this widget. More...
 
float getRightInParent ()
 Gets the right boundary position of this widget. More...
 
float getTopInParent ()
 Gets the top boundary position of this widget. More...
 
CC_DEPRECATED_ATTRIBUTE void addTouchEventListener (Ref *target, SEL_TouchEvent selector)
 Sets the touch event target/selector of the menu item. More...
 
void addTouchEventListener (ccWidgetTouchCallback callback)
virtual void setPosition (const Vec2 &pos) override
 Changes the position (x,y) of the widget in OpenGL coordinates. More...
 
void setPositionPercent (const Vec2 &percent)
 Changes the position (x,y) of the widget in OpenGL coordinates. More...
 
const Vec2getPositionPercent ()
 Gets the percent (x,y) of the widget in OpenGL coordinates. More...
 
void setPositionType (PositionType type)
 Changes the position type of the widget. More...
 
PositionType getPositionType () const
 Gets the position type of the widget. More...
 
virtual void setFlippedX (bool flippedX)
 Sets whether the widget should be flipped horizontally or not. More...
 
virtual bool isFlippedX ()
 Returns the flag which indicates whether the widget is flipped horizontally or not. More...
 
virtual void setFlippedY (bool flippedY)
 Sets whether the widget should be flipped vertically or not. More...
 
virtual bool isFlippedY ()
 Return the flag which indicates whether the widget is flipped vertically or not. More...
 
virtual void setColor (const Color3B &color) override
virtual void setOpacity (GLubyte opacity) override
const Color3BgetColor () const override
GLubyte getOpacity () const override
CC_DEPRECATED_ATTRIBUTE bool isFlipX ()
CC_DEPRECATED_ATTRIBUTE void setFlipX (bool flipX)
CC_DEPRECATED_ATTRIBUTE bool isFlipY ()
CC_DEPRECATED_ATTRIBUTE void setFlipY (bool flipY)
bool clippingParentAreaContainPoint (const Vec2 &pt)
const Vec2getTouchStartPos ()
const Vec2getTouchMovePos ()
const Vec2getTouchEndPos ()
void setName (const std::string &name)
 Changes the name that is used to identify the widget easily. More...
 
const std::string & getName () const
 Returns a name that is used to identify the widget easily. More...
 
virtual void setSize (const Size &size)
 Changes the size that is widget's size. More...
 
virtual void setSizePercent (const Vec2 &percent)
 Changes the percent that is widget's percent size. More...
 
void setSizeType (SizeType type)
 Changes the size type of widget. More...
 
SizeType getSizeType () const
 Gets the size type of widget. More...
 
const SizegetSize () const
 Returns size of widget. More...
 
const SizegetCustomSize () const
virtual const SizegetLayoutSize ()
const Vec2getSizePercent () const
 Returns size percent of widget. More...
 
virtual bool hitTest (const Vec2 &pt)
 Checks a point if is in widget's space. More...
 
void setLayoutParameter (LayoutParameter *parameter)
 Sets a LayoutParameter to widget. More...
 
LayoutParametergetLayoutParameter (LayoutParameter::Type type)
 Gets LayoutParameter of widget. More...
 
virtual void ignoreContentAdaptWithSize (bool ignore)
 Ignore the widget size. More...
 
bool isIgnoreContentAdaptWithSize () const
 Gets the widget if is ignore it's size. More...
 
Vec2 getWorldPosition ()
 Gets world position of widget. More...
 
virtual NodegetVirtualRenderer ()
 Gets the Virtual Renderer of widget. More...
 
virtual const SizegetVirtualRendererSize () const
 Gets the content size of widget. More...
 
Widgetclone ()
void updateSizeAndPosition ()
void updateSizeAndPosition (const Size &parentSize)
void setActionTag (int tag)
int getActionTag ()
bool isFocused ()
void setFocused (bool focus)
bool isFocusEnabled ()
void setFocusEnabled (bool enable)
virtual WidgetfindNextFocusedWidget (FocusDirection direction, Widget *current)
 When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More...
 
void requestFocus ()
 when a widget calls this method, it will get focus immediately. More...
 
void onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus)
 This method is called when a focus change event happens. More...
 
void dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus)
 Dispatch a EventFocus through a EventDispatcher. More...
 
WidgetgetCurrentFocusedWidget (bool isWidget)
 no matter what widget object you call this method on , it will return you the exact one focused widget More...
 
- Public Member Functions inherited from ProtectedNode
virtual void cleanup () override
 Stops all running actions and schedulers. More...
 
virtual void onEnterTransitionDidFinish () override
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExitTransitionDidStart () override
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity) override
virtual void updateDisplayedColor (const Color3B &parentColor) override
virtual void disableCascadeColor () override
virtual ~ProtectedNode ()
virtual void addProtectedChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addProtectedChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual void addProtectedChild (Node *child, int localZOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
virtual NodegetProtectedChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual void removeProtectedChild (Node *child, bool cleanup=true)
 Removes a child from the container. More...
 
virtual void removeProtectedChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllProtectedChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllProtectedChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderProtectedChild (Node *child, int localZOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllProtectedChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node is "running". More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void draw (Renderer *renderer, const Mat4 &transform, bool transformUpdated)
 Override this method to draw your own node. More...
 
virtual void draw () final
virtual void visit () final
virtual ScenegetScene ()
 Returns the Scene that contains the Node. More...
 
virtual Rect getBoundingBox () const
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE Rect 
boundingBox () const
virtual void setEventDispatcher (EventDispatcher *dispatcher)
virtual EventDispatchergetEventDispatcher () const
virtual GLubyte getDisplayedOpacity () const
virtual bool isCascadeOpacityEnabled () const
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const Color3BgetDisplayedColor () const
virtual bool isCascadeColorEnabled () const
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
virtual void setOpacityModifyRGB (bool bValue)
virtual bool isOpacityModifyRGB () const
virtual ~Node ()
virtual bool init ()
virtual void setLocalZOrder (int localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setZOrder (int localZOrder)
virtual void _setLocalZOrder (int z)
virtual int getLocalZOrder () const
 Gets the local Z order of this node. More...
 
virtual CC_DEPRECATED_ATTRIBUTE int getZOrder () const
virtual void setGlobalZOrder (float globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order. More...
 
virtual void setScaleX (float scaleX)
 Sets the scale (x) of the node. More...
 
virtual float getScaleX () const
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float scaleY)
 Sets the scale (y) of the node. More...
 
virtual float getScaleY () const
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScaleZ (float scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
virtual float getScaleZ () const
 Returns the scale factor on Z axis of this node. More...
 
virtual void setScale (float scale)
 Sets the scale (x,y,z) of the node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float scaleX, float scaleY)
 Sets the scale (x,y) of the node. More...
 
virtual const Vec2getPosition () const
 Gets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void setPosition (float x, float y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
virtual void setPositionY (float y)
virtual float getPositionY (void) const
virtual void setPosition3D (const Vec3 &position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
virtual Vec3 getPosition3D () const
 returns the position (X,Y,Z) in its parent's coordinate system More...
 
virtual void setPositionZ (float positionZ)
 Sets the 'z' coordinate in the position. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setVertexZ (float vertexZ)
virtual float getPositionZ () const
 Gets position Z coordinate of this node. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getVertexZ () const
virtual void setSkewX (float skewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float skewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Vec2 &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const Vec2getAnchorPoint () const
 Returns the anchor point in percent. More...
 
virtual const Vec2getAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const Size &contentSize)
 Sets the untransformed size of the node. More...
 
virtual const SizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotation3D (const Vec3 &rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
virtual Vec3 getRotation3D () const
 returns the rotation (X,Y,Z) in degrees. More...
 
virtual void setRotationSkewX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setRotationX (float rotationX)
virtual float getRotationSkewX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getRotationX () const
virtual void setRotationSkewY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setRotationY (float rotationY)
virtual float getRotationSkewY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getRotationY () const
void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
int getOrderOfArrival () const
 Returns the arrival order, indicates which children is added previously. More...
 
CC_DEPRECATED_ATTRIBUTE void setGLServerState (int serverState)
CC_DEPRECATED_ATTRIBUTE int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
virtual void reorderChild (Node *child, int localZOrder)
 Reorders a child according to a new z value. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual RefgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const RefgetUserObject () const
virtual void setUserObject (Ref *userObject)
 Returns a user assigned Object. More...
 
GLProgramgetGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
CC_DEPRECATED_ATTRIBUTE GLProgramgetShaderProgram ()
GLProgramStategetGLProgramState ()
void setGLProgramState (GLProgramState *glProgramState)
void setGLProgram (GLProgram *glprogram)
 Sets the shader program for this node. More...
 
CC_DEPRECATED_ATTRIBUTE void setShaderProgram (GLProgram *glprogram)
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
CC_DEPRECATED_ATTRIBUTE ssize_t numberOfRunningActions () const
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const Mat4getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
virtual void setNodeToParentTransform (const Mat4 &transform)
 Sets the Transformation matrix manually. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToParentTransform () const
virtual const Mat4getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
parentToNodeTransform () const
virtual Mat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToWorldTransform () const
virtual Mat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
worldToNodeTransform () const
Vec2 convertToNodeSpace (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpace (const Vec2 &nodePoint) const
 Converts a Vec2 to world space coordinates. More...
 
Vec2 convertToNodeSpaceAR (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpaceAR (const Vec2 &nodePoint) const
 Converts a local Vec2 to world space coordinates.The result is in Points. More...
 
Vec2 convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Vec2 More...
 
Vec2 convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (Mat4 *additionalTransform)
 Sets an additional transform matrix to the node. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
ComponentgetComponent (const std::string &pName)
 gets a component by its name More...
 
virtual bool addComponent (Component *pComponent)
 adds a component More...
 
virtual bool removeComponent (const std::string &pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from UIScrollInterface
virtual ~UIScrollInterface ()

Static Public Member Functions

static PageViewcreate ()
 Allocates and initializes. More...
 
- Static Public Member Functions inherited from Layout
static Layoutcreate ()
 Allocates and initializes a layout. More...
 
- Static Public Member Functions inherited from Widget
static Widgetcreate ()
 Allocates and initializes a widget. More...
 
- Static Public Member Functions inherited from ProtectedNode
static ProtectedNodecreate (void)
- Static Public Member Functions inherited from Node
static Nodecreate (void)
 Allocates and initializes a node. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
- Public Attributes inherited from Layout
std::function< int(FocusDirection,
Widget *)> 
onPassFocusToChild
 To specify a user-defined functor to decide which child widget of the layout should get focused. More...
 
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
- Public Attributes inherited from Widget
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
std::function< void(Widget
*, Widget *)> 
onFocusChanged
std::function< Widget
*(FocusDirection)> 
onNextFocusedWidget
- Public Attributes inherited from ProtectedNode
CC_CONSTRUCTOR_ACCESS __pad0__: ProtectedNode()
- Public Attributes inherited from Node
CC_CONSTRUCTOR_ACCESS __pad0__: Node()

Protected Member Functions

virtual void addChild (Node *child) override
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int zOrder) override
 Adds a child to the container with a z-order. More...
 
virtual void addChild (Node *child, int zOrder, int tag) override
 Adds a child to the container with z order and tag. More...
 
virtual void removeChild (Node *widget, bool cleanup=true) override
 Removes a child from the container. More...
 
virtual void removeAllChildren () override
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup) override
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual Vector< Node * > & getChildren () override
 Returns the array of the node's children. More...
 
virtual const Vector< Node * > & getChildren () const override
virtual ssize_t getChildrenCount () const override
 Returns the amount of children. More...
 
virtual NodegetChildByTag (int tag) override
 Gets a child from the container with its tag. More...
 
virtual WidgetgetChildByName (const std::string &name) override
 Gets a child from the container with its name. More...
 
LayoutcreatePage ()
float getPositionXByIndex (ssize_t idx)
void updateBoundaryPages ()
virtual void handlePressLogic (const Vec2 &touchPoint) override
virtual void handleMoveLogic (const Vec2 &touchPoint) override
virtual void handleReleaseLogic (const Vec2 &touchPoint) override
virtual void interceptTouchEvent (int handleState, Widget *sender, const Vec2 &touchPoint) override
virtual void checkChildInfo (int handleState, Widget *sender, const Vec2 &touchPoint) override
virtual bool scrollPages (float touchOffset)
void movePages (float offset)
void pageTurningEvent ()
void updateChildrenSize ()
void updateChildrenPosition ()
virtual void onSizeChanged () override
virtual WidgetcreateCloneInstance () override
virtual void copySpecialProperties (Widget *model) override
virtual void copyClonedWidgetChildren (Widget *model) override
virtual void setClippingEnabled (bool enabled) override
 Changes if layout can clip it's content and child. More...
 
virtual void doLayout () override
- Protected Member Functions inherited from Layout
void addBackGroundImage ()
void supplyTheLayoutParameterLackToChild (Widget *child)
void stencilClippingVisit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated)
void scissorClippingVisit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated)
void setStencilClippingSize (const Size &size)
const RectgetClippingRect ()
void onBeforeVisitStencil ()
void onAfterDrawStencil ()
void onAfterVisitStencil ()
void onBeforeVisitScissor ()
void onAfterVisitScissor ()
void updateBackGroundImageColor ()
void updateBackGroundImageOpacity ()
void updateBackGroundImageRGBA ()
LayoutExecutant * createCurrentLayoutExecutant ()
Size getLayoutContentSize () const
 get the content size of the layout, it will accumulate all its children's content size More...
 
int findNearestChildWidgetIndex (FocusDirection direction, Widget *baseWidget)
 When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus. More...
 
int findFarestChildWidgetIndex (FocusDirection direction, Widget *baseWidget)
 When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus. More...
 
float caculateNearestDistance (Widget *baseWidget)
 caculate the nearest distance between the baseWidget and the children of the layout More...
 
float caculateFarestDistance (Widget *baseWidget)
 caculate the farest distance between the baseWidget and the children of the layout More...
 
void findProperSearchingFunctor (FocusDirection dir, Widget *baseWidget)
 when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farest distance algorithm or not More...
 
WidgetfindFirstNonLayoutWidget ()
 find the first non-layout widget in this layout More...
 
int findFirstFocusEnabledWidgetIndex ()
 find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget More...
 
WidgetfindFocusEnabledChildWidgetByIndex (ssize_t index)
 find a focus enabled child Widget in the layout by index More...
 
Vec2 getWorldCenterPoint (Widget *node)
 get the center point of a widget in world space More...
 
WidgetgetNextFocusedWidget (FocusDirection direction, Widget *current)
 this method is called internally by nextFocusedWidget. More...
 
WidgetgetPreviousFocusedWidget (FocusDirection direction, Widget *current)
 this method is called internally by nextFocusedWidget. More...
 
WidgetgetChildWidgetByIndex (ssize_t index)
 find the nth elment in the _children array. More...
 
bool isLastWidgetInContainer (Widget *widget, FocusDirection direction)
 whether it is the last element according to all their parents More...
 
bool isWidgetAncestorSupportLoopFocus (Widget *widget, FocusDirection direction)
 Lookup any parent widget with a layout type as the direction, if the layout is loop focused, then return true, otherwise It returns false. More...
 
WidgetpassFocusToChild (FocusDirection direction, Widget *current)
 pass the focus to the layout's next focus enabled child More...
 
bool checkFocusEnabledChild ()
 If there are no focus enabled child in the layout, it will return false, otherwise it returns true. More...
 
- Protected Member Functions inherited from Widget
virtual void initRenderer ()
virtual void onPressStateChangedToNormal ()
virtual void onPressStateChangedToPressed ()
virtual void onPressStateChangedToDisabled ()
void pushDownEvent ()
void moveEvent ()
void releaseUpEvent ()
void cancelUpEvent ()
virtual void updateTextureColor ()
virtual void updateTextureOpacity ()
virtual void updateTextureRGBA ()
virtual void updateFlippedX ()
virtual void updateFlippedY ()
void updateColorToRenderer (Node *renderer)
void updateOpacityToRenderer (Node *renderer)
void updateRGBAToRenderer (Node *renderer)
void copyProperties (Widget *model)
WidgetgetWidgetParent ()
void updateContentSizeWithTextureSize (const Size &size)
virtual void adaptRenderers ()
bool isAncestorsEnabled ()
WidgetgetAncensterWidget (Node *node)
bool isAncestorsVisible (Node *node)
- Protected Member Functions inherited from ProtectedNode
void insertProtectedChild (Node *child, int z)
 helper that reorder a child More...
 
