This is the complete list of members for Sprite3DDataCache, including all inherited members.
| _backToForegroundlistener | Sprite3DDataCache | protected |
| _cacheInstance | Sprite3DDataCache | protectedstatic |
| _sprite3DDatas | Sprite3DDataCache | protected |
| addSprite3D(const std::string &fileName, Mesh *mesh, const std::string &texture) | Sprite3DDataCache | |
| getInstance() | Sprite3DDataCache | static |
| getSprite3DMesh(const std::string &fileName) | Sprite3DDataCache | |
| getSprite3DTexture(const std::string &fileName) | Sprite3DDataCache | |
| listenBackToForeground(EventCustom *event) | Sprite3DDataCache | |
| purgeMeshCache() | Sprite3DDataCache | static |
| removeAllSprite3DData() | Sprite3DDataCache | |
| removeUnusedSprite3DData() | Sprite3DDataCache | |
| Sprite3DDataCache() | Sprite3DDataCache | protected |
| ~Sprite3DDataCache() | Sprite3DDataCache | protected |