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Animate3D Member List

This is the complete list of members for Animate3D, including all inherited members.

__pad0__Animate3D
_absSpeedAnimate3Dprotected
_accTransTimeAnimate3Dprotected
_animationAnimate3Dprotected
_boneCurvesAnimate3Dprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_lastAnimate3Dprotected
_lastTimeAnimate3Dprotected
_originalTargetActionprotected
_originIntervalAnimate3Dprotected
_playReverseAnimate3Dprotected
_referenceCountRefprotected
_startAnimate3Dprotected
_stateAnimate3Dprotected
_tagActionprotected
_targetActionprotected
_transTimeAnimate3Dprotectedstatic
_weightAnimate3Dprotected
Animate3DState enum nameAnimate3Dprotected
autorelease()Ref
clone() const overrideAnimate3Dvirtual
copy() const Clonableinline
create(Animation3D *animation)Animate3Dstatic
create(Animation3D *animation, float fromTime, float duration)Animate3Dstatic
createWithFrames(Animation3D *animation, int startFrame, int endFrame, float frameRate=30.f)Animate3Dstatic
description() const Actionvirtual
getAmplitudeRate(void)ActionInterval
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getOriginalTarget() const Actioninline
getOriginInterval() const Animate3Dinline
getPlayBack() const Animate3Dinline
getReferenceCount() const Ref
getSpeed() const Animate3D
getTag() const Actioninline
getTarget() const Actioninline
getTransitionTime()Animate3Dinlinestatic
getWeight() const Animate3Dinline
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
Ref()Refprotected
release()Ref
removeFromMap()Animate3D
retain()Ref
reverse() const overrideAnimate3Dvirtual
s_fadeInAnimatesAnimate3Dprotectedstatic
s_fadeOutAnimatesAnimate3Dprotectedstatic
s_runningAnimatesAnimate3Dprotectedstatic
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setOriginInterval(float interval)Animate3D
setPlayBack(bool reverse)Animate3Dinline
setSpeed(float speed)Animate3D
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setWeight(float weight)Animate3D
startWithTarget(Node *target) overrideAnimate3Dvirtual
step(float dt) overrideAnimate3Dvirtual
stop() overrideAnimate3Dvirtual
update(float t) overrideAnimate3Dvirtual
~Action()Actionvirtual
~Animate3D()Animate3Dvirtual
~Clonable()Clonableinlinevirtual
~Ref()Refvirtual