|
AnimationState * | (AnimationStateData *data) |
void | (AnimationState *self) |
void | (AnimationState *self, float delta) |
local | ( local self, local delta) |
void | (AnimationState *self, struct Skeleton *skeleton) |
var | ( var self, var skeleton) |
local | ( local self, local skeleton) |
void | (AnimationState *self, const char *animationName, intloop) |
var | ( var self, var animationName, var intloop) |
local | ( local self, local animationName, local intloop) |
void | (AnimationState *self, Animation *animation, intloop) |
var | ( var self, var animation, var intloop) |
local | ( local self, local animation, local intloop) |
void | (AnimationState *self, const char *animationName, intloop, float delay) |
var | ( var self, var animationName, var intloop, var delay) |
local | ( local self, local animationName, local intloop, local delay) |
void | (AnimationState *self, Animation *animation, intloop, float delay) |
local | ( local self, local animation, local intloop, local delay) |
void | (AnimationState *self) |
var | ( var self) |
local | ( local self) |
int | (AnimationState *self) |
local | ( local self) |