Base class actions that do have a finite time duration.
Possible actions:
- An action with a duration of 0 seconds
- An action with a duration of 35.5 seconds
Infinite time actions are valid
returns a clone of action
Implements Action.
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, EaseCubicActionInOut, EaseCubicActionOut, TintBy, EaseCubicActionIn, TintTo, EaseCircleActionInOut, FadeOut, EaseCircleActionOut, FadeIn, EaseCircleActionIn, EaseQuinticActionInOut, FadeTo, EaseQuinticActionOut, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, ScaleTo, EaseQuadraticActionInOut, BezierTo, EaseQuadraticActionOut, EaseQuadraticActionIn, BezierBy, EaseBezierAction, JumpTo, EaseBackInOut, EaseBackOut, JumpBy, EaseBackIn, SkewBy, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, __CCCallFuncO, EaseBounce, MoveBy, EaseElasticInOut, __CCCallFuncND, EaseElasticOut, RotateBy, CallFuncN, SplitCols, EaseElasticIn, RotateTo, SplitRows, EaseElastic, Twirl, JumpTiles3D, Spawn, CallFunc, EaseSineInOut, ReuseGrid, EaseSineOut, Waves, StopGrid, CatmullRomBy, WavesTiles3D, CCBEaseInstant, CCBRotateYTo, EaseSineIn, CatmullRomTo, DeccelAmplitude, Liquid, Place, RepeatForever, CCBRotateXTo, TurnOffTiles, EaseExponentialInOut, CardinalSplineBy, CCBRotateTo, AccelAmplitude, Shaky3D, FlipY, FadeOutDownTiles, EaseExponentialOut, CCBSoundEffect, FadeOutUpTiles, EaseExponentialIn, CardinalSplineTo, Repeat, Ripple3D, CCBSetSpriteFrame, AccelDeccelAmplitude, FlipX, FadeOutBLTiles, EaseInOut, TiledGrid3DAction, RemoveSelf, FadeOutTRTiles, EaseOut, Lens3D, Sequence, ToggleVisibility, EaseIn, Grid3DAction, FlipY3D, ShuffleTiles, OrbitCamera, Hide, EaseRateAction, FlipX3D, ProgressFromTo, ActionInterval, ActionTween, LuaCallFunc, Show, ShatteredTiles3D, ActionCamera, Waves3D, ActionInstant, PageTurn3D, ActionEase, GridAction, ProgressTo, and ShakyTiles3D.
returns a new action that performs the exactly the reverse action
Implements Action.
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, EaseCubicActionInOut, EaseCubicActionOut, TintBy, EaseCubicActionIn, TintTo, EaseCircleActionInOut, FadeOut, EaseCircleActionOut, FadeIn, EaseCircleActionIn, EaseQuinticActionInOut, FadeTo, EaseQuinticActionOut, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, ScaleTo, EaseQuadraticActionInOut, BezierTo, EaseQuadraticActionOut, EaseQuadraticActionIn, BezierBy, EaseBezierAction, JumpTo, EaseBackInOut, EaseBackOut, JumpBy, EaseBackIn, SkewBy, EaseBounceInOut, SkewTo, EaseBounceOut, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, Spawn, EaseSineInOut, CallFunc, ReuseGrid, EaseSineOut, StopGrid, CatmullRomBy, CCBEaseInstant, CCBRotateYTo, EaseSineIn, CatmullRomTo, DeccelAmplitude, Place, RepeatForever, CCBRotateXTo, EaseExponentialInOut, CardinalSplineBy, CCBRotateTo, AccelAmplitude, EaseExponentialOut, FlipY, CCBSoundEffect, EaseExponentialIn, CardinalSplineTo, Repeat, CCBSetSpriteFrame, AccelDeccelAmplitude, FlipX, EaseInOut, RemoveSelf, EaseOut, Sequence, ToggleVisibility, EaseIn, Hide, EaseRateAction, ProgressFromTo, ActionInterval, ActionTween, Show, ActionCamera, ActionInstant, ActionEase, GridAction, and ProgressTo.