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(id) | - init: |
| Initializes the engine synchronously with a mode, channel definition and a total number of channels. More...
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var | - init: |
| Initializes the engine synchronously with a mode, channel definition and a total number of channels. More...
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local | - init: |
| Initializes the engine synchronously with a mode, channel definition and a total number of channels. More...
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(void) | - audioSessionInterrupted |
var | - audioSessionInterrupted |
local | - audioSessionInterrupted |
(void) | - audioSessionResumed |
local | - audioSessionResumed |
(void) | - setResignBehavior:autoHandle: |
var | - setResignBehavior:autoHandle: |
local | - setResignBehavior:autoHandle: |
(BOOL) | - isDeviceMuted |
| Returns true is audio is muted at a hardware level e.g user has ringer switch set to off. More...
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(BOOL) | - isOtherAudioPlaying |
| Returns true if another app is playing audio such as the iPod music player. More...
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local | - isOtherAudioPlaying |
| Returns true if another app is playing audio such as the iPod music player. More...
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(void) | - setMode: |
| Sets the way the audio manager interacts with the operating system such as whether it shares output with other apps or obeys the mute switch. More...
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(void) | - applicationWillResignActive |
| Call if you want to use built in resign behavior but need to do some additional audio processing on resign active. More...
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var | - applicationWillResignActive |
| Call if you want to use built in resign behavior but need to do some additional audio processing on resign active. More...
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local | - applicationWillResignActive |
| Call if you want to use built in resign behavior but need to do some additional audio processing on resign active. More...
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(void) | - applicationDidBecomeActive |
| Call if you want to use built in resign behavior but need to do some additional audio processing on become active. More...
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(CDLongAudioSource *) | - audioSourceLoad:channel: |
| Loads the data from the specified file path to the channel's audio source. More...
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local | - audioSourceLoad:channel: |
| Loads the data from the specified file path to the channel's audio source. More...
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(CDLongAudioSource *) | - audioSourceForChannel: |
| Retrieves the audio source for the specified channel. More...
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local | - audioSourceForChannel: |
| Retrieves the audio source for the specified channel. More...
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(void) | - playBackgroundMusic:loop: |
| Plays music in background. More...
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local | - playBackgroundMusic:loop: |
| Plays music in background. More...
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(void) | - preloadBackgroundMusic: |
| Preloads a background music. More...
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local | - preloadBackgroundMusic: |
| Preloads a background music. More...
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(void) | - stopBackgroundMusic |
| Stops playing the background music. More...
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local | - stopBackgroundMusic |
| Stops playing the background music. More...
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(void) | - pauseBackgroundMusic |
| Pauses the background music. More...
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local | - pauseBackgroundMusic |
| Pauses the background music. More...
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(void) | - rewindBackgroundMusic |
| Rewinds the background music. More...
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local | - rewindBackgroundMusic |
| Rewinds the background music. More...
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(void) | - resumeBackgroundMusic |
| Resumes playing the background music. More...
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local | - resumeBackgroundMusic |
| Resumes playing the background music. More...
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(BOOL) | - isBackgroundMusicPlaying |
| Returns whether or not the background music is playing. More...
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(void) | - setBackgroundMusicCompletionListener:selector: |
var | - setBackgroundMusicCompletionListener:selector: |
local | - setBackgroundMusicCompletionListener:selector: |
(id) | - init: |
| Initializes the engine synchronously with a mode, channel definition and a total number of channels. More...
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|
var | - init: |
| Initializes the engine synchronously with a mode, channel definition and a total number of channels. More...
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|
local | - init: |
| Initializes the engine synchronously with a mode, channel definition and a total number of channels. More...
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(void) | - audioSessionInterrupted |
var | - audioSessionInterrupted |
local | - audioSessionInterrupted |
(void) | - audioSessionResumed |
local | - audioSessionResumed |
(void) | - setResignBehavior:autoHandle: |
var | - setResignBehavior:autoHandle: |
local | - setResignBehavior:autoHandle: |
(BOOL) | - isDeviceMuted |
| Returns true is audio is muted at a hardware level e.g user has ringer switch set to off. More...
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(BOOL) | - isOtherAudioPlaying |
| Returns true if another app is playing audio such as the iPod music player. More...
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local | - isOtherAudioPlaying |
| Returns true if another app is playing audio such as the iPod music player. More...
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(void) | - setMode: |
| Sets the way the audio manager interacts with the operating system such as whether it shares output with other apps or obeys the mute switch. More...
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local | - setMode: |
| Sets the way the audio manager interacts with the operating system such as whether it shares output with other apps or obeys the mute switch. More...
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(void) | - applicationWillResignActive |
| Call if you want to use built in resign behavior but need to do some additional audio processing on resign active. More...
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local | - applicationWillResignActive |
| Call if you want to use built in resign behavior but need to do some additional audio processing on resign active. More...
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(void) | - applicationDidBecomeActive |
| Call if you want to use built in resign behavior but need to do some additional audio processing on become active. More...
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(CDLongAudioSource *) | - audioSourceLoad:channel: |
| Loads the data from the specified file path to the channel's audio source. More...
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(CDLongAudioSource *) | - audioSourceForChannel: |
| Retrieves the audio source for the specified channel. More...
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(void) | - playBackgroundMusic:loop: |
| Plays music in background. More...
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local | - playBackgroundMusic:loop: |
| Plays music in background. More...
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(void) | - preloadBackgroundMusic: |
| Preloads a background music. More...
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local | - preloadBackgroundMusic: |
| Preloads a background music. More...
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(void) | - stopBackgroundMusic |
| Stops playing the background music. More...
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local | - stopBackgroundMusic |
| Stops playing the background music. More...
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(void) | - pauseBackgroundMusic |
| Pauses the background music. More...
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local | - pauseBackgroundMusic |
| Pauses the background music. More...
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(void) | - rewindBackgroundMusic |
| Rewinds the background music. More...
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local | - rewindBackgroundMusic |
| Rewinds the background music. More...
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(void) | - resumeBackgroundMusic |
| Resumes playing the background music. More...
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local | - resumeBackgroundMusic |
| Resumes playing the background music. More...
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(BOOL) | - isBackgroundMusicPlaying |
| Returns whether or not the background music is playing. More...
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(void) | - setBackgroundMusicCompletionListener:selector: |
var | - setBackgroundMusicCompletionListener:selector: |
local | - setBackgroundMusicCompletionListener:selector: |
(void) | - cdAudioSourceDidFinishPlaying: |
| The audio source completed playing. More...
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(void) | - cdAudioSourceFileDidChange: |
| The file used to load the audio source has changed. More...
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var | - cdAudioSourceFileDidChange: |
| The file used to load the audio source has changed. More...
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local | - cdAudioSourceFileDidChange: |
| The file used to load the audio source has changed. More...
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(void) | - cdAudioSourceDidFinishPlaying: |
| The audio source completed playing. More...
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var | - cdAudioSourceDidFinishPlaying: |
| The audio source completed playing. More...
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local | - cdAudioSourceDidFinishPlaying: |
| The audio source completed playing. More...
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(void) | - cdAudioSourceFileDidChange: |
| The file used to load the audio source has changed. More...
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local | - cdAudioSourceFileDidChange: |
| The file used to load the audio source has changed. More...
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(BOOL) | - mute |
| Is audio mute. More...
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var | - mute |
| Is audio mute. More...
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local | - mute |
| Is audio mute. More...
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(void) | - setMute: |
| If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently. More...
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(BOOL) | - enabled |
| Is audio enabled. More...
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(void) | - setEnabled: |
| If NO then all audio is stopped and any calls to start new audio will be ignored. More...
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(BOOL) | - mute |
| Is audio mute. More...
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var | - mute |
| Is audio mute. More...
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local | - mute |
| Is audio mute. More...
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(void) | - setMute: |
| If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently. More...
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(BOOL) | - enabled |
| Is audio enabled. More...
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(void) | - setEnabled: |
| If NO then all audio is stopped and any calls to start new audio will be ignored. More...
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