cocos2d-x  2.2.3
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CCLayer Member List

This is the complete list of members for CCLayer, including all inherited members.

_setZOrder(int z)CCNodevirtual
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addChild(CCNode *child)CCNodevirtual
addChild(CCNode *child, int zOrder)CCNodevirtual
addChild(CCNode *child, int zOrder, int tag)CCNodevirtual
addComponent(CCComponent *pComponent)CCNodevirtual
autorelease(void)CCObject
boundingBox(void)CCNode
CCLayer()CCLayer
CCNode(void)CCNode
CCObject(void)CCObject
ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)CCLayervirtual
ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent)CCLayervirtual
CCTouchDelegate()CCTouchDelegateinline
ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)CCLayervirtual
ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)CCLayervirtual
ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent)CCLayervirtual
ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)CCLayervirtual
ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)CCLayervirtual
ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent)CCLayervirtual
cleanup(void)CCNodevirtual
convertToNodeSpace(const CCPoint &worldPoint)CCNode
convertToNodeSpaceAR(const CCPoint &worldPoint)CCNode
convertTouchToNodeSpace(CCTouch *touch)CCNode
convertTouchToNodeSpaceAR(CCTouch *touch)CCNode
convertToWorldSpace(const CCPoint &nodePoint)CCNode
convertToWorldSpaceAR(const CCPoint &nodePoint)CCNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create(void)CCLayerstatic
description(void)CCNode
didAccelerate(CCAcceleration *pAccelerationValue)CCLayervirtual
draw(void)CCNodevirtual
getActionByTag(int tag)CCNode
getActionManager()CCNodevirtual
getAnchorPoint()CCNodevirtual
getAnchorPointInPoints()CCNodevirtual
getCamera()CCNodevirtual
getChildByTag(int tag)CCNodevirtual
getChildren()CCNodevirtual
getChildrenCount(void) const CCNodevirtual
getComponent(const char *pName) const CCNode
getContentSize() const CCNodevirtual
getGLServerState()CCNodevirtual
getGrid()CCNodevirtual
getOrderOfArrival()CCNodevirtual
getParent()CCNodevirtual
getPosition()CCNodevirtual
getPosition(float *x, float *y)CCNodevirtual
getPositionX(void)CCNodevirtual
getPositionY(void)CCNodevirtual
getRotation()CCNodevirtual
getRotationX()CCNodevirtual
getRotationY()CCNodevirtual
getScale()CCNodevirtual
getScaleX()CCNodevirtual
getScaleY()CCNodevirtual
getScheduler()CCNodevirtual
getScriptAccelerateHandlerEntry()CCLayerinline
getScriptHandler()CCNodeinline
getScriptKeypadHandlerEntry()CCLayerinline
getScriptTouchHandlerEntry()CCLayerinline
getShaderProgram()CCNodevirtual
getSkewX()CCNodevirtual
getSkewY()CCNodevirtual
getTag() const CCNodevirtual
getTouchMode()CCLayervirtual
getTouchPriority()CCLayervirtual
getUserData()CCNodevirtual
getUserObject()CCNodevirtual
getVertexZ()CCNodevirtual
getZOrder()CCNodevirtual
ignoreAnchorPointForPosition(bool ignore)CCNodevirtual
init()CCLayervirtual
isAccelerometerEnabled()CCLayervirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isIgnoreAnchorPointForPosition()CCNodevirtual
isKeypadEnabled()CCLayervirtual
isRunning()CCNodevirtual
isScheduled(SEL_SCHEDULE selector)CCNode
isSingleReference(void) const CCObject
isTouchEnabled()CCLayervirtual
isVisible()CCNodevirtual
keyBackClicked(void)CCLayervirtual
keyMenuClicked(void)CCLayervirtual
m_bAccelerometerEnabledCCLayerprotected
m_bAdditionalTransformDirtyCCNodeprotected
m_bIgnoreAnchorPointForPositionCCNodeprotected
m_bInverseDirtyCCNodeprotected
m_bKeypadEnabledCCLayerprotected
m_bReorderChildDirtyCCNodeprotected
m_bRunningCCNodeprotected
m_bTouchEnabledCCLayerprotected
m_bTransformDirtyCCNodeprotected
m_bVisibleCCNodeprotected
m_eGLServerStateCCNodeprotected
m_eScriptTypeCCNodeprotected
m_fRotationXCCNodeprotected
m_fRotationYCCNodeprotected
m_fScaleXCCNodeprotected
m_fScaleYCCNodeprotected
m_fSkewXCCNodeprotected
m_fSkewYCCNodeprotected
m_fVertexZCCNodeprotected
m_nLuaIDCCObject
m_nScriptHandlerCCNodeprotected
m_nTagCCNodeprotected
m_nUpdateScriptHandlerCCNodeprotected
m_nZOrderCCNodeprotected
m_obAnchorPointCCNodeprotected
m_obAnchorPointInPointsCCNodeprotected
m_obContentSizeCCNodeprotected
m_obPositionCCNodeprotected
m_pActionManagerCCNodeprotected
m_pCameraCCNodeprotected
m_pChildrenCCNodeprotected
m_pComponentContainerCCNodeprotected
m_pGridCCNodeprotected
m_pParentCCNodeprotected
m_pSchedulerCCNodeprotected
m_pShaderProgramCCNodeprotected
m_pUserDataCCNodeprotected
m_pUserObjectCCNodeprotected
m_sAdditionalTransformCCNodeprotected
m_sInverseCCNodeprotected
m_sTransformCCNodeprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uOrderOfArrivalCCNodeprotected
m_uReferenceCCObjectprotected
nodeToParentTransform(void)CCNodevirtual
nodeToWorldTransform(void)CCNodevirtual
numberOfRunningActions(void)CCNode
onEnter()CCLayervirtual
onEnterTransitionDidFinish()CCLayervirtual
onExit()CCLayervirtual
onExitTransitionDidStart()CCNodevirtual
parentToNodeTransform(void)CCNodevirtual
pauseSchedulerAndActions(void)CCNode
registerScriptAccelerateHandler(int nHandler)CCLayer
registerScriptHandler(int handler)CCNodevirtual
registerScriptKeypadHandler(int nHandler)CCLayer
registerScriptTouchHandler(int nHandler, bool bIsMultiTouches=false, int nPriority=INT_MIN, bool bSwallowsTouches=false)CCLayervirtual
registerWithTouchDispatcher(void)CCLayervirtual
release(void)CCObject
removeAllChildren()CCNodevirtual
removeAllChildrenWithCleanup(bool cleanup)CCNodevirtual
removeAllComponents()CCNodevirtual
removeChild(CCNode *child)CCNodevirtual
removeChild(CCNode *child, bool cleanup)CCNodevirtual
removeChildByTag(int tag)CCNodevirtual
removeChildByTag(int tag, bool cleanup)CCNodevirtual
removeComponent(const char *pName)CCNodevirtual
removeComponent(CCComponent *pComponent)CCNodevirtual
removeFromParent()CCNodevirtual
removeFromParentAndCleanup(bool cleanup)CCNodevirtual
reorderChild(CCNode *child, int zOrder)CCNodevirtual
resumeSchedulerAndActions(void)CCNode
retain(void)CCObject
retainCount(void) const CCObject
runAction(CCAction *action)CCNode
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)CCNode
schedule(SEL_SCHEDULE selector, float interval)CCNode
schedule(SEL_SCHEDULE selector)CCNode
scheduleOnce(SEL_SCHEDULE selector, float delay)CCNode
scheduleUpdate(void)CCNode
scheduleUpdateWithPriority(int priority)CCNode
scheduleUpdateWithPriorityLua(int nHandler, int priority)CCNode
setAccelerometerEnabled(bool value)CCLayervirtual
setAccelerometerInterval(double interval)CCLayervirtual
setActionManager(CCActionManager *actionManager)CCNodevirtual
setAdditionalTransform(const CCAffineTransform &additionalTransform)CCNode
setAnchorPoint(const CCPoint &anchorPoint)CCNodevirtual
setContentSize(const CCSize &contentSize)CCNodevirtual
setGLServerState(ccGLServerState glServerState)CCNodevirtual
setGrid(CCGridBase *pGrid)CCNodevirtual
setKeypadEnabled(bool value)CCLayervirtual
setOrderOfArrival(unsigned int uOrderOfArrival)CCNodevirtual
setParent(CCNode *parent)CCNodevirtual
setPosition(const CCPoint &position)CCNodevirtual
setPosition(float x, float y)CCNodevirtual
setPositionX(float x)CCNodevirtual
setPositionY(float y)CCNodevirtual
setRotation(float fRotation)CCNodevirtual
setRotationX(float fRotaionX)CCNodevirtual
setRotationY(float fRotationY)CCNodevirtual
setScale(float scale)CCNodevirtual
setScale(float fScaleX, float fScaleY)CCNodevirtual
setScaleX(float fScaleX)CCNodevirtual
setScaleY(float fScaleY)CCNodevirtual
setScheduler(CCScheduler *scheduler)CCNodevirtual
setShaderProgram(CCGLProgram *pShaderProgram)CCNodevirtual
setSkewX(float fSkewX)CCNodevirtual
setSkewY(float fSkewY)CCNodevirtual
setTag(int nTag)CCNodevirtual
setTouchEnabled(bool value)CCLayervirtual
setTouchMode(ccTouchesMode mode)CCLayervirtual
setTouchPriority(int priority)CCLayervirtual
setUserData(void *pUserData)CCNodevirtual
setUserObject(CCObject *pUserObject)CCNodevirtual
setVertexZ(float vertexZ)CCNodevirtual
setVisible(bool visible)CCNodevirtual
setZOrder(int zOrder)CCNodevirtual
sortAllChildren()CCNodevirtual
stopAction(CCAction *action)CCNode
stopActionByTag(int tag)CCNode
stopAllActions(void)CCNode
transform(void)CCNode
transformAncestors(void)CCNode
unregisterScriptAccelerateHandler(void)CCLayer
unregisterScriptHandler(void)CCNodevirtual
unregisterScriptKeypadHandler(void)CCLayer
unregisterScriptTouchHandler(void)CCLayervirtual
unschedule(SEL_SCHEDULE selector)CCNode
unscheduleAllSelectors(void)CCNode
unscheduleUpdate(void)CCNode
update(float delta)CCNodevirtual
updateTransform(void)CCNodevirtual
visit(void)CCNodevirtual
worldToNodeTransform(void)CCNodevirtual
~CCLayer()CCLayervirtual
~CCNode(void)CCNodevirtual
~CCObject(void)CCObjectvirtual
~CCTouchDelegate()CCTouchDelegateinlinevirtual