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Technique Class Reference

Technique. More...

Inherits RenderState.

Public Member Functions

void addPass (Pass *pass)
 Adds a new pass to the Technique. More...
 
var addPass ( var pass)
 Adds a new pass to the Technique. More...
 
local addPass ( local pass)
 Adds a new pass to the Technique. More...
 
std::string getName () const
 Returns the name of the Technique.
 
var getName ()
 Returns the name of the Technique.
 
local getName ()
 Returns the name of the Technique.
 
Pass * getPassByIndex (ssize_t index) const
 Returns the Pass at given index.
 
var getPassByIndex ( var index)
 Returns the Pass at given index.
 
local getPassByIndex ( local index)
 Returns the Pass at given index.
 
ssize_t getPassCount () const
 Returns the number of Passes in the Technique.
 
const Vector< Pass * > & getPasses () const
 Returns the list of passes.
 
Techniqueclone () const
 Returns a new clone of the Technique.
 
var clone ()
 Returns a new clone of the Technique.
 
local clone ()
 Returns a new clone of the Technique.
 
- Public Member Functions inherited from RenderState
void setTexture (Texture2D *texture)
 Texture that will use in the CC_Texture0 uniform. More...
 
var setTexture ( var texture)
 Texture that will use in the CC_Texture0 uniform. More...
 
local setTexture ( local texture)
 Texture that will use in the CC_Texture0 uniform. More...
 
Texture2DgetTexture () const
 Returns the texture that is going to be used for CC_Texture0. More...
 
void bind (Pass *pass)
 Binds the render state for this RenderState and any of its parents, top-down, for the given pass.
 
RenderStategetTopmost (RenderState *below)
 Returns the topmost RenderState in the hierarchy below the given RenderState.
 
var getTopmost ( var below)
 Returns the topmost RenderState in the hierarchy below the given RenderState.
 
local getTopmost ( local below)
 Returns the topmost RenderState in the hierarchy below the given RenderState.
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static TechniquecreateWithGLProgramState (Material *parent, GLProgramState *state)
 Creates a new Technique with a GLProgramState. More...
 
var createWithGLProgramState ( var parent, var state)
 Creates a new Technique with a GLProgramState. More...
 
local createWithGLProgramState ( local parent, local state)
 Creates a new Technique with a GLProgramState. More...
 
- Static Public Member Functions inherited from RenderState
static void initialize ()
 Static initializer that is called during game startup.
 
var initialize ()
 Static initializer that is called during game startup.
 
local initialize ()
 Static initializer that is called during game startup.
 
static void finalize ()
 Static finalizer that is called during game shutdown.
 
local finalize ()
 Static finalizer that is called during game shutdown.
 

Additional Inherited Members

- Public Types inherited from RenderState
enum  DepthFunction
 Defines the supported depth compare functions. More...
 
enum  CullFaceSide
 Defines culling criteria for front-facing, back-facing and both-side facets.
 
enum  FrontFace
 Defines the winding of vertices in faces that are considered front facing. More...
 
enum  StencilFunction
 Defines the supported stencil compare functions. More...
 
enum  StencilOperation
 Defines the supported stencil operations to perform. More...
 
- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 

Detailed Description

Member Function Documentation

static Technique*
createWithGLProgramState
( Material parent,
GLProgramState state 
)
static

Creates a new Technique with a GLProgramState.

Method added to support legacy code

var createWithGLProgramState ( var  parent,
var  state 
)
static

Creates a new Technique with a GLProgramState.

Method added to support legacy code

local createWithGLProgramState ( local  parent,
local  state 
)
static

Creates a new Technique with a GLProgramState.

Method added to support legacy code

void addPass ( Pass *  pass)

Adds a new pass to the Technique.

Order matters. First added, first rendered

var addPass ( var  pass)

Adds a new pass to the Technique.

Order matters. First added, first rendered

local addPass ( local  pass)

Adds a new pass to the Technique.

Order matters. First added, first rendered


The documentation for this class was generated from the following file: