cocos2d-x  2.2.6
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ListView Class Reference

#include <UIListView.h>

Inheritance diagram for ListView:
ScrollView Layout UIScrollInterface Widget CCNodeRGBA CCNode CCRGBAProtocol CCObject CCCopying

Public Member Functions

 ListView ()
 Default constructor. More...
 
 ListView ()
 Default constructor. More...
 
 ListView ()
 Default constructor. More...
 
virtual ~ListView ()
 Default destructor. More...
 
local ~ListView ()
 Default destructor. More...
 
void setItemModel (Widget *model)
 Sets a item model for listview. More...
 
void pushBackDefaultItem ()
 Push back a default item(create by a cloned model) into listview. More...
 
void insertDefaultItem (int index)
 Insert a default item(create by a cloned model) into listview. More...
 
void pushBackCustomItem (Widget *item)
 Push back custom item into listview. More...
 
void insertCustomItem (Widget *item, int index)
 Insert custom item into listview. More...
 
void removeLastItem ()
 Removes the last item of listview. More...
 
void removeItem (int index)
 Removes a item whose index is same as the parameter. More...
 
void removeAllItems ()
WidgetgetItem (unsigned int index)
 Returns a item whose index is same as the parameter. More...
 
local getItem ( local index)
 Returns a item whose index is same as the parameter. More...
 
CCArraygetItems ()
 Returns the item container. More...
 
unsigned int getIndex (Widget *item) const
 Returns the index of item. More...
 
local getIndex ( local item)
 Returns the index of item. More...
 
void setGravity (ListViewGravity gravity)
 Changes the gravity of listview. More...
 
void setItemsMargin (float margin)
 Changes the margin between each item. More...
 
float getItemsMargin ()
var getItemsMargin ()
local getItemsMargin ()
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
int getCurSelectedIndex () const
void addEventListenerListView (CCObject *target, SEL_ListViewEvent selector)
local addEventListenerListView ( local target, local selector)
virtual void setDirection (SCROLLVIEW_DIR dir)
 Changes scroll direction of scrollview. More...
 
virtual std::string getDescription () const
 Returns the "class name" of widget. More...
 
void requestRefreshView ()
void refreshView ()
- Public Member Functions inherited from ScrollView
 ScrollView ()
 Default constructor. More...
 
 ScrollView ()
 Default constructor. More...
 
 ScrollView ()
 Default constructor. More...
 
virtual ~ScrollView ()
 Default destructor. More...
 
local ~ScrollView ()
 Default destructor. More...
 
SCROLLVIEW_DIR getDirection ()
 Gets scroll direction of scrollview. More...
 
LayoutgetInnerContainer ()
 Gets inner container of scrollview. More...
 
void scrollToBottom (float time, bool attenuated)
 Scroll inner container to bottom boundary of scrollview. More...
 
void scrollToTop (float time, bool attenuated)
 Scroll inner container to top boundary of scrollview. More...
 
void scrollToLeft (float time, bool attenuated)
 Scroll inner container to left boundary of scrollview. More...
 
void scrollToRight (float time, bool attenuated)
 Scroll inner container to right boundary of scrollview. More...
 
void scrollToTopLeft (float time, bool attenuated)
 Scroll inner container to top and left boundary of scrollview. More...
 
void scrollToTopRight (float time, bool attenuated)
 Scroll inner container to top and right boundary of scrollview. More...
 
void scrollToBottomLeft (float time, bool attenuated)
 Scroll inner container to bottom and left boundary of scrollview. More...
 
void scrollToBottomRight (float time, bool attenuated)
 Scroll inner container to bottom and right boundary of scrollview. More...
 
void scrollToPercentVertical (float percent, float time, bool attenuated)
 Scroll inner container to vertical percent position of scrollview. More...
 
void scrollToPercentHorizontal (float percent, float time, bool attenuated)
 Scroll inner container to horizontal percent position of scrollview. More...
 
void scrollToPercentBothDirection (const CCPoint &percent, float time, bool attenuated)
 Scroll inner container to both direction percent position of scrollview. More...
 
void jumpToBottom ()
 Move inner container to bottom boundary of scrollview. More...
 
void jumpToTop ()
 Move inner container to top boundary of scrollview. More...
 
void jumpToLeft ()
 Move inner container to left boundary of scrollview. More...
 
void jumpToRight ()
 Move inner container to right boundary of scrollview. More...
 
var jumpToRight ()
 Move inner container to right boundary of scrollview. More...
 
local jumpToRight ()
 Move inner container to right boundary of scrollview. More...
 
void jumpToTopLeft ()
 Move inner container to top and left boundary of scrollview. More...
 
void jumpToTopRight ()
 Move inner container to top and right boundary of scrollview. More...
 
void jumpToBottomLeft ()
 Move inner container to bottom and left boundary of scrollview. More...
 
void jumpToBottomRight ()
 Move inner container to bottom and right boundary of scrollview. More...
 
void jumpToPercentVertical (float percent)
 Move inner container to vertical percent position of scrollview. More...
 
void jumpToPercentHorizontal (float percent)
 Move inner container to horizontal percent position of scrollview. More...
 
void jumpToPercentBothDirection (const CCPoint &percent)
 Move inner container to both direction percent position of scrollview. More...
 
void setInnerContainerSize (const CCSize &size)
 Changes inner container size of scrollview. More...
 
const CCSizegetInnerContainerSize () const
 Gets inner container size of scrollview. More...
 
void addEventListenerScrollView (CCObject *target, SEL_ScrollViewEvent selector)
 Add call back function called scrollview event triggered. More...
 
virtual void addNode (CCNode *node)
local addNode ( local node)
virtual void addNode (CCNode *node, int zOrder)
var addNode ( var node, var zOrder)
local addNode ( local node, local zOrder)
virtual void addNode (CCNode *node, int zOrder, int tag)
local addNode ( local node, local zOrder, local tag)
virtual CCNodegetNodeByTag (int tag)
virtual void removeNodeByTag (int tag)
var removeNodeByTag ( var tag)
local removeNodeByTag ( local tag)
virtual CCArraygetNodes ()
local getNodes ()
virtual void removeNode (CCNode *node)
local removeNode ( local node)
virtual void removeAllNodes ()
var removeAllNodes ()
local removeAllNodes ()
virtual bool onTouchBegan (CCTouch *touch, CCEvent *unusedEvent)
local onTouchBegan ( local touch, local unusedEvent)
virtual void onTouchMoved (CCTouch *touch, CCEvent *unusedEvent)
virtual void onTouchEnded (CCTouch *touch, CCEvent *unusedEvent)
var onTouchEnded ( var touch, var unusedEvent)
local onTouchEnded ( local touch, local unusedEvent)
virtual void onTouchCancelled (CCTouch *touch, CCEvent *unusedEvent)
local onTouchCancelled ( local touch, local unusedEvent)
virtual void update (float dt)
void setBounceEnabled (bool enabled)
bool isBounceEnabled () const
void setInertiaScrollEnabled (bool enabled)
bool isInertiaScrollEnabled () const
virtual void setLayoutType (LayoutType type)
 Sets LayoutType. More...
 
var setLayoutType ( var type)
 Sets LayoutType. More...
 
local setLayoutType ( local type)
 Sets LayoutType. More...
 
virtual LayoutType getLayoutType () const
 Gets LayoutType. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
var onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
local onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
- Public Member Functions inherited from Layout
 Layout ()
 Default constructor. More...
 
virtual ~Layout ()
 Default destructor. More...
 
void setBackGroundImage (const char *fileName, TextureResType texType=UI_TEX_TYPE_LOCAL)
 Sets a background image for layout. More...
 
void setBackGroundImageCapInsets (const CCRect &capInsets)
 Sets a background image capinsets for layout, if the background image is a scale9 render. More...
 
const CCRectgetBackGroundImageCapInsets ()
void setBackGroundColorType (LayoutBackGroundColorType type)
 Sets Color Type for layout. More...
 
LayoutBackGroundColorType getBackGroundColorType ()
void setBackGroundImageScale9Enabled (bool enabled)
 Sets background iamge use scale9 renderer. More...
 
bool isBackGroundImageScale9Enabled ()
void setBackGroundColor (const ccColor3B &color)
 Sets background color for layout, if color type is LAYOUT_COLOR_SOLID. More...
 
const ccColor3BgetBackGroundColor ()
void setBackGroundColor (const ccColor3B &startColor, const ccColor3B &endColor)
 Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT. More...
 
const ccColor3BgetBackGroundStartColor ()
const ccColor3BgetBackGroundEndColor ()
void setBackGroundColorOpacity (GLubyte opacity)
 Sets background opacity layout. More...
 
GLubyte getBackGroundColorOpacity ()
void setBackGroundColorVector (const CCPoint &vector)
 Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT. More...
 
const CCPointgetBackGroundColorVector ()
void setBackGroundImageColor (const ccColor3B &color)
void setBackGroundImageOpacity (GLubyte opacity)
const ccColor3BgetBackGroundImageColor ()
GLubyte getBackGroundImageOpacity ()
void removeBackGroundImage ()
 Remove the background image of layout. More...
 
const CCSizegetBackGroundImageTextureSize () const
 Gets background image texture size. More...
 
void setClippingType (LayoutClippingType type)
LayoutClippingType getClippingType ()
virtual bool isClippingEnabled ()
 Gets if layout is clipping enabled. More...
 
virtual void visit ()
 Visits this node's children and draw them recursively. More...
 
void requestDoLayout ()
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual bool hitTest (const CCPoint &pt)
 Checks a point if is in widget's space. More...
 
- Public Member Functions inherited from Widget
 Widget (void)
virtual ~Widget ()
 Default destructor. More...
 
virtual void setEnabled (bool enabled)
 Sets whether the widget is enabled. More...
 
bool isEnabled () const
 Determines if the widget is enabled. More...
 
void setBright (bool bright)
 Sets whether the widget is bright. More...
 
bool isBright () const
 Determines if the widget is bright. More...
 
virtual void setTouchEnabled (bool enabled)
 Sets whether the widget is touch enabled. More...
 
void setBrightStyle (BrightStyle style)
 To set the bright style of widget. More...
 
bool isTouchEnabled () const
 Determines if the widget is touch enabled. More...
 
bool isFocused () const
 Determines if the widget is on focused. More...
 
void setFocused (bool fucosed)
 Sets whether the widget is on focused. More...
 
float getLeftInParent ()
 Gets the left boundary position of this widget. More...
 
float getBottomInParent ()
 Gets the bottom boundary position of this widget. More...
 
float getRightInParent ()
 Gets the right boundary position of this widget. More...
 
float getTopInParent ()
 Gets the top boundary position of this widget. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
void addTouchEventListener (CCObject *target, SEL_TouchEvent selector)
 Sets the touch event target/selector of the menu item. More...
 
void setPosition (const CCPoint &pos)
 Changes the position (x,y) of the widget in OpenGL coordinates. More...
 
void setPositionPercent (const CCPoint &percent)
 Changes the position (x,y) of the widget in OpenGL coordinates. More...
 
const CCPointgetPositionPercent ()
 Gets the percent (x,y) of the widget in OpenGL coordinates. More...
 
void setPositionType (PositionType type)
 Changes the position type of the widget. More...
 
PositionType getPositionType () const
 Gets the position type of the widget. More...
 
virtual void setFlipX (bool flipX)
 Sets whether the widget should be flipped horizontally or not. More...
 
virtual bool isFlipX ()
 Returns the flag which indicates whether the widget is flipped horizontally or not. More...
 
virtual void setFlipY (bool flipY)
 Sets whether the widget should be flipped vertically or not. More...
 
virtual bool isFlipY ()
 Return the flag which indicates whether the widget is flipped vertically or not. More...
 
virtual void setColor (const ccColor3B &color)
 @ More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
const ccColor3BgetColor ()
 Returns color that is currently used. More...
 
GLubyte getOpacity ()
 Returns the opacity. More...
 
void didNotSelectSelf ()
 A call back function when widget lost of focus. More...
 
bool clippingParentAreaContainPoint (const CCPoint &pt)
const CCPointgetTouchStartPos ()
const CCPointgetTouchMovePos ()
const CCPointgetTouchEndPos ()
void setName (const char *name)
 Changes the name that is used to identify the widget easily. More...
 
const char * getName () const
 Returns a name that is used to identify the widget easily. More...
 
WidgetType getWidgetType () const
 Returns a type that is widget's type. More...
 
virtual void setSize (const CCSize &size)
 Changes the size that is widget's size. More...
 
virtual void setSizePercent (const CCPoint &percent)
 Changes the percent that is widget's percent size. More...
 
void setSizeType (SizeType type)
 Changes the size type of widget. More...
 
SizeType getSizeType () const
 Gets the size type of widget. More...
 
const CCSizegetSize () const
 Returns size of widget. More...
 
virtual const CCSizegetLayoutSize ()
const CCPointgetSizePercent () const
 Returns size percent of widget. More...
 
const CCSizegetCustomSize () const
void setLayoutParameter (LayoutParameter *parameter)
 Sets a LayoutParameter to widget. More...
 
LayoutParametergetLayoutParameter (LayoutParameterType type)
 Gets LayoutParameter of widget. More...
 
virtual void ignoreContentAdaptWithSize (bool ignore)
 Ignore the widget size. More...
 
bool isIgnoreContentAdaptWithSize () const
 Gets the widget if is ignore it's size. More...
 
CCPoint getWorldPosition ()
 Gets world position of widget. More...
 
virtual CCNodegetVirtualRenderer ()
 Gets the Virtual Renderer of widget. More...
 
virtual const CCSizegetContentSize () const
 Gets the content size of widget. More...
 
Widgetclone ()
void updateSizeAndPosition ()
void updateSizeAndPosition (const CCSize &parentSize)
void setActionTag (int tag)
int getActionTag ()
virtual cocos2d::CCDictionarygetScriptObjectDict () const
 Returns a user assigned CCDictionary. More...
 
virtual void setScriptObjectDict (cocos2d::CCDictionary *scriptObjectDict)
 Returns a user assigned CCDictionary. More...
 
- Public Member Functions inherited from CCNodeRGBA
 CCNodeRGBA ()
virtual ~CCNodeRGBA ()
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
virtual void setOpacityModifyRGB (bool bValue)
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
virtual CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
var _setZOrder ( var z)
 Sets the z order which stands for the drawing order. More...
 
local _setZOrder ( local z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
var getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
local getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
local setScaleX ( local fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
var getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScaleX, local fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
var setPositionX ( var x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
virtual void setPositionY (float y)
var setPositionY ( var y)
local setPositionY ( local y)
virtual float getPositionY (void)
var getPositionY ()
local getPositionY ()
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
local getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
var getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
local getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
local getAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
local getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
var getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
var setOrderOfArrival ( var uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
local setGLServerState ( local glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
local getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local ignoreAnchorPointForPosition ( local ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
var getParent ()
 Returns a pointer to the parent node. More...
 
local getParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
var getTag ()
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
local setUserData ( local pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
local getUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
local setUserObject ( local pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
local registerScriptHandler ( local handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local nHandler, local priority)
 Schedules for lua script. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
var stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local numberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
local getScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
var scheduleUpdateWithPriority ( var priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
var schedule ( var selector, var interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local nodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local parentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
local nodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
local worldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
var convertToWorldSpace ( var nodePoint)
 Converts a Point to world space coordinates. More...
 
local convertToWorldSpace ( local nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
var convertTouchToNodeSpace ( var touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
local convertTouchToNodeSpace ( local touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
var setAdditionalTransform ( var additionalTransform)
 Sets the additional transform. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
var getComponent ( var pName)
 gets a component by its name More...
 
local getComponent ( local pName)
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
var addComponent ( var pComponent)
 adds a component More...
 
local addComponent ( local pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer More...
 
var removeComponent ( var pComponent)
 removes a component by its pointer More...
 
local removeComponent ( local pComponent)
 removes a component by its pointer More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from UIScrollInterface
virtual ~UIScrollInterface ()

Static Public Member Functions

static cocos2d::CCObjectcreateInstance (void)
local createInstance ()
static ListViewcreate ()
 Allocates and initializes. More...
 
local create ()
 Allocates and initializes. More...
 
- Static Public Member Functions inherited from ScrollView
static cocos2d::CCObjectcreateInstance (void)
local createInstance ()
static ScrollViewcreate ()
 Allocates and initializes. More...
 
- Static Public Member Functions inherited from Layout
static cocos2d::CCObjectcreateInstance (void)
static Layoutcreate ()
 Allocates and initializes a layout. More...
 
- Static Public Member Functions inherited from Widget
static Widgetcreate ()
 Allocates and initializes a widget. More...
 
- Static Public Member Functions inherited from CCNodeRGBA
static CCNodeRGBAcreate (void)
 Allocates and initializes a nodergba. More...
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Static Public Attributes

static
cocos2d::extension::ObjectFactory::TInfo 
Type
- Static Public Attributes inherited from ScrollView
static
cocos2d::extension::ObjectFactory::TInfo 
Type
- Static Public Attributes inherited from Layout
static
cocos2d::extension::ObjectFactory::TInfo 
Type

Protected Member Functions

virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
local addChild ( local child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
var addChild ( var child, var zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local child, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual void removeChild (CCNode *widget)
 Removes a child from the container with a cleanup. More...
 
var removeChild ( var widget)
 Removes a child from the container with a cleanup. More...
 
local removeChild ( local widget)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *widget, bool cleanup)
 Removes a child from the container. More...
 
local removeChild ( local widget, local cleanup)
 Removes a child from the container. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildrenWithCleanup ( local cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount () const
 Get the amount of children. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual WidgetgetChildByName (const char *name)
 Gets a child from the container with its name. More...
 
local getChildByName ( local name)
 Gets a child from the container with its name. More...
 
virtual bool init ()
 Initializes the instance of CCNode. More...
 
void updateInnerContainerSize ()
void remedyLayoutParameter (Widget *item)
virtual void onSizeChanged ()
virtual WidgetcreateCloneInstance ()
local createCloneInstance ()
virtual void copySpecialProperties (Widget *model)
var copySpecialProperties ( var model)
local copySpecialProperties ( local model)
virtual void copyClonedWidgetChildren (Widget *model)
local copyClonedWidgetChildren ( local model)
void selectedItemEvent (int state)
virtual void interceptTouchEvent (int handleState, Widget *sender, const CCPoint &touchPoint)
local interceptTouchEvent ( local handleState, local sender, local touchPoint)
- Protected Member Functions inherited from ScrollView
virtual void initRenderer ()
var initRenderer ()
local initRenderer ()
void moveChildren (float offsetX, float offsetY)
var moveChildren ( var offsetX, var offsetY)
local moveChildren ( local offsetX, local offsetY)
void autoScrollChildren (float dt)
var autoScrollChildren ( var dt)
local autoScrollChildren ( local dt)
void bounceChildren (float dt)
void checkBounceBoundary ()
var checkBounceBoundary ()
local checkBounceBoundary ()
bool checkNeedBounce ()
void startAutoScrollChildrenWithOriginalSpeed (const CCPoint &dir, float v, bool attenuated, float acceleration)
var startAutoScrollChildrenWithOriginalSpeed ( var dir, var v, var attenuated, var acceleration)
local startAutoScrollChildrenWithOriginalSpeed ( local dir, local v, local attenuated, local acceleration)
void startAutoScrollChildrenWithDestination (const CCPoint &des, float time, bool attenuated)
void jumpToDestination (const CCPoint &des)
void stopAutoScrollChildren ()
void startBounceChildren (float v)
void stopBounceChildren ()
bool checkCustomScrollDestination (float *touchOffsetX, float *touchOffsetY)
virtual bool scrollChildren (float touchOffsetX, float touchOffsetY)
bool bounceScrollChildren (float touchOffsetX, float touchOffsetY)
var bounceScrollChildren ( var touchOffsetX, var touchOffsetY)
local bounceScrollChildren ( local touchOffsetX, local touchOffsetY)
void startRecordSlidAction ()
virtual void endRecordSlidAction ()
virtual void handlePressLogic (const CCPoint &touchPoint)
local handlePressLogic ( local touchPoint)
virtual void handleMoveLogic (const CCPoint &touchPoint)
virtual void handleReleaseLogic (const CCPoint &touchPoint)
local handleReleaseLogic ( local touchPoint)
virtual void checkChildInfo (int handleState, Widget *sender, const CCPoint &touchPoint)
local checkChildInfo ( local handleState, local sender, local touchPoint)
void recordSlidTime (float dt)
void scrollToTopEvent ()
var scrollToTopEvent ()
local scrollToTopEvent ()
void scrollToBottomEvent ()
void scrollToLeftEvent ()
void scrollToRightEvent ()
void scrollingEvent ()
void bounceTopEvent ()
void bounceBottomEvent ()
void bounceLeftEvent ()
void bounceRightEvent ()
virtual void setClippingEnabled (bool able)
 Changes if layout can clip it's content and child. More...
 
local setClippingEnabled ( local able)
 Changes if layout can clip it's content and child. More...
 
virtual void doLayout ()
- Protected Member Functions inherited from Layout
void addBackGroundImage ()
void supplyTheLayoutParameterLackToChild (Widget *child)
void stencilClippingVisit ()
void scissorClippingVisit ()
void setStencilClippingSize (const CCSize &size)
const CCRectgetClippingRect ()
void updateBackGroundImageColor ()
void updateBackGroundImageOpacity ()
void updateBackGroundImageRGBA ()
- Protected Member Functions inherited from Widget
virtual void onPressStateChangedToNormal ()
virtual void onPressStateChangedToPressed ()
virtual void onPressStateChangedToDisabled ()
void pushDownEvent ()
void moveEvent ()
void releaseUpEvent ()
void cancelUpEvent ()
void updateAnchorPoint ()
virtual void updateTextureColor ()
virtual void updateTextureOpacity ()
virtual void updateTextureRGBA ()
virtual void updateFlippedX ()
virtual void updateFlippedY ()
void updateColorToRenderer (CCNode *renderer)
void updateOpacityToRenderer (CCNode *renderer)
void updateRGBAToRenderer (CCNode *renderer)
void copyProperties (Widget *model)
WidgetgetWidgetParent ()

Protected Attributes

Widget_model
ListViewGravity _gravity
float _itemsMargin
CCObject_listViewEventListener
var _listViewEventListener
local _listViewEventListener
SEL_ListViewEvent _listViewEventSelector
var _listViewEventSelector
local _listViewEventSelector
int _curSelectedIndex
bool _refreshViewDirty
CCArray_items
- Protected Attributes inherited from ScrollView
ScrollInnerContainer_innerContainer
SCROLLVIEW_DIR _direction
CCPoint _touchBeganPoint
CCPoint _touchMovedPoint
CCPoint _touchEndedPoint
CCPoint _touchMovingPoint
CCPoint _autoScrollDir
float _topBoundary
float _bottomBoundary
float _leftBoundary
float _rightBoundary
float _bounceTopBoundary
float _bounceBottomBoundary
float _bounceLeftBoundary
float _bounceRightBoundary
bool _autoScroll
float _autoScrollAddUpTime
float _autoScrollOriginalSpeed
float _autoScrollAcceleration
bool _isAutoScrollSpeedAttenuated
var _isAutoScrollSpeedAttenuated
local _isAutoScrollSpeedAttenuated
bool _needCheckAutoScrollDestination
CCPoint _autoScrollDestination
bool _bePressed
float _slidTime
CCPoint _moveChildPoint
float _childFocusCancelOffset
bool _leftBounceNeeded
bool _topBounceNeeded
bool _rightBounceNeeded
bool _bottomBounceNeeded
bool _bounceEnabled
bool _bouncing
CCPoint _bounceDir
float _bounceOriginalSpeed
bool _inertiaScrollEnabled
CCObject_scrollViewEventListener
var _scrollViewEventListener
local _scrollViewEventListener
SEL_ScrollViewEvent _scrollViewEventSelector
var _scrollViewEventSelector
local _scrollViewEventSelector
- Protected Attributes inherited from Layout
bool _clippingEnabled
bool _backGroundScale9Enabled
CCNode_backGroundImage
std::string _backGroundImageFileName
CCRect _backGroundImageCapInsets
LayoutBackGroundColorType _colorType
TextureResType _bgImageTexType
CCLayerColor_colorRender
CCLayerGradient_gradientRender
ccColor3B _cColor
ccColor3B _gStartColor
ccColor3B _gEndColor
CCPoint _alongVector
GLubyte _cOpacity
CCSize _backGroundImageTextureSize
LayoutType _layoutType
LayoutClippingType _clippingType
CCDrawNode_clippingStencil
bool _handleScissor
bool _scissorRectDirty
CCRect _clippingRect
Layout_clippingParent
bool _doLayoutDirty
bool _clippingRectDirty
ccColor3B _backGroundImageColor
GLubyte _backGroundImageOpacity
- Protected Attributes inherited from Widget
bool _enabled
 Highest control of widget. More...
 
bool _bright
 is this widget bright More...
 
bool _touchEnabled
 is this widget touch endabled More...
 
bool _touchPassedEnabled
 is the touch event should be passed More...
 
bool _focus
 is the widget on focus More...
 
BrightStyle _brightStyle
 bright style More...
 
CCPoint _touchStartPos
 touch began point More...
 
CCPoint _touchMovePos
 touch moved point More...
 
CCPoint _touchEndPos
 touch ended point More...
 
CCObject_touchEventListener
SEL_TouchEvent _touchEventSelector
std::string _name
WidgetType _widgetType
int _actionTag
CCSize _size
CCSize _customSize
bool _ignoreSize
bool _affectByClipping
SizeType _sizeType
CCPoint _sizePercent
PositionType _positionType
CCPoint _positionPercent
bool _reorderWidgetChildDirty
bool _hitted
CCArray_widgetChildren
CCDictionary_layoutParameterDictionary
CCArray_nodes
ccColor3B _color
GLubyte _opacity
bool _flippedX
bool _flippedY
cocos2d::CCDictionary_scriptObjectDict
- Protected Attributes inherited from CCNodeRGBA
GLubyte _displayedOpacity
GLubyte _realOpacity
ccColor3B _displayedColor
ccColor3B _realColor
bool _cascadeColorEnabled
bool _cascadeOpacityEnabled
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
var m_fRotationY
 rotation angle on y-axis More...
 
local m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
var m_fScaleX
 scaling factor on x-axis More...
 
local m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
var m_fScaleY
 scaling factor on y-axis More...
 
local m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
var m_fVertexZ
 OpenGL real Z vertex. More...
 
local m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
var m_obPosition
 position of the node More...
 
local m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
var m_fSkewX
 skew angle on x-axis More...
 
local m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
var m_fSkewY
 skew angle on y-axis More...
 
local m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
var m_obAnchorPointInPoints
 anchor point in points More...
 
local m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
var m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
local m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
var m_sAdditionalTransform
 transform More...
 
local m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
var m_sTransform
 transform More...
 
local m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
var m_sInverse
 transform More...
 
local m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
var m_pCamera
 a camera More...
 
local m_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
var m_pGrid
 a grid More...
 
local m_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
var m_nZOrder
 z-order value that affects the draw order More...
 
local m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
var m_pChildren
 array of children nodes More...
 
local m_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
var m_pParent
 weak reference to parent node More...
 
local m_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
var m_pUserObject
 A user assigned CCObject. More...
 
local m_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
var m_pShaderProgram
 OpenGL shader. More...
 
local m_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
var m_eGLServerState
 OpenGL servier side state. More...
 
local m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
var m_pScheduler
 scheduler used to schedule timers and updates More...
 
local m_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
var m_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
local m_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
var m_bRunning
 is running More...
 
local m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
var m_bTransformDirty
 transform dirty flag More...
 
local m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
var m_bInverseDirty
 transform dirty flag More...
 
local m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
var m_bVisible
 is this node visible More...
 
local m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
var m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
local m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
var m_bReorderChildDirty
 children order dirty flag More...
 
local m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
var m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
local m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
var m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
local m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
var m_eScriptType
 type of script binding, lua or javascript More...
 
local m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
var m_pComponentContainer
 Dictionary of components. More...
 
local m_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Constructor & Destructor Documentation

ListView ( )

Default constructor.

var ListView ( )

Default constructor.

local ListView ( )

Default constructor.

virtual ~ListView ( )
virtual

Default destructor.

var ~ListView ( )
virtual

Default destructor.

local ~ListView ( )
virtual

Default destructor.

Member Function Documentation

virtual void addChild ( CCNode child)
inlineprotectedvirtual

Adds a child to the container with z-order as 0.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node

Reimplemented from ScrollView.

var addChild ( var  child)
inlineprotectedvirtual

Adds a child to the container with z-order as 0.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node

Reimplemented from ScrollView.

local addChild ( local  child)
inlineprotectedvirtual

Adds a child to the container with z-order as 0.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node

Reimplemented from ScrollView.

virtual void addChild ( CCNode child,
int  zOrder 
)
inlineprotectedvirtual

Adds a child to the container with a z-order.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)

Reimplemented from ScrollView.

var addChild ( var  child,
var  zOrder 
)
inlineprotectedvirtual

Adds a child to the container with a z-order.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)

Reimplemented from ScrollView.

local addChild ( local  child,
local  zOrder 
)
inlineprotectedvirtual

Adds a child to the container with a z-order.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)

Reimplemented from ScrollView.

virtual void addChild ( CCNode child,
int  zOrder,
int  tag 
)
inlineprotectedvirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)
tagA interger to identify the node easily. Please refer to setTag(int)

Reimplemented from ScrollView.

var addChild ( var  child,
var  zOrder,
var  tag 
)
inlineprotectedvirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)
tagA interger to identify the node easily. Please refer to setTag(int)

Reimplemented from ScrollView.

local addChild ( local  child,
local  zOrder,
local  tag 
)
inlineprotectedvirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)
tagA interger to identify the node easily. Please refer to setTag(int)

Reimplemented from ScrollView.

void addEventListenerListView ( CCObject target,
SEL_ListViewEvent  selector 
)
var addEventListenerListView ( var  target,
var  selector 
)
local addEventListenerListView ( local  target,
local  selector 
)
virtual void
copyClonedWidgetChildren
( Widget model)
protectedvirtual

Reimplemented from ScrollView.

var copyClonedWidgetChildren ( var  model)
protectedvirtual

Reimplemented from ScrollView.

local copyClonedWidgetChildren ( local  model)
protectedvirtual

Reimplemented from ScrollView.

virtual void copySpecialProperties ( Widget model)
protectedvirtual

Reimplemented from ScrollView.

var copySpecialProperties ( var  model)
protectedvirtual

Reimplemented from ScrollView.

local copySpecialProperties ( local  model)
protectedvirtual

Reimplemented from ScrollView.

static ListView* create ( )
static

Allocates and initializes.

var create ( )
static

Allocates and initializes.

local create ( )
static

Allocates and initializes.

virtual Widget* createCloneInstance ( )
protectedvirtual

Reimplemented from ScrollView.

var createCloneInstance ( )
protectedvirtual

Reimplemented from ScrollView.

local createCloneInstance ( )
protectedvirtual

Reimplemented from ScrollView.

static cocos2d::CCObject*
createInstance
( void  )
static
var createInstance (   )
static
local createInstance (   )
static
virtual Widget* getChildByName ( const char *  name)
inlineprotectedvirtual

Gets a child from the container with its name.

Parameters
nameAn key to find the child widget.
Returns
a Widget object whose name equals to the input parameter

Reimplemented from ScrollView.

var getChildByName ( var  name)
inlineprotectedvirtual

Gets a child from the container with its name.

Parameters
nameAn key to find the child widget.
Returns
a Widget object whose name equals to the input parameter

Reimplemented from ScrollView.

local getChildByName ( local  name)
inlineprotectedvirtual

Gets a child from the container with its name.

Parameters
nameAn key to find the child widget.
Returns
a Widget object whose name equals to the input parameter

Reimplemented from ScrollView.

virtual CCNode* getChildByTag ( int  tag)
inlineprotectedvirtual

Gets a child from the container with its tag.

Parameters
tagAn identifier to find the child node.
Returns
a Node object whose tag equals to the input parameter

Reimplemented from ScrollView.

var getChildByTag ( var  tag)
inlineprotectedvirtual

Gets a child from the container with its tag.

Parameters
tagAn identifier to find the child node.
Returns
a Node object whose tag equals to the input parameter

Reimplemented from ScrollView.

local getChildByTag ( local  tag)
inlineprotectedvirtual

Gets a child from the container with its tag.

Parameters
tagAn identifier to find the child node.
Returns
a Node object whose tag equals to the input parameter

Reimplemented from ScrollView.

virtual CCArray* getChildren ( )
inlineprotectedvirtual

Return an array of children.

Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:

Node* node = NULL;
CCARRAY_FOREACH(parent->getChildren(), node)
{
node->setPosition(0,0);
}

This sample code traverses all children nodes, and set their position to (0,0)

Returns
An array of children

Reimplemented from ScrollView.

var getChildren ( )
inlineprotectedvirtual

Return an array of children.

Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:

Node* node = NULL;
CCARRAY_FOREACH(parent->getChildren(), node)
{
node->setPosition(0,0);
}

This sample code traverses all children nodes, and set their position to (0,0)

Returns
An array of children

Reimplemented from ScrollView.

local getChildren ( )
inlineprotectedvirtual

Return an array of children.

Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:

Node* node = NULL;
CCARRAY_FOREACH(parent->getChildren(), node)
{
node->setPosition(0,0);
}

This sample code traverses all children nodes, and set their position to (0,0)

Returns
An array of children

Reimplemented from ScrollView.

virtual unsigned int
getChildrenCount
( ) const
inlineprotectedvirtual

Get the amount of children.

Returns
The amount of children.

Reimplemented from ScrollView.

var getChildrenCount ( )
inlineprotectedvirtual

Get the amount of children.

Returns
The amount of children.

Reimplemented from ScrollView.

local getChildrenCount ( )
inlineprotectedvirtual

Get the amount of children.

Returns
The amount of children.

Reimplemented from ScrollView.

int getCurSelectedIndex ( ) const
var getCurSelectedIndex ( )
local getCurSelectedIndex ( )
virtual std::string getDescription ( ) const
virtual

Returns the "class name" of widget.

Reimplemented from ScrollView.

var getDescription ( )
virtual

Returns the "class name" of widget.

Reimplemented from ScrollView.

local getDescription ( )
virtual

Returns the "class name" of widget.

Reimplemented from ScrollView.

unsigned int getIndex ( Widget item) const

Returns the index of item.

Parameters
itemthe item which need to be checked.
Returns
the index of item.
var getIndex ( var  item)

Returns the index of item.

Parameters
itemthe item which need to be checked.
Returns
the index of item.
local getIndex ( local  item)

Returns the index of item.

Parameters
itemthe item which need to be checked.
Returns
the index of item.
Widget* getItem ( unsigned int  index)

Returns a item whose index is same as the parameter.

Parameters
indexof item.
Returns
the item widget.
var getItem ( var  index)

Returns a item whose index is same as the parameter.

Parameters
indexof item.
Returns
the item widget.
local getItem ( local  index)

Returns a item whose index is same as the parameter.

Parameters
indexof item.
Returns
the item widget.
CCArray* getItems ( )

Returns the item container.

var getItems ( )

Returns the item container.

local getItems ( )

Returns the item container.

float getItemsMargin ( )
var getItemsMargin ( )
local getItemsMargin ( )
virtual bool init ( )
protectedvirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from ScrollView.

var init ( )
protectedvirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from ScrollView.

local init ( )
protectedvirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from ScrollView.

void insertCustomItem ( Widget item,
int  index 
)

Insert custom item into listview.

var insertCustomItem ( var  item,
var  index 
)

Insert custom item into listview.

local insertCustomItem ( local  item,
local  index 
)

Insert custom item into listview.

void insertDefaultItem ( int  index)

Insert a default item(create by a cloned model) into listview.

var insertDefaultItem ( var  index)

Insert a default item(create by a cloned model) into listview.

local insertDefaultItem ( local  index)

Insert a default item(create by a cloned model) into listview.

virtual void interceptTouchEvent ( int  handleState,
Widget sender,
const CCPoint touchPoint 
)
protectedvirtual

Reimplemented from ScrollView.

var interceptTouchEvent ( var  handleState,
var  sender,
var  touchPoint 
)
protectedvirtual

Reimplemented from ScrollView.

local interceptTouchEvent ( local  handleState,
local  sender,
local  touchPoint 
)
protectedvirtual

Reimplemented from ScrollView.

virtual void onSizeChanged ( )
protectedvirtual

Reimplemented from ScrollView.

var onSizeChanged ( )
protectedvirtual

Reimplemented from ScrollView.

local onSizeChanged ( )
protectedvirtual

Reimplemented from ScrollView.

void pushBackCustomItem ( Widget item)

Push back custom item into listview.

var pushBackCustomItem ( var  item)

Push back custom item into listview.

local pushBackCustomItem ( local  item)

Push back custom item into listview.

void pushBackDefaultItem ( )

Push back a default item(create by a cloned model) into listview.

var pushBackDefaultItem ( )

Push back a default item(create by a cloned model) into listview.

local pushBackDefaultItem ( )

Push back a default item(create by a cloned model) into listview.

void refreshView ( )
var refreshView ( )
local refreshView ( )
void remedyLayoutParameter ( Widget item)
protected
var remedyLayoutParameter ( var  item)
protected
local remedyLayoutParameter ( local  item)
protected
virtual void removeAllChildren ( )
inlineprotectedvirtual

Removes all children from the container with a cleanup.

See also
removeAllChildrenWithCleanup(bool)

Reimplemented from ScrollView.

var removeAllChildren ( )
inlineprotectedvirtual

Removes all children from the container with a cleanup.

See also
removeAllChildrenWithCleanup(bool)

Reimplemented from ScrollView.

local removeAllChildren ( )
inlineprotectedvirtual

Removes all children from the container with a cleanup.

See also
removeAllChildrenWithCleanup(bool)

Reimplemented from ScrollView.

virtual void
removeAllChildrenWithCleanup
( bool  cleanup)
inlineprotectedvirtual

Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.

Parameters
cleanuptrue if all running actions on all children nodes should be cleanup, false oterwise.

Reimplemented from ScrollView.

var removeAllChildrenWithCleanup ( var  cleanup)
inlineprotectedvirtual

Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.

Parameters
cleanuptrue if all running actions on all children nodes should be cleanup, false oterwise.

Reimplemented from ScrollView.

local removeAllChildrenWithCleanup ( local  cleanup)
inlineprotectedvirtual

Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.

Parameters
cleanuptrue if all running actions on all children nodes should be cleanup, false oterwise.

Reimplemented from ScrollView.

void removeAllItems ( )
var removeAllItems ( )
local removeAllItems ( )
virtual void removeChild ( CCNode child)
inlineprotectedvirtual

Removes a child from the container with a cleanup.

See also
removeChild(CCNode, bool)
Parameters
childThe child node which will be removed.

Reimplemented from ScrollView.

var removeChild ( var  child)
inlineprotectedvirtual

Removes a child from the container with a cleanup.

See also
removeChild(CCNode, bool)
Parameters
childThe child node which will be removed.

Reimplemented from ScrollView.

local removeChild ( local  child)
inlineprotectedvirtual

Removes a child from the container with a cleanup.

See also
removeChild(CCNode, bool)
Parameters
childThe child node which will be removed.

Reimplemented from ScrollView.

virtual void removeChild ( CCNode child,
bool  cleanup 
)
inlineprotectedvirtual

Removes a child from the container.

It will also cleanup all running actions depending on the cleanup parameter.

Parameters
childThe child node which will be removed.
cleanuptrue if all running actions and callbacks on the child node will be cleanup, false otherwise.

Reimplemented from ScrollView.

var removeChild ( var  child,
var  cleanup 
)
inlineprotectedvirtual

Removes a child from the container.

It will also cleanup all running actions depending on the cleanup parameter.

Parameters
childThe child node which will be removed.
cleanuptrue if all running actions and callbacks on the child node will be cleanup, false otherwise.

Reimplemented from ScrollView.

local removeChild ( local  child,
local  cleanup 
)
inlineprotectedvirtual

Removes a child from the container.

It will also cleanup all running actions depending on the cleanup parameter.

Parameters
childThe child node which will be removed.
cleanuptrue if all running actions and callbacks on the child node will be cleanup, false otherwise.

Reimplemented from ScrollView.

void removeItem ( int  index)

Removes a item whose index is same as the parameter.

Parameters
indexof item.
var removeItem ( var  index)

Removes a item whose index is same as the parameter.

Parameters
indexof item.
local removeItem ( local  index)

Removes a item whose index is same as the parameter.

Parameters
indexof item.
void removeLastItem ( )

Removes the last item of listview.

var removeLastItem ( )

Removes the last item of listview.

local removeLastItem ( )

Removes the last item of listview.

void requestRefreshView ( )
var requestRefreshView ( )
local requestRefreshView ( )
void selectedItemEvent ( int  state)
protected
var selectedItemEvent ( var  state)
protected
local selectedItemEvent ( local  state)
protected
virtual void setDirection ( SCROLLVIEW_DIR  dir)
virtual

Changes scroll direction of scrollview.

See also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Parameters
SCROLLVIEW_DIR

Reimplemented from ScrollView.

var setDirection ( var  dir)
virtual

Changes scroll direction of scrollview.

See also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Parameters
SCROLLVIEW_DIR

Reimplemented from ScrollView.

local setDirection ( local  dir)
virtual

Changes scroll direction of scrollview.

See also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Parameters
SCROLLVIEW_DIR

Reimplemented from ScrollView.

void setGravity ( ListViewGravity  gravity)

Changes the gravity of listview.

See also
ListViewGravity
var setGravity ( var  gravity)

Changes the gravity of listview.

See also
ListViewGravity
local setGravity ( local  gravity)

Changes the gravity of listview.

See also
ListViewGravity
void setItemModel ( Widget model)

Sets a item model for listview.

A model will be cloned for adding default item.

Parameters
modelitem model for listview
var setItemModel ( var  model)

Sets a item model for listview.

A model will be cloned for adding default item.

Parameters
modelitem model for listview
local setItemModel ( local  model)

Sets a item model for listview.

A model will be cloned for adding default item.

Parameters
modelitem model for listview
void setItemsMargin ( float  margin)

Changes the margin between each item.

Parameters
margin
var setItemsMargin ( var  margin)

Changes the margin between each item.

Parameters
margin
local setItemsMargin ( local  margin)

Changes the margin between each item.

Parameters
margin
virtual void sortAllChildren ( )
virtual

Sorts the children array once before drawing, instead of every time when a child is added or reordered.

This appraoch can improves the performance massively.

Note
Don't call this manually unless a child added needs to be removed in the same frame

Reimplemented from Layout.

var sortAllChildren ( )
virtual

Sorts the children array once before drawing, instead of every time when a child is added or reordered.

This appraoch can improves the performance massively.

Note
Don't call this manually unless a child added needs to be removed in the same frame

Reimplemented from Layout.

local sortAllChildren ( )
virtual

Sorts the children array once before drawing, instead of every time when a child is added or reordered.

This appraoch can improves the performance massively.

Note
Don't call this manually unless a child added needs to be removed in the same frame

Reimplemented from Layout.

void updateInnerContainerSize ( )
protected
var updateInnerContainerSize ( )
protected
local updateInnerContainerSize ( )
protected

Member Data Documentation

int _curSelectedIndex
protected
var _curSelectedIndex
protected
local _curSelectedIndex
protected
ListViewGravity _gravity
protected
var _gravity
protected
local _gravity
protected
CCArray* _items
protected
var _items
protected
local _items
protected
float _itemsMargin
protected
var _itemsMargin
protected
local _itemsMargin
protected
CCObject* _listViewEventListener
protected
var _listViewEventListener
protected
local _listViewEventListener
protected
SEL_ListViewEvent
_listViewEventSelector
protected
var _listViewEventSelector
protected
local _listViewEventSelector
protected
Widget* _model
protected
var _model
protected
local _model
protected
bool _refreshViewDirty
protected
var _refreshViewDirty
protected
local _refreshViewDirty
protected
var Type
static
local Type
static

The documentation for this class was generated from the following file: