cocos2d-x  2.2.6
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ScrollView Class Reference

#include <UIScrollView.h>

Inheritance diagram for ScrollView:
Layout UIScrollInterface Widget CCNodeRGBA CCNode CCRGBAProtocol CCObject CCCopying ListView

Public Member Functions

 ScrollView ()
 Default constructor. More...
 
 ScrollView ()
 Default constructor. More...
 
 ScrollView ()
 Default constructor. More...
 
virtual ~ScrollView ()
 Default destructor. More...
 
local ~ScrollView ()
 Default destructor. More...
 
virtual void setDirection (SCROLLVIEW_DIR dir)
 Changes scroll direction of scrollview. More...
 
SCROLLVIEW_DIR getDirection ()
 Gets scroll direction of scrollview. More...
 
LayoutgetInnerContainer ()
 Gets inner container of scrollview. More...
 
void scrollToBottom (float time, bool attenuated)
 Scroll inner container to bottom boundary of scrollview. More...
 
void scrollToTop (float time, bool attenuated)
 Scroll inner container to top boundary of scrollview. More...
 
void scrollToLeft (float time, bool attenuated)
 Scroll inner container to left boundary of scrollview. More...
 
void scrollToRight (float time, bool attenuated)
 Scroll inner container to right boundary of scrollview. More...
 
void scrollToTopLeft (float time, bool attenuated)
 Scroll inner container to top and left boundary of scrollview. More...
 
void scrollToTopRight (float time, bool attenuated)
 Scroll inner container to top and right boundary of scrollview. More...
 
void scrollToBottomLeft (float time, bool attenuated)
 Scroll inner container to bottom and left boundary of scrollview. More...
 
void scrollToBottomRight (float time, bool attenuated)
 Scroll inner container to bottom and right boundary of scrollview. More...
 
void scrollToPercentVertical (float percent, float time, bool attenuated)
 Scroll inner container to vertical percent position of scrollview. More...
 
void scrollToPercentHorizontal (float percent, float time, bool attenuated)
 Scroll inner container to horizontal percent position of scrollview. More...
 
void scrollToPercentBothDirection (const CCPoint &percent, float time, bool attenuated)
 Scroll inner container to both direction percent position of scrollview. More...
 
void jumpToBottom ()
 Move inner container to bottom boundary of scrollview. More...
 
void jumpToTop ()
 Move inner container to top boundary of scrollview. More...
 
void jumpToLeft ()
 Move inner container to left boundary of scrollview. More...
 
void jumpToRight ()
 Move inner container to right boundary of scrollview. More...
 
var jumpToRight ()
 Move inner container to right boundary of scrollview. More...
 
local jumpToRight ()
 Move inner container to right boundary of scrollview. More...
 
void jumpToTopLeft ()
 Move inner container to top and left boundary of scrollview. More...
 
void jumpToTopRight ()
 Move inner container to top and right boundary of scrollview. More...
 
void jumpToBottomLeft ()
 Move inner container to bottom and left boundary of scrollview. More...
 
void jumpToBottomRight ()
 Move inner container to bottom and right boundary of scrollview. More...
 
void jumpToPercentVertical (float percent)
 Move inner container to vertical percent position of scrollview. More...
 
void jumpToPercentHorizontal (float percent)
 Move inner container to horizontal percent position of scrollview. More...
 
void jumpToPercentBothDirection (const CCPoint &percent)
 Move inner container to both direction percent position of scrollview. More...
 
void setInnerContainerSize (const CCSize &size)
 Changes inner container size of scrollview. More...
 
const CCSizegetInnerContainerSize () const
 Gets inner container size of scrollview. More...
 
void addEventListenerScrollView (CCObject *target, SEL_ScrollViewEvent selector)
 Add call back function called scrollview event triggered. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local child, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildrenWithCleanup ( local cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleaup)
 Removes a child from the container. More...
 
var removeChild ( var child, var cleaup)
 Removes a child from the container. More...
 
local removeChild ( local child, local cleaup)
 Removes a child from the container. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount () const
 Get the amount of children. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual WidgetgetChildByName (const char *name)
 Gets a child from the container with its name. More...
 
local getChildByName ( local name)
 Gets a child from the container with its name. More...
 
virtual void addNode (CCNode *node)
local addNode ( local node)
virtual void addNode (CCNode *node, int zOrder)
var addNode ( var node, var zOrder)
local addNode ( local node, local zOrder)
virtual void addNode (CCNode *node, int zOrder, int tag)
local addNode ( local node, local zOrder, local tag)
virtual CCNodegetNodeByTag (int tag)
virtual void removeNodeByTag (int tag)
var removeNodeByTag ( var tag)
local removeNodeByTag ( local tag)
virtual CCArraygetNodes ()
local getNodes ()
virtual void removeNode (CCNode *node)
local removeNode ( local node)
virtual void removeAllNodes ()
var removeAllNodes ()
local removeAllNodes ()
virtual bool onTouchBegan (CCTouch *touch, CCEvent *unusedEvent)
local onTouchBegan ( local touch, local unusedEvent)
virtual void onTouchMoved (CCTouch *touch, CCEvent *unusedEvent)
virtual void onTouchEnded (CCTouch *touch, CCEvent *unusedEvent)
var onTouchEnded ( var touch, var unusedEvent)
local onTouchEnded ( local touch, local unusedEvent)
virtual void onTouchCancelled (CCTouch *touch, CCEvent *unusedEvent)
local onTouchCancelled ( local touch, local unusedEvent)
virtual void update (float dt)
void setBounceEnabled (bool enabled)
bool isBounceEnabled () const
void setInertiaScrollEnabled (bool enabled)
bool isInertiaScrollEnabled () const
virtual void setLayoutType (LayoutType type)
 Sets LayoutType. More...
 
var setLayoutType ( var type)
 Sets LayoutType. More...
 
local setLayoutType ( local type)
 Sets LayoutType. More...
 
virtual LayoutType getLayoutType () const
 Gets LayoutType. More...
 
virtual std::string getDescription () const
 Returns the "class name" of widget. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
var onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
local onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
- Public Member Functions inherited from Layout
 Layout ()
 Default constructor. More...
 
virtual ~Layout ()
 Default destructor. More...
 
void setBackGroundImage (const char *fileName, TextureResType texType=UI_TEX_TYPE_LOCAL)
 Sets a background image for layout. More...
 
void setBackGroundImageCapInsets (const CCRect &capInsets)
 Sets a background image capinsets for layout, if the background image is a scale9 render. More...
 
const CCRectgetBackGroundImageCapInsets ()
void setBackGroundColorType (LayoutBackGroundColorType type)
 Sets Color Type for layout. More...
 
LayoutBackGroundColorType getBackGroundColorType ()
void setBackGroundImageScale9Enabled (bool enabled)
 Sets background iamge use scale9 renderer. More...
 
bool isBackGroundImageScale9Enabled ()
void setBackGroundColor (const ccColor3B &color)
 Sets background color for layout, if color type is LAYOUT_COLOR_SOLID. More...
 
const ccColor3BgetBackGroundColor ()
void setBackGroundColor (const ccColor3B &startColor, const ccColor3B &endColor)
 Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT. More...
 
const ccColor3BgetBackGroundStartColor ()
const ccColor3BgetBackGroundEndColor ()
void setBackGroundColorOpacity (GLubyte opacity)
 Sets background opacity layout. More...
 
GLubyte getBackGroundColorOpacity ()
void setBackGroundColorVector (const CCPoint &vector)
 Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT. More...
 
const CCPointgetBackGroundColorVector ()
void setBackGroundImageColor (const ccColor3B &color)
void setBackGroundImageOpacity (GLubyte opacity)
const ccColor3BgetBackGroundImageColor ()
GLubyte getBackGroundImageOpacity ()
void removeBackGroundImage ()
 Remove the background image of layout. More...
 
const CCSizegetBackGroundImageTextureSize () const
 Gets background image texture size. More...
 
void setClippingType (LayoutClippingType type)
LayoutClippingType getClippingType ()
virtual bool isClippingEnabled ()
 Gets if layout is clipping enabled. More...
 
virtual void visit ()
 Visits this node's children and draw them recursively. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
void requestDoLayout ()
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual bool hitTest (const CCPoint &pt)
 Checks a point if is in widget's space. More...
 
- Public Member Functions inherited from Widget
 Widget (void)
virtual ~Widget ()
 Default destructor. More...
 
virtual void setEnabled (bool enabled)
 Sets whether the widget is enabled. More...
 
bool isEnabled () const
 Determines if the widget is enabled. More...
 
void setBright (bool bright)
 Sets whether the widget is bright. More...
 
bool isBright () const
 Determines if the widget is bright. More...
 
virtual void setTouchEnabled (bool enabled)
 Sets whether the widget is touch enabled. More...
 
void setBrightStyle (BrightStyle style)
 To set the bright style of widget. More...
 
bool isTouchEnabled () const
 Determines if the widget is touch enabled. More...
 
bool isFocused () const
 Determines if the widget is on focused. More...
 
void setFocused (bool fucosed)
 Sets whether the widget is on focused. More...
 
float getLeftInParent ()
 Gets the left boundary position of this widget. More...
 
float getBottomInParent ()
 Gets the bottom boundary position of this widget. More...
 
float getRightInParent ()
 Gets the right boundary position of this widget. More...
 
float getTopInParent ()
 Gets the top boundary position of this widget. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
void addTouchEventListener (CCObject *target, SEL_TouchEvent selector)
 Sets the touch event target/selector of the menu item. More...
 
void setPosition (const CCPoint &pos)
 Changes the position (x,y) of the widget in OpenGL coordinates. More...
 
void setPositionPercent (const CCPoint &percent)
 Changes the position (x,y) of the widget in OpenGL coordinates. More...
 
const CCPointgetPositionPercent ()
 Gets the percent (x,y) of the widget in OpenGL coordinates. More...
 
void setPositionType (PositionType type)
 Changes the position type of the widget. More...
 
PositionType getPositionType () const
 Gets the position type of the widget. More...
 
virtual void setFlipX (bool flipX)
 Sets whether the widget should be flipped horizontally or not. More...
 
virtual bool isFlipX ()
 Returns the flag which indicates whether the widget is flipped horizontally or not. More...
 
virtual void setFlipY (bool flipY)
 Sets whether the widget should be flipped vertically or not. More...
 
virtual bool isFlipY ()
 Return the flag which indicates whether the widget is flipped vertically or not. More...
 
virtual void setColor (const ccColor3B &color)
 @ More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
const ccColor3BgetColor ()
 Returns color that is currently used. More...
 
GLubyte getOpacity ()
 Returns the opacity. More...
 
void didNotSelectSelf ()
 A call back function when widget lost of focus. More...
 
bool clippingParentAreaContainPoint (const CCPoint &pt)
const CCPointgetTouchStartPos ()
const CCPointgetTouchMovePos ()
const CCPointgetTouchEndPos ()
void setName (const char *name)
 Changes the name that is used to identify the widget easily. More...
 
const char * getName () const
 Returns a name that is used to identify the widget easily. More...
 
WidgetType getWidgetType () const
 Returns a type that is widget's type. More...
 
virtual void setSize (const CCSize &size)
 Changes the size that is widget's size. More...
 
virtual void setSizePercent (const CCPoint &percent)
 Changes the percent that is widget's percent size. More...
 
void setSizeType (SizeType type)
 Changes the size type of widget. More...
 
SizeType getSizeType () const
 Gets the size type of widget. More...
 
const CCSizegetSize () const
 Returns size of widget. More...
 
virtual const CCSizegetLayoutSize ()
const CCPointgetSizePercent () const
 Returns size percent of widget. More...
 
const CCSizegetCustomSize () const
void setLayoutParameter (LayoutParameter *parameter)
 Sets a LayoutParameter to widget. More...
 
LayoutParametergetLayoutParameter (LayoutParameterType type)
 Gets LayoutParameter of widget. More...
 
virtual void ignoreContentAdaptWithSize (bool ignore)
 Ignore the widget size. More...
 
bool isIgnoreContentAdaptWithSize () const
 Gets the widget if is ignore it's size. More...
 
CCPoint getWorldPosition ()
 Gets world position of widget. More...
 
virtual CCNodegetVirtualRenderer ()
 Gets the Virtual Renderer of widget. More...
 
virtual const CCSizegetContentSize () const
 Gets the content size of widget. More...
 
Widgetclone ()
void updateSizeAndPosition ()
void updateSizeAndPosition (const CCSize &parentSize)
void setActionTag (int tag)
int getActionTag ()
virtual cocos2d::CCDictionarygetScriptObjectDict () const
 Returns a user assigned CCDictionary. More...
 
virtual void setScriptObjectDict (cocos2d::CCDictionary *scriptObjectDict)
 Returns a user assigned CCDictionary. More...
 
- Public Member Functions inherited from CCNodeRGBA
 CCNodeRGBA ()
virtual ~CCNodeRGBA ()
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
virtual void setOpacityModifyRGB (bool bValue)
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
virtual CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
var _setZOrder ( var z)
 Sets the z order which stands for the drawing order. More...
 
local _setZOrder ( local z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
var getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
local getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
local setScaleX ( local fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
var getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScaleX, local fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
var setPositionX ( var x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
virtual void setPositionY (float y)
var setPositionY ( var y)
local setPositionY ( local y)
virtual float getPositionY (void)
var getPositionY ()
local getPositionY ()
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
local getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
var getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
local getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
local getAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
local getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
var getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
var setOrderOfArrival ( var uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
local setGLServerState ( local glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
local getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local ignoreAnchorPointForPosition ( local ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
var getParent ()
 Returns a pointer to the parent node. More...
 
local getParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
var getTag ()
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
local setUserData ( local pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
local getUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
local setUserObject ( local pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
local registerScriptHandler ( local handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local nHandler, local priority)
 Schedules for lua script. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
var stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local numberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
local getScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
var scheduleUpdateWithPriority ( var priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
var schedule ( var selector, var interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local nodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local parentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
local nodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
local worldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
var convertToWorldSpace ( var nodePoint)
 Converts a Point to world space coordinates. More...
 
local convertToWorldSpace ( local nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
var convertTouchToNodeSpace ( var touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
local convertTouchToNodeSpace ( local touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
var setAdditionalTransform ( var additionalTransform)
 Sets the additional transform. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
var getComponent ( var pName)
 gets a component by its name More...
 
local getComponent ( local pName)
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
var addComponent ( var pComponent)
 adds a component More...
 
local addComponent ( local pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer More...
 
var removeComponent ( var pComponent)
 removes a component by its pointer More...
 
local removeComponent ( local pComponent)
 removes a component by its pointer More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from UIScrollInterface
virtual ~UIScrollInterface ()

Static Public Member Functions

static cocos2d::CCObjectcreateInstance (void)
local createInstance ()
static ScrollViewcreate ()
 Allocates and initializes. More...
 
- Static Public Member Functions inherited from Layout
static cocos2d::CCObjectcreateInstance (void)
static Layoutcreate ()
 Allocates and initializes a layout. More...
 
- Static Public Member Functions inherited from Widget
static Widgetcreate ()
 Allocates and initializes a widget. More...
 
- Static Public Member Functions inherited from CCNodeRGBA
static CCNodeRGBAcreate (void)
 Allocates and initializes a nodergba. More...
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Static Public Attributes

static
cocos2d::extension::ObjectFactory::TInfo 
Type
- Static Public Attributes inherited from Layout
static
cocos2d::extension::ObjectFactory::TInfo 
Type

Protected Member Functions

virtual bool init ()
 Initializes the instance of CCNode. More...
 
virtual void initRenderer ()
var initRenderer ()
local initRenderer ()
void moveChildren (float offsetX, float offsetY)
var moveChildren ( var offsetX, var offsetY)
local moveChildren ( local offsetX, local offsetY)
void autoScrollChildren (float dt)
var autoScrollChildren ( var dt)
local autoScrollChildren ( local dt)
void bounceChildren (float dt)
void checkBounceBoundary ()
var checkBounceBoundary ()
local checkBounceBoundary ()
bool checkNeedBounce ()
void startAutoScrollChildrenWithOriginalSpeed (const CCPoint &dir, float v, bool attenuated, float acceleration)
var startAutoScrollChildrenWithOriginalSpeed ( var dir, var v, var attenuated, var acceleration)
local startAutoScrollChildrenWithOriginalSpeed ( local dir, local v, local attenuated, local acceleration)
void startAutoScrollChildrenWithDestination (const CCPoint &des, float time, bool attenuated)
void jumpToDestination (const CCPoint &des)
void stopAutoScrollChildren ()
void startBounceChildren (float v)
void stopBounceChildren ()
bool checkCustomScrollDestination (float *touchOffsetX, float *touchOffsetY)
virtual bool scrollChildren (float touchOffsetX, float touchOffsetY)
bool bounceScrollChildren (float touchOffsetX, float touchOffsetY)
var bounceScrollChildren ( var touchOffsetX, var touchOffsetY)
local bounceScrollChildren ( local touchOffsetX, local touchOffsetY)
void startRecordSlidAction ()
virtual void endRecordSlidAction ()
virtual void handlePressLogic (const CCPoint &touchPoint)
local handlePressLogic ( local touchPoint)
virtual void handleMoveLogic (const CCPoint &touchPoint)
virtual void handleReleaseLogic (const CCPoint &touchPoint)
local handleReleaseLogic ( local touchPoint)
virtual void interceptTouchEvent (int handleState, Widget *sender, const CCPoint &touchPoint)
local interceptTouchEvent ( local handleState, local sender, local touchPoint)
virtual void checkChildInfo (int handleState, Widget *sender, const CCPoint &touchPoint)
local checkChildInfo ( local handleState, local sender, local touchPoint)
void recordSlidTime (float dt)
void scrollToTopEvent ()
var scrollToTopEvent ()
local scrollToTopEvent ()
void scrollToBottomEvent ()
void scrollToLeftEvent ()
void scrollToRightEvent ()
void scrollingEvent ()
void bounceTopEvent ()
void bounceBottomEvent ()
void bounceLeftEvent ()
void bounceRightEvent ()
virtual void onSizeChanged ()
virtual WidgetcreateCloneInstance ()
local createCloneInstance ()
virtual void copySpecialProperties (Widget *model)
var copySpecialProperties ( var model)
local copySpecialProperties ( local model)
virtual void copyClonedWidgetChildren (Widget *model)
local copyClonedWidgetChildren ( local model)
virtual void setClippingEnabled (bool able)
 Changes if layout can clip it's content and child. More...
 
local setClippingEnabled ( local able)
 Changes if layout can clip it's content and child. More...
 
virtual void doLayout ()
- Protected Member Functions inherited from Layout
void addBackGroundImage ()
void supplyTheLayoutParameterLackToChild (Widget *child)
void stencilClippingVisit ()
void scissorClippingVisit ()
void setStencilClippingSize (const CCSize &size)
const CCRectgetClippingRect ()
void updateBackGroundImageColor ()
void updateBackGroundImageOpacity ()
void updateBackGroundImageRGBA ()
- Protected Member Functions inherited from Widget
virtual void onPressStateChangedToNormal ()
virtual void onPressStateChangedToPressed ()
virtual void onPressStateChangedToDisabled ()
void pushDownEvent ()
void moveEvent ()
void releaseUpEvent ()
void cancelUpEvent ()
void updateAnchorPoint ()
virtual void updateTextureColor ()
virtual void updateTextureOpacity ()
virtual void updateTextureRGBA ()
virtual void updateFlippedX ()
virtual void updateFlippedY ()
void updateColorToRenderer (CCNode *renderer)
void updateOpacityToRenderer (CCNode *renderer)
void updateRGBAToRenderer (CCNode *renderer)
void copyProperties (Widget *model)
WidgetgetWidgetParent ()

Protected Attributes

ScrollInnerContainer_innerContainer
SCROLLVIEW_DIR _direction
CCPoint _touchBeganPoint
CCPoint _touchMovedPoint
CCPoint _touchEndedPoint
CCPoint _touchMovingPoint
CCPoint _autoScrollDir
float _topBoundary
float _bottomBoundary
float _leftBoundary
float _rightBoundary
float _bounceTopBoundary
float _bounceBottomBoundary
float _bounceLeftBoundary
float _bounceRightBoundary
bool _autoScroll
float _autoScrollAddUpTime
float _autoScrollOriginalSpeed
float _autoScrollAcceleration
bool _isAutoScrollSpeedAttenuated
var _isAutoScrollSpeedAttenuated
local _isAutoScrollSpeedAttenuated
bool _needCheckAutoScrollDestination
CCPoint _autoScrollDestination
bool _bePressed
float _slidTime
CCPoint _moveChildPoint
float _childFocusCancelOffset
bool _leftBounceNeeded
bool _topBounceNeeded
bool _rightBounceNeeded
bool _bottomBounceNeeded
bool _bounceEnabled
bool _bouncing
CCPoint _bounceDir
float _bounceOriginalSpeed
bool _inertiaScrollEnabled
CCObject_scrollViewEventListener
var _scrollViewEventListener
local _scrollViewEventListener
SEL_ScrollViewEvent _scrollViewEventSelector
var _scrollViewEventSelector
local _scrollViewEventSelector
- Protected Attributes inherited from Layout
bool _clippingEnabled
bool _backGroundScale9Enabled
CCNode_backGroundImage
std::string _backGroundImageFileName
CCRect _backGroundImageCapInsets
LayoutBackGroundColorType _colorType
TextureResType _bgImageTexType
CCLayerColor_colorRender
CCLayerGradient_gradientRender
ccColor3B _cColor
ccColor3B _gStartColor
ccColor3B _gEndColor
CCPoint _alongVector
GLubyte _cOpacity
CCSize _backGroundImageTextureSize
LayoutType _layoutType
LayoutClippingType _clippingType
CCDrawNode_clippingStencil
bool _handleScissor
bool _scissorRectDirty
CCRect _clippingRect
Layout_clippingParent
bool _doLayoutDirty
bool _clippingRectDirty
ccColor3B _backGroundImageColor
GLubyte _backGroundImageOpacity
- Protected Attributes inherited from Widget
bool _enabled
 Highest control of widget. More...
 
bool _bright
 is this widget bright More...
 
bool _touchEnabled
 is this widget touch endabled More...
 
bool _touchPassedEnabled
 is the touch event should be passed More...
 
bool _focus
 is the widget on focus More...
 
BrightStyle _brightStyle
 bright style More...
 
CCPoint _touchStartPos
 touch began point More...
 
CCPoint _touchMovePos
 touch moved point More...
 
CCPoint _touchEndPos
 touch ended point More...
 
CCObject_touchEventListener
SEL_TouchEvent _touchEventSelector
std::string _name
WidgetType _widgetType
int _actionTag
CCSize _size
CCSize _customSize
bool _ignoreSize
bool _affectByClipping
SizeType _sizeType
CCPoint _sizePercent
PositionType _positionType
CCPoint _positionPercent
bool _reorderWidgetChildDirty
bool _hitted
CCArray_widgetChildren
CCDictionary_layoutParameterDictionary
CCArray_nodes
ccColor3B _color
GLubyte _opacity
bool _flippedX
bool _flippedY
cocos2d::CCDictionary_scriptObjectDict
- Protected Attributes inherited from CCNodeRGBA
GLubyte _displayedOpacity
GLubyte _realOpacity
ccColor3B _displayedColor
ccColor3B _realColor
bool _cascadeColorEnabled
bool _cascadeOpacityEnabled
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
var m_fRotationY
 rotation angle on y-axis More...
 
local m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
var m_fScaleX
 scaling factor on x-axis More...
 
local m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
var m_fScaleY
 scaling factor on y-axis More...
 
local m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
var m_fVertexZ
 OpenGL real Z vertex. More...
 
local m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
var m_obPosition
 position of the node More...
 
local m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
var m_fSkewX
 skew angle on x-axis More...
 
local m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
var m_fSkewY
 skew angle on y-axis More...
 
local m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
var m_obAnchorPointInPoints
 anchor point in points More...
 
local m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
var m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
local m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
var m_sAdditionalTransform
 transform More...
 
local m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
var m_sTransform
 transform More...
 
local m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
var m_sInverse
 transform More...
 
local m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
var m_pCamera
 a camera More...
 
local m_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
var m_pGrid
 a grid More...
 
local m_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
var m_nZOrder
 z-order value that affects the draw order More...
 
local m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
var m_pChildren
 array of children nodes More...
 
local m_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
var m_pParent
 weak reference to parent node More...
 
local m_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
var m_pUserObject
 A user assigned CCObject. More...
 
local m_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
var m_pShaderProgram
 OpenGL shader. More...
 
local m_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
var m_eGLServerState
 OpenGL servier side state. More...
 
local m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
var m_pScheduler
 scheduler used to schedule timers and updates More...
 
local m_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
var m_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
local m_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
var m_bRunning
 is running More...
 
local m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
var m_bTransformDirty
 transform dirty flag More...
 
local m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
var m_bInverseDirty
 transform dirty flag More...
 
local m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
var m_bVisible
 is this node visible More...
 
local m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
var m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
local m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
var m_bReorderChildDirty
 children order dirty flag More...
 
local m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
var m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
local m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
var m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
local m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
var m_eScriptType
 type of script binding, lua or javascript More...
 
local m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
var m_pComponentContainer
 Dictionary of components. More...
 
local m_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Constructor & Destructor Documentation

Default constructor.

var ScrollView ( )

Default constructor.

local ScrollView ( )

Default constructor.

virtual ~ScrollView ( )
virtual

Default destructor.

var ~ScrollView ( )
virtual

Default destructor.

local ~ScrollView ( )
virtual

Default destructor.

Member Function Documentation

virtual void addChild ( CCNode child)
virtual

Adds a child to the container with z-order as 0.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node

Reimplemented from Layout.

Reimplemented in ListView.

var addChild ( var  child)
virtual

Adds a child to the container with z-order as 0.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node

Reimplemented from Layout.

Reimplemented in ListView.

local addChild ( local  child)
virtual

Adds a child to the container with z-order as 0.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node

Reimplemented from Layout.

Reimplemented in ListView.

virtual void addChild ( CCNode child,
int  zOrder 
)
virtual

Adds a child to the container with a z-order.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)

Reimplemented from Layout.

Reimplemented in ListView.

var addChild ( var  child,
var  zOrder 
)
virtual

Adds a child to the container with a z-order.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)

Reimplemented from Layout.

Reimplemented in ListView.

local addChild ( local  child,
local  zOrder 
)
virtual

Adds a child to the container with a z-order.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)

Reimplemented from Layout.

Reimplemented in ListView.

virtual void addChild ( CCNode child,
int  zOrder,
int  tag 
)
virtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)
tagA interger to identify the node easily. Please refer to setTag(int)

Reimplemented from Layout.

Reimplemented in ListView.

var addChild ( var  child,
var  zOrder,
var  tag 
)
virtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)
tagA interger to identify the node easily. Please refer to setTag(int)

Reimplemented from Layout.

Reimplemented in ListView.

local addChild ( local  child,
local  zOrder,
local  tag 
)
virtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)
tagA interger to identify the node easily. Please refer to setTag(int)

Reimplemented from Layout.

Reimplemented in ListView.

void addEventListenerScrollView ( CCObject target,
SEL_ScrollViewEvent  selector 
)

Add call back function called scrollview event triggered.

var addEventListenerScrollView ( var  target,
var  selector 
)

Add call back function called scrollview event triggered.

local addEventListenerScrollView ( local  target,
local  selector 
)

Add call back function called scrollview event triggered.

virtual void addNode ( CCNode node)
virtual

Reimplemented from Widget.

var addNode ( var  node)
virtual

Reimplemented from Widget.

local addNode ( local  node)
virtual

Reimplemented from Widget.

virtual void addNode ( CCNode node,
int  zOrder 
)
virtual

Reimplemented from Widget.

var addNode ( var  node,
var  zOrder 
)
virtual

Reimplemented from Widget.

local addNode ( local  node,
local  zOrder 
)
virtual

Reimplemented from Widget.

virtual void addNode ( CCNode node,
int  zOrder,
int  tag 
)
virtual

Reimplemented from Widget.

var addNode ( var  node,
var  zOrder,
var  tag 
)
virtual

Reimplemented from Widget.

local addNode ( local  node,
local  zOrder,
local  tag 
)
virtual

Reimplemented from Widget.

void autoScrollChildren ( float  dt)
protected
var autoScrollChildren ( var  dt)
protected
local autoScrollChildren ( local  dt)
protected
void bounceBottomEvent ( )
protected
var bounceBottomEvent ( )
protected
local bounceBottomEvent ( )
protected
void bounceChildren ( float  dt)
protected
var bounceChildren ( var  dt)
protected
local bounceChildren ( local  dt)
protected
void bounceLeftEvent ( )
protected
var bounceLeftEvent ( )
protected
local bounceLeftEvent ( )
protected
void bounceRightEvent ( )
protected
var bounceRightEvent ( )
protected
local bounceRightEvent ( )
protected
bool bounceScrollChildren ( float  touchOffsetX,
float  touchOffsetY 
)
protected
var bounceScrollChildren ( var  touchOffsetX,
var  touchOffsetY 
)
protected
local bounceScrollChildren ( local  touchOffsetX,
local  touchOffsetY 
)
protected
void bounceTopEvent ( )
protected
var bounceTopEvent ( )
protected
local bounceTopEvent ( )
protected
void checkBounceBoundary ( )
protected
var checkBounceBoundary ( )
protected
local checkBounceBoundary ( )
protected
virtual void checkChildInfo ( int  handleState,
Widget sender,
const CCPoint touchPoint 
)
protectedvirtual

Reimplemented from Widget.

var checkChildInfo ( var  handleState,
var  sender,
var  touchPoint 
)
protectedvirtual

Reimplemented from Widget.

local checkChildInfo ( local  handleState,
local  sender,
local  touchPoint 
)
protectedvirtual

Reimplemented from Widget.

bool checkCustomScrollDestination ( float *  touchOffsetX,
float *  touchOffsetY 
)
protected
var checkCustomScrollDestination ( var  touchOffsetX,
var  touchOffsetY 
)
protected
local checkCustomScrollDestination ( local  touchOffsetX,
local  touchOffsetY 
)
protected
bool checkNeedBounce ( )
protected
var checkNeedBounce ( )
protected
local checkNeedBounce ( )
protected
virtual void
copyClonedWidgetChildren
( Widget model)
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

var copyClonedWidgetChildren ( var  model)
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

local copyClonedWidgetChildren ( local  model)
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

virtual void copySpecialProperties ( Widget model)
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

var copySpecialProperties ( var  model)
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

local copySpecialProperties ( local  model)
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

static ScrollView* create ( )
static

Allocates and initializes.

var create ( )
static

Allocates and initializes.

local create ( )
static

Allocates and initializes.

virtual Widget* createCloneInstance ( )
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

var createCloneInstance ( )
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

local createCloneInstance ( )
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

static cocos2d::CCObject*
createInstance
( void  )
static
var createInstance (   )
static
local createInstance (   )
static
virtual void doLayout ( )
protectedvirtual

Reimplemented from Layout.

var doLayout ( )
protectedvirtual

Reimplemented from Layout.

local doLayout ( )
protectedvirtual

Reimplemented from Layout.

virtual void endRecordSlidAction ( )
protectedvirtual
var endRecordSlidAction ( )
protectedvirtual
local endRecordSlidAction ( )
protectedvirtual
virtual Widget* getChildByName ( const char *  name)
virtual

Gets a child from the container with its name.

Parameters
nameAn key to find the child widget.
Returns
a Widget object whose name equals to the input parameter

Reimplemented from Widget.

Reimplemented in ListView.

var getChildByName ( var  name)
virtual

Gets a child from the container with its name.

Parameters
nameAn key to find the child widget.
Returns
a Widget object whose name equals to the input parameter

Reimplemented from Widget.

Reimplemented in ListView.

local getChildByName ( local  name)
virtual

Gets a child from the container with its name.

Parameters
nameAn key to find the child widget.
Returns
a Widget object whose name equals to the input parameter

Reimplemented from Widget.

Reimplemented in ListView.

virtual CCNode* getChildByTag ( int  tag)
virtual

Gets a child from the container with its tag.

Parameters
tagAn identifier to find the child node.
Returns
a Node object whose tag equals to the input parameter

Reimplemented from Widget.

Reimplemented in ListView.

var getChildByTag ( var  tag)
virtual

Gets a child from the container with its tag.

Parameters
tagAn identifier to find the child node.
Returns
a Node object whose tag equals to the input parameter

Reimplemented from Widget.

Reimplemented in ListView.

local getChildByTag ( local  tag)
virtual

Gets a child from the container with its tag.

Parameters
tagAn identifier to find the child node.
Returns
a Node object whose tag equals to the input parameter

Reimplemented from Widget.

Reimplemented in ListView.

virtual CCArray* getChildren ( )
virtual

Return an array of children.

Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:

Node* node = NULL;
CCARRAY_FOREACH(parent->getChildren(), node)
{
node->setPosition(0,0);
}

This sample code traverses all children nodes, and set their position to (0,0)

Returns
An array of children

Reimplemented from Widget.

Reimplemented in ListView.

var getChildren ( )
virtual

Return an array of children.

Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:

Node* node = NULL;
CCARRAY_FOREACH(parent->getChildren(), node)
{
node->setPosition(0,0);
}

This sample code traverses all children nodes, and set their position to (0,0)

Returns
An array of children

Reimplemented from Widget.

Reimplemented in ListView.

local getChildren ( )
virtual

Return an array of children.

Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:

Node* node = NULL;
CCARRAY_FOREACH(parent->getChildren(), node)
{
node->setPosition(0,0);
}

This sample code traverses all children nodes, and set their position to (0,0)

Returns
An array of children

Reimplemented from Widget.

Reimplemented in ListView.

virtual unsigned int
getChildrenCount
( ) const
virtual

Get the amount of children.

Returns
The amount of children.

Reimplemented from Widget.

Reimplemented in ListView.

var getChildrenCount ( )
virtual

Get the amount of children.

Returns
The amount of children.

Reimplemented from Widget.

Reimplemented in ListView.

local getChildrenCount ( )
virtual

Get the amount of children.

Returns
The amount of children.

Reimplemented from Widget.

Reimplemented in ListView.

virtual std::string getDescription ( ) const
virtual

Returns the "class name" of widget.

Reimplemented from Layout.

Reimplemented in ListView.

var getDescription ( )
virtual

Returns the "class name" of widget.

Reimplemented from Layout.

Reimplemented in ListView.

local getDescription ( )
virtual

Returns the "class name" of widget.

Reimplemented from Layout.

Reimplemented in ListView.

SCROLLVIEW_DIR getDirection ( )

Gets scroll direction of scrollview.

See also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Returns
SCROLLVIEW_DIR
var getDirection ( )

Gets scroll direction of scrollview.

See also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Returns
SCROLLVIEW_DIR
local getDirection ( )

Gets scroll direction of scrollview.

See also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Returns
SCROLLVIEW_DIR
Layout* getInnerContainer ( )

Gets inner container of scrollview.

Inner container is the container of scrollview's children.

Returns
inner container.
var getInnerContainer ( )

Gets inner container of scrollview.

Inner container is the container of scrollview's children.

Returns
inner container.
local getInnerContainer ( )

Gets inner container of scrollview.

Inner container is the container of scrollview's children.

Returns
inner container.
const CCSize& getInnerContainerSize ( ) const

Gets inner container size of scrollview.

Inner container size must be larger than or equal scrollview's size.

Returns
inner container size.
var getInnerContainerSize ( )

Gets inner container size of scrollview.

Inner container size must be larger than or equal scrollview's size.

Returns
inner container size.
local getInnerContainerSize ( )

Gets inner container size of scrollview.

Inner container size must be larger than or equal scrollview's size.

Returns
inner container size.
virtual LayoutType getLayoutType ( ) const
virtual

Gets LayoutType.

See also
LayoutType
Returns
LayoutType

Reimplemented from Layout.

var getLayoutType ( )
virtual

Gets LayoutType.

See also
LayoutType
Returns
LayoutType

Reimplemented from Layout.

local getLayoutType ( )
virtual

Gets LayoutType.

See also
LayoutType
Returns
LayoutType

Reimplemented from Layout.

virtual CCNode* getNodeByTag ( int  tag)
virtual

Reimplemented from Widget.

var getNodeByTag ( var  tag)
virtual

Reimplemented from Widget.

local getNodeByTag ( local  tag)
virtual

Reimplemented from Widget.

virtual CCArray* getNodes ( )
virtual

Reimplemented from Widget.

var getNodes ( )
virtual

Reimplemented from Widget.

local getNodes ( )
virtual

Reimplemented from Widget.

virtual void handleMoveLogic ( const CCPoint touchPoint)
protectedvirtual

Implements UIScrollInterface.

var handleMoveLogic ( var  touchPoint)
protectedvirtual

Implements UIScrollInterface.

local handleMoveLogic ( local  touchPoint)
protectedvirtual

Implements UIScrollInterface.

virtual void handlePressLogic ( const CCPoint touchPoint)
protectedvirtual

Implements UIScrollInterface.

var handlePressLogic ( var  touchPoint)
protectedvirtual

Implements UIScrollInterface.

local handlePressLogic ( local  touchPoint)
protectedvirtual

Implements UIScrollInterface.

virtual void handleReleaseLogic ( const CCPoint touchPoint)
protectedvirtual

Implements UIScrollInterface.

var handleReleaseLogic ( var  touchPoint)
protectedvirtual

Implements UIScrollInterface.

local handleReleaseLogic ( local  touchPoint)
protectedvirtual

Implements UIScrollInterface.

virtual bool init ( )
protectedvirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from Layout.

Reimplemented in ListView.

var init ( )
protectedvirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from Layout.

Reimplemented in ListView.

local init ( )
protectedvirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from Layout.

Reimplemented in ListView.

virtual void initRenderer ( )
protectedvirtual

Reimplemented from Widget.

var initRenderer ( )
protectedvirtual

Reimplemented from Widget.

local initRenderer ( )
protectedvirtual

Reimplemented from Widget.

virtual void interceptTouchEvent ( int  handleState,
Widget sender,
const CCPoint touchPoint 
)
protectedvirtual

Implements UIScrollInterface.

Reimplemented in ListView.

var interceptTouchEvent ( var  handleState,
var  sender,
var  touchPoint 
)
protectedvirtual

Implements UIScrollInterface.

Reimplemented in ListView.

local interceptTouchEvent ( local  handleState,
local  sender,
local  touchPoint 
)
protectedvirtual

Implements UIScrollInterface.

Reimplemented in ListView.

bool isBounceEnabled ( ) const
var isBounceEnabled ( )
local isBounceEnabled ( )
bool isInertiaScrollEnabled ( ) const
var isInertiaScrollEnabled ( )
local isInertiaScrollEnabled ( )
void jumpToBottom ( )

Move inner container to bottom boundary of scrollview.

var jumpToBottom ( )

Move inner container to bottom boundary of scrollview.

local jumpToBottom ( )

Move inner container to bottom boundary of scrollview.

void jumpToBottomLeft ( )

Move inner container to bottom and left boundary of scrollview.

var jumpToBottomLeft ( )

Move inner container to bottom and left boundary of scrollview.

local jumpToBottomLeft ( )

Move inner container to bottom and left boundary of scrollview.

void jumpToBottomRight ( )

Move inner container to bottom and right boundary of scrollview.

var jumpToBottomRight ( )

Move inner container to bottom and right boundary of scrollview.

local jumpToBottomRight ( )

Move inner container to bottom and right boundary of scrollview.

void jumpToDestination ( const CCPoint des)
protected
var jumpToDestination ( var  des)
protected
local jumpToDestination ( local  des)
protected
void jumpToLeft ( )

Move inner container to left boundary of scrollview.

var jumpToLeft ( )

Move inner container to left boundary of scrollview.

local jumpToLeft ( )

Move inner container to left boundary of scrollview.

void jumpToPercentBothDirection ( const CCPoint percent)

Move inner container to both direction percent position of scrollview.

var jumpToPercentBothDirection ( var  percent)

Move inner container to both direction percent position of scrollview.

local jumpToPercentBothDirection ( local  percent)

Move inner container to both direction percent position of scrollview.

void jumpToPercentHorizontal ( float  percent)

Move inner container to horizontal percent position of scrollview.

var jumpToPercentHorizontal ( var  percent)

Move inner container to horizontal percent position of scrollview.

local jumpToPercentHorizontal ( local  percent)

Move inner container to horizontal percent position of scrollview.

void jumpToPercentVertical ( float  percent)

Move inner container to vertical percent position of scrollview.

var jumpToPercentVertical ( var  percent)

Move inner container to vertical percent position of scrollview.

local jumpToPercentVertical ( local  percent)

Move inner container to vertical percent position of scrollview.

void jumpToRight ( )

Move inner container to right boundary of scrollview.

var jumpToRight ( )

Move inner container to right boundary of scrollview.

local jumpToRight ( )

Move inner container to right boundary of scrollview.

void jumpToTop ( )

Move inner container to top boundary of scrollview.

var jumpToTop ( )

Move inner container to top boundary of scrollview.

local jumpToTop ( )

Move inner container to top boundary of scrollview.

void jumpToTopLeft ( )

Move inner container to top and left boundary of scrollview.

var jumpToTopLeft ( )

Move inner container to top and left boundary of scrollview.

local jumpToTopLeft ( )

Move inner container to top and left boundary of scrollview.

void jumpToTopRight ( )

Move inner container to top and right boundary of scrollview.

var jumpToTopRight ( )

Move inner container to top and right boundary of scrollview.

local jumpToTopRight ( )

Move inner container to top and right boundary of scrollview.

void moveChildren ( float  offsetX,
float  offsetY 
)
protected
var moveChildren ( var  offsetX,
var  offsetY 
)
protected
local moveChildren ( local  offsetX,
local  offsetY 
)
protected
virtual void onEnter ( )
virtual

Event callback that is invoked every time when CCNode enters the 'stage'.

If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().

Reimplemented from Layout.

var onEnter ( )
virtual

Event callback that is invoked every time when CCNode enters the 'stage'.

If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().

Reimplemented from Layout.

local onEnter ( )
virtual

Event callback that is invoked every time when CCNode enters the 'stage'.

If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().

Reimplemented from Layout.

virtual void onSizeChanged ( )
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

var onSizeChanged ( )
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

local onSizeChanged ( )
protectedvirtual

Reimplemented from Layout.

Reimplemented in ListView.

virtual bool onTouchBegan ( CCTouch touch,
CCEvent unusedEvent 
)
virtual

Reimplemented from Widget.

var onTouchBegan ( var  touch,
var  unusedEvent 
)
virtual

Reimplemented from Widget.

local onTouchBegan ( local  touch,
local  unusedEvent 
)
virtual

Reimplemented from Widget.

virtual void onTouchCancelled ( CCTouch touch,
CCEvent unusedEvent 
)
virtual

Reimplemented from Widget.

var onTouchCancelled ( var  touch,
var  unusedEvent 
)
virtual

Reimplemented from Widget.

local onTouchCancelled ( local  touch,
local  unusedEvent 
)
virtual

Reimplemented from Widget.

virtual void onTouchEnded ( CCTouch touch,
CCEvent unusedEvent 
)
virtual

Reimplemented from Widget.

var onTouchEnded ( var  touch,
var  unusedEvent 
)
virtual

Reimplemented from Widget.

local onTouchEnded ( local  touch,
local  unusedEvent 
)
virtual

Reimplemented from Widget.

virtual void onTouchMoved ( CCTouch touch,
CCEvent unusedEvent 
)
virtual

Reimplemented from Widget.

var onTouchMoved ( var  touch,
var  unusedEvent 
)
virtual

Reimplemented from Widget.

local onTouchMoved ( local  touch,
local  unusedEvent 
)
virtual

Reimplemented from Widget.

void recordSlidTime ( float  dt)
protected
var recordSlidTime ( var  dt)
protected
local recordSlidTime ( local  dt)
protected
virtual void removeAllChildren ( )
virtual

Removes all children from the container with a cleanup.

See also
removeAllChildrenWithCleanup(bool)

Reimplemented from Layout.

Reimplemented in ListView.

var removeAllChildren ( )
virtual

Removes all children from the container with a cleanup.

See also
removeAllChildrenWithCleanup(bool)

Reimplemented from Layout.

Reimplemented in ListView.

local removeAllChildren ( )
virtual

Removes all children from the container with a cleanup.

See also
removeAllChildrenWithCleanup(bool)

Reimplemented from Layout.

Reimplemented in ListView.

virtual void
removeAllChildrenWithCleanup
( bool  cleanup)
virtual

Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.

Parameters
cleanuptrue if all running actions on all children nodes should be cleanup, false oterwise.

Reimplemented from Layout.

Reimplemented in ListView.

var removeAllChildrenWithCleanup ( var  cleanup)
virtual

Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.

Parameters
cleanuptrue if all running actions on all children nodes should be cleanup, false oterwise.

Reimplemented from Layout.

Reimplemented in ListView.

local removeAllChildrenWithCleanup ( local  cleanup)
virtual

Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.

Parameters
cleanuptrue if all running actions on all children nodes should be cleanup, false oterwise.

Reimplemented from Layout.

Reimplemented in ListView.

virtual void removeAllNodes ( )
virtual

Reimplemented from Widget.

var removeAllNodes ( )
virtual

Reimplemented from Widget.

local removeAllNodes ( )
virtual

Reimplemented from Widget.

virtual void removeChild ( CCNode child)
virtual

Removes a child from the container with a cleanup.

See also
removeChild(CCNode, bool)
Parameters
childThe child node which will be removed.

Reimplemented from Layout.

Reimplemented in ListView.

var removeChild ( var  child)
virtual

Removes a child from the container with a cleanup.

See also
removeChild(CCNode, bool)
Parameters
childThe child node which will be removed.

Reimplemented from Layout.

Reimplemented in ListView.

local removeChild ( local  child)
virtual

Removes a child from the container with a cleanup.

See also
removeChild(CCNode, bool)
Parameters
childThe child node which will be removed.

Reimplemented from Layout.

Reimplemented in ListView.

virtual void removeChild ( CCNode child,
bool  cleanup 
)
virtual

Removes a child from the container.

It will also cleanup all running actions depending on the cleanup parameter.

Parameters
childThe child node which will be removed.
cleanuptrue if all running actions and callbacks on the child node will be cleanup, false otherwise.

Reimplemented from Layout.

Reimplemented in ListView.

var removeChild ( var  child,
var  cleanup 
)
virtual

Removes a child from the container.

It will also cleanup all running actions depending on the cleanup parameter.

Parameters
childThe child node which will be removed.
cleanuptrue if all running actions and callbacks on the child node will be cleanup, false otherwise.

Reimplemented from Layout.

Reimplemented in ListView.

local removeChild ( local  child,
local  cleanup 
)
virtual

Removes a child from the container.

It will also cleanup all running actions depending on the cleanup parameter.

Parameters
childThe child node which will be removed.
cleanuptrue if all running actions and callbacks on the child node will be cleanup, false otherwise.

Reimplemented from Layout.

Reimplemented in ListView.

virtual void removeNode ( CCNode node)
virtual

Reimplemented from Widget.

var removeNode ( var  node)
virtual

Reimplemented from Widget.

local removeNode ( local  node)
virtual

Reimplemented from Widget.

virtual void removeNodeByTag ( int  tag)
virtual

Reimplemented from Widget.

var removeNodeByTag ( var  tag)
virtual

Reimplemented from Widget.

local removeNodeByTag ( local  tag)
virtual

Reimplemented from Widget.

virtual bool scrollChildren ( float  touchOffsetX,
float  touchOffsetY 
)
protectedvirtual
var scrollChildren ( var  touchOffsetX,
var  touchOffsetY 
)
protectedvirtual
local scrollChildren ( local  touchOffsetX,
local  touchOffsetY 
)
protectedvirtual
void scrollingEvent ( )
protected
var scrollingEvent ( )
protected
local scrollingEvent ( )
protected
void scrollToBottom ( float  time,
bool  attenuated 
)

Scroll inner container to bottom boundary of scrollview.

var scrollToBottom ( var  time,
var  attenuated 
)

Scroll inner container to bottom boundary of scrollview.

local scrollToBottom ( local  time,
local  attenuated 
)

Scroll inner container to bottom boundary of scrollview.

void scrollToBottomEvent ( )
protected
var scrollToBottomEvent ( )
protected
local scrollToBottomEvent ( )
protected
void scrollToBottomLeft ( float  time,
bool  attenuated 
)

Scroll inner container to bottom and left boundary of scrollview.

var scrollToBottomLeft ( var  time,
var  attenuated 
)

Scroll inner container to bottom and left boundary of scrollview.

local scrollToBottomLeft ( local  time,
local  attenuated 
)

Scroll inner container to bottom and left boundary of scrollview.

void scrollToBottomRight ( float  time,
bool  attenuated 
)

Scroll inner container to bottom and right boundary of scrollview.

var scrollToBottomRight ( var  time,
var  attenuated 
)

Scroll inner container to bottom and right boundary of scrollview.

local scrollToBottomRight ( local  time,
local  attenuated 
)

Scroll inner container to bottom and right boundary of scrollview.

void scrollToLeft ( float  time,
bool  attenuated 
)

Scroll inner container to left boundary of scrollview.

var scrollToLeft ( var  time,
var  attenuated 
)

Scroll inner container to left boundary of scrollview.

local scrollToLeft ( local  time,
local  attenuated 
)

Scroll inner container to left boundary of scrollview.

void scrollToLeftEvent ( )
protected
var scrollToLeftEvent ( )
protected
local scrollToLeftEvent ( )
protected
void scrollToPercentBothDirection ( const CCPoint percent,
float  time,
bool  attenuated 
)

Scroll inner container to both direction percent position of scrollview.

var scrollToPercentBothDirection ( var  percent,
var  time,
var  attenuated 
)

Scroll inner container to both direction percent position of scrollview.

local scrollToPercentBothDirection ( local  percent,
local  time,
local  attenuated 
)

Scroll inner container to both direction percent position of scrollview.

void scrollToPercentHorizontal ( float  percent,
float  time,
bool  attenuated 
)

Scroll inner container to horizontal percent position of scrollview.

var scrollToPercentHorizontal ( var  percent,
var  time,
var  attenuated 
)

Scroll inner container to horizontal percent position of scrollview.

local scrollToPercentHorizontal ( local  percent,
local  time,
local  attenuated 
)

Scroll inner container to horizontal percent position of scrollview.

void scrollToPercentVertical ( float  percent,
float  time,
bool  attenuated 
)

Scroll inner container to vertical percent position of scrollview.

var scrollToPercentVertical ( var  percent,
var  time,
var  attenuated 
)

Scroll inner container to vertical percent position of scrollview.

local scrollToPercentVertical ( local  percent,
local  time,
local  attenuated 
)

Scroll inner container to vertical percent position of scrollview.

void scrollToRight ( float  time,
bool  attenuated 
)

Scroll inner container to right boundary of scrollview.

var scrollToRight ( var  time,
var  attenuated 
)

Scroll inner container to right boundary of scrollview.

local scrollToRight ( local  time,
local  attenuated 
)

Scroll inner container to right boundary of scrollview.

void scrollToRightEvent ( )
protected
var scrollToRightEvent ( )
protected
local scrollToRightEvent ( )
protected
void scrollToTop ( float  time,
bool  attenuated 
)

Scroll inner container to top boundary of scrollview.

var scrollToTop ( var  time,
var  attenuated 
)

Scroll inner container to top boundary of scrollview.

local scrollToTop ( local  time,
local  attenuated 
)

Scroll inner container to top boundary of scrollview.

void scrollToTopEvent ( )
protected
var scrollToTopEvent ( )
protected
local scrollToTopEvent ( )
protected
void scrollToTopLeft ( float  time,
bool  attenuated 
)

Scroll inner container to top and left boundary of scrollview.

var scrollToTopLeft ( var  time,
var  attenuated 
)

Scroll inner container to top and left boundary of scrollview.

local scrollToTopLeft ( local  time,
local  attenuated 
)

Scroll inner container to top and left boundary of scrollview.

void scrollToTopRight ( float  time,
bool  attenuated 
)

Scroll inner container to top and right boundary of scrollview.

var scrollToTopRight ( var  time,
var  attenuated 
)

Scroll inner container to top and right boundary of scrollview.

local scrollToTopRight ( local  time,
local  attenuated 
)

Scroll inner container to top and right boundary of scrollview.

void setBounceEnabled ( bool  enabled)
var setBounceEnabled ( var  enabled)
local setBounceEnabled ( local  enabled)
virtual void setClippingEnabled ( bool  enabled)
inlineprotectedvirtual

Changes if layout can clip it's content and child.

If you really need this, please enable it. But it would reduce the rendering efficiency.

Parameters
clippingenabled.

Reimplemented from Layout.

var setClippingEnabled ( var  enabled)
inlineprotectedvirtual

Changes if layout can clip it's content and child.

If you really need this, please enable it. But it would reduce the rendering efficiency.

Parameters
clippingenabled.

Reimplemented from Layout.

local setClippingEnabled ( local  enabled)
inlineprotectedvirtual

Changes if layout can clip it's content and child.

If you really need this, please enable it. But it would reduce the rendering efficiency.

Parameters
clippingenabled.

Reimplemented from Layout.

virtual void setDirection ( SCROLLVIEW_DIR  dir)
virtual

Changes scroll direction of scrollview.

See also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Parameters
SCROLLVIEW_DIR

Reimplemented in ListView.

var setDirection ( var  dir)
virtual

Changes scroll direction of scrollview.

See also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Parameters
SCROLLVIEW_DIR

Reimplemented in ListView.

local setDirection ( local  dir)
virtual

Changes scroll direction of scrollview.

See also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Parameters
SCROLLVIEW_DIR

Reimplemented in ListView.

void setInertiaScrollEnabled ( bool  enabled)
var setInertiaScrollEnabled ( var  enabled)
local setInertiaScrollEnabled ( local  enabled)
void setInnerContainerSize ( const CCSize size)

Changes inner container size of scrollview.

Inner container size must be larger than or equal scrollview's size.

Parameters
innercontainer size.
var setInnerContainerSize ( var  size)

Changes inner container size of scrollview.

Inner container size must be larger than or equal scrollview's size.

Parameters
innercontainer size.
local setInnerContainerSize ( local  size)

Changes inner container size of scrollview.

Inner container size must be larger than or equal scrollview's size.

Parameters
innercontainer size.
virtual void setLayoutType ( LayoutType  type)
virtual

Sets LayoutType.

See also
LayoutType
Parameters
LayoutType

Reimplemented from Layout.

var setLayoutType ( var  type)
virtual

Sets LayoutType.

See also
LayoutType
Parameters
LayoutType

Reimplemented from Layout.

local setLayoutType ( local  type)
virtual

Sets LayoutType.

See also
LayoutType
Parameters
LayoutType

Reimplemented from Layout.

void
startAutoScrollChildrenWithDestination
( const CCPoint des,
float  time,
bool  attenuated 
)
protected
var
startAutoScrollChildrenWithDestination
( var  des,
var  time,
var  attenuated 
)
protected
local
startAutoScrollChildrenWithDestination
( local  des,
local  time,
local  attenuated 
)
protected
void
startAutoScrollChildrenWithOriginalSpeed
( const CCPoint dir,
float  v,
bool  attenuated,
float  acceleration 
)
protected
var
startAutoScrollChildrenWithOriginalSpeed
( var  dir,
var  v,
var  attenuated,
var  acceleration 
)
protected
local
startAutoScrollChildrenWithOriginalSpeed
( local  dir,
local  v,
local  attenuated,
local  acceleration 
)
protected
void startBounceChildren ( float  v)
protected
var startBounceChildren ( var  v)
protected
local startBounceChildren ( local  v)
protected
void startRecordSlidAction ( )
protected
var startRecordSlidAction ( )
protected
local startRecordSlidAction ( )
protected
void stopAutoScrollChildren ( )
protected
var stopAutoScrollChildren ( )
protected
local stopAutoScrollChildren ( )
protected
void stopBounceChildren ( )
protected
var stopBounceChildren ( )
protected
local stopBounceChildren ( )
protected
virtual void update ( float  dt)
virtual

Reimplemented from CCNode.

var update ( var  dt)
virtual

Reimplemented from CCNode.

local update ( local  dt)
virtual

Reimplemented from CCNode.

Member Data Documentation

bool _autoScroll
protected
var _autoScroll
protected
local _autoScroll
protected
float _autoScrollAcceleration
protected
var _autoScrollAcceleration
protected
local _autoScrollAcceleration
protected
float _autoScrollAddUpTime
protected
var _autoScrollAddUpTime
protected
local _autoScrollAddUpTime
protected
CCPoint _autoScrollDestination
protected
var _autoScrollDestination
protected
local _autoScrollDestination
protected
CCPoint _autoScrollDir
protected
var _autoScrollDir
protected
local _autoScrollDir
protected
float _autoScrollOriginalSpeed
protected
var _autoScrollOriginalSpeed
protected
local _autoScrollOriginalSpeed
protected
bool _bePressed
protected
var _bePressed
protected
local _bePressed
protected
bool _bottomBounceNeeded
protected
var _bottomBounceNeeded
protected
local _bottomBounceNeeded
protected
float _bottomBoundary
protected
var _bottomBoundary
protected
local _bottomBoundary
protected
float _bounceBottomBoundary
protected
var _bounceBottomBoundary
protected
local _bounceBottomBoundary
protected
CCPoint _bounceDir
protected
var _bounceDir
protected
local _bounceDir
protected
bool _bounceEnabled
protected
var _bounceEnabled
protected
local _bounceEnabled
protected
float _bounceLeftBoundary
protected
var _bounceLeftBoundary
protected
local _bounceLeftBoundary
protected
float _bounceOriginalSpeed
protected
var _bounceOriginalSpeed
protected
local _bounceOriginalSpeed
protected
float _bounceRightBoundary
protected
var _bounceRightBoundary
protected
local _bounceRightBoundary
protected
float _bounceTopBoundary
protected
var _bounceTopBoundary
protected
local _bounceTopBoundary
protected
bool _bouncing
protected
var _bouncing
protected
local _bouncing
protected
float _childFocusCancelOffset
protected
var _childFocusCancelOffset
protected
local _childFocusCancelOffset
protected
SCROLLVIEW_DIR _direction
protected
var _direction
protected
local _direction
protected
bool _inertiaScrollEnabled
protected
var _inertiaScrollEnabled
protected
local _inertiaScrollEnabled
protected
ScrollInnerContainer*
_innerContainer
protected
bool _isAutoScrollSpeedAttenuated
protected
var _isAutoScrollSpeedAttenuated
protected
local _isAutoScrollSpeedAttenuated
protected
bool _leftBounceNeeded
protected
var _leftBounceNeeded
protected
local _leftBounceNeeded
protected
float _leftBoundary
protected
var _leftBoundary
protected
local _leftBoundary
protected
CCPoint _moveChildPoint
protected
var _moveChildPoint
protected
local _moveChildPoint
protected
bool
_needCheckAutoScrollDestination
protected
var _needCheckAutoScrollDestination
protected
local
_needCheckAutoScrollDestination
protected
bool _rightBounceNeeded
protected
var _rightBounceNeeded
protected
local _rightBounceNeeded
protected
float _rightBoundary
protected
var _rightBoundary
protected
local _rightBoundary
protected
CCObject* _scrollViewEventListener
protected
var _scrollViewEventListener
protected
local _scrollViewEventListener
protected
SEL_ScrollViewEvent
_scrollViewEventSelector
protected
var _scrollViewEventSelector
protected
local _scrollViewEventSelector
protected
float _slidTime
protected
var _slidTime
protected
local _slidTime
protected
bool _topBounceNeeded
protected
var _topBounceNeeded
protected
local _topBounceNeeded
protected
float _topBoundary
protected
var _topBoundary
protected
local _topBoundary
protected
CCPoint _touchBeganPoint
protected
var _touchBeganPoint
protected
local _touchBeganPoint
protected
CCPoint _touchEndedPoint
protected
var _touchEndedPoint
protected
local _touchEndedPoint
protected
CCPoint _touchMovedPoint
protected
var _touchMovedPoint
protected
local _touchMovedPoint
protected
CCPoint _touchMovingPoint
protected
var _touchMovingPoint
protected
local _touchMovingPoint
protected
var Type
static
local Type
static

The documentation for this class was generated from the following file: