cocos2d-x  3.5
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PUSineForceAffector Class Reference

#include <CCPUSineForceAffector.h>

Inheritance diagram for PUSineForceAffector:
PUBaseForceAffector PUAffector Particle3DAffector Ref

Public Member Functions

virtual void preUpdateAffector (float deltaTime) override
local preUpdateAffector ( local deltaTime)
virtual void updatePUAffector (PUParticle3D *particle, float deltaTime) override
local updatePUAffector ( local particle, local deltaTime)
const float getFrequencyMin (void) const
void setFrequencyMin (const float frequencyMin)
const float getFrequencyMax (void) const
void setFrequencyMax (const float frequencyMax)
virtual void copyAttributesTo (PUAffector *affector) override
virtual ~PUSineForceAffector (void)
- Public Member Functions inherited from PUBaseForceAffector
const Vec3getForceVector () const
void setForceVector (const Vec3 &forceVector)
ForceApplication getForceApplication () const
void setForceApplication (ForceApplication forceApplication)
virtual ~PUBaseForceAffector ()
- Public Member Functions inherited from PUAffector
virtual void notifyStart ()
virtual void notifyStop ()
virtual void notifyPause ()
virtual void notifyResume ()
virtual void notifyRescaled (const Vec3 &scale)
local notifyRescaled ( local scale)
virtual void prepare ()
virtual void unPrepare ()
virtual void postUpdateAffector (float deltaTime)
virtual void firstParticleUpdate (PUParticle3D *particle, float deltaTime)
var firstParticleUpdate ( var particle, var deltaTime)
local firstParticleUpdate ( local particle, local deltaTime)
virtual void initParticleForEmission (PUParticle3D *particle)
var initParticleForEmission ( var particle)
local initParticleForEmission ( local particle)
void process (PUParticle3D *particle, float delta, bool firstParticle)
void setLocalPosition (const Vec3 &pos)
const Vec3 getLocalPosition () const
void setMass (float mass)
float getMass () const
const Vec3getDerivedPosition ()
 Calculate the derived position of the affector. More...
 
local getDerivedPosition ()
 Calculate the derived position of the affector. More...
 
const AffectSpecialisationgetAffectSpecialisation (void) const
 Todo. More...
 
local getAffectSpecialisation ()
 Todo. More...
 
void setAffectSpecialisation (const AffectSpecialisation &affectSpecialisation)
const std::string & getAffectorType (void) const
 Todo. More...
 
void setAffectorType (const std::string &affectorType)
void addEmitterToExclude (const std::string &emitterName)
 Add a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter from being affected. More...
 
void removeEmitterToExclude (const std::string &emitterName)
 Remove a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter. More...
 
const std::string & getName (void) const
 Todo. More...
 
void setName (const std::string &name)
virtual ~PUAffector ()
- Public Member Functions inherited from Particle3DAffector
virtual void updateAffector (Particle3D *particle, float deltaTime)
void setEnabled (bool enabled)
 Enables or disables the emitter. More...
 
bool isEnabled (void) const
virtual ~Particle3DAffector ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static PUSineForceAffectorcreate ()

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: PUSineForceAffector(void)
- Public Attributes inherited from PUBaseForceAffector
CC_CONSTRUCTOR_ACCESS __pad0__: PUBaseForceAffector()
- Public Attributes inherited from PUAffector
CC_CONSTRUCTOR_ACCESS __pad0__: PUAffector()
- Public Attributes inherited from Particle3DAffector
CC_CONSTRUCTOR_ACCESS __pad0__: Particle3DAffector()

Static Public Attributes

static const float DEFAULT_FREQ_MIN
var DEFAULT_FREQ_MIN
local DEFAULT_FREQ_MIN
static const float DEFAULT_FREQ_MAX
- Static Public Attributes inherited from PUBaseForceAffector
static const Vec3 DEFAULT_FORCE_VECTOR
var DEFAULT_FORCE_VECTOR
local DEFAULT_FORCE_VECTOR
static const ForceApplication DEFAULT_FORCE_APPL

Protected Attributes

float _angle
float _frequencyMin
var _frequencyMin
local _frequencyMin
float _frequencyMax
float _frequency
- Protected Attributes inherited from PUBaseForceAffector
Vec3 _forceVector
Vec3 _scaledVector
ForceApplication _forceApplication
var _forceApplication
local _forceApplication
- Protected Attributes inherited from PUAffector
Vec3 _position
Vec3 _affectorScale
 Although the scale is on a Particle System level, the affector can also be scaled. More...
 
Vec3 _derivedPosition
 Because the public attribute ´position?is sometimes used for both localspace and worldspace position, the mDerivedPosition attribute is introduced. More...
 
AffectSpecialisation _affectSpecialisation
 The mAffectSpecialisation is used to specialise the affector. More...
 
std::string _affectorType
std::vector< std::string > _excludedEmitters
var _excludedEmitters
local _excludedEmitters
std::string _name
float _mass
- Protected Attributes inherited from Particle3DAffector
ParticleSystem3D_particleSystem
bool _isEnabled
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Types inherited from PUBaseForceAffector
enum  ForceApplication { FA_AVERAGE, FA_ADD }
 
- Public Types inherited from PUAffector
enum  AffectSpecialisation { AFSP_DEFAULT, AFSP_TTL_INCREASE, AFSP_TTL_DECREASE }
 The AffectSpecialisation enumeration is used to specialise the affector even more. More...
 
- Protected Member Functions inherited from PUAffector
float calculateAffectSpecialisationFactor (const PUParticle3D *particle)
var calculateAffectSpecialisationFactor ( var particle)
local calculateAffectSpecialisationFactor ( local particle)
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Constructor & Destructor Documentation

virtual ~PUSineForceAffector ( void  )
virtual
var ~PUSineForceAffector (   )
virtual
local ~PUSineForceAffector (   )
virtual

Member Function Documentation

virtual void copyAttributesTo ( PUAffector affector)
overridevirtual

Reimplemented from PUBaseForceAffector.

var copyAttributesTo ( var  affector)
overridevirtual

Reimplemented from PUBaseForceAffector.

local copyAttributesTo ( local  affector)
overridevirtual

Reimplemented from PUBaseForceAffector.

static PUSineForceAffector* create ( )
static
var create ( )
static
local create ( )
static
const float getFrequencyMax ( void  ) const
var getFrequencyMax (   )
local getFrequencyMax (   )
const float getFrequencyMin ( void  ) const
var getFrequencyMin (   )
local getFrequencyMin (   )
virtual void preUpdateAffector ( float  deltaTime)
overridevirtual

Reimplemented from PUAffector.

var preUpdateAffector ( var  deltaTime)
overridevirtual

Reimplemented from PUAffector.

local preUpdateAffector ( local  deltaTime)
overridevirtual

Reimplemented from PUAffector.

void setFrequencyMax ( const float  frequencyMax)
var setFrequencyMax ( var  frequencyMax)
local setFrequencyMax ( local  frequencyMax)
void setFrequencyMin ( const float  frequencyMin)
var setFrequencyMin ( var  frequencyMin)
local setFrequencyMin ( local  frequencyMin)
virtual void updatePUAffector ( PUParticle3D particle,
float  deltaTime 
)
overridevirtual

Reimplemented from PUAffector.

var updatePUAffector ( var  particle,
var  deltaTime 
)
overridevirtual

Reimplemented from PUAffector.

local updatePUAffector ( local  particle,
local  deltaTime 
)
overridevirtual

Reimplemented from PUAffector.

Member Data Documentation

var __pad0__
local __pad0__
float _angle
protected
var _angle
protected
local _angle
protected
float _frequency
protected
var _frequency
protected
local _frequency
protected
float _frequencyMax
protected
var _frequencyMax
protected
local _frequencyMax
protected
float _frequencyMin
protected
var _frequencyMin
protected
local _frequencyMin
protected
const float DEFAULT_FREQ_MAX
static
var DEFAULT_FREQ_MAX
static
local DEFAULT_FREQ_MAX
static
const float DEFAULT_FREQ_MIN
static
var DEFAULT_FREQ_MIN
static
local DEFAULT_FREQ_MIN
static

The documentation for this class was generated from the following file: