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| Renderer () |
| Constructor. More...
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| ~Renderer () |
| Destructor. More...
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| ~Renderer () |
| Destructor. More...
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| ~Renderer () |
| Destructor. More...
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void | initGLView () |
var | initGLView () |
local | initGLView () |
void | addCommand (RenderCommand *command) |
| Adds a RenderComamnd into the renderer. More...
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var | addCommand ( var command) |
| Adds a RenderComamnd into the renderer. More...
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local | addCommand ( local command) |
| Adds a RenderComamnd into the renderer. More...
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void | addCommand (RenderCommand *command, int renderQueue) |
| Adds a RenderComamnd into the renderer specifying a particular render queue ID. More...
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var | addCommand ( var command, var renderQueue) |
| Adds a RenderComamnd into the renderer specifying a particular render queue ID. More...
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local | addCommand ( local command, local renderQueue) |
| Adds a RenderComamnd into the renderer specifying a particular render queue ID. More...
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void | pushGroup (int renderQueueID) |
| Pushes a group into the render queue. More...
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var | pushGroup ( var renderQueueID) |
| Pushes a group into the render queue. More...
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local | pushGroup ( local renderQueueID) |
| Pushes a group into the render queue. More...
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void | popGroup () |
| Pops a group from the render queue. More...
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int | createRenderQueue () |
| Creates a render queue and returns its Id. More...
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var | createRenderQueue () |
| Creates a render queue and returns its Id. More...
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local | createRenderQueue () |
| Creates a render queue and returns its Id. More...
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void | render () |
| Renders into the GLView all the queued RenderCommand objects. More...
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void | clean () |
| Cleans all RenderCommand s in the queue. More...
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void | clear () |
| Clear GL buffer and screen. More...
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var | clear () |
| Clear GL buffer and screen. More...
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local | clear () |
| Clear GL buffer and screen. More...
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void | setClearColor (const Color4F &clearColor) |
| set color for clear screen More...
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var | setClearColor ( var clearColor) |
| set color for clear screen More...
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local | setClearColor ( local clearColor) |
| set color for clear screen More...
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ssize_t | getDrawnBatches () const |
var | getDrawnBatches () |
local | getDrawnBatches () |
void | addDrawnBatches (ssize_t number) |
local | addDrawnBatches ( local number) |
ssize_t | getDrawnVertices () const |
var | getDrawnVertices () |
local | getDrawnVertices () |
void | addDrawnVertices (ssize_t number) |
var | addDrawnVertices ( var number) |
local | addDrawnVertices ( local number) |
void | clearDrawStats () |
var | clearDrawStats () |
local | clearDrawStats () |
void | setDepthTest (bool enable) |
| Enable/Disable depth test For 3D object depth test is enabled by default and can not be changed For 2D object depth test is disabled by default. More...
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GroupCommandManager * | getGroupCommandManager () const |
bool | checkVisibility (const Mat4 &transform, const Size &size) |
| returns whether or not a rectangle is visible or not More...
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var | checkVisibility ( var transform, var size) |
| returns whether or not a rectangle is visible or not More...
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local | checkVisibility ( local transform, local size) |
| returns whether or not a rectangle is visible or not More...
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