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(void) | - preloadBackgroundMusic: |
| Preloads a music file so it will be ready to play as background music. More...
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(void) | - playBackgroundMusic: |
| plays background music in a loop More...
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(void) | - playBackgroundMusic:loop: |
| plays background music, if loop is true the music will repeat otherwise it will be played once More...
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local | - playBackgroundMusic:loop: |
| plays background music, if loop is true the music will repeat otherwise it will be played once More...
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(void) | - stopBackgroundMusic |
| stops playing background music More...
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(void) | - pauseBackgroundMusic |
| pauses the background music More...
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(void) | - resumeBackgroundMusic |
| resume background music that has been paused More...
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(void) | - rewindBackgroundMusic |
| rewind the background music More...
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(BOOL) | - isBackgroundMusicPlaying |
| returns whether or not the background music is playing More...
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(ALuint) | - playEffect:loop: |
| plays an audio effect with a file path More...
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var | - playEffect:loop: |
| plays an audio effect with a file path More...
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local | - playEffect:loop: |
| plays an audio effect with a file path More...
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(void) | - stopEffect: |
| stop a sound that is playing, note you must pass in the soundId that is returned when you started playing the sound with playEffect More...
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(ALuint) | - playEffect:loop:pitch:pan:gain: |
| plays an audio effect with a file path, pitch, pan and gain More...
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var | - playEffect:loop:pitch:pan:gain: |
| plays an audio effect with a file path, pitch, pan and gain More...
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local | - playEffect:loop:pitch:pan:gain: |
| plays an audio effect with a file path, pitch, pan and gain More...
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(void) | - pauseEffect: |
| pause an audio More...
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(void) | - pauseAllEffects |
| pause all audioes More...
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(void) | - resumeEffect: |
| resume an audio More...
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(void) | - resumeAllEffects |
| resume all audioes More...
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(void) | - stopAllEffects |
| stop all audioes More...
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(void) | - preloadEffect: |
| preloads an audio effect More...
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(void) | - unloadEffect: |
| unloads an audio effect from memory More...
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(CDSoundSource *) | - soundSourceForFile: |
| Gets a CDSoundSource object set up to play the specified file. More...
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(void) | - preloadBackgroundMusic: |
| Preloads a music file so it will be ready to play as background music. More...
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(void) | - playBackgroundMusic: |
| plays background music in a loop More...
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(void) | - playBackgroundMusic:loop: |
| plays background music, if loop is true the music will repeat otherwise it will be played once More...
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(void) | - stopBackgroundMusic |
| stops playing background music More...
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(void) | - pauseBackgroundMusic |
| pauses the background music More...
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(void) | - resumeBackgroundMusic |
| resume background music that has been paused More...
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(void) | - rewindBackgroundMusic |
| rewind the background music More...
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(BOOL) | - isBackgroundMusicPlaying |
| returns whether or not the background music is playing More...
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(ALuint) | - playEffect:loop: |
| plays an audio effect with a file path More...
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var | - playEffect:loop: |
| plays an audio effect with a file path More...
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local | - playEffect:loop: |
| plays an audio effect with a file path More...
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(void) | - stopEffect: |
| stop a sound that is playing, note you must pass in the soundId that is returned when you started playing the sound with playEffect More...
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(ALuint) | - playEffect:loop:pitch:pan:gain: |
| plays an audio effect with a file path, pitch, pan and gain More...
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var | - playEffect:loop:pitch:pan:gain: |
| plays an audio effect with a file path, pitch, pan and gain More...
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local | - playEffect:loop:pitch:pan:gain: |
| plays an audio effect with a file path, pitch, pan and gain More...
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(void) | - pauseEffect: |
| pause an audio More...
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(void) | - pauseAllEffects |
| pause all audioes More...
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(void) | - resumeEffect: |
| resume an audio More...
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(void) | - resumeAllEffects |
| resume all audioes More...
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(void) | - stopAllEffects |
| stop all audioes More...
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(void) | - preloadEffect: |
| preloads an audio effect More...
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(void) | - unloadEffect: |
| unloads an audio effect from memory More...
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(CDSoundSource *) | - soundSourceForFile: |
| Gets a CDSoundSource object set up to play the specified file. More...
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(BOOL) | - mute |
| Is audio mute. More...
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var | - mute |
| Is audio mute. More...
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local | - mute |
| Is audio mute. More...
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(void) | - setMute: |
| If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently. More...
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(BOOL) | - enabled |
| Is audio enabled. More...
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(void) | - setEnabled: |
| If NO then all audio is stopped and any calls to start new audio will be ignored. More...
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(BOOL) | - mute |
| Is audio mute. More...
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var | - mute |
| Is audio mute. More...
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local | - mute |
| Is audio mute. More...
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(void) | - setMute: |
| If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently. More...
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(BOOL) | - enabled |
| Is audio enabled. More...
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(void) | - setEnabled: |
| If NO then all audio is stopped and any calls to start new audio will be ignored. More...
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