- Protected Member Functions inherited from Node
void childrenAlloc (void)
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
void detachChild (Node *child, ssize_t index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Vec2 convertToWindowSpace (const Vec2 &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 
Mat4 transform (const Mat4 &parentTransform)
virtual void updateCascadeOpacity ()
virtual void disableCascadeOpacity ()
virtual void updateCascadeColor ()
virtual void updateColor ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Protected Attributes

ssize_t _curPageIdx
Vector< Layout * > _pages
TouchDirection _touchMoveDir
float _touchStartLocation
float _touchMoveStartLocation
Vec2 _movePagePoint
Widget_leftChild
Widget_rightChild
float _leftBoundary
float _rightBoundary
bool _isAutoScrolling
float _autoScrollDistance
float _autoScrollSpeed
int _autoScrollDir
float _childFocusCancelOffset
Ref_pageViewEventListener
SEL_PageViewEvent _pageViewEventSelector
ccPageViewCallback _eventCallback
- Protected Attributes inherited from Layout
bool _clippingEnabled
bool _backGroundScale9Enabled
Node_backGroundImage
std::string _backGroundImageFileName
Rect _backGroundImageCapInsets
BackGroundColorType _colorType
TextureResType _bgImageTexType
LayerColor_colorRender
LayerGradient_gradientRender
Color3B _cColor
Color3B _gStartColor
Color3B _gEndColor
Vec2 _alongVector
GLubyte _cOpacity
Size _backGroundImageTextureSize
Type _layoutType
ClippingType _clippingType
DrawNode_clippingStencil
bool _scissorRectDirty
Rect _clippingRect
Layout_clippingParent
bool _doLayoutDirty
bool _clippingRectDirty
GLboolean _currentStencilEnabled
GLuint _currentStencilWriteMask
GLenum _currentStencilFunc
GLint _currentStencilRef
GLuint _currentStencilValueMask
GLenum _currentStencilFail
GLenum _currentStencilPassDepthFail
GLenum _currentStencilPassDepthPass
GLboolean _currentDepthWriteMask
GLboolean _currentAlphaTestEnabled
GLenum _currentAlphaTestFunc
GLclampf _currentAlphaTestRef
Color3B _backGroundImageColor
GLubyte _backGroundImageOpacity
LayoutExecutant * _curLayoutExecutant
GLint _mask_layer_le
GroupCommand _groupCommand
CustomCommand _beforeVisitCmdStencil
CustomCommand _afterDrawStencilCmd
CustomCommand _afterVisitCmdStencil
CustomCommand _beforeVisitCmdScissor
CustomCommand _afterVisitCmdScissor
bool _loopFocus
bool _passFocusToChild
- Protected Attributes inherited from Widget
bool _enabled
 Highest control of widget. More...
 
bool _bright
 is this widget bright More...
 
bool _touchEnabled
 is this widget touch endabled More...
 
bool _highlight
 is the widget on focus More...
 
BrightStyle _brightStyle
 bright style More...
 
Vec2 _touchStartPos
 touch began point More...
 
Vec2 _touchMovePos
 touch moved point More...
 
Vec2 _touchEndPos
 touch ended point More...
 
Ref_touchEventListener
SEL_TouchEvent _touchEventSelector
ccWidgetTouchCallback _touchEventCallback
std::string _name
int _actionTag
Size _size
Size _customSize
bool _ignoreSize
bool _affectByClipping
SizeType _sizeType
Vec2 _sizePercent
PositionType _positionType
Vec2 _positionPercent
bool _reorderWidgetChildDirty
bool _hitted
EventListenerTouchOneByOne_touchListener
Color3B _color
GLubyte _opacity
bool _flippedX
bool _flippedY
Map< int, LayoutParameter * > _layoutParameterDictionary
bool _focused
bool _focusEnabled
- Protected Attributes inherited from ProtectedNode
Vector< Node * > _protectedChildren
 array of children nodes More...
 
bool _reorderProtectedChildDirty
- Protected Attributes inherited from Node
float _rotationX
 rotation on the X-axis More...
 
float _rotationY
 rotation on the Y-axis More...
 
float _rotationZ_X
 rotation angle on Z-axis, component X More...
 
float _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
float _scaleX
 scaling factor on x-axis More...
 
float _scaleY
 scaling factor on y-axis More...
 
float _scaleZ
 scaling factor on z-axis More...
 
Vec2 _position
 position of the node More...
 
float _positionZ
 OpenGL real Z position. More...
 
float _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
Vec2 _anchorPointInPoints
 anchor point in points More...
 
Vec2 _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
Mat4 _modelViewTransform
 ModelView transform of the Node. More...
 
Mat4 _transform
 transform More...
 
bool _transformDirty
 transform dirty flag More...
 
Mat4 _inverse
 inverse transform More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
Mat4 _additionalTransform
 transform More...
 
bool _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
bool _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
int _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
float _globalZOrder
 Global order used to sort the node. More...
 
Vector< Node * > _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
std::string _name
 a string label, an user defined string to identify this node More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Ref_userObject
 A user assigned Object. More...
 
GLProgramState_glProgramState
 OpenGL Program State. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
EventDispatcher_eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
bool _running
 is running More...
 
bool _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
ComponentContainer_componentContainer
 Dictionary of components. More...
 
GLubyte _displayedOpacity
GLubyte _realOpacity
Color3B _displayedColor
Color3B _realColor
bool _cascadeColorEnabled
bool _cascadeOpacityEnabled
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
- Static Protected Attributes inherited from Widget
static Widget_focusedWidget
 store the only one focued widget More...
 
static Widget_realFocusedWidget
- Static Protected Attributes inherited from Node
static int s_globalOrderOfArrival

Member Typedef Documentation

typedef std::function<void(Ref*,EventType)>
ccPageViewCallback

Member Enumeration Documentation

enum EventType
strong
Enumerator
TURNING 
enum TouchDirection
strong
Enumerator
LEFT 
RIGHT 

Constructor & Destructor Documentation

PageView ( )

Default constructor.

virtual ~PageView ( )
virtual

Default destructor.

Member Function Documentation

virtual void addChild ( Node child)
overrideprotectedvirtual

Adds a child to the container with z-order as 0.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node

Reimplemented from Layout.

virtual void addChild ( Node child,
int  zOrder 
)
overrideprotectedvirtual

Adds a child to the container with a z-order.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int)

Reimplemented from Layout.

virtual void addChild ( Node child,
int  zOrder,
int  tag 
)
overrideprotectedvirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int)
tagA interger to identify the node easily. Please refer to setTag(int)

Reimplemented from Layout.

void addEventListener ( const ccPageViewCallback callback)
CC_DEPRECATED_ATTRIBUTE void
addEventListenerPageView
( Ref target,
SEL_PageViewEvent  selector 
)
void addPage ( Layout page)

Push back a page to pageview.

Parameters
pagepage to be added to pageview.
void addWidgetToPage ( Widget widget,
ssize_t  pageIdx,
bool  forceCreate 
)

Add a widget to a page of pageview.

Parameters
widgetwidget to be added to pageview.
pageIdxindex of page.
forceCreateif force create and there is no page exsit, pageview would create a default page for adding widget.
virtual void checkChildInfo ( int  handleState,
Widget sender,
const Vec2 touchPoint 
)
overrideprotectedvirtual

Reimplemented from Widget.

virtual void
copyClonedWidgetChildren
( Widget model)
overrideprotectedvirtual

Reimplemented from Layout.

virtual void copySpecialProperties ( Widget model)
overrideprotectedvirtual

Reimplemented from Layout.

static PageView* create ( )
static

Allocates and initializes.

virtual Widget* createCloneInstance ( )
overrideprotectedvirtual

Reimplemented from Layout.

Layout* createPage ( )
protected
virtual void doLayout ( )
inlineoverrideprotectedvirtual

Reimplemented from Layout.

virtual Widget* getChildByName ( const std::string &  name)
inlineoverrideprotectedvirtual

Gets a child from the container with its name.

Parameters
nameAn key to find the child widget.
Returns
a Widget object whose name equals to the input parameter

Reimplemented from Widget.

virtual Node* getChildByTag ( int  tag)
inlineoverrideprotectedvirtual

Gets a child from the container with its tag.

Parameters
tagAn identifier to find the child node.
Returns
a Node object whose tag equals to the input parameter

Reimplemented from Node.

virtual Vector<Node*>& getChildren ( )
inlineoverrideprotectedvirtual

Returns the array of the node's children.

Returns
the array the node's children

Reimplemented from Node.

virtual const Vector<Node*>
& getChildren
( ) const
inlineoverrideprotectedvirtual

Reimplemented from Node.

virtual ssize_t getChildrenCount ( ) const
inlineoverrideprotectedvirtual

Returns the amount of children.

Returns
The amount of children.

Reimplemented from Node.

ssize_t getCurPageIndex ( ) const

Gets current page index.

Returns
current page index.
virtual std::string getDescription ( ) const
overridevirtual

Returns the "class name" of widget.

Reimplemented from Layout.

virtual Type getLayoutType ( ) const
inlineoverridevirtual

Gets LayoutType.

