#include <CCPUColorAffector.h>
Public Types | |
enum | ColorOperation { CAO_MULTIPLY, CAO_SET } |
typedef std::map< float, Vec4 > | ColorMap |
typedef std::map< float, Vec4 > ::iterator | ColorMapIterator |
Public Types inherited from PUAffector | |
enum | AffectSpecialisation { AFSP_DEFAULT, AFSP_TTL_INCREASE, AFSP_TTL_DECREASE } |
The AffectSpecialisation enumeration is used to specialise the affector even more. More... | |
Public Member Functions | |
virtual void | updatePUAffector (PUParticle3D *particle, float deltaTime) override |
void | addColor (float timeFraction, const Vec4 &color) |
const ColorMap & | getTimeAndColor () const |
void | clearColorMap () |
const ColorOperation & | getColorOperation () const |
var | getColorOperation () |
local | getColorOperation () |
void | setColorOperation (const ColorOperation &colorOperation) |
virtual void | copyAttributesTo (PUAffector *affector) override |
virtual | ~PUColorAffector () |
Public Member Functions inherited from PUAffector | |
virtual void | notifyStart () |
virtual void | notifyStop () |
virtual void | notifyPause () |
virtual void | notifyResume () |
virtual void | notifyRescaled (const Vec3 &scale) |
local | notifyRescaled ( local scale) |
virtual void | prepare () |
virtual void | unPrepare () |
virtual void | preUpdateAffector (float deltaTime) |
local | preUpdateAffector ( local deltaTime) |
virtual void | postUpdateAffector (float deltaTime) |
virtual void | firstParticleUpdate (PUParticle3D *particle, float deltaTime) |
var | firstParticleUpdate ( var particle, var deltaTime) |
local | firstParticleUpdate ( local particle, local deltaTime) |
virtual void | initParticleForEmission (PUParticle3D *particle) |
var | initParticleForEmission ( var particle) |
local | initParticleForEmission ( local particle) |
void | process (PUParticle3D *particle, float delta, bool firstParticle) |
void | setLocalPosition (const Vec3 &pos) |
const Vec3 | getLocalPosition () const |
void | setMass (float mass) |
float | getMass () const |
const Vec3 & | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
local | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
const AffectSpecialisation & | getAffectSpecialisation (void) const |
Todo. More... | |
local | getAffectSpecialisation () |
Todo. More... | |
void | setAffectSpecialisation (const AffectSpecialisation &affectSpecialisation) |
const std::string & | getAffectorType (void) const |
Todo. More... | |
void | setAffectorType (const std::string &affectorType) |
void | addEmitterToExclude (const std::string &emitterName) |
Add a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter from being affected. More... | |
void | removeEmitterToExclude (const std::string &emitterName) |
Remove a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter. More... | |
const std::string & | getName (void) const |
Todo. More... | |
void | setName (const std::string &name) |
virtual | ~PUAffector () |
Public Member Functions inherited from Particle3DAffector | |
virtual void | updateAffector (Particle3D *particle, float deltaTime) |
void | setEnabled (bool enabled) |
Enables or disables the emitter. More... | |
bool | isEnabled (void) const |
virtual | ~Particle3DAffector () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static PUColorAffector * | create () |
local | create () |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUColorAffector() |
Public Attributes inherited from PUAffector | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUAffector() |
Public Attributes inherited from Particle3DAffector | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DAffector() |
Static Public Attributes | |
static const ColorOperation | DEFAULT_COLOR_OPERATION |
Protected Member Functions | |
ColorMapIterator | findNearestColorMapIterator (float timeFraction) |
local | findNearestColorMapIterator ( local timeFraction) |
Protected Member Functions inherited from PUAffector | |
float | calculateAffectSpecialisationFactor (const PUParticle3D *particle) |
var | calculateAffectSpecialisationFactor ( var particle) |
local | calculateAffectSpecialisationFactor ( local particle) |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
ColorMap | _colorMap |
ColorOperation | _colorOperation |
Protected Attributes inherited from PUAffector | |
Vec3 | _position |
Vec3 | _affectorScale |
Although the scale is on a Particle System level, the affector can also be scaled. More... | |
Vec3 | _derivedPosition |
Because the public attribute ´position?is sometimes used for both localspace and worldspace position, the mDerivedPosition attribute is introduced. More... | |
AffectSpecialisation | _affectSpecialisation |
The mAffectSpecialisation is used to specialise the affector. More... | |
std::string | _affectorType |
std::vector< std::string > | _excludedEmitters |
var | _excludedEmitters |
local | _excludedEmitters |
std::string | _name |
float | _mass |
Protected Attributes inherited from Particle3DAffector | |
ParticleSystem3D * | _particleSystem |
bool | _isEnabled |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
var ColorMap |
local ColorMap |
typedef std::map<float, Vec4> ::iterator ColorMapIterator |
var ColorMapIterator |
local ColorMapIterator |
enum ColorOperation |
var ColorOperation |
local ColorOperation |
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void addColor | ( | float | timeFraction, |
const Vec4 & | color | ||
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var addColor | ( | var | timeFraction, |
var | color | ||
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local addColor | ( | local | timeFraction, |
local | color | ||
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void clearColorMap | ( | ) |
var clearColorMap | ( | ) |
local clearColorMap | ( | ) |
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
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const ColorOperation& getColorOperation |
( | ) | const |
var getColorOperation | ( | ) |
local getColorOperation | ( | ) |
const ColorMap& getTimeAndColor | ( | ) | const |
var getTimeAndColor | ( | ) |
local getTimeAndColor | ( | ) |
void setColorOperation | ( | const ColorOperation & | colorOperation | ) |
var setColorOperation | ( | var | colorOperation | ) |
local setColorOperation | ( | local | colorOperation | ) |
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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