#include <CCSprite3DDataCache.h>
Classes | |
| struct | Sprite3DData |
Public Member Functions | |
| bool | addSprite3D (const std::string &fileName, Mesh *mesh, const std::string &texture) |
| var | addSprite3D ( var fileName, var mesh, var texture) |
| local | addSprite3D ( local fileName, local mesh, local texture) |
| Mesh * | getSprite3DMesh (const std::string &fileName) |
| local | getSprite3DMesh ( local fileName) |
| Texture2D * | getSprite3DTexture (const std::string &fileName) |
| void | removeAllSprite3DData () |
| var | removeAllSprite3DData () |
| local | removeAllSprite3DData () |
| void | removeUnusedSprite3DData () |
| local | removeUnusedSprite3DData () |
| void | listenBackToForeground (EventCustom *event) |
| local | listenBackToForeground ( local event) |
Static Public Member Functions | |
| static Sprite3DDataCache * | getInstance () |
| static void | purgeMeshCache () |
Protected Member Functions | |
| Sprite3DDataCache () | |
| Sprite3DDataCache () | |
| Sprite3DDataCache () | |
| ~Sprite3DDataCache () | |
| ~Sprite3DDataCache () | |
| ~Sprite3DDataCache () | |
Protected Attributes | |
| std::unordered_map < std::string, Sprite3DData > | _sprite3DDatas |
| EventListenerCustom * | _backToForegroundlistener |
| var | _backToForegroundlistener |
| local | _backToForegroundlistener |
Static Protected Attributes | |
| static Sprite3DDataCache * | _cacheInstance |
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| bool addSprite3D | ( | const std::string & | fileName, |
| Mesh * | mesh, | ||
| const std::string & | texture | ||
| ) |
| var addSprite3D | ( | var | fileName, |
| var | mesh, | ||
| var | texture | ||
| ) |
| local addSprite3D | ( | local | fileName, |
| local | mesh, | ||
| local | texture | ||
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| Mesh* getSprite3DMesh | ( | const std::string & | fileName | ) |
| var getSprite3DMesh | ( | var | fileName | ) |
| local getSprite3DMesh | ( | local | fileName | ) |
| Texture2D* getSprite3DTexture | ( | const std::string & | fileName | ) |
| var getSprite3DTexture | ( | var | fileName | ) |
| local getSprite3DTexture | ( | local | fileName | ) |
| void listenBackToForeground | ( | EventCustom * | event | ) |
| var listenBackToForeground | ( | var | event | ) |
| local listenBackToForeground | ( | local | event | ) |
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| void removeAllSprite3DData | ( | ) |
| var removeAllSprite3DData | ( | ) |
| local removeAllSprite3DData | ( | ) |
| void removeUnusedSprite3DData | ( | ) |
| var removeUnusedSprite3DData | ( | ) |
| local removeUnusedSprite3DData | ( | ) |
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