See also
LayoutType
Returns
LayoutType

Reimplemented from Layout.

Layout* getPage ( ssize_t  index)
Vector<Layout*>& getPages ( )
float getPositionXByIndex ( ssize_t  idx)
protected
virtual void handleMoveLogic ( const Vec2 touchPoint)
overrideprotectedvirtual

Implements UIScrollInterface.

virtual void handlePressLogic ( const Vec2 touchPoint)
overrideprotectedvirtual

Implements UIScrollInterface.

virtual void handleReleaseLogic ( const Vec2 touchPoint)
overrideprotectedvirtual

Implements UIScrollInterface.

void insertPage ( Layout page,
int  idx 
)

Inert a page to pageview.

Parameters
pagepage to be added to pageview.
virtual void interceptTouchEvent ( int  handleState,
Widget sender,
const Vec2 touchPoint 
)
overrideprotectedvirtual

Implements UIScrollInterface.

void movePages ( float  offset)
protected
virtual void onEnter ( )
overridevirtual

Event callback that is invoked every time when Node enters the 'stage'.

If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().

Reimplemented from Layout.

virtual void onSizeChanged ( )
overrideprotectedvirtual

Reimplemented from Layout.

virtual bool onTouchBegan ( Touch touch,
Event unusedEvent 
)
overridevirtual

Reimplemented from Widget.

virtual void onTouchCancelled ( Touch touch,
Event unusedEvent 
)
overridevirtual

Reimplemented from Widget.

virtual void onTouchEnded ( Touch touch,
Event unusedEvent 
)
overridevirtual

Reimplemented from Widget.

virtual void onTouchMoved ( Touch touch,
Event unusedEvent 
)
overridevirtual

Reimplemented from Widget.

void pageTurningEvent ( )
protected
virtual void removeAllChildren ( )
overrideprotectedvirtual

Removes all children from the container with a cleanup.

See also
removeAllChildrenWithCleanup(bool)

Reimplemented from Layout.

virtual void
removeAllChildrenWithCleanup
( bool  cleanup)
overrideprotectedvirtual

Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.

Parameters
cleanuptrue if all running actions on all children nodes should be cleanup, false oterwise.

Reimplemented from Layout.

void removeAllPages ( )
virtual void removeChild ( Node child,
bool  cleanup = true 
)
overrideprotectedvirtual

Removes a child from the container.

It will also cleanup all running actions depending on the cleanup parameter.

Parameters
childThe child node which will be removed.
cleanuptrue if all running actions and callbacks on the child node will be cleanup, false otherwise.

Reimplemented from Layout.

void removePage ( Layout page)

Remove a page of pageview.

Parameters
pagepage which will be removed.
void removePageAtIndex ( ssize_t  index)

Remove a page at index of pageview.

Parameters
indexindex of page.
virtual bool scrollPages ( float  touchOffset)
protectedvirtual
void scrollToPage ( ssize_t  idx)

scroll pageview to index.

Parameters
idxindex of page.
virtual void setClippingEnabled ( bool  enabled)
inlineoverrideprotectedvirtual

Changes if layout can clip it's content and child.

If you really need this, please enable it. But it would reduce the rendering efficiency.

Parameters
clippingenabled.

Reimplemented from Layout.

virtual void setLayoutType ( Type  type)
inlineoverridevirtual

Sets LayoutType.

See also
LayoutType
Parameters
LayoutType

Reimplemented from Layout.

virtual void update ( float  dt)
overridevirtual

Reimplemented from Node.

void updateBoundaryPages ( )
protected
void updateChildrenPosition ( )
protected
void updateChildrenSize ( )
protected

Member Data Documentation

int _autoScrollDir
protected
float _autoScrollDistance
protected
float _autoScrollSpeed
protected
float _childFocusCancelOffset
protected
ssize_t _curPageIdx
protected
ccPageViewCallback _eventCallback
protected
bool _isAutoScrolling
protected
float _leftBoundary
protected
Widget* _leftChild
protected
Vec2 _movePagePoint
protected
Vector<Layout*> _pages
protected
Ref* _pageViewEventListener
protected
SEL_PageViewEvent
_pageViewEventSelector
protected
float _rightBoundary
protected
Widget* _rightChild
protected
TouchDirection _touchMoveDir
protected
float _touchMoveStartLocation
protected
float _touchStartLocation
protected

The documentation for this class was generated from the following file: