Cocos2d-x  v4
PhysicsContact Class Reference

Contact information. More...

Inherits EventCustom.

Public Member Functions

PhysicsShapegetShapeA () const
 Get contact shape A.
 
PhysicsShapegetShapeB () const
 Get contact shape B.
 
const PhysicsContactData * getContactData () const
 Get contact data.
 
const PhysicsContactData * getPreContactData () const
 Get previous contact data.
 
void * getData () const
 Get data. More...
 
void setData (void *data)
 Set data to contact. More...
 
EventCode getEventCode () const
 Get the event code.
 
- Public Member Functions inherited from EventCustom
 EventCustom (const std::string &eventName)
 Constructor. More...
 
void setUserData (void *data)
 Sets user data. More...
 
void * getUserData () const
 Gets user data. More...
 
const std::string & getEventName () const
 Gets event name. More...
 
- Public Member Functions inherited from Event
virtual ~Event ()
 Destructor.
 
Type getType () const
 Gets the event type. More...
 
void stopPropagation ()
 Stops propagation for current event.
 
bool isStopped () const
 Checks whether the event has been stopped. More...
 
NodegetCurrentTarget ()
 Gets current target of the event. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Additional Inherited Members

- Public Types inherited from Event
enum  Type
 Type Event type.
 
- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
- Protected Member Functions inherited from Event
 Event (Type type)
 Constructor.
 

Detailed Description

Contact information.

It will created automatically when two shape contact with each other. And it will destroyed automatically when two shape separated.

Member Function Documentation

◆ getData()

void* getData ( ) const
inline

Get data.

@lua NA

◆ setData()

void setData ( void *  data)
inline

Set data to contact.

You must manage the memory yourself, Generally you can set data at contact begin, and destroy it at contact separate.

@lua NA


The documentation for this class was generated from the following file: