A fireworks particle system. More...
#include <CCParticleExamples.h>
Public Member Functions | |
| virtual bool | initWithTotalParticles (int numberOfParticles) |
| Initializes a system with a fixed number of particles. More... | |
Public Member Functions inherited from ParticleSystemQuad | |
| void | setDisplayFrame (SpriteFrame *spriteFrame) |
| Sets a new SpriteFrame as particle. More... | |
| void | setTextureWithRect (Texture2D *texture, const Rect &rect) |
| Sets a new texture with a rect. More... | |
| void | listenBackToForeground (EventCustom *event) |
| listen the event that coming to foreground on Android More... | |
| virtual void | setTexture (Texture2D *texture) override |
| Sets a new texuture. More... | |
| virtual void | updateQuadWithParticle (tParticle *particle, const Vec2 &newPosition) override |
| should be overridden by subclasses More... | |
| virtual void | postStep () override |
| should be overridden by subclasses More... | |
| virtual void | draw (Renderer *renderer, const Mat4 &transform, bool transformUpdated) override |
| Override this method to draw your own node. More... | |
| virtual void | setBatchNode (ParticleBatchNode *batchNode) override |
| virtual void | setTotalParticles (int tp) override |
| virtual std::string | getDescription () const override |
| Gets the description string. More... | |
| var | getDescription () |
| Gets the description string. More... | |
| local | getDescription () |
| Gets the description string. More... | |
| virtual | ~ParticleSystemQuad () |
Public Member Functions inherited from ParticleSystem | |
| bool | addParticle () |
| Add a particle to the emitter. More... | |
| void | initParticle (tParticle *particle) |
| Initializes a particle. More... | |
| var | initParticle ( var particle) |
| Initializes a particle. More... | |
| local | initParticle ( local particle) |
| Initializes a particle. More... | |
| void | stopSystem () |
| stop emitting particles. Running particles will continue to run until they die More... | |
| void | resetSystem () |
| Kill all living particles. More... | |
| var | resetSystem () |
| Kill all living particles. More... | |
| bool | isFull () |
| whether or not the system is full More... | |
| local | isFull () |
| whether or not the system is full More... | |
| virtual void | updateWithNoTime (void) |
| var | updateWithNoTime () |
| local | updateWithNoTime () |
| virtual bool | isAutoRemoveOnFinish () const |
| var | isAutoRemoveOnFinish () |
| local | isAutoRemoveOnFinish () |
| virtual void | setAutoRemoveOnFinish (bool var) |
| local | setAutoRemoveOnFinish ( local var) |
| virtual const Vec2 & | getGravity () |
| var | getGravity () |
| local | getGravity () |
| virtual void | setGravity (const Vec2 &g) |
| local | setGravity ( local g) |
| virtual float | getSpeed () const |
| local | getSpeed () |
| virtual void | setSpeed (float speed) |
| local | setSpeed ( local speed) |
| virtual float | getSpeedVar () const |
| local | getSpeedVar () |
| virtual void | setSpeedVar (float speed) |
| local | setSpeedVar ( local speed) |
| virtual float | getTangentialAccel () const |
| local | getTangentialAccel () |
| virtual void | setTangentialAccel (float t) |
| local | setTangentialAccel ( local t) |
| virtual float | getTangentialAccelVar () const |
| local | getTangentialAccelVar () |
| virtual void | setTangentialAccelVar (float t) |
| var | setTangentialAccelVar ( var t) |
| local | setTangentialAccelVar ( local t) |
| virtual float | getRadialAccel () const |
| local | getRadialAccel () |
| virtual void | setRadialAccel (float t) |
| local | setRadialAccel ( local t) |
| virtual float | getRadialAccelVar () const |
| local | getRadialAccelVar () |
| virtual void | setRadialAccelVar (float t) |
| local | setRadialAccelVar ( local t) |
| virtual bool | getRotationIsDir () const |
| local | getRotationIsDir () |
| virtual void | setRotationIsDir (bool t) |
| local | setRotationIsDir ( local t) |
| virtual float | getStartRadius () const |
| local | getStartRadius () |
| virtual void | setStartRadius (float startRadius) |
| virtual float | getStartRadiusVar () const |
| local | getStartRadiusVar () |
| virtual void | setStartRadiusVar (float startRadiusVar) |
| local | setStartRadiusVar ( local startRadiusVar) |
| virtual float | getEndRadius () const |
| local | getEndRadius () |
| virtual void | setEndRadius (float endRadius) |
| local | setEndRadius ( local endRadius) |
| virtual float | getEndRadiusVar () const |
| local | getEndRadiusVar () |
| virtual void | setEndRadiusVar (float endRadiusVar) |
| local | setEndRadiusVar ( local endRadiusVar) |
| virtual float | getRotatePerSecond () const |
| local | getRotatePerSecond () |
| virtual void | setRotatePerSecond (float degrees) |
| var | setRotatePerSecond ( var degrees) |
| local | setRotatePerSecond ( local degrees) |
| virtual float | getRotatePerSecondVar () const |
| local | getRotatePerSecondVar () |
| virtual void | setRotatePerSecondVar (float degrees) |
| var | setRotatePerSecondVar ( var degrees) |
| local | setRotatePerSecondVar ( local degrees) |
| virtual void | setScale (float s) |
| Sets the scale (x,y,z) of the node. More... | |
| var | setScale ( var s) |
| Sets the scale (x,y,z) of the node. More... | |
| local | setScale ( local s) |
| Sets the scale (x,y,z) of the node. More... | |
| virtual void | setRotation (float newRotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| var | setRotation ( var newRotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| local | setRotation ( local newRotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| virtual void | setScaleX (float newScaleX) |
| Sets the scale (x) of the node. More... | |
| local | setScaleX ( local newScaleX) |
| Sets the scale (x) of the node. More... | |
| virtual void | setScaleY (float newScaleY) |
| Sets the scale (y) of the node. More... | |
| var | setScaleY ( var newScaleY) |
| Sets the scale (y) of the node. More... | |
| local | setScaleY ( local newScaleY) |
| Sets the scale (y) of the node. More... | |
| virtual bool | isActive () const |
| local | isActive () |
| virtual bool | isBlendAdditive () const |
| var | isBlendAdditive () |
| local | isBlendAdditive () |
| virtual void | setBlendAdditive (bool value) |
| local | setBlendAdditive ( local value) |
| virtual ParticleBatchNode * | getBatchNode () const |
| int | getAtlasIndex () const |
| local | getAtlasIndex () |
| void | setAtlasIndex (int index) |
| local | setAtlasIndex ( local index) |
| unsigned int | getParticleCount () const |
| Quantity of particles that are being simulated at the moment. More... | |
| local | getParticleCount () |
| Quantity of particles that are being simulated at the moment. More... | |
| float | getDuration () const |
| How many seconds the emitter will run. More... | |
| var | getDuration () |
| How many seconds the emitter will run. More... | |
| local | getDuration () |
| How many seconds the emitter will run. More... | |
| void | setDuration (float duration) |
| var | setDuration ( var duration) |
| local | setDuration ( local duration) |
| const Vec2 & | getSourcePosition () const |
| sourcePosition of the emitter More... | |
| local | getSourcePosition () |
| sourcePosition of the emitter More... | |
| void | setSourcePosition (const Vec2 &pos) |
| var | setSourcePosition ( var pos) |
| local | setSourcePosition ( local pos) |
| const Vec2 & | getPosVar () const |
| Position variance of the emitter. More... | |
| var | getPosVar () |
| Position variance of the emitter. More... | |
| local | getPosVar () |
| Position variance of the emitter. More... | |
| void | setPosVar (const Vec2 &pos) |
| local | setPosVar ( local pos) |
| float | getLife () const |
| life, and life variation of each particle More... | |
| var | getLife () |
| life, and life variation of each particle More... | |
| local | getLife () |
| life, and life variation of each particle More... | |
| void | setLife (float life) |
| var | setLife ( var life) |
| local | setLife ( local life) |
| float | getLifeVar () const |
| life variance of each particle More... | |
| var | getLifeVar () |
| life variance of each particle More... | |
| local | getLifeVar () |
| life variance of each particle More... | |
| void | setLifeVar (float lifeVar) |
| local | setLifeVar ( local lifeVar) |
| float | getAngle () const |
| angle and angle variation of each particle More... | |
| var | getAngle () |
| angle and angle variation of each particle More... | |
| local | getAngle () |
| angle and angle variation of each particle More... | |
| void | setAngle (float angle) |
| var | setAngle ( var angle) |
| local | setAngle ( local angle) |
| float | getAngleVar () const |
| angle variance of each particle More... | |
| var | getAngleVar () |
| angle variance of each particle More... | |
| local | getAngleVar () |
| angle variance of each particle More... | |
| void | setAngleVar (float angleVar) |
| local | setAngleVar ( local angleVar) |
| Mode | getEmitterMode () const |
| Switch between different kind of emitter modes: More... | |
| var | getEmitterMode () |
| Switch between different kind of emitter modes: More... | |
| local | getEmitterMode () |
| Switch between different kind of emitter modes: More... | |
| void | setEmitterMode (Mode mode) |
| var | setEmitterMode ( var mode) |
| local | setEmitterMode ( local mode) |
| float | getStartSize () const |
| start size in pixels of each particle More... | |
| var | getStartSize () |
| start size in pixels of each particle More... | |
| local | getStartSize () |
| start size in pixels of each particle More... | |
| void | setStartSize (float startSize) |
| local | setStartSize ( local startSize) |
| float | getStartSizeVar () const |
| size variance in pixels of each particle More... | |
| var | getStartSizeVar () |
| size variance in pixels of each particle More... | |
| local | getStartSizeVar () |
| size variance in pixels of each particle More... | |
| void | setStartSizeVar (float sizeVar) |
| local | setStartSizeVar ( local sizeVar) |
| float | getEndSize () const |
| end size in pixels of each particle More... | |
| var | getEndSize () |
| end size in pixels of each particle More... | |
| local | getEndSize () |
| end size in pixels of each particle More... | |
| void | setEndSize (float endSize) |
| local | setEndSize ( local endSize) |
| float | getEndSizeVar () const |
| end size variance in pixels of each particle More... | |
| var | getEndSizeVar () |
| end size variance in pixels of each particle More... | |
| local | getEndSizeVar () |
| end size variance in pixels of each particle More... | |
| void | setEndSizeVar (float sizeVar) |
| local | setEndSizeVar ( local sizeVar) |
| const Color4F & | getStartColor () const |
| start color of each particle More... | |
| local | getStartColor () |
| start color of each particle More... | |
| void | setStartColor (const Color4F &color) |
| var | setStartColor ( var color) |
| local | setStartColor ( local color) |
| const Color4F & | getStartColorVar () const |
| start color variance of each particle More... | |
| void | setStartColorVar (const Color4F &color) |
| local | setStartColorVar ( local color) |
| const Color4F & | getEndColor () const |
| end color and end color variation of each particle More... | |
| var | getEndColor () |
| end color and end color variation of each particle More... | |
| local | getEndColor () |
| end color and end color variation of each particle More... | |
| void | setEndColor (const Color4F &color) |
| const Color4F & | getEndColorVar () const |
| end color variance of each particle More... | |
| var | getEndColorVar () |
| end color variance of each particle More... | |
| local | getEndColorVar () |
| end color variance of each particle More... | |
| void | setEndColorVar (const Color4F &color) |
| float | getStartSpin () const |
| var | getStartSpin () |
| local | getStartSpin () |
| void | setStartSpin (float spin) |
| local | setStartSpin ( local spin) |
| float | getStartSpinVar () const |
| local | getStartSpinVar () |
| void | setStartSpinVar (float pinVar) |
| local | setStartSpinVar ( local pinVar) |
| float | getEndSpin () const |
| local | getEndSpin () |
| void | setEndSpin (float endSpin) |
| local | setEndSpin ( local endSpin) |
| float | getEndSpinVar () const |
| local | getEndSpinVar () |
| void | setEndSpinVar (float endSpinVar) |
| local | setEndSpinVar ( local endSpinVar) |
| float | getEmissionRate () const |
| emission rate of the particles More... | |
| var | getEmissionRate () |
| emission rate of the particles More... | |
| local | getEmissionRate () |
| emission rate of the particles More... | |
| void | setEmissionRate (float rate) |
| var | setEmissionRate ( var rate) |
| local | setEmissionRate ( local rate) |
| virtual int | getTotalParticles () const |
| maximum particles of the system More... | |
| local | getTotalParticles () |
| maximum particles of the system More... | |
| void | setOpacityModifyRGB (bool opacityModifyRGB) |
| does the alpha value modify color More... | |
| var | setOpacityModifyRGB ( var opacityModifyRGB) |
| does the alpha value modify color More... | |
| local | setOpacityModifyRGB ( local opacityModifyRGB) |
| does the alpha value modify color More... | |
| bool | isOpacityModifyRGB () const |
| var | isOpacityModifyRGB () |
| local | isOpacityModifyRGB () |
| CC_DEPRECATED_ATTRIBUTE bool | getOpacityModifyRGB () const |
| local | getOpacityModifyRGB () |
| PositionType | getPositionType () const |
| particles movement type: Free or Grouped More... | |
| var | getPositionType () |
| particles movement type: Free or Grouped More... | |
| local | getPositionType () |
| particles movement type: Free or Grouped More... | |
| void | setPositionType (PositionType type) |
| var | setPositionType ( var type) |
| local | setPositionType ( local type) |
| virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| var | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| local | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| var | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| local | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| virtual void | update (float dt) override |
| var | update ( var dt) |
| local | update ( local dt) |
| virtual Texture2D * | getTexture () const override |
| Returns the currently used texture. More... | |
| local | getTexture () |
| Returns the currently used texture. More... | |
| virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
| local | setBlendFunc ( local blendFunc) |
| virtual const BlendFunc & | getBlendFunc () const override |
| Returns the blending function that is currently being used. More... | |
| virtual | ~ParticleSystem () |
| bool | init () |
| initializes a ParticleSystem More... | |
| var | init () |
| initializes a ParticleSystem More... | |
| local | init () |
| initializes a ParticleSystem More... | |
| bool | initWithFile (const std::string &plistFile) |
| initializes a ParticleSystem from a plist file. More... | |
| var | initWithFile ( var plistFile) |
| initializes a ParticleSystem from a plist file. More... | |
| local | initWithFile ( local plistFile) |
| initializes a ParticleSystem from a plist file. More... | |
| bool | initWithDictionary (ValueMap &dictionary) |
| initializes a QuadParticleSystem from a Dictionary. More... | |
| local | initWithDictionary ( local dictionary) |
| initializes a QuadParticleSystem from a Dictionary. More... | |
| bool | initWithDictionary (ValueMap &dictionary, const std::string &dirname) |
| initializes a particle system from a NSDictionary and the path from where to load the png More... | |
Public Member Functions inherited from Node | |
| virtual bool | isRunning () const |
| Returns whether or not the node is "running". More... | |
| var | isRunning () |
| Returns whether or not the node is "running". More... | |
| local | isRunning () |
| Returns whether or not the node is "running". More... | |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More... | |
| virtual void | cleanup () |
| Stops all running actions and schedulers. More... | |
| var | cleanup () |
| Stops all running actions and schedulers. More... | |
| local | cleanup () |
| Stops all running actions and schedulers. More... | |
| virtual void | draw () final |
| var | draw () |
| local | draw () |
| virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) |
| Visits this node's children and draw them recursively. More... | |
| local | visit ( local renderer, local parentTransform, local parentTransformUpdated) |
| Visits this node's children and draw them recursively. More... | |
| virtual void | visit () final |
| virtual Scene * | getScene () |
| Returns the Scene that contains the Node. More... | |
| local | getScene () |
| Returns the Scene that contains the Node. More... | |
| virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| var | setEventDispatcher ( var dispatcher) |
| local | setEventDispatcher ( local dispatcher) |
| virtual EventDispatcher * | getEventDispatcher () const |
| local | getEventDispatcher () |
| virtual GLubyte | getOpacity () const |
| var | getOpacity () |
| local | getOpacity () |
| virtual GLubyte | getDisplayedOpacity () const |
| local | getDisplayedOpacity () |
| virtual void | setOpacity (GLubyte opacity) |
| local | setOpacity ( local opacity) |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| var | updateDisplayedOpacity ( var parentOpacity) |
| local | updateDisplayedOpacity ( local parentOpacity) |
| virtual bool | isCascadeOpacityEnabled () const |
| var | isCascadeOpacityEnabled () |
| local | isCascadeOpacityEnabled () |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| virtual const Color3B & | getColor (void) const |
| local | getColor () |
| virtual const Color3B & | getDisplayedColor () const |
| local | getDisplayedColor () |
| virtual void | setColor (const Color3B &color) |
| var | setColor ( var color) |
| local | setColor ( local color) |
| virtual void | updateDisplayedColor (const Color3B &parentColor) |
| local | updateDisplayedColor ( local parentColor) |
| virtual bool | isCascadeColorEnabled () const |
| var | isCascadeColorEnabled () |
| local | isCascadeColorEnabled () |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| virtual | ~Node () |
| var | ~Node () |
| local | ~Node () |
| virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
| var | setLocalZOrder ( var localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
| local | setLocalZOrder ( local localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
| local | setZOrder ( local localZOrder) |
| virtual void | _setLocalZOrder (int z) |
| var | _setLocalZOrder ( var z) |
| local | _setLocalZOrder ( local z) |
| virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More... | |
| local | getLocalZOrder () |
| Gets the local Z order of this node. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
| local | getZOrder () |
| virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More... | |
| local | setGlobalZOrder ( local globalZOrder) |
| Defines the oder in which the nodes are renderer. More... | |
| virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More... | |
| virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More... | |
| virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More... | |
| virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More... | |
| virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More... | |
| local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More... | |
| virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
| var | getPosition ( var x, var y) |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
| local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| var | setPositionX ( var x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| virtual float | getPositionX (void) const |
| var | getPositionX () |
| local | getPositionX () |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| local | getPositionY () |
| virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| local | setPosition3D ( local position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| virtual Vec3 | getPosition3D () const |
| returns the position (X,Y,Z) in its parent's coordinate system More... | |
| virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More... | |
| local | setPositionZ ( local positionZ) |
| Sets the 'z' coordinate in the position. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
| local | setVertexZ ( local vertexZ) |
| virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
| local | getVertexZ () |
| virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More... | |
| local | setSkewX ( local skewX) |
| Changes the X skew angle of the node in degrees. More... | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More... | |
| local | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| local | setSkewY ( local skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More... | |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent. More... | |
| local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More... | |
| virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. More... | |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More... | |
| virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More... | |
| local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More... | |
| virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More... | |
| local | getContentSize () |
| Returns the untransformed size of the node. More... | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More... | |
| local | setVisible ( local visible) |
| Sets whether the node is visible. More... | |
| virtual bool | isVisible () const |
| Determines if the node is visible. More... | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More... | |
| virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More... | |
| var | setRotation3D ( var rotation) |
| Sets the rotation (X,Y,Z) in degrees. More... | |
| local | setRotation3D ( local rotation) |
| Sets the rotation (X,Y,Z) in degrees. More... | |
| virtual Vec3 | getRotation3D () const |
| returns the rotation (X,Y,Z) in degrees. More... | |
| var | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More... | |
| local | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More... | |
| virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| local | setRotationSkewX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
| local | setRotationX ( local rotationX) |
| virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
| local | getRotationX () |
| virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | setRotationSkewY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
| local | setRotationY ( local rotationY) |
| virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
| local | getRotationY () |
| void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More... | |
| CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
| CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More... | |
| var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More... | |
| local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| local | addChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. More... | |
| local | addChild ( local child, local localZOrder, local tag) |
| Adds a child to the container with z order and tag. More... | |
| virtual Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More... | |
| virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More... | |
| local | getChildren () |
| Returns the array of the node's children. More... | |
| virtual const Vector< Node * > & | getChildren () const |
| local | getChildren () |
| virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More... | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. More... | |
| local | setParent ( local parent) |
| Sets the parent node. More... | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. More... | |
| virtual const Node * | getParent () const |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More... | |
| local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More... | |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More... | |
| local | removeChild ( local child, local true) |
| Removes a child from the container. More... | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More... | |
| local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More... | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| var | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| local | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More... | |
| var | reorderChild ( var child, var localZOrder) |
| Reorders a child according to a new z value. More... | |
| local | reorderChild ( local child, local localZOrder) |
| Reorders a child according to a new z value. More... | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the node easily. More... | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More... | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. More... | |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More... | |
| virtual Ref * | getUserObject () |
| Returns a user assigned Object. More... | |
| virtual const Ref * | getUserObject () const |
| virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More... | |
| local | setUserObject ( local userObject) |
| Returns a user assigned Object. More... | |
| GLProgram * | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More... | |
| var | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More... | |
| local | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More... | |
| CC_DEPRECATED_ATTRIBUTE GLProgram * | getShaderProgram () |
| local | getShaderProgram () |
| GLProgramState * | getGLProgramState () |
| var | getGLProgramState () |
| local | getGLProgramState () |
| void | setGLProgramState (GLProgramState *glProgramState) |
| var | setGLProgramState ( var glProgramState) |
| local | setGLProgramState ( local glProgramState) |
| void | setGLProgram (GLProgram *glprogram) |
| Sets the shader program for this node. More... | |
| CC_DEPRECATED_ATTRIBUTE void | setShaderProgram (GLProgram *glprogram) |
| local | setShaderProgram ( local glprogram) |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More... | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More... | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| local | setActionManager ( local actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| virtual const ActionManager * | getActionManager () const |
| local | getActionManager () |
| Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More... | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| var | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| local | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More... | |
| var | stopAction ( var action) |
| Stops and removes an action from the running action list. More... | |
| local | stopAction ( local action) |
| Stops and removes an action from the running action list. More... | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More... | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More... | |
| ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
| virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More... | |
| virtual const Scheduler * | getScheduler () const |
| local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More... | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. More... | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More... | |
| void | unscheduleUpdate (void) |
| var | unscheduleUpdate () |
| local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More... | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More... | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More... | |
| void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| var | resume () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| local | resume () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| var | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| local | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| virtual AffineTransform | getNodeToParentAffineTransform () const |
| local | getNodeToParentAffineTransform () |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the Transformation matrix manually. More... | |
| local | setNodeToParentTransform ( local transform) |
| Sets the Transformation matrix manually. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| virtual AffineTransform | getParentToNodeAffineTransform () const |
| local | getParentToNodeAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More... | |
| var | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More... | |
| local | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More... | |
| virtual AffineTransform | getNodeToWorldAffineTransform () const |
| local | getNodeToWorldAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More... | |
| virtual AffineTransform | getWorldToNodeAffineTransform () const |
| local | getWorldToNodeAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More... | |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. More... | |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More... | |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2 More... | |
| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| void | setAdditionalTransform (Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| var | setAdditionalTransform ( var additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| local | setAdditionalTransform ( local additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| var | setAdditionalTransform ( var additionalTransform) |
| local | setAdditionalTransform ( local additionalTransform) |
| Component * | getComponent (const std::string &pName) |
| gets a component by its name More... | |
| local | getComponent ( local pName) |
| gets a component by its name More... | |
| virtual bool | addComponent (Component *pComponent) |
| adds a component More... | |
| local | addComponent ( local pComponent) |
| adds a component More... | |
| virtual bool | removeComponent (const std::string &pName) |
| removes a component by its name More... | |
| local | removeComponent ( local pName) |
| removes a component by its name More... | |
| virtual void | removeAllComponents () |
| removes all components More... | |
| var | removeAllComponents () |
| removes all components More... | |
| local | removeAllComponents () |
| removes all components More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Public Member Functions inherited from TextureProtocol | |
| virtual | ~TextureProtocol () |
Public Member Functions inherited from BlendProtocol | |
| virtual | ~BlendProtocol () |
Static Public Member Functions | |
| static ParticleFireworks * | create () |
| static ParticleFireworks * | createWithTotalParticles (int numberOfParticles) |
Static Public Member Functions inherited from ParticleSystemQuad | |
| static ParticleSystemQuad * | create () |
| creates a Particle Emitter More... | |
| local | create () |
| creates a Particle Emitter More... | |
| static ParticleSystemQuad * | createWithTotalParticles (int numberOfParticles) |
| creates a Particle Emitter with a number of particles More... | |
| local | createWithTotalParticles ( local numberOfParticles) |
| creates a Particle Emitter with a number of particles More... | |
| static ParticleSystemQuad * | create (const std::string &filename) |
| creates an initializes a ParticleSystemQuad from a plist file. More... | |
| local | create ( local filename) |
| creates an initializes a ParticleSystemQuad from a plist file. More... | |
| static ParticleSystemQuad * | create (ValueMap &dictionary) |
| creates a Particle Emitter with a dictionary More... | |
| local | create ( local dictionary) |
| creates a Particle Emitter with a dictionary More... | |
Static Public Member Functions inherited from ParticleSystem | |
| static ParticleSystem * | create (const std::string &plistFile) |
| creates an initializes a ParticleSystem from a plist file. More... | |
| var | create ( var plistFile) |
| creates an initializes a ParticleSystem from a plist file. More... | |
| local | create ( local plistFile) |
| creates an initializes a ParticleSystem from a plist file. More... | |
| static ParticleSystem * | createWithTotalParticles (int numberOfParticles) |
| create a system with a fixed number of particles More... | |
| var | createWithTotalParticles ( var numberOfParticles) |
| create a system with a fixed number of particles More... | |
| local | createWithTotalParticles ( local numberOfParticles) |
| create a system with a fixed number of particles More... | |
Static Public Member Functions inherited from Node | |
| static Node * | create (void) |
| Allocates and initializes a node. More... | |
| var | create () |
| Allocates and initializes a node. More... | |
| local | create () |
| Allocates and initializes a node. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: ParticleFireworks(){} virtual ~ParticleFireworks(){} bool init(){ return initWithTotalParticles(1500) |
Public Attributes inherited from ParticleSystemQuad | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: ParticleSystemQuad() |
| var | __pad0__: ParticleSystemQuad() |
| local | __pad0__: ParticleSystemQuad() |
Public Attributes inherited from ParticleSystem | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: ParticleSystem() |
| local | __pad0__: ParticleSystem() |
Public Attributes inherited from Node | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Additional Inherited Members | |
Public Types inherited from ParticleSystem | |
| enum | Mode { GRAVITY, RADIUS } |
| enum | PositionType { FREE, RELATIVE, GROUPED } |
| possible types of particle positions More... | |
| enum | { DURATION_INFINITY = -1, START_SIZE_EQUAL_TO_END_SIZE = -1, START_RADIUS_EQUAL_TO_END_RADIUS = -1 } |
Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
Protected Member Functions inherited from ParticleSystemQuad | |
| void | initIndices () |
| initializes the indices for the vertices More... | |
| var | initIndices () |
| initializes the indices for the vertices More... | |
| local | initIndices () |
| initializes the indices for the vertices More... | |
| void | initTexCoordsWithRect (const Rect &rect) |
| initializes the texture with a rectangle measured Points More... | |
| var | initTexCoordsWithRect ( var rect) |
| initializes the texture with a rectangle measured Points More... | |
| local | initTexCoordsWithRect ( local rect) |
| initializes the texture with a rectangle measured Points More... | |
| void | updateTexCoords () |
| Updates texture coords. More... | |
| var | updateTexCoords () |
| Updates texture coords. More... | |
| local | updateTexCoords () |
| Updates texture coords. More... | |
| void | setupVBOandVAO () |
| var | setupVBOandVAO () |
| local | setupVBOandVAO () |
| void | setupVBO () |
| var | setupVBO () |
| local | setupVBO () |
| bool | allocMemory () |
| var | allocMemory () |
| local | allocMemory () |
Protected Member Functions inherited from ParticleSystem | |
| virtual void | updateBlendFunc () |
| local | updateBlendFunc () |
Protected Member Functions inherited from Node | |
| void | childrenAlloc (void) |
| lazy allocs More... | |
| var | childrenAlloc () |
| lazy allocs More... | |
| local | childrenAlloc () |
| lazy allocs More... | |
| void | insertChild (Node *child, int z) |
| helper that reorder a child More... | |
| var | insertChild ( var child, var z) |
| helper that reorder a child More... | |
| local | insertChild ( local child, local z) |
| helper that reorder a child More... | |
| void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| Mat4 | transform (const Mat4 &parentTransform) |
| var | transform ( var parentTransform) |
| local | transform ( local parentTransform) |
| virtual void | updateCascadeOpacity () |
| var | updateCascadeOpacity () |
| local | updateCascadeOpacity () |
| virtual void | disableCascadeOpacity () |
| var | disableCascadeOpacity () |
| local | disableCascadeOpacity () |
| virtual void | updateCascadeColor () |
| local | updateCascadeColor () |
| virtual void | disableCascadeColor () |
| local | disableCascadeColor () |
| virtual void | updateColor () |
| var | updateColor () |
| local | updateColor () |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
Protected Attributes inherited from ParticleSystemQuad | |
| V3F_C4B_T2F_Quad * | _quads |
| GLushort * | _indices |
| var | _indices |
| local | _indices |
| GLuint | _VAOname |
| var | _VAOname |
| local | _VAOname |
| GLuint | _buffersVBO [2] |
| var | _buffersVBO () |
| local | _buffersVBO () |
| QuadCommand | _quadCommand |
| var | _quadCommand |
| local | _quadCommand |
Protected Attributes inherited from ParticleSystem | |
| bool | _isBlendAdditive |
| whether or not the particles are using blend additive. More... | |
| local | _isBlendAdditive |
| whether or not the particles are using blend additive. More... | |
| bool | _isAutoRemoveOnFinish |
| whether or not the node will be auto-removed when it has no particles left. More... | |
| std::string | _plistFile |
| var | _plistFile |
| local | _plistFile |
| float | _elapsed |
| time elapsed since the start of the system (in seconds) More... | |
| var | _elapsed |
| time elapsed since the start of the system (in seconds) More... | |
| local | _elapsed |
| time elapsed since the start of the system (in seconds) More... | |
| struct { | |
| Vec2 gravity | |
| Gravity value. More... | |
| var gravity | |
| Gravity value. More... | |
| local gravity | |
| Gravity value. More... | |
| float speed | |
| speed of each particle. More... | |
| var speed | |
| speed of each particle. More... | |
| local speed | |
| speed of each particle. More... | |
| float speedVar | |
| speed variance of each particle. More... | |
| var speedVar | |
| speed variance of each particle. More... | |
| local speedVar | |
| speed variance of each particle. More... | |
| float tangentialAccel | |
| tangential acceleration of each particle. More... | |
| var tangentialAccel | |
| tangential acceleration of each particle. More... | |
| local tangentialAccel | |
| tangential acceleration of each particle. More... | |
| float tangentialAccelVar | |
| tangential acceleration variance of each particle. More... | |
| var tangentialAccelVar | |
| tangential acceleration variance of each particle. More... | |
| local tangentialAccelVar | |
| tangential acceleration variance of each particle. More... | |
| float radialAccel | |
| radial acceleration of each particle. More... | |
| var radialAccel | |
| radial acceleration of each particle. More... | |
| local radialAccel | |
| radial acceleration of each particle. More... | |
| float radialAccelVar | |
| radial acceleration variance of each particle. More... | |
| var radialAccelVar | |
| radial acceleration variance of each particle. More... | |
| local radialAccelVar | |
| radial acceleration variance of each particle. More... | |
| bool rotationIsDir | |
| set the rotation of each particle to its direction Only available in 'Gravity' mode. More... | |
| var rotationIsDir | |
| set the rotation of each particle to its direction Only available in 'Gravity' mode. More... | |
| local rotationIsDir | |
| set the rotation of each particle to its direction Only available in 'Gravity' mode. More... | |
| } | modeA |
| Mode A:Gravity + Tangential Accel + Radial Accel. More... | |
| } | modeA |
| Mode A:Gravity + Tangential Accel + Radial Accel. More... | |
| } | modeA |
| Mode A:Gravity + Tangential Accel + Radial Accel. More... | |
| struct { | |
| float startRadius | |
| The starting radius of the particles. More... | |
| var startRadius | |
| The starting radius of the particles. More... | |
| local startRadius | |
| The starting radius of the particles. More... | |
| float startRadiusVar | |
| The starting radius variance of the particles. More... | |
| var startRadiusVar | |
| The starting radius variance of the particles. More... | |
| local startRadiusVar | |
| The starting radius variance of the particles. More... | |
| float endRadius | |
| The ending radius of the particles. More... | |
| var endRadius | |
| The ending radius of the particles. More... | |
| local endRadius | |
| The ending radius of the particles. More... | |
| float endRadiusVar | |
| The ending radius variance of the particles. More... | |
| var endRadiusVar | |
| The ending radius variance of the particles. More... | |
| local endRadiusVar | |
| The ending radius variance of the particles. More... | |
| float rotatePerSecond | |
| Number of degrees to rotate a particle around the source pos per second. More... | |
| var rotatePerSecond | |
| Number of degrees to rotate a particle around the source pos per second. More... | |
| local rotatePerSecond | |
| Number of degrees to rotate a particle around the source pos per second. More... | |
| float rotatePerSecondVar | |
| Variance in degrees for rotatePerSecond. More... | |
| var rotatePerSecondVar | |
| Variance in degrees for rotatePerSecond. More... | |
| local rotatePerSecondVar | |
| Variance in degrees for rotatePerSecond. More... | |
| } | modeB |
| Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode) More... | |
| } | modeB |
| Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode) More... | |
| tParticle * | _particles |
| Array of particles. More... | |
| std::string | _configName |
| var | _configName |
| local | _configName |
| float | _emitCounter |
| How many particles can be emitted per second. More... | |
| var | _emitCounter |
| How many particles can be emitted per second. More... | |
| local | _emitCounter |
| How many particles can be emitted per second. More... | |
| int | _particleIdx |
| particle idx More... | |
| local | _particleIdx |
| particle idx More... | |
| ParticleBatchNode * | _batchNode |
| weak reference to the SpriteBatchNode that renders the Sprite More... | |
| var | _batchNode |
| weak reference to the SpriteBatchNode that renders the Sprite More... | |
| local | _batchNode |
| weak reference to the SpriteBatchNode that renders the Sprite More... | |
| int | _atlasIndex |
| bool | _transformSystemDirty |
| var | _transformSystemDirty |
| local | _transformSystemDirty |
| int | _allocatedParticles |
| local | _allocatedParticles |
| bool | _isActive |
| Is the emitter active. More... | |
| var | _isActive |
| Is the emitter active. More... | |
| local | _isActive |
| Is the emitter active. More... | |
| int | _particleCount |
| Quantity of particles that are being simulated at the moment. More... | |
| var | _particleCount |
| Quantity of particles that are being simulated at the moment. More... | |
| local | _particleCount |
| Quantity of particles that are being simulated at the moment. More... | |
| float | _duration |
| How many seconds the emitter will run. More... | |
| var | _duration |
| How many seconds the emitter will run. More... | |
| local | _duration |
| How many seconds the emitter will run. More... | |
| Vec2 | _sourcePosition |
| sourcePosition of the emitter More... | |
| var | _sourcePosition |
| sourcePosition of the emitter More... | |
| local | _sourcePosition |
| sourcePosition of the emitter More... | |
| Vec2 | _posVar |
| Position variance of the emitter. More... | |
| var | _posVar |
| Position variance of the emitter. More... | |
| local | _posVar |
| Position variance of the emitter. More... | |
| float | _life |
| life, and life variation of each particle More... | |
| var | _life |
| life, and life variation of each particle More... | |
| local | _life |
| life, and life variation of each particle More... | |
| float | _lifeVar |
| life variance of each particle More... | |
| var | _lifeVar |
| life variance of each particle More... | |
| local | _lifeVar |
| life variance of each particle More... | |
| float | _angle |
| angle and angle variation of each particle More... | |
| var | _angle |
| angle and angle variation of each particle More... | |
| local | _angle |
| angle and angle variation of each particle More... | |
| float | _angleVar |
| angle variance of each particle More... | |
| var | _angleVar |
| angle variance of each particle More... | |
| local | _angleVar |
| angle variance of each particle More... | |
| Mode | _emitterMode |
| Switch between different kind of emitter modes: More... | |
| local | _emitterMode |
| Switch between different kind of emitter modes: More... | |
| float | _startSize |
| start size in pixels of each particle More... | |
| var | _startSize |
| start size in pixels of each particle More... | |
| local | _startSize |
| start size in pixels of each particle More... | |
| float | _startSizeVar |
| size variance in pixels of each particle More... | |
| var | _startSizeVar |
| size variance in pixels of each particle More... | |
| local | _startSizeVar |
| size variance in pixels of each particle More... | |
| float | _endSize |
| end size in pixels of each particle More... | |
| var | _endSize |
| end size in pixels of each particle More... | |
| local | _endSize |
| end size in pixels of each particle More... | |
| float | _endSizeVar |
| end size variance in pixels of each particle More... | |
| var | _endSizeVar |
| end size variance in pixels of each particle More... | |
| local | _endSizeVar |
| end size variance in pixels of each particle More... | |
| Color4F | _startColor |
| start color of each particle More... | |
| var | _startColor |
| start color of each particle More... | |
| local | _startColor |
| start color of each particle More... | |
| Color4F | _startColorVar |
| start color variance of each particle More... | |
| var | _startColorVar |
| start color variance of each particle More... | |
| local | _startColorVar |
| start color variance of each particle More... | |
| Color4F | _endColor |
| end color and end color variation of each particle More... | |
| var | _endColor |
| end color and end color variation of each particle More... | |
| local | _endColor |
| end color and end color variation of each particle More... | |
| Color4F | _endColorVar |
| end color variance of each particle More... | |
| var | _endColorVar |
| end color variance of each particle More... | |
| local | _endColorVar |
| end color variance of each particle More... | |
| float | _startSpin |
| var | _startSpin |
| local | _startSpin |
| float | _startSpinVar |
| var | _startSpinVar |
| local | _startSpinVar |
| float | _endSpin |
| var | _endSpin |
| local | _endSpin |
| float | _endSpinVar |
| var | _endSpinVar |
| local | _endSpinVar |
| float | _emissionRate |
| emission rate of the particles More... | |
| var | _emissionRate |
| emission rate of the particles More... | |
| local | _emissionRate |
| emission rate of the particles More... | |
| int | _totalParticles |
| maximum particles of the system More... | |
| Texture2D * | _texture |
| conforms to CocosNodeTexture protocol More... | |
| local | _texture |
| conforms to CocosNodeTexture protocol More... | |
| BlendFunc | _blendFunc |
| conforms to CocosNodeTexture protocol More... | |
| var | _blendFunc |
| conforms to CocosNodeTexture protocol More... | |
| local | _blendFunc |
| conforms to CocosNodeTexture protocol More... | |
| bool | _opacityModifyRGB |
| does the alpha value modify color More... | |
| var | _opacityModifyRGB |
| does the alpha value modify color More... | |
| local | _opacityModifyRGB |
| does the alpha value modify color More... | |
| int | _yCoordFlipped |
| does FlippedY variance of each particle More... | |
| var | _yCoordFlipped |
| does FlippedY variance of each particle More... | |
| local | _yCoordFlipped |
| does FlippedY variance of each particle More... | |
| PositionType | _positionType |
| particles movement type: Free or Grouped More... | |
| var | _positionType |
| particles movement type: Free or Grouped More... | |
| local | _positionType |
| particles movement type: Free or Grouped More... | |
Protected Attributes inherited from Node | |
| float | _rotationX |
| rotation on the X-axis More... | |
| float | _rotationY |
| rotation on the Y-axis More... | |
| var | _rotationY |
| rotation on the Y-axis More... | |
| local | _rotationY |
| rotation on the Y-axis More... | |
| float | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| var | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| local | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| float | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| var | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| local | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| float | _scaleX |
| scaling factor on x-axis More... | |
| var | _scaleX |
| scaling factor on x-axis More... | |
| local | _scaleX |
| scaling factor on x-axis More... | |
| float | _scaleY |
| scaling factor on y-axis More... | |
| var | _scaleY |
| scaling factor on y-axis More... | |
| local | _scaleY |
| scaling factor on y-axis More... | |
| float | _scaleZ |
| scaling factor on z-axis More... | |
| var | _scaleZ |
| scaling factor on z-axis More... | |
| local | _scaleZ |
| scaling factor on z-axis More... | |
| Vec2 | _position |
| position of the node More... | |
| var | _position |
| position of the node More... | |
| local | _position |
| position of the node More... | |
| float | _positionZ |
| OpenGL real Z position. More... | |
| var | _positionZ |
| OpenGL real Z position. More... | |
| local | _positionZ |
| OpenGL real Z position. More... | |
| float | _skewX |
| skew angle on x-axis More... | |
| var | _skewX |
| skew angle on x-axis More... | |
| local | _skewX |
| skew angle on x-axis More... | |
| float | _skewY |
| skew angle on y-axis More... | |
| var | _skewY |
| skew angle on y-axis More... | |
| local | _skewY |
| skew angle on y-axis More... | |
| Vec2 | _anchorPointInPoints |
| anchor point in points More... | |
| var | _anchorPointInPoints |
| anchor point in points More... | |
| local | _anchorPointInPoints |
| anchor point in points More... | |
| Vec2 | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| var | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| local | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| Size | _contentSize |
| untransformed size of the node More... | |
| var | _contentSize |
| untransformed size of the node More... | |
| local | _contentSize |
| untransformed size of the node More... | |
| Mat4 | _modelViewTransform |
| ModelView transform of the Node. More... | |
| var | _modelViewTransform |
| ModelView transform of the Node. More... | |
| local | _modelViewTransform |
| ModelView transform of the Node. More... | |
| Mat4 | _transform |
| transform More... | |
| var | _transform |
| transform More... | |
| local | _transform |
| transform More... | |
| bool | _transformDirty |
| transform dirty flag More... | |
| var | _transformDirty |
| transform dirty flag More... | |
| local | _transformDirty |
| transform dirty flag More... | |
| Mat4 | _inverse |
| inverse transform More... | |
| var | _inverse |
| inverse transform More... | |
| local | _inverse |
| inverse transform More... | |
| bool | _inverseDirty |
| inverse transform dirty flag More... | |
| var | _inverseDirty |
| inverse transform dirty flag More... | |
| local | _inverseDirty |
| inverse transform dirty flag More... | |
| Mat4 | _additionalTransform |
| transform More... | |
| var | _additionalTransform |
| transform More... | |
| local | _additionalTransform |
| transform More... | |
| bool | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| var | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| local | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| bool | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More... | |
| var | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More... | |
| local | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More... | |
| int | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| var | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| local | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| float | _globalZOrder |
| Global order used to sort the node. More... | |
| var | _globalZOrder |
| Global order used to sort the node. More... | |
| local | _globalZOrder |
| Global order used to sort the node. More... | |
| Vector< Node * > | _children |
| array of children nodes More... | |
| var | _children |
| array of children nodes More... | |
| local | _children |
| array of children nodes More... | |
| Node * | _parent |
| weak reference to parent node More... | |
| var | _parent |
| weak reference to parent node More... | |
| local | _parent |
| weak reference to parent node More... | |
| int | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| var | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| local | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| std::string | _name |
| a string label, an user defined string to identify this node More... | |
| var | _name |
| a string label, an user defined string to identify this node More... | |
| local | _name |
| a string label, an user defined string to identify this node More... | |
| void * | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| var | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| local | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| Ref * | _userObject |
| A user assigned Object. More... | |
| var | _userObject |
| A user assigned Object. More... | |
| local | _userObject |
| A user assigned Object. More... | |
| GLProgramState * | _glProgramState |
| OpenGL Program State. More... | |
| var | _glProgramState |
| OpenGL Program State. More... | |
| local | _glProgramState |
| OpenGL Program State. More... | |
| int | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More... | |
| Scheduler * | _scheduler |
| scheduler used to schedule timers and updates More... | |
| var | _scheduler |
| scheduler used to schedule timers and updates More... | |
| local | _scheduler |
| scheduler used to schedule timers and updates More... | |
| ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More... | |
| EventDispatcher * | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| var | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| local | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| bool | _running |
| is running More... | |
| var | _running |
| is running More... | |
| local | _running |
| is running More... | |
| bool | _visible |
| is this node visible More... | |
| var | _visible |
| is this node visible More... | |
| local | _visible |
| is this node visible More... | |
| bool | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
| var | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
| local | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
| bool | _reorderChildDirty |
| children order dirty flag More... | |
| var | _reorderChildDirty |
| children order dirty flag More... | |
| local | _reorderChildDirty |
| children order dirty flag More... | |
| bool | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| var | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| local | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| ComponentContainer * | _componentContainer |
| Dictionary of components. More... | |
| var | _componentContainer |
| Dictionary of components. More... | |
| local | _componentContainer |
| Dictionary of components. More... | |
| GLubyte | _displayedOpacity |
| var | _displayedOpacity |
| local | _displayedOpacity |
| GLubyte | _realOpacity |
| var | _realOpacity |
| local | _realOpacity |
| Color3B | _displayedColor |
| var | _displayedColor |
| local | _displayedColor |
| Color3B | _realColor |
| var | _realColor |
| local | _realColor |
| bool | _cascadeColorEnabled |
| var | _cascadeColorEnabled |
| local | _cascadeColorEnabled |
| bool | _cascadeOpacityEnabled |
| var | _cascadeOpacityEnabled |
| local | _cascadeOpacityEnabled |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
Static Protected Attributes inherited from Node | |
| static int | s_globalOrderOfArrival |
| var | s_globalOrderOfArrival |
| local | s_globalOrderOfArrival |
A fireworks particle system.
|
static |
|
static |
|
virtual |
Initializes a system with a fixed number of particles.
Reimplemented from ParticleSystemQuad.
| CC_CONSTRUCTOR_ACCESS __pad0__ |