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(id) | - init |
| Initializes the engine with a group definition and a total number of groups. More...
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(ALuint) | - playSound:sourceGroupId:pitch:pan:gain:loop: |
| Plays a sound in a channel group with a pitch, pan and gain. More...
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var | - playSound:sourceGroupId:pitch:pan:gain:loop: |
| Plays a sound in a channel group with a pitch, pan and gain. More...
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local | - playSound:sourceGroupId:pitch:pan:gain:loop: |
| Plays a sound in a channel group with a pitch, pan and gain. More...
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(CDSoundSource *) | - soundSourceForSound:sourceGroupId: |
| Creates and returns a sound source object for the specified sound within the specified source group. More...
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(void) | - stopSound: |
| Stops playing a sound. More...
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(void) | - stopSourceGroup: |
| Stops playing a source group. More...
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var | - stopSourceGroup: |
| Stops playing a source group. More...
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local | - stopSourceGroup: |
| Stops playing a source group. More...
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(void) | - stopAllSounds |
| Stops all playing sounds. More...
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var | - stopAllSounds |
| Stops all playing sounds. More...
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local | - stopAllSounds |
| Stops all playing sounds. More...
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(void) | - pauseSound: |
| Pause a sound. More...
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var | - pauseSound: |
| Pause a sound. More...
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local | - pauseSound: |
| Pause a sound. More...
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(void) | - pauseAllSounds |
| Pause all sounds. More...
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var | - pauseAllSounds |
| Pause all sounds. More...
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local | - pauseAllSounds |
| Pause all sounds. More...
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(void) | - resumeSound: |
| Resume a sound. More...
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var | - resumeSound: |
| Resume a sound. More...
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local | - resumeSound: |
| Resume a sound. More...
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(void) | - resumeAllSounds |
| Resume all sounds. More...
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local | - resumeAllSounds |
| Resume all sounds. More...
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(void) | - defineSourceGroups: |
var | - defineSourceGroups: |
local | - defineSourceGroups: |
(void) | - defineSourceGroups:total: |
var | - defineSourceGroups:total: |
local | - defineSourceGroups:total: |
(void) | - setSourceGroupNonInterruptible:isNonInterruptible: |
(void) | - setSourceGroupEnabled:enabled: |
var | - setSourceGroupEnabled:enabled: |
local | - setSourceGroupEnabled:enabled: |
(BOOL) | - sourceGroupEnabled: |
var | - sourceGroupEnabled: |
local | - sourceGroupEnabled: |
(BOOL) | - loadBufferFromData:soundData:format:size:freq: |
var | - loadBufferFromData:soundData:format:size:freq: |
local | - loadBufferFromData:soundData:format:size:freq: |
(BOOL) | - loadBuffer:filePath: |
var | - loadBuffer:filePath: |
local | - loadBuffer:filePath: |
(void) | - loadBuffersAsynchronously: |
var | - loadBuffersAsynchronously: |
local | - loadBuffersAsynchronously: |
(BOOL) | - unloadBuffer: |
var | - unloadBuffer: |
local | - unloadBuffer: |
(ALCcontext *) | - openALContext |
var | - openALContext |
local | - openALContext |
(float) | - bufferDurationInSeconds: |
| Returns the duration of the buffer in seconds or a negative value if the buffer id is invalid. More...
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var | - bufferDurationInSeconds: |
| Returns the duration of the buffer in seconds or a negative value if the buffer id is invalid. More...
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local | - bufferDurationInSeconds: |
| Returns the duration of the buffer in seconds or a negative value if the buffer id is invalid. More...
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(ALsizei) | - bufferSizeInBytes: |
| Returns the size of the buffer in bytes or a negative value if the buffer id is invalid. More...
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local | - bufferSizeInBytes: |
| Returns the size of the buffer in bytes or a negative value if the buffer id is invalid. More...
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(ALsizei) | - bufferFrequencyInHertz: |
| Returns the sampling frequency of the buffer in hertz or a negative value if the buffer id is invalid. More...
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(void) | - _soundSourcePreRelease: |
| Used internally, never call unless you know what you are doing. More...
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var | - _soundSourcePreRelease: |
| Used internally, never call unless you know what you are doing. More...
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local | - _soundSourcePreRelease: |
| Used internally, never call unless you know what you are doing. More...
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(id) | - init |
| Initializes the engine with a group definition and a total number of groups. More...
|
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(ALuint) | - playSound:sourceGroupId:pitch:pan:gain:loop: |
| Plays a sound in a channel group with a pitch, pan and gain. More...
|
|
var | - playSound:sourceGroupId:pitch:pan:gain:loop: |
| Plays a sound in a channel group with a pitch, pan and gain. More...
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local | - playSound:sourceGroupId:pitch:pan:gain:loop: |
| Plays a sound in a channel group with a pitch, pan and gain. More...
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(CDSoundSource *) | - soundSourceForSound:sourceGroupId: |
| Creates and returns a sound source object for the specified sound within the specified source group. More...
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var | - soundSourceForSound:sourceGroupId: |
| Creates and returns a sound source object for the specified sound within the specified source group. More...
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local | - soundSourceForSound:sourceGroupId: |
| Creates and returns a sound source object for the specified sound within the specified source group. More...
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(void) | - stopSound: |
| Stops playing a sound. More...
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(void) | - stopSourceGroup: |
| Stops playing a source group. More...
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var | - stopSourceGroup: |
| Stops playing a source group. More...
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local | - stopSourceGroup: |
| Stops playing a source group. More...
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(void) | - stopAllSounds |
| Stops all playing sounds. More...
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var | - stopAllSounds |
| Stops all playing sounds. More...
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local | - stopAllSounds |
| Stops all playing sounds. More...
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(void) | - pauseSound: |
| Pause a sound. More...
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var | - pauseSound: |
| Pause a sound. More...
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local | - pauseSound: |
| Pause a sound. More...
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(void) | - pauseAllSounds |
| Pause all sounds. More...
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(void) | - resumeSound: |
| Resume a sound. More...
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var | - resumeSound: |
| Resume a sound. More...
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local | - resumeSound: |
| Resume a sound. More...
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(void) | - resumeAllSounds |
| Resume all sounds. More...
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var | - resumeAllSounds |
| Resume all sounds. More...
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local | - resumeAllSounds |
| Resume all sounds. More...
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(void) | - defineSourceGroups: |
var | - defineSourceGroups: |
local | - defineSourceGroups: |
(void) | - defineSourceGroups:total: |
var | - defineSourceGroups:total: |
local | - defineSourceGroups:total: |
(void) | - setSourceGroupNonInterruptible:isNonInterruptible: |
var | - setSourceGroupNonInterruptible:isNonInterruptible: |
local | - setSourceGroupNonInterruptible:isNonInterruptible: |
(void) | - setSourceGroupEnabled:enabled: |
(BOOL) | - sourceGroupEnabled: |
var | - sourceGroupEnabled: |
local | - sourceGroupEnabled: |
(BOOL) | - loadBufferFromData:soundData:format:size:freq: |
var | - loadBufferFromData:soundData:format:size:freq: |
local | - loadBufferFromData:soundData:format:size:freq: |
(BOOL) | - loadBuffer:filePath: |
var | - loadBuffer:filePath: |
local | - loadBuffer:filePath: |
(void) | - loadBuffersAsynchronously: |
var | - loadBuffersAsynchronously: |
local | - loadBuffersAsynchronously: |
(BOOL) | - unloadBuffer: |
var | - unloadBuffer: |
local | - unloadBuffer: |
(ALCcontext *) | - openALContext |
var | - openALContext |
local | - openALContext |
(float) | - bufferDurationInSeconds: |
| Returns the duration of the buffer in seconds or a negative value if the buffer id is invalid. More...
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(ALsizei) | - bufferSizeInBytes: |
| Returns the size of the buffer in bytes or a negative value if the buffer id is invalid. More...
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(ALsizei) | - bufferFrequencyInHertz: |
| Returns the sampling frequency of the buffer in hertz or a negative value if the buffer id is invalid. More...
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(void) | - _soundSourcePreRelease: |
| Used internally, never call unless you know what you are doing. More...
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(BOOL) | - mute |
| Is audio mute. More...
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var | - mute |
| Is audio mute. More...
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local | - mute |
| Is audio mute. More...
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(void) | - setMute: |
| If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently. More...
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(BOOL) | - enabled |
| Is audio enabled. More...
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(void) | - setEnabled: |
| If NO then all audio is stopped and any calls to start new audio will be ignored. More...
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(BOOL) | - mute |
| Is audio mute. More...
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var | - mute |
| Is audio mute. More...
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local | - mute |
| Is audio mute. More...
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(void) | - setMute: |
| If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently. More...
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(BOOL) | - enabled |
| Is audio enabled. More...
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(void) | - setEnabled: |
| If NO then all audio is stopped and any calls to start new audio will be ignored. More...
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