#include <CCPUBoxCollider.h>
Public Member Functions | |
virtual void | preUpdateAffector (float deltaTime) override |
virtual void | updatePUAffector (PUParticle3D *particle, float deltaTime) override |
const float | getWidth () const |
Returns the width of the box. More... | |
void | setWidth (const float width) |
Sets the width of the box. More... | |
const float | getHeight () const |
Returns the height of the box. More... | |
void | setHeight (const float height) |
Sets the height of the box. More... | |
const float | getDepth () const |
Returns the depth of the box. More... | |
void | setDepth (const float depth) |
Sets the depth of the box. More... | |
bool | isInnerCollision () const |
Returns indication whether the collision is inside or outside of the box. More... | |
void | setInnerCollision (bool innerCollision) |
Set indication whether the collision is inside or outside of the box. More... | |
void | calculateDirectionAfterCollision (PUParticle3D *particle) |
virtual void | copyAttributesTo (PUAffector *affector) override |
var | copyAttributesTo ( var affector) |
local | copyAttributesTo ( local affector) |
virtual | ~PUBoxCollider () |
Public Member Functions inherited from PUBaseCollider | |
const IntersectionType | getIntersectionType () const |
Returns the type of intersection. More... | |
local | getIntersectionType () |
Returns the type of intersection. More... | |
void | setIntersectionType (const IntersectionType &intersectionType) |
Sets the type of intersection. More... | |
const CollisionType | getCollisionType () const |
Returns the type of collision. More... | |
void | setCollisionType (const CollisionType &collisionType) |
Sets the type of collision. More... | |
const float | getFriction () const |
Returns the friction value. More... | |
void | setFriction (const float friction) |
Sets the friction value. More... | |
const float | getBouncyness () const |
Returns the bouncyness value. More... | |
void | setBouncyness (const float bouncyness) |
Sets the bouncyness value. More... | |
void | populateAlignedBox (AABB &box, const Vec3 &position, const float width, const float height, const float depth) |
Fill the AxisAlignedBox with data derived from the other arguments. More... | |
var | populateAlignedBox ( var box, var position, var width, var height, var depth) |
Fill the AxisAlignedBox with data derived from the other arguments. More... | |
local | populateAlignedBox ( local box, local position, local width, local height, local depth) |
Fill the AxisAlignedBox with data derived from the other arguments. More... | |
void | calculateRotationSpeedAfterCollision (PUParticle3D *particle) |
Recalculates the rotation speed after collision. More... | |
virtual | ~PUBaseCollider () |
Public Member Functions inherited from PUAffector | |
virtual void | notifyStart () |
virtual void | notifyStop () |
virtual void | notifyPause () |
virtual void | notifyResume () |
virtual void | notifyRescaled (const Vec3 &scale) |
local | notifyRescaled ( local scale) |
virtual void | prepare () |
virtual void | unPrepare () |
virtual void | postUpdateAffector (float deltaTime) |
virtual void | firstParticleUpdate (PUParticle3D *particle, float deltaTime) |
var | firstParticleUpdate ( var particle, var deltaTime) |
local | firstParticleUpdate ( local particle, local deltaTime) |
virtual void | initParticleForEmission (PUParticle3D *particle) |
var | initParticleForEmission ( var particle) |
local | initParticleForEmission ( local particle) |
void | process (PUParticle3D *particle, float delta, bool firstParticle) |
void | setLocalPosition (const Vec3 &pos) |
const Vec3 | getLocalPosition () const |
void | setMass (float mass) |
float | getMass () const |
const Vec3 & | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
local | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
const AffectSpecialisation & | getAffectSpecialisation (void) const |
Todo. More... | |
local | getAffectSpecialisation () |
Todo. More... | |
void | setAffectSpecialisation (const AffectSpecialisation &affectSpecialisation) |
const std::string & | getAffectorType (void) const |
Todo. More... | |
void | setAffectorType (const std::string &affectorType) |
void | addEmitterToExclude (const std::string &emitterName) |
Add a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter from being affected. More... | |
void | removeEmitterToExclude (const std::string &emitterName) |
Remove a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter. More... | |
const std::string & | getName (void) const |
Todo. More... | |
void | setName (const std::string &name) |
virtual | ~PUAffector () |
Public Member Functions inherited from Particle3DAffector | |
virtual void | updateAffector (Particle3D *particle, float deltaTime) |
void | setEnabled (bool enabled) |
Enables or disables the emitter. More... | |
bool | isEnabled (void) const |
virtual | ~Particle3DAffector () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static PUBoxCollider * | create () |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUBoxCollider() |
Public Attributes inherited from PUBaseCollider | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUBaseCollider() |
var | __pad0__: PUBaseCollider() |
Public Attributes inherited from PUAffector | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUAffector() |
Public Attributes inherited from Particle3DAffector | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DAffector() |
Static Public Attributes | |
static const float | DEFAULT_WIDTH |
static const float | DEFAULT_HEIGHT |
local | DEFAULT_HEIGHT |
static const float | DEFAULT_DEPTH |
Static Public Attributes inherited from PUBaseCollider | |
static const float | DEFAULT_BOUNCYNESS |
var | DEFAULT_BOUNCYNESS |
local | DEFAULT_BOUNCYNESS |
static const float | DEFAULT_FRICTION |
var | DEFAULT_FRICTION |
local | DEFAULT_FRICTION |
static const IntersectionType | DEFAULT_INTERSECTION_TYPE |
static const CollisionType | DEFAULT_COLLISION_TYPE |
local | DEFAULT_COLLISION_TYPE |
Protected Member Functions | |
void | calculateBounds () |
bool | isSmallestValue (float value, const Vec3 &particlePosition) |
var | isSmallestValue ( var value, var particlePosition) |
local | isSmallestValue ( local value, local particlePosition) |
Protected Member Functions inherited from PUAffector | |
float | calculateAffectSpecialisationFactor (const PUParticle3D *particle) |
var | calculateAffectSpecialisationFactor ( var particle) |
local | calculateAffectSpecialisationFactor ( local particle) |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
float | _width |
float | _height |
float | _depth |
float | _xmin |
float | _xmax |
float | _ymin |
float | _ymax |
float | _zmin |
float | _zmax |
AABB | _box |
Vec3 | _predictedPosition |
bool | _innerCollision |
Protected Attributes inherited from PUBaseCollider | |
float | _friction |
float | _bouncyness |
IntersectionType | _intersectionType |
var | _intersectionType |
local | _intersectionType |
CollisionType | _collisionType |
float | _velocityScale |
Protected Attributes inherited from PUAffector | |
Vec3 | _position |
Vec3 | _affectorScale |
Although the scale is on a Particle System level, the affector can also be scaled. More... | |
Vec3 | _derivedPosition |
Because the public attribute ´position?is sometimes used for both localspace and worldspace position, the mDerivedPosition attribute is introduced. More... | |
AffectSpecialisation | _affectSpecialisation |
The mAffectSpecialisation is used to specialise the affector. More... | |
std::string | _affectorType |
std::vector< std::string > | _excludedEmitters |
var | _excludedEmitters |
local | _excludedEmitters |
std::string | _name |
float | _mass |
Protected Attributes inherited from Particle3DAffector | |
ParticleSystem3D * | _particleSystem |
bool | _isEnabled |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Public Types inherited from PUBaseCollider | |
enum | IntersectionType { IT_POINT, IT_BOX } |
Determines how a particle collision should be determined. More... | |
enum | CollisionType { CT_NONE, CT_BOUNCE, CT_FLOW } |
Determines how a particle behaves after collision with this collider. More... | |
Public Types inherited from PUAffector | |
enum | AffectSpecialisation { AFSP_DEFAULT, AFSP_TTL_INCREASE, AFSP_TTL_DECREASE } |
The AffectSpecialisation enumeration is used to specialise the affector even more. More... | |
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void calculateDirectionAfterCollision |
( | PUParticle3D * | particle | ) |
var calculateDirectionAfterCollision |
( | var | particle | ) |
local calculateDirectionAfterCollision |
( | local | particle | ) |
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Reimplemented from PUBaseCollider.
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Reimplemented from PUBaseCollider.
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Reimplemented from PUBaseCollider.
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const float getDepth | ( | ) | const |
Returns the depth of the box.
var getDepth | ( | ) |
Returns the depth of the box.
local getDepth | ( | ) |
Returns the depth of the box.
const float getHeight | ( | ) | const |
Returns the height of the box.
var getHeight | ( | ) |
Returns the height of the box.
local getHeight | ( | ) |
Returns the height of the box.
const float getWidth | ( | ) | const |
Returns the width of the box.
var getWidth | ( | ) |
Returns the width of the box.
local getWidth | ( | ) |
Returns the width of the box.
bool isInnerCollision | ( | ) | const |
Returns indication whether the collision is inside or outside of the box.
var isInnerCollision | ( | ) |
Returns indication whether the collision is inside or outside of the box.
local isInnerCollision | ( | ) |
Returns indication whether the collision is inside or outside of the box.
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Reimplemented from PUBaseCollider.
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Reimplemented from PUBaseCollider.
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Reimplemented from PUBaseCollider.
void setDepth | ( | const float | depth | ) |
Sets the depth of the box.
var setDepth | ( | var | depth | ) |
Sets the depth of the box.
local setDepth | ( | local | depth | ) |
Sets the depth of the box.
void setHeight | ( | const float | height | ) |
Sets the height of the box.
var setHeight | ( | var | height | ) |
Sets the height of the box.
local setHeight | ( | local | height | ) |
Sets the height of the box.
void setInnerCollision | ( | bool | innerCollision | ) |
Set indication whether the collision is inside or outside of the box.
var setInnerCollision | ( | var | innerCollision | ) |
Set indication whether the collision is inside or outside of the box.
local setInnerCollision | ( | local | innerCollision | ) |
Set indication whether the collision is inside or outside of the box.
void setWidth | ( | const float | width | ) |
Sets the width of the box.
var setWidth | ( | var | width | ) |
Sets the width of the box.
local setWidth | ( | local | width | ) |
Sets the width of the box.
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
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Reimplemented from PUAffector.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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