cocos2d-x  2.2.6
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CCOrbitCamera Class Reference

CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates. More...

#include <CCActionCamera.h>

Inheritance diagram for CCOrbitCamera:
CCActionCamera CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

 CCOrbitCamera ()
 ctor ()
 CCOrbitCamera ()
 ~CCOrbitCamera ()
bool initWithDuration (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)
 initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
 
var initWithDuration ( var t, var radius, var deltaRadius, var angleZ, var deltaAngleZ, var angleX, var deltaAngleX)
 initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
 
local initWithDuration ( local t, local radius, local deltaRadius, local angleZ, local deltaAngleZ, local angleX, local deltaAngleX)
 initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
 
void sphericalRadius (float *r, float *zenith, float *azimuth)
 positions the camera according to spherical coordinates More...
 
var sphericalRadius ( var r, var zenith, var azimuth)
 positions the camera according to spherical coordinates More...
 
local sphericalRadius ( local r, local zenith, local azimuth)
 positions the camera according to spherical coordinates More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from CCActionCamera
 CCActionCamera ()
 CCActionCamera ()
virtual ~CCActionCamera ()
virtual CCActionIntervalreverse ()
 returns a reversed action More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
var setAmplitudeRate ( var amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
var getAmplitudeRate ()
local getAmplitudeRate ()
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCOrbitCameracreate (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)
 creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
 
var create ( var t, var radius, var deltaRadius, var angleZ, var deltaAngleZ, var angleX, var deltaAngleX)
 creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
 
local create ( local t, local radius, local deltaRadius, local angleZ, local deltaAngleZ, local angleX, local deltaAngleX)
 creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Protected Attributes

float m_fRadius
float m_fDeltaRadius
var m_fDeltaRadius
local m_fDeltaRadius
float m_fAngleZ
var m_fAngleZ
local m_fAngleZ
float m_fDeltaAngleZ
var m_fDeltaAngleZ
local m_fDeltaAngleZ
float m_fAngleX
var m_fAngleX
local m_fAngleX
float m_fDeltaAngleX
var m_fDeltaAngleX
local m_fDeltaAngleX
float m_fRadZ
var m_fRadZ
local m_fRadZ
float m_fRadDeltaZ
var m_fRadDeltaZ
local m_fRadDeltaZ
float m_fRadX
var m_fRadX
local m_fRadX
float m_fRadDeltaX
var m_fRadDeltaX
local m_fRadDeltaX
- Protected Attributes inherited from CCActionCamera
float m_fCenterXOrig
float m_fCenterYOrig
float m_fCenterZOrig
var m_fCenterZOrig
local m_fCenterZOrig
float m_fEyeXOrig
var m_fEyeXOrig
local m_fEyeXOrig
float m_fEyeYOrig
var m_fEyeYOrig
local m_fEyeYOrig
float m_fEyeZOrig
var m_fEyeZOrig
local m_fEyeZOrig
float m_fUpXOrig
var m_fUpXOrig
local m_fUpXOrig
float m_fUpYOrig
var m_fUpYOrig
local m_fUpYOrig
float m_fUpZOrig
var m_fUpZOrig
local m_fUpZOrig
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates.

Constructor & Destructor Documentation

CCOrbitCamera ( )
inline
var ctor ( )
inline
local CCOrbitCamera ( )
inline
~CCOrbitCamera ( )
inline

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCActionInterval.

static CCOrbitCamera* create ( float  t,
float  radius,
float  deltaRadius,
float  angleZ,
float  deltaAngleZ,
float  angleX,
float  deltaAngleX 
)
static

creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX

var create ( var  t,
var  radius,
var  deltaRadius,
var  angleZ,
var  deltaAngleZ,
var  angleX,
var  deltaAngleX 
)
static

creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX

local create ( local  t,
local  radius,
local  deltaRadius,
local  angleZ,
local  deltaAngleZ,
local  angleX,
local  deltaAngleX 
)
static

creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX

bool initWithDuration ( float  t,
float  radius,
float  deltaRadius,
float  angleZ,
float  deltaAngleZ,
float  angleX,
float  deltaAngleX 
)

initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX

var initWithDuration ( var  t,
var  radius,
var  deltaRadius,
var  angleZ,
var  deltaAngleZ,
var  angleX,
var  deltaAngleX 
)

initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX

local initWithDuration ( local  t,
local  radius,
local  deltaRadius,
local  angleZ,
local  deltaAngleZ,
local  angleX,
local  deltaAngleX 
)

initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX

void sphericalRadius ( float *  r,
float *  zenith,
float *  azimuth 
)

positions the camera according to spherical coordinates

var sphericalRadius ( var  r,
var  zenith,
var  azimuth 
)

positions the camera according to spherical coordinates

local sphericalRadius ( local  r,
local  zenith,
local  azimuth 
)

positions the camera according to spherical coordinates

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionCamera.

var startWithTarget ( var  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionCamera.

local startWithTarget ( local  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionCamera.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

local update ( local  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

float m_fAngleX
protected
var m_fAngleX
protected
local m_fAngleX
protected
float m_fAngleZ
protected
var m_fAngleZ
protected
local m_fAngleZ
protected
float m_fDeltaAngleX
protected
var m_fDeltaAngleX
protected
local m_fDeltaAngleX
protected
float m_fDeltaAngleZ
protected
var m_fDeltaAngleZ
protected
local m_fDeltaAngleZ
protected
float m_fDeltaRadius
protected
var m_fDeltaRadius
protected
local m_fDeltaRadius
protected
float m_fRadDeltaX
protected
var m_fRadDeltaX
protected
local m_fRadDeltaX
protected
float m_fRadDeltaZ
protected
var m_fRadDeltaZ
protected
local m_fRadDeltaZ
protected
float m_fRadius
protected
float m_fRadX
protected
var m_fRadX
protected
local m_fRadX
protected
float m_fRadZ
protected
var m_fRadZ
protected
local m_fRadZ
protected

The documentation for this class was generated from the following file: