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| CCOrbitCamera () |
| ctor () |
| CCOrbitCamera () |
| ~CCOrbitCamera () |
bool | initWithDuration (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) |
| initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
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var | initWithDuration ( var t, var radius, var deltaRadius, var angleZ, var deltaAngleZ, var angleX, var deltaAngleX) |
| initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
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local | initWithDuration ( local t, local radius, local deltaRadius, local angleZ, local deltaAngleZ, local angleX, local deltaAngleX) |
| initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
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void | sphericalRadius (float *r, float *zenith, float *azimuth) |
| positions the camera according to spherical coordinates More...
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var | sphericalRadius ( var r, var zenith, var azimuth) |
| positions the camera according to spherical coordinates More...
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local | sphericalRadius ( local r, local zenith, local azimuth) |
| positions the camera according to spherical coordinates More...
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virtual CCObject * | copyWithZone (CCZone *pZone) |
virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More...
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local | startWithTarget ( local pTarget) |
| called before the action start. It will also set the target. More...
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virtual void | update (float time) |
| called once per frame. More...
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local | update ( local time) |
| called once per frame. More...
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| CCActionCamera () |
| CCActionCamera () |
virtual | ~CCActionCamera () |
virtual CCActionInterval * | reverse () |
| returns a reversed action More...
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float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More...
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var | getElapsed () |
| how many seconds had elapsed since the actions started to run. More...
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local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More...
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bool | initWithDuration (float d) |
| initializes the action More...
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local | initWithDuration ( local d) |
| initializes the action More...
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virtual bool | isDone (void) |
| returns true if the action has finished More...
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local | isDone () |
| returns true if the action has finished More...
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virtual void | step (float dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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var | step ( var dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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void | setAmplitudeRate (float amp) |
var | setAmplitudeRate ( var amp) |
local | setAmplitudeRate ( local amp) |
float | getAmplitudeRate (void) |
var | getAmplitudeRate () |
local | getAmplitudeRate () |
| CCFiniteTimeAction () |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
| get duration in seconds of the action More...
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void | setDuration (float duration) |
| set duration in seconds of the action More...
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| CCAction (void) |
| ctor () |
| CCAction () |
virtual | ~CCAction (void) |
const char * | description () |
virtual void | stop (void) |
| called after the action has finished. More...
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CCNode * | getTarget (void) |
var | getTarget () |
local | getTarget () |
void | setTarget (CCNode *pTarget) |
| The action will modify the target properties. More...
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local | setTarget ( local pTarget) |
| The action will modify the target properties. More...
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CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
| CCObject (void) |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
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static CCOrbitCamera * | create (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) |
| creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
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var | create ( var t, var radius, var deltaRadius, var angleZ, var deltaAngleZ, var angleX, var deltaAngleX) |
| creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
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local | create ( local t, local radius, local deltaRadius, local angleZ, local deltaAngleZ, local angleX, local deltaAngleX) |
| creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
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static CCActionInterval * | create (float d) |
| creates the action More...
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static CCAction * | create () |
| Create an action. More...
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var | create () |
| Create an action. More...
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local | create () |
| Create an action. More...
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CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates.