Changes the speed of an action, making it take longer (speed>1) or shorter (speed<1) time. More...
Inherits Action.
Public Member Functions | |
float | getSpeed () const |
Return the speed. More... | |
var | getSpeed () |
Return the speed. More... | |
local | getSpeed () |
Return the speed. More... | |
void | setSpeed (float speed) |
Alter the speed of the inner function in runtime. More... | |
var | setSpeed ( var speed) |
Alter the speed of the inner function in runtime. More... | |
local | setSpeed ( local speed) |
Alter the speed of the inner function in runtime. More... | |
void | setInnerAction (ActionInterval *action) |
Replace the interior action. More... | |
ActionInterval * | getInnerAction () const |
Return the interior action. More... | |
virtual Speed * | clone () const override |
Returns a clone of action. More... | |
var | clone () |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
virtual Speed * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
var | reverse () |
Returns a new action that performs the exact reverse of the action. More... | |
local | reverse () |
Returns a new action that performs the exact reverse of the action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | stop () override |
Called after the action has finished. More... | |
var | stop () |
Called after the action has finished. More... | |
local | stop () |
Called after the action has finished. More... | |
virtual void | step (float dt) override |
local | step ( local dt) |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
var | isDone () |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
Public Member Functions inherited from Action | |
virtual void | update (float time) |
Called once per frame. More... | |
var | update ( var time) |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Node * | getTarget () const |
Return certain target. More... | |
var | getTarget () |
Return certain target. More... | |
local | getTarget () |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
var | getFlags () |
Returns a flag field that is used to group the actions easily. More... | |
local | getFlags () |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
local | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static Speed * | create (ActionInterval *action, float speed) |
Create the action and set the speed. More... | |
var | create ( var action, var speed) |
Create the action and set the speed. More... | |
local | create ( local action, local speed) |
Create the action and set the speed. More... | |
Protected Member Functions | |
bool | initWithAction (ActionInterval *action, float speed) |
Initializes the action. More... | |
var | initWithAction ( var action, var speed) |
Initializes the action. More... | |
local | initWithAction ( local action, local speed) |
Initializes the action. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Changes the speed of an action, making it take longer (speed>1) or shorter (speed<1) time.
Useful to simulate 'slow motion' or 'fast forward' effect.
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static |
Create the action and set the speed.
action | An action. |
speed | The action speed. |
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static |
Create the action and set the speed.
action | An action. |
speed | The action speed. |
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static |
Create the action and set the speed.
action | An action. |
speed | The action speed. |
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inline |
Return the speed.
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inline |
Return the speed.
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inline |
Return the speed.
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inline |
Alter the speed of the inner function in runtime.
speed | Alter the speed of the inner function in runtime. |
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inline |
Alter the speed of the inner function in runtime.
speed | Alter the speed of the inner function in runtime. |
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inline |
Alter the speed of the inner function in runtime.
speed | Alter the speed of the inner function in runtime. |
void setInnerAction | ( | ActionInterval * | action | ) |
Replace the interior action.
action | The new action, it will replace the running action. |
var setInnerAction | ( | var | action | ) |
Replace the interior action.
action | The new action, it will replace the running action. |
local setInnerAction | ( | local | action | ) |
Replace the interior action.
action | The new action, it will replace the running action. |
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inline |
Return the interior action.
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inline |
Return the interior action.
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inline |
Return the interior action.
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from Action.
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overridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from Action.
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overridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from Action.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from Action.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from Action.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from Action.
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overridevirtual |
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
dt | in seconds. |
Reimplemented from Action.
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overridevirtual |
dt | in seconds. |
Reimplemented from Action.
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overridevirtual |
dt | in seconds. |
Reimplemented from Action.
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overridevirtual |
Return true if the action has finished.
Reimplemented from Action.
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overridevirtual |
Return true if the action has finished.
Reimplemented from Action.
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overridevirtual |
Return true if the action has finished.
Reimplemented from Action.
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protected |
Initializes the action.
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protected |
Initializes the action.
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protected |
Initializes the action.