Animation3D Cache. More...
Public Member Functions | |
Animation3D * | getAnimation (const std::string &key) |
get animation by key | |
void | addAnimation (const std::string &key, Animation3D *animation) |
add animation to cache | |
var | addAnimation ( var key, var animation) |
add animation to cache | |
local | addAnimation ( local key, local animation) |
add animation to cache | |
void | removeAllAnimations () |
remove all animation | |
var | removeAllAnimations () |
remove all animation | |
local | removeAllAnimations () |
remove all animation | |
void | removeUnusedAnimation () |
remove unused animation | |
var | removeUnusedAnimation () |
remove unused animation | |
local | removeUnusedAnimation () |
remove unused animation | |
Static Public Member Functions | |
static Animation3DCache * | getInstance () |
get and destroy instance | |
var | getInstance () |
get and destroy instance | |
local | getInstance () |
get and destroy instance | |
Animation3D Cache.