cocos2d-x  3.5
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Label Class Reference

Label is a subclass of SpriteBatchNode that knows how to render text labels. More...

#include <CCLabel.h>

Inheritance diagram for Label:
SpriteBatchNode Node Ref TextFieldTTF UICCTextField

Classes

struct  LetterInfo
 

Public Member Functions

virtual void setString (const std::string &text) override
 Sets the text that this Label is to display. More...
 
local setString ( local text)
 Sets the text that this Label is to display. More...
 
virtual const std::string & getString () const override
 Return the text the Label is displaying. More...
 
local getString ()
 Return the text the Label is displaying. More...
 
int getStringNumLines () const
var getStringNumLines ()
local getStringNumLines ()
int getStringLength () const
var getStringLength ()
local getStringLength ()
virtual void setTextColor (const Color4B &color)
 Sets the text color of Label. More...
 
local setTextColor ( local color)
 Sets the text color of Label. More...
 
const Color4BgetTextColor () const
 Returns the text color of the Label. More...
 
var getTextColor ()
 Returns the text color of the Label. More...
 
local getTextColor ()
 Returns the text color of the Label. More...
 
virtual void enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0)
 Enable shadow effect to Label. More...
 
virtual void enableOutline (const Color4B &outlineColor, int outlineSize=-1)
 Enable outline effect to Label. More...
 
var enableOutline ( var outlineColor, var 1)
 Enable outline effect to Label. More...
 
local enableOutline ( local outlineColor, local 1)
 Enable outline effect to Label. More...
 
virtual void enableGlow (const Color4B &glowColor)
 Enable glow effect to Label. More...
 
virtual void disableEffect ()
 Disable all effect to Label. More...
 
void setAlignment (TextHAlignment hAlignment)
 Sets the Label's text horizontal alignment. More...
 
var setAlignment ( var hAlignment)
 Sets the Label's text horizontal alignment. More...
 
local setAlignment ( local hAlignment)
 Sets the Label's text horizontal alignment. More...
 
TextHAlignment getTextAlignment () const
 Returns the Label's text horizontal alignment. More...
 
var getTextAlignment ()
 Returns the Label's text horizontal alignment. More...
 
local getTextAlignment ()
 Returns the Label's text horizontal alignment. More...
 
void setAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment)
 Sets the Label's text alignment. More...
 
var setAlignment ( var hAlignment, var vAlignment)
 Sets the Label's text alignment. More...
 
local setAlignment ( local hAlignment, local vAlignment)
 Sets the Label's text alignment. More...
 
void setHorizontalAlignment (TextHAlignment hAlignment)
 Sets the Label's text horizontal alignment. More...
 
TextHAlignment getHorizontalAlignment () const
 Returns the Label's text horizontal alignment. More...
 
void setVerticalAlignment (TextVAlignment vAlignment)
 Sets the Label's text vertical alignment. More...
 
var setVerticalAlignment ( var vAlignment)
 Sets the Label's text vertical alignment. More...
 
local setVerticalAlignment ( local vAlignment)
 Sets the Label's text vertical alignment. More...
 
TextVAlignment getVerticalAlignment () const
 Returns the Label's text vertical alignment. More...
 
void setLineBreakWithoutSpace (bool breakWithoutSpace)
 Specify what happens when a line is too long for Label. More...
 
void setMaxLineWidth (float maxLineWidth)
 Makes the Label at most this line untransformed width. More...
 
float getMaxLineWidth ()
void setWidth (float width)
 Makes the Label exactly this untransformed width. More...
 
var setWidth ( var width)
 Makes the Label exactly this untransformed width. More...
 
local setWidth ( local width)
 Makes the Label exactly this untransformed width. More...
 
float getWidth () const
var getWidth ()
local getWidth ()
void setHeight (float height)
 Makes the Label exactly this untransformed height. More...
 
float getHeight () const
var getHeight ()
local getHeight ()
void setDimensions (float width, float height)
 Sets the untransformed size of the Label in a more efficient way. More...
 
const SizegetDimensions () const
var getDimensions ()
local getDimensions ()
virtual void updateContent ()
 Update content immediately. More...
 
virtual SpritegetLetter (int lettetIndex)
 Provides a way to treats each character like a Sprite. More...
 
var getLetter ( var lettetIndex)
 Provides a way to treats each character like a Sprite. More...
 
local getLetter ( local lettetIndex)
 Provides a way to treats each character like a Sprite. More...
 
void setClipMarginEnabled (bool clipEnabled)
 Makes the Label to clip upper and lower margin for reduce height of Label. More...
 
local setClipMarginEnabled ( local clipEnabled)
 Makes the Label to clip upper and lower margin for reduce height of Label. More...
 
bool isClipMarginEnabled () const
local isClipMarginEnabled ()
void setLineHeight (float height)
 Sets the line height of the Label. More...
 
var setLineHeight ( var height)
 Sets the line height of the Label. More...
 
local setLineHeight ( local height)
 Sets the line height of the Label. More...
 
float getLineHeight () const
 Returns the line height of this Label. More...
 
void setAdditionalKerning (float space)
 Sets the additional kerning of the Label. More...
 
var setAdditionalKerning ( var space)
 Sets the additional kerning of the Label. More...
 
local setAdditionalKerning ( local space)
 Sets the additional kerning of the Label. More...
 
float getAdditionalKerning () const
 Returns the additional kerning of the Label. More...
 
var getAdditionalKerning ()
 Returns the additional kerning of the Label. More...
 
local getAdditionalKerning ()
 Returns the additional kerning of the Label. More...
 
FontAtlas * getFontAtlas ()
var getFontAtlas ()
local getFontAtlas ()
virtual void setBlendFunc (const BlendFunc &blendFunc) override
virtual bool isOpacityModifyRGB () const override
var isOpacityModifyRGB ()
local isOpacityModifyRGB ()
virtual void setOpacityModifyRGB (bool isOpacityModifyRGB) override
var setOpacityModifyRGB ( var isOpacityModifyRGB)
local setOpacityModifyRGB ( local isOpacityModifyRGB)
virtual void updateDisplayedColor (const Color3B &parentColor) override
var updateDisplayedColor ( var parentColor)
local updateDisplayedColor ( local parentColor)
virtual void updateDisplayedOpacity (GLubyte parentOpacity) override
local updateDisplayedOpacity ( local parentOpacity)
virtual void setScale (float scale) override
 Sets the scale (x,y,z) of the node. More...
 
var setScale ( var scale)
 Sets the scale (x,y,z) of the node. More...
 
local setScale ( local scale)
 Sets the scale (x,y,z) of the node. More...
 
virtual void setScaleX (float scaleX) override
 Sets the scale (x) of the node. More...
 
var setScaleX ( var scaleX)
 Sets the scale (x) of the node. More...
 
local setScaleX ( local scaleX)
 Sets the scale (x) of the node. More...
 
virtual void setScaleY (float scaleY) override
 Sets the scale (y) of the node. More...
 
var setScaleY ( var scaleY)
 Sets the scale (y) of the node. More...
 
local setScaleY ( local scaleY)
 Sets the scale (y) of the node. More...
 
virtual float getScaleX () const override
 Returns the scale factor on X axis of this node. More...
 
var getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY () const override
 Returns the scale factor on Y axis of this node. More...
 
var getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
local getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void addChild (Node *child, int zOrder=0, int tag=0) override
 Adds a child to the container with z order and tag. More...
 
virtual void sortAllChildren () override
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
var sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
local sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual std::string getDescription () const override
 Gets the description string. More...
 
virtual const SizegetContentSize () const override
 Returns the untransformed size of the node. More...
 
local getContentSize ()
 Returns the untransformed size of the node. More...
 
virtual Rect getBoundingBox () const override
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
var getBoundingBox ()
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
local getBoundingBox ()
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
virtual void visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override
 Visits this node's children and draw them recursively. More...
 
virtual void draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override
 Override this method to draw your own node. More...
 
local draw ( local renderer, local transform, local flags)
 Override this method to draw your own node. More...
 
virtual void setCameraMask (unsigned short mask, bool applyChildren=true) override
virtual void setFontDefinition (const FontDefinition &textDefinition)
local setFontDefinition ( local textDefinition)
const FontDefinitiongetFontDefinition () const
var getFontDefinition ()
local getFontDefinition ()
int getCommonLineHeight () const
var getCommonLineHeight ()
local getCommonLineHeight ()
virtual ~Label ()
 Destructor of Label. More...
 
Font methods
virtual bool setTTFConfig (const TTFConfig &ttfConfig)
 Sets a new TTF configuration to Label. More...
 
virtual const TTFConfiggetTTFConfig () const
 Returns the TTF configuration object used by the Label. More...
 
virtual bool setBMFontFilePath (const std::string &bmfontFilePath, const Vec2 &imageOffset=Vec2::ZERO)
 Sets a new bitmap font to Label. More...
 
const std::string & getBMFontFilePath () const
 Returns the bitmap font used by the Label. More...
 
local getBMFontFilePath ()
 Returns the bitmap font used by the Label. More...
 
virtual bool setCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap)
 Sets a new char map configuration to Label. More...
 
virtual bool setCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap)
 Sets a new char map configuration to Label. More...
 
local setCharMap ( local texture, local itemWidth, local itemHeight, local startCharMap)
 Sets a new char map configuration to Label. More...
 
virtual bool setCharMap (const std::string &plistFile)
 Sets a new char map configuration to Label. More...
 
virtual void setSystemFontName (const std::string &font)
 Sets a new system font to Label. More...
 
local setSystemFontName ( local font)
 Sets a new system font to Label. More...
 
virtual const std::string & getSystemFontName () const
 Returns the system font used by the Label. More...
 
local getSystemFontName ()
 Returns the system font used by the Label. More...
 
virtual void setSystemFontSize (float fontSize)
var setSystemFontSize ( var fontSize)
local setSystemFontSize ( local fontSize)
virtual float getSystemFontSize () const
 Returns the bitmap font path used by the Label. More...
 
var getSystemFontSize ()
 Returns the bitmap font path used by the Label. More...
 
local getSystemFontSize ()
 Returns the bitmap font path used by the Label. More...
 
virtual void requestSystemFontRefresh ()
- Public Member Functions inherited from SpriteBatchNode
TextureAtlasgetTextureAtlas ()
 Returns the TextureAtlas object. More...
 
void setTextureAtlas (TextureAtlas *textureAtlas)
 Sets the TextureAtlas object. More...
 
local setTextureAtlas ( local textureAtlas)
 Sets the TextureAtlas object. More...
 
const std::vector< Sprite * > & getDescendants () const
 Returns an array with the descendants (children, gran children, etc.). More...
 
void increaseAtlasCapacity ()
 Increase the Atlas Capacity. More...
 
void removeChildAtIndex (ssize_t index, bool doCleanup)
 Removes a child given a certain index. More...
 
void appendChild (Sprite *sprite)
 Append the child. More...
 
var appendChild ( var sprite)
 Append the child. More...
 
local appendChild ( local sprite)
 Append the child. More...
 
void removeSpriteFromAtlas (Sprite *sprite)
 Remove a sprite from Atlas. More...
 
local removeSpriteFromAtlas ( local sprite)
 Remove a sprite from Atlas. More...
 
ssize_t rebuildIndexInOrder (Sprite *parent, ssize_t index)
 Rebuild index with a sprite all child. More...
 
var rebuildIndexInOrder ( var parent, var index)
 Rebuild index with a sprite all child. More...
 
local rebuildIndexInOrder ( local parent, local index)
 Rebuild index with a sprite all child. More...
 
ssize_t highestAtlasIndexInChild (Sprite *sprite)
 Get the Max image block index,in all child. More...
 
ssize_t lowestAtlasIndexInChild (Sprite *sprite)
 Get the Min image block index,in all child. More...
 
local lowestAtlasIndexInChild ( local sprite)
 Get the Min image block index,in all child. More...
 
ssize_t atlasIndexForChild (Sprite *sprite, int z)
 Get the nearest index from the sprite in z. More...
 
var atlasIndexForChild ( var sprite, var z)
 Get the nearest index from the sprite in z. More...
 
local atlasIndexForChild ( local sprite, local z)
 Get the nearest index from the sprite in z. More...
 
void reorderBatch (bool reorder)
virtual Texture2DgetTexture () const override
var getTexture ()
local getTexture ()
virtual void setTexture (Texture2D *texture) override
local setTexture ( local texture)
virtual const BlendFuncgetBlendFunc () const override
virtual void addChild (Node *child, int zOrder, const std::string &name) override
 Adds a child to the container with z order and tag. More...
 
var addChild ( var child, var zOrder, var name)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local name)
 Adds a child to the container with z order and tag. More...
 
virtual void reorderChild (Node *child, int zOrder) override
 Reorders a child according to a new z value. More...
 
virtual void removeChild (Node *child, bool cleanup) override
 Removes a child from the container. More...
 
var removeChild ( var child, var cleanup)
 Removes a child from the container. More...
 
local removeChild ( local child, local cleanup)
 Removes a child from the container. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup) override
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildrenWithCleanup ( local cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
void insertQuadFromSprite (Sprite *sprite, ssize_t index)
 Inserts a quad at a certain index into the texture atlas. More...
 
var insertQuadFromSprite ( var sprite, var index)
 Inserts a quad at a certain index into the texture atlas. More...
 
local insertQuadFromSprite ( local sprite, local index)
 Inserts a quad at a certain index into the texture atlas. More...
 
SpriteBatchNodeaddSpriteWithoutQuad (Sprite *child, int z, int aTag)
local addSpriteWithoutQuad ( local child, local z, local aTag)
virtual ~SpriteBatchNode ()
bool initWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)
 initializes a SpriteBatchNode with a texture2d and capacity of children. More...
 
var initWithTexture ( var tex, var DEFAULT_CAPACITY)
 initializes a SpriteBatchNode with a texture2d and capacity of children. More...
 
local initWithTexture ( local tex, local DEFAULT_CAPACITY)
 initializes a SpriteBatchNode with a texture2d and capacity of children. More...
 
bool initWithFile (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)
 initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
 
bool init () override
local init ()
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node is "running". More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers. More...
 
virtual void draw () final
var draw ()
local draw ()
virtual void visit () final
var visit ()
local visit ()
virtual ScenegetScene () const
 Returns the Scene that contains the Node. More...
 
local getScene ()
 Returns the Scene that contains the Node. More...
 
virtual Rect boundingBox () const
local boundingBox ()
virtual void setEventDispatcher (EventDispatcher *dispatcher)
 Set event dispatcher for scene. More...
 
local setEventDispatcher ( local dispatcher)
 Set event dispatcher for scene. More...
 
virtual EventDispatchergetEventDispatcher () const
 Get the event dispatcher of scene. More...
 
local getEventDispatcher ()
 Get the event dispatcher of scene. More...
 
void setPhysicsBody (PhysicsBody *body)
 Set the PhysicsBody that let the sprite effect with physics. More...
 
PhysicsBodygetPhysicsBody () const
 Get the PhysicsBody the sprite have. More...
 
var getPhysicsBody ()
 Get the PhysicsBody the sprite have. More...
 
local getPhysicsBody ()
 Get the PhysicsBody the sprite have. More...
 
void removeFromPhysicsWorld ()
 Remove this node from physics world. More...
 
var removeFromPhysicsWorld ()
 Remove this node from physics world. More...
 
local removeFromPhysicsWorld ()
 Remove this node from physics world. More...
 
void updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags)
 Update the transform matrix from physics. More...
 
var updateTransformFromPhysics ( var parentTransform, var parentFlags)
 Update the transform matrix from physics. More...
 
local updateTransformFromPhysics ( local parentTransform, local parentFlags)
 Update the transform matrix from physics. More...
 
virtual void updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY)
 Update physics body transform matrix. More...
 
var updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY)
 Update physics body transform matrix. More...
 
local updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY)
 Update physics body transform matrix. More...
 
virtual GLubyte getOpacity () const
virtual GLubyte getDisplayedOpacity () const
local getDisplayedOpacity ()
virtual void setOpacity (GLubyte opacity)
local setOpacity ( local opacity)
virtual bool isCascadeOpacityEnabled () const
var isCascadeOpacityEnabled ()
local isCascadeOpacityEnabled ()
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
local setCascadeOpacityEnabled ( local cascadeOpacityEnabled)
virtual const Color3BgetColor () const
local getColor ()
virtual const Color3BgetDisplayedColor () const
local getDisplayedColor ()
virtual void setColor (const Color3B &color)
var setColor ( var color)
local setColor ( local color)
virtual bool isCascadeColorEnabled () const
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
local setCascadeColorEnabled ( local cascadeColorEnabled)
void setOnEnterCallback (const std::function< void()> &callback)
var setOnEnterCallback ( var callback)
local setOnEnterCallback ( local callback)
const std::function< void()> & getOnEnterCallback () const
local getOnEnterCallback ()
void setOnExitCallback (const std::function< void()> &callback)
var setOnExitCallback ( var callback)
local setOnExitCallback ( local callback)
const std::function< void()> & getOnExitCallback () const
local getOnExitCallback ()
void setonEnterTransitionDidFinishCallback (const std::function< void()> &callback)
var setonEnterTransitionDidFinishCallback ( var callback)
local setonEnterTransitionDidFinishCallback ( local callback)
const std::function< void()> & getonEnterTransitionDidFinishCallback () const
local getonEnterTransitionDidFinishCallback ()
void setonExitTransitionDidStartCallback (const std::function< void()> &callback)
var setonExitTransitionDidStartCallback ( var callback)
local setonExitTransitionDidStartCallback ( local callback)
const std::function< void()> & getonExitTransitionDidStartCallback () const
local getonExitTransitionDidStartCallback ()
unsigned short getCameraMask () const
 get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More...
 
virtual ~Node ()
virtual void setLocalZOrder (int localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
virtual void setZOrder (int localZOrder)
virtual void _setLocalZOrder (int z)
var _setLocalZOrder ( var z)
local _setLocalZOrder ( local z)
virtual int getLocalZOrder () const
 Gets the local Z order of this node. More...
 
var getLocalZOrder ()
 Gets the local Z order of this node. More...
 
local getLocalZOrder ()
 Gets the local Z order of this node. More...
 
virtual int getZOrder () const
virtual void setGlobalZOrder (float globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
local setGlobalZOrder ( local globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order. More...
 
var getGlobalZOrder ()
 Returns the Node's Global Z Order. More...
 
local getGlobalZOrder ()
 Returns the Node's Global Z Order. More...
 
virtual void setScaleZ (float scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
var setScaleZ ( var scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
local setScaleZ ( local scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
virtual float getScaleZ () const
 Returns the scale factor on Z axis of this node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float scaleX, float scaleY)
 Sets the scale (x,y) of the node. More...
 
local setScale ( local scaleX, local scaleY)
 Sets the scale (x,y) of the node. More...
 
virtual void setPosition (const Vec2 &position)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
local setPosition ( local position)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void setNormalizedPosition (const Vec2 &position)
 Sets the position (x,y) using values between 0 and 1. More...
 
var setNormalizedPosition ( var position)
 Sets the position (x,y) using values between 0 and 1. More...
 
local setNormalizedPosition ( local position)
 Sets the position (x,y) using values between 0 and 1. More...
 
virtual const Vec2getPosition () const
 Gets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual const Vec2getNormalizedPosition () const
 Returns the normalized position. More...
 
local getNormalizedPosition ()
 Returns the normalized position. More...
 
virtual void setPosition (float x, float y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
local setPosition ( local x, local y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
 Gets the x coordinate of the node in its parent's coordinate system. More...
 
virtual void setPositionY (float y)
 Sets the y coordinate of the node in its parent's coordinate system. More...
 
virtual float getPositionY (void) const
 Gets the y coordinate of the node in its parent's coordinate system. More...
 
virtual void setPosition3D (const Vec3 &position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
virtual Vec3 getPosition3D () const
 Returns the position (X,Y,Z) in its parent's coordinate system. More...
 
virtual void setPositionZ (float positionZ)
 Sets the 'z' coordinate in the position. More...
 
var setVertexZ ( var positionZ)
 Sets the 'z' coordinate in the position. More...
 
local setPositionZ ( local positionZ)
 Sets the 'z' coordinate in the position. More...
 
virtual void setVertexZ (float vertexZ)
var setVertexZ ( var vertexZ)
local setVertexZ ( local vertexZ)
virtual float getPositionZ () const
 Gets position Z coordinate of this node. More...
 
var getVertexZ ()
 Gets position Z coordinate of this node. More...
 
local getPositionZ ()
 Gets position Z coordinate of this node. More...
 
virtual float getVertexZ () const
virtual void setSkewX (float skewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local skewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
var getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
local getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float skewY)
 Changes the Y skew angle of the node in degrees. More...
 
var setSkewY ( var skewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local skewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
var getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
local getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Vec2 &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const Vec2getAnchorPoint () const
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const Vec2getAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const Size &contentSize)
 Sets the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
var setVisible ( var visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotation3D (const Vec3 &rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
local setRotation3D ( local rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
virtual Vec3 getRotation3D () const
 Returns the rotation (X,Y,Z) in degrees. More...
 
virtual void setRotationQuat (const Quaternion &quat)
 Set rotation by quaternion. More...
 
local setRotationQuat ( local quat)
 Set rotation by quaternion. More...
 
virtual Quaternion getRotationQuat () const
 Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
 
virtual void setRotationSkewX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationSkewX ( local rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual void setRotationX (float rotationX)
var setRotationX ( var rotationX)
local setRotationX ( local rotationX)
virtual float getRotationSkewX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
var getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
local getRotationSkewX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual float getRotationX () const
var getRotationX ()
local getRotationX ()
virtual void setRotationSkewY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationSkewY ( local rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setRotationY (float rotationY)
local setRotationY ( local rotationY)
virtual float getRotationSkewY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local getRotationSkewY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY () const
void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
int getOrderOfArrival () const
 Returns the arrival order, indicates which children is added previously. More...
 
void setGLServerState (int serverState)
var setGLServerState ( var serverState)
int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
var addChild ( var child)
 Adds a child to the container with z-order as 0. More...
 
local addChild ( local child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order. More...
 
local addChild ( local child, local localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual NodegetChildByTag (int tag) const
 Gets a child from the container with its tag. More...
 
var getChildByTag ( var tag)
 Gets a child from the container with its tag. More...
 
local getChildByTag ( local tag)
 Gets a child from the container with its tag. More...
 
virtual NodegetChildByName (const std::string &name) const
 Gets a child from the container with its name. More...
 
local getChildByName ( local name)
 Gets a child from the container with its name. More...
 
template<typename T >
getChildByName (const std::string &name) const
 Gets a child from the container with its name that can be cast to Type T. More...
 
virtual void enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const
 Search the children of the receiving node to perform processing for nodes which share a name. More...
 
virtual Vector< Node * > & getChildren ()
 Returns the array of the node's children. More...
 
local getChildren ()
 Returns the array of the node's children. More...
 
virtual const Vector< Node * > & getChildren () const
local getChildren ()
virtual ssize_t getChildrenCount () const
 Returns the amount of children. More...
 
var getChildrenCount ()
 Returns the amount of children. More...
 
local getChildrenCount ()
 Returns the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParent ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeChildByName (const std::string &name, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
var removeChildByName ( var name, var true)
 Removes a child from the container by tag value. More...
 
local removeChildByName ( local name, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual std::string getName () const
 Returns a string that is used to identify the node. More...
 
virtual void setName (const std::string &name)
 Changes the name that is used to identify the node easily. More...
 
var setName ( var name)
 Changes the name that is used to identify the node easily. More...
 
local setName ( local name)
 Changes the name that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual RefgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const RefgetUserObject () const
virtual void setUserObject (Ref *userObject)
 Returns a user assigned Object. More...
 
local setUserObject ( local userObject)
 Returns a user assigned Object. More...
 
GLProgramgetGLProgram () const
 Return the GLProgram (shader) currently used for this node. More...
 
var getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
local getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
GLProgramgetShaderProgram () const
var getShaderProgram ()
local getShaderProgram ()
virtual void setGLProgram (GLProgram *glprogram)
 Sets the shader program for this node. More...
 
var setGLProgram ( var glprogram)
 Sets the shader program for this node. More...
 
local setGLProgram ( local glprogram)
 Sets the shader program for this node. More...
 
void setShaderProgram (GLProgram *glprogram)
var setShaderProgram ( var glprogram)
local setShaderProgram ( local glprogram)
GLProgramStategetGLProgramState () const
 Return the GLProgramState currently used for this node. More...
 
var getGLProgramState ()
 Return the GLProgramState currently used for this node. More...
 
local getGLProgramState ()
 Return the GLProgramState currently used for this node. More...
 
virtual void setGLProgramState (GLProgramState *glProgramState)
 Set the GLProgramState for this node. More...
 
local setGLProgramState ( local glProgramState)
 Set the GLProgramState for this node. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
var setActionManager ( var actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
local setActionManager ( local actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
virtual ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
var runAction ( var action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
void stopAllActionsByTag (int tag)
 Removes all actions from the running action list by its tag. More...
 
var stopAllActionsByTag ( var tag)
 Removes all actions from the running action list by its tag. More...
 
local stopAllActionsByTag ( local tag)
 Removes all actions from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local getNumberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
ssize_t numberOfRunningActions () const
var numberOfRunningActions ()
local numberOfRunningActions ()
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
local getScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
bool isScheduled (const std::string &key)
 Checks whether a lambda function is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
var scheduleUpdateWithPriority ( var priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
var scheduleOnce ( var selector, var delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key)
 Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void schedule (const std::function< void(float)> &callback, const std::string &key)
 Schedules a lambda function. More...
 
void schedule (const std::function< void(float)> &callback, float interval, const std::string &key)
 Schedules a lambda function. More...
 
void schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)
 Schedules a lambda function. More...
 
var schedule ( var callback, var interval, var repeat, var delay, var key)
 Schedules a lambda function. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
var unschedule ( var selector)
 Unschedules a custom selector. More...
 
void unschedule (const std::string &key)
 Unschedules a lambda function. More...
 
void unscheduleAllCallbacks ()
 Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
 
void unscheduleAllSelectors ()
var unscheduleAllSelectors ()
local unscheduleAllSelectors ()
virtual void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
local resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
virtual void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
void resumeSchedulerAndActions ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
var pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
virtual void update (float delta)
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
 
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const Mat4getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
local getNodeToParentAffineTransform ()
virtual void setNodeToParentTransform (const Mat4 &transform)
 Sets the transformation matrix manually. More...
 
virtual AffineTransform nodeToParentTransform () const
virtual const Mat4getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
var getParentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local getParentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
local getParentToNodeAffineTransform ()
virtual AffineTransform parentToNodeTransform () const
local parentToNodeTransform ()
virtual Mat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
local getNodeToWorldAffineTransform ()
virtual AffineTransform nodeToWorldTransform () const
local nodeToWorldTransform ()
virtual Mat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
var getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
local getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
local getWorldToNodeAffineTransform ()
virtual AffineTransform worldToNodeTransform () const
local worldToNodeTransform ()
Vec2 convertToNodeSpace (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
var convertToNodeSpace ( var worldPoint)
 Converts a Vec2 to node (local) space coordinates. More...
 
local convertToNodeSpace ( local worldPoint)
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpace (const Vec2 &nodePoint) const
 Converts a Vec2 to world space coordinates. More...
 
Vec2 convertToNodeSpaceAR (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpaceAR (const Vec2 &nodePoint) const
 Converts a local Vec2 to world space coordinates.The result is in Points. More...
 
Vec2 convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Vec2. More...
 
Vec2 convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (Mat4 *additionalTransform)
 Sets an additional transform matrix to the node. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
var setAdditionalTransform ( var additionalTransform)
local setAdditionalTransform ( local additionalTransform)
Component * getComponent (const std::string &name)
 Gets a component by its name. More...
 
var getComponent ( var name)
 Gets a component by its name. More...
 
local getComponent ( local name)
 Gets a component by its name. More...
 
virtual bool addComponent (Component *component)
 Adds a component. More...
 
virtual bool removeComponent (const std::string &name)
 Removes a component by its name. More...
 
virtual bool removeComponent (Component *component)
 Removes a component by its pointer. More...
 
virtual void removeAllComponents ()
 Removes all components. More...
 
var removeAllComponents ()
 Removes all components. More...
 
local removeAllComponents ()
 Removes all components. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static Labelcreate (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)
local create ( local text, local font, local fontSize, local ZERO, local LEFT, local TOP)
Creators
static Labelcreate ()
 Allocates and initializes a Label, with default settings. More...
 
var create ()
 Allocates and initializes a Label, with default settings. More...
 
local create ()
 Allocates and initializes a Label, with default settings. More...
 
static LabelcreateWithSystemFont (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)
 Allocates and initializes a Label, base on platform-dependent API. More...
 
local createWithSystemFont ( local text, local font, local fontSize, local ZERO, local LEFT, local TOP)
 Allocates and initializes a Label, base on platform-dependent API. More...
 
static LabelcreateWithTTF (const std::string &text, const std::string &fontFilePath, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)
 Allocates and initializes a Label, base on FreeType2. More...
 
local createWithTTF ( local text, local fontFilePath, local fontSize, local ZERO, local LEFT, local TOP)
 Allocates and initializes a Label, base on FreeType2. More...
 
static LabelcreateWithTTF (const TTFConfig &ttfConfig, const std::string &text, TextHAlignment hAlignment=TextHAlignment::LEFT, int maxLineWidth=0)
 Allocates and initializes a Label, base on FreeType2. More...
 
var createWithTTF ( var ttfConfig, var text, var LEFT, var 0)
 Allocates and initializes a Label, base on FreeType2. More...
 
local createWithTTF ( local ttfConfig, local text, local LEFT, local 0)
 Allocates and initializes a Label, base on FreeType2. More...
 
static LabelcreateWithBMFont (const std::string &bmfontPath, const std::string &text, const TextHAlignment &hAlignment=TextHAlignment::LEFT, int maxLineWidth=0, const Vec2 &imageOffset=Vec2::ZERO)
 Allocates and initializes a Label, with a bitmap font file. More...
 
local createWithBMFont ( local bmfontPath, local text, local LEFT, local 0, local ZERO)
 Allocates and initializes a Label, with a bitmap font file. More...
 
static LabelcreateWithCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap)
 Allocates and initializes a Label, with char map configuration. More...
 
static LabelcreateWithCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap)
 Allocates and initializes a Label, with char map configuration. More...
 
static LabelcreateWithCharMap (const std::string &plistFile)
 Allocates and initializes a Label, with char map configuration. More...
 
- Static Public Member Functions inherited from SpriteBatchNode
static SpriteBatchNodecreateWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)
 Creates a SpriteBatchNode with a texture2d and capacity of children. More...
 
local createWithTexture ( local tex, local DEFAULT_CAPACITY)
 Creates a SpriteBatchNode with a texture2d and capacity of children. More...
 
static SpriteBatchNodecreate (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)
 Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
var create ( var fileImage, var DEFAULT_CAPACITY)
 Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
local create ( local fileImage, local DEFAULT_CAPACITY)
 Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
- Static Public Member Functions inherited from Node
static Nodecreate ()
 Allocates and initializes a node. More...
 
var create ()
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Label(FontAtlas *atlas = nullptr
var __pad0__: Label(FontAtlas *atlas = nullptr
local __pad0__: Label(FontAtlas *atlas = nullptr
CC_CONSTRUCTOR_ACCESS
TextHAlignment 
hAlignment = TextHAlignment::LEFT
var hAlignment = TextHAlignment::LEFT
local hAlignment = TextHAlignment::LEFT
CC_CONSTRUCTOR_ACCESS
TextHAlignment TextVAlignment 
vAlignment = TextVAlignment::TOP
CC_CONSTRUCTOR_ACCESS
TextHAlignment TextVAlignment
bool 
useDistanceField = false
CC_CONSTRUCTOR_ACCESS
TextHAlignment TextVAlignment
bool bool 
useA8Shader = false)
- Public Attributes inherited from SpriteBatchNode
CC_CONSTRUCTOR_ACCESS __pad0__: SpriteBatchNode()
- Public Attributes inherited from Node
CC_CONSTRUCTOR_ACCESS __pad0__: Node()

Static Public Attributes

static const int DistanceFieldFontSize
var DistanceFieldFontSize
local DistanceFieldFontSize
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
var INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
local INVALID_TAG = -1
 Default tag used for all the nodes. More...
 

Protected Types

enum  LabelType { TTF, BMFONT, CHARMAP, STRING_TEXTURE }
 

Protected Member Functions

void onDraw (const Mat4 &transform, bool transformUpdated)
var onDraw ( var transform, var transformUpdated)
local onDraw ( local transform, local transformUpdated)
virtual void setFontAtlas (FontAtlas *atlas, bool distanceFieldEnabled=false, bool useA8Shader=false)
local setFontAtlas ( local atlas, local false, local false)
bool recordLetterInfo (const cocos2d::Vec2 &point, const FontLetterDefinition &letterDef, int spriteIndex)
var recordLetterInfo ( var point, var letterDef, var spriteIndex)
bool recordPlaceholderInfo (int spriteIndex)
void setFontScale (float fontScale)
var setFontScale ( var fontScale)
local setFontScale ( local fontScale)
virtual void alignText ()
var alignText ()
local alignText ()
bool computeHorizontalKernings (const std::u16string &stringToRender)
var computeHorizontalKernings ( var stringToRender)
local computeHorizontalKernings ( local stringToRender)
void computeStringNumLines ()
var computeStringNumLines ()
local computeStringNumLines ()
void updateQuads ()
var updateQuads ()
local updateQuads ()
virtual void updateColor () override
local updateColor ()
virtual void updateShaderProgram ()
local updateShaderProgram ()
void drawShadowWithoutBlur ()
var drawShadowWithoutBlur ()
local drawShadowWithoutBlur ()
void drawTextSprite (Renderer *renderer, uint32_t parentFlags)
var drawTextSprite ( var renderer, var parentFlags)
local drawTextSprite ( local renderer, local parentFlags)
void createSpriteWithFontDefinition ()
var createSpriteWithFontDefinition ()
local createSpriteWithFontDefinition ()
void updateFont ()
var updateFont ()
local updateFont ()
void reset ()
var reset ()
local reset ()
- Protected Member Functions inherited from SpriteBatchNode
void updateQuadFromSprite (Sprite *sprite, ssize_t index)
 Updates a quad at a certain index into the texture atlas. More...
 
var updateQuadFromSprite ( var sprite, var index)
 Updates a quad at a certain index into the texture atlas. More...
 
local updateQuadFromSprite ( local sprite, local index)
 Updates a quad at a certain index into the texture atlas. More...
 
void updateAtlasIndex (Sprite *sprite, ssize_t *curIndex)
local updateAtlasIndex ( local sprite, local curIndex)
void swap (ssize_t oldIndex, ssize_t newIndex)
var swap ( var oldIndex, var newIndex)
local swap ( local oldIndex, local newIndex)
void updateBlendFunc ()
var updateBlendFunc ()
local updateBlendFunc ()
- Protected Member Functions inherited from Node
void childrenAlloc (void)
 lazy allocs More...
 
var childrenAlloc ()
 lazy allocs More...
 
local childrenAlloc ()
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
var insertChild ( var child, var z)
 helper that reorder a child More...
 
local insertChild ( local child, local z)
 helper that reorder a child More...
 
void detachChild (Node *child, ssize_t index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
local detachChild ( local child, local index, local doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Vec2 convertToWindowSpace (const Vec2 &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 
var convertToWindowSpace ( var nodePoint)
 Convert cocos2d coordinates to UI windows coordinate. More...
 
local convertToWindowSpace ( local nodePoint)
 Convert cocos2d coordinates to UI windows coordinate. More...
 
Mat4 transform (const Mat4 &parentTransform)
var transform ( var parentTransform)
local transform ( local parentTransform)
uint32_t processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags)
var processParentFlags ( var parentTransform, var parentFlags)
local processParentFlags ( local parentTransform, local parentFlags)
virtual void updateCascadeOpacity ()
var updateCascadeOpacity ()
local updateCascadeOpacity ()
virtual void disableCascadeOpacity ()
local disableCascadeOpacity ()
virtual void updateCascadeColor ()
var updateCascadeColor ()
local updateCascadeColor ()
virtual void disableCascadeColor ()
var disableCascadeColor ()
local disableCascadeColor ()
bool doEnumerate (std::string name, std::function< bool(Node *)> callback) const
var doEnumerate ( var name, var callback)
local doEnumerate ( local name, local callback)
bool doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const
var doEnumerateRecursive ( var node, var name, var callback)
local doEnumerateRecursive ( local node, local name, local callback)
bool isVisitableByVisitingCamera () const
void updateRotationQuat ()
var updateRotationQuat ()
local updateRotationQuat ()
void updateRotation3D ()
var updateRotation3D ()
local updateRotation3D ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

std::string _bmFontPath
bool _isOpacityModifyRGB
var _isOpacityModifyRGB
local _isOpacityModifyRGB
bool _contentDirty
var _contentDirty
local _contentDirty
bool _systemFontDirty
var _systemFontDirty
local _systemFontDirty
std::string _systemFont
var _systemFont
local _systemFont
float _systemFontSize
var _systemFontSize
local _systemFontSize
LabelType _currentLabelType
var _currentLabelType
local _currentLabelType
std::vector< SpriteBatchNode * > _batchNodes
var _batchNodes
local _batchNodes
FontAtlas * _fontAtlas
var _fontAtlas
local _fontAtlas
std::vector< LetterInfo_lettersInfo
var _lettersInfo
local _lettersInfo
TTFConfig _fontConfig
var _fontConfig
local _fontConfig
Sprite_textSprite
var _textSprite
local _textSprite
FontDefinition _fontDefinition
var _fontDefinition
local _fontDefinition
bool _compatibleMode
var _compatibleMode
local _compatibleMode
Sprite_reusedLetter
 used for optimization More...
 
var _reusedLetter
 used for optimization More...
 
local _reusedLetter
 used for optimization More...
 
Rect _reusedRect
local _reusedRect
int _limitShowCount
var _limitShowCount
local _limitShowCount
float _additionalKerning
var _additionalKerning
local _additionalKerning
float _commonLineHeight
var _commonLineHeight
local _commonLineHeight
bool _lineBreakWithoutSpaces
var _lineBreakWithoutSpaces
local _lineBreakWithoutSpaces
int * _horizontalKernings
var _horizontalKernings
local _horizontalKernings
float _maxLineWidth
var _maxLineWidth
local _maxLineWidth
Size _labelDimensions
var _labelDimensions
local _labelDimensions
float _labelWidth
var _labelWidth
local _labelWidth
float _labelHeight
var _labelHeight
local _labelHeight
TextHAlignment _hAlignment
var _hAlignment
local _hAlignment
TextVAlignment _vAlignment
var _vAlignment
local _vAlignment
int _currNumLines
var _currNumLines
local _currNumLines
std::u16string _currentUTF16String
var _currentUTF16String
local _currentUTF16String
std::string _originalUTF8String
var _originalUTF8String
local _originalUTF8String
float _fontScale
var _fontScale
local _fontScale
bool _useDistanceField
var _useDistanceField
local _useDistanceField
bool _useA8Shader
var _useA8Shader
local _useA8Shader
LabelEffect _currLabelEffect
var _currLabelEffect
local _currLabelEffect
Color4B _effectColor
var _effectColor
local _effectColor
Color4F _effectColorF
var _effectColorF
local _effectColorF
GLuint _uniformEffectColor
var _uniformEffectColor
local _uniformEffectColor
GLuint _uniformTextColor
var _uniformTextColor
local _uniformTextColor
CustomCommand _customCommand
var _customCommand
local _customCommand
bool _shadowDirty
var _shadowDirty
local _shadowDirty
bool _shadowEnabled
var _shadowEnabled
local _shadowEnabled
Size _shadowOffset
var _shadowOffset
local _shadowOffset
int _shadowBlurRadius
var _shadowBlurRadius
local _shadowBlurRadius
Mat4 _shadowTransform
var _shadowTransform
local _shadowTransform
Color3B _shadowColor
var _shadowColor
local _shadowColor
float _shadowOpacity
var _shadowOpacity
local _shadowOpacity
Sprite_shadowNode
var _shadowNode
local _shadowNode
int _outlineSize
var _outlineSize
local _outlineSize
Color4B _textColor
var _textColor
local _textColor
Color4F _textColorF
var _textColorF
local _textColorF
bool _clipEnabled
var _clipEnabled
local _clipEnabled
bool _blendFuncDirty
var _blendFuncDirty
local _blendFuncDirty
bool _insideBounds
 whether or not the sprite was inside bounds the previous frame More...
 
var _insideBounds
 whether or not the sprite was inside bounds the previous frame More...
 
local _insideBounds
 whether or not the sprite was inside bounds the previous frame More...
 
- Protected Attributes inherited from SpriteBatchNode
TextureAtlas_textureAtlas
BlendFunc _blendFunc
var _blendFunc
local _blendFunc
BatchCommand _batchCommand
var _batchCommand
local _batchCommand
std::vector< Sprite * > _descendants
var _descendants
local _descendants
- Protected Attributes inherited from Node
float _rotationX
 rotation on the X-axis More...
 
float _rotationY
 rotation on the Y-axis More...
 
var _rotationY
 rotation on the Y-axis More...
 
local _rotationY
 rotation on the Y-axis More...
 
float _rotationZ_X
 rotation angle on Z-axis, component X More...
 
var _rotationZ_X
 rotation angle on Z-axis, component X More...
 
local _rotationZ_X
 rotation angle on Z-axis, component X More...
 
float _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
var _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
local _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
Quaternion _rotationQuat
var _rotationQuat
local _rotationQuat
float _scaleX
 rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More...
 
var _scaleX
 rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More...
 
local _scaleX
 rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More...
 
float _scaleY
 scaling factor on y-axis More...
 
float _scaleZ
 scaling factor on z-axis More...
 
var _scaleZ
 scaling factor on z-axis More...
 
local _scaleZ
 scaling factor on z-axis More...
 
Vec2 _position
 position of the node More...
 
var _position
 position of the node More...
 
local _position
 position of the node More...
 
float _positionZ
 OpenGL real Z position. More...
 
var _positionZ
 OpenGL real Z position. More...
 
local _positionZ
 OpenGL real Z position. More...
 
Vec2 _normalizedPosition
var _normalizedPosition
local _normalizedPosition
bool _usingNormalizedPosition
var _usingNormalizedPosition
local _usingNormalizedPosition
bool _normalizedPositionDirty
var _normalizedPositionDirty
local _normalizedPositionDirty
float _skewX
 skew angle on x-axis More...
 
var _skewX
 skew angle on x-axis More...
 
local _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
var _skewY
 skew angle on y-axis More...
 
local _skewY
 skew angle on y-axis More...
 
Vec2 _anchorPointInPoints
 anchor point in points More...
 
var _anchorPointInPoints
 anchor point in points More...
 
local _anchorPointInPoints
 anchor point in points More...
 
Vec2 _anchorPoint
 anchor point normalized (NOT in points) More...
 
var _anchorPoint
 anchor point normalized (NOT in points) More...
 
local _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
bool _contentSizeDirty
 whether or not the contentSize is dirty More...
 
var _contentSizeDirty
 whether or not the contentSize is dirty More...
 
local _contentSizeDirty
 whether or not the contentSize is dirty More...
 
Mat4 _modelViewTransform
 ModelView transform of the Node. More...
 
var _modelViewTransform
 ModelView transform of the Node. More...
 
local _modelViewTransform
 ModelView transform of the Node. More...
 
Mat4 _transform
 transform More...
 
var _transform
 transform More...
 
local _transform
 transform More...
 
bool _transformDirty
 transform dirty flag More...
 
var _transformDirty
 transform dirty flag More...
 
local _transformDirty
 transform dirty flag More...
 
Mat4 _inverse
 inverse transform More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
var _inverseDirty
 inverse transform dirty flag More...
 
local _inverseDirty
 inverse transform dirty flag More...
 
Mat4 _additionalTransform
 transform More...
 
var _additionalTransform
 transform More...
 
local _additionalTransform
 transform More...
 
bool _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
var _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
local _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
bool _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
int _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
var _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
local _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
float _globalZOrder
 Global order used to sort the node. More...
 
var _globalZOrder
 Global order used to sort the node. More...
 
local _globalZOrder
 Global order used to sort the node. More...
 
Vector< Node * > _children
 array of children nodes More...
 
var _children
 array of children nodes More...
 
local _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
var _parent
 weak reference to parent node More...
 
local _parent
 weak reference to parent node More...
 
Director_director
var _director
local _director
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
var _tag
 a tag. Can be any number you assigned just to identify this node More...
 
local _tag
 a tag. Can be any number you assigned just to identify this node More...
 
std::string _name
 a string label, an user defined string to identify this node More...
 
var _name
 a string label, an user defined string to identify this node More...
 
local _name
 a string label, an user defined string to identify this node More...
 
size_t _hashOfName
 hash value of _name, used for speed in getChildByName More...
 
var _hashOfName
 hash value of _name, used for speed in getChildByName More...
 
local _hashOfName
 hash value of _name, used for speed in getChildByName More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Ref_userObject
 A user assigned Object. More...
 
var _userObject
 A user assigned Object. More...
 
local _userObject
 A user assigned Object. More...
 
GLProgramState_glProgramState
 OpenGL Program State. More...
 
var _glProgramState
 OpenGL Program State. More...
 
local _glProgramState
 OpenGL Program State. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
var _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
local _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
EventDispatcher_eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
var _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
local _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
bool _running
 is running More...
 
var _running
 is running More...
 
local _running
 is running More...
 
bool _visible
 is this node visible More...
 
var _visible
 is this node visible More...
 
local _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
var _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
local _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
var _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
local _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
ComponentContainer * _componentContainer
 Dictionary of components. More...
 
var _componentContainer
 Dictionary of components. More...
 
local _componentContainer
 Dictionary of components. More...
 
PhysicsBody_physicsBody
 the physicsBody the node have More...
 
var _physicsBody
 the physicsBody the node have More...
 
local _physicsBody
 the physicsBody the node have More...
 
float _physicsScaleStartX
 the scale x value when setPhysicsBody More...
 
var _physicsScaleStartX
 the scale x value when setPhysicsBody More...
 
local _physicsScaleStartX
 the scale x value when setPhysicsBody More...
 
float _physicsScaleStartY
 the scale y value when setPhysicsBody More...
 
var _physicsScaleStartY
 the scale y value when setPhysicsBody More...
 
local _physicsScaleStartY
 the scale y value when setPhysicsBody More...
 
float _physicsRotation
var _physicsRotation
local _physicsRotation
bool _physicsTransformDirty
var _physicsTransformDirty
local _physicsTransformDirty
bool _updateTransformFromPhysics
var _updateTransformFromPhysics
local _updateTransformFromPhysics
GLubyte _displayedOpacity
var _displayedOpacity
local _displayedOpacity
GLubyte _realOpacity
var _realOpacity
local _realOpacity
Color3B _displayedColor
var _displayedColor
local _displayedColor
Color3B _realColor
var _realColor
local _realColor
bool _cascadeColorEnabled
var _cascadeColorEnabled
local _cascadeColorEnabled
bool _cascadeOpacityEnabled
var _cascadeOpacityEnabled
local _cascadeOpacityEnabled
unsigned short _cameraMask
var _cameraMask
local _cameraMask
std::function< void()> _onEnterCallback
var _onEnterCallback
local _onEnterCallback
std::function< void()> _onExitCallback
var _onExitCallback
local _onExitCallback
std::function< void()> _onEnterTransitionDidFinishCallback
std::function< void()> _onExitTransitionDidStartCallback
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Friends

class LabelTextFormatter

Additional Inherited Members

- Public Types inherited from Node
enum  { FLAGS_TRANSFORM_DIRTY = (1 << 0), FLAGS_CONTENT_SIZE_DIRTY = (1 << 1), FLAGS_RENDER_AS_3D = (1 << 3), FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY) }
 
- Static Protected Attributes inherited from Node
static int s_globalOrderOfArrival
var s_globalOrderOfArrival
local s_globalOrderOfArrival

Detailed Description

Label is a subclass of SpriteBatchNode that knows how to render text labels.

Label can be created with:

  • A true type font file.
  • A bitmap font file.
  • A char map file.
  • The built in system font.

Bitmap Font supported editors:

Constructor & Destructor Documentation

virtual ~Label ( )
virtual

Destructor of Label.

Member Function Documentation

virtual void addChild ( Node child,
int  localZOrder = 0,
int  tag = 0 
)
overridevirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node.
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int).
tagAn integer to identify the node easily. Please refer to setTag(int).

Please use addChild(Node* child, int localZOrder, const std::string &name) instead.

Reimplemented from SpriteBatchNode.

var addChild ( var  child,
var  localZOrder = 0,
var  tag = 0 
)
overridevirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node.
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int).
tagAn integer to identify the node easily. Please refer to setTag(int).

Please use addChild(Node* child, int localZOrder, const std::string &name) instead.

Reimplemented from SpriteBatchNode.

local addChild ( local  child,
local  localZOrder = 0,
local  tag = 0 
)
overridevirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node.
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int).
tagAn integer to identify the node easily. Please refer to setTag(int).

Please use addChild(Node* child, int localZOrder, const std::string &name) instead.

Reimplemented from SpriteBatchNode.

virtual void alignText ( )
protectedvirtual
var alignText ( )
protectedvirtual
local alignText ( )
protectedvirtual
bool computeHorizontalKernings ( const std::u16string &  stringToRender)
protected
var computeHorizontalKernings ( var  stringToRender)
protected
local computeHorizontalKernings ( local  stringToRender)
protected
void computeStringNumLines ( )
protected
var computeStringNumLines ( )
protected
local computeStringNumLines ( )
protected
static Label* create ( )
static

Allocates and initializes a Label, with default settings.

Returns
An automatically released Label object.
var create ( )
static

Allocates and initializes a Label, with default settings.

Returns
An automatically released Label object.
local create ( )
static

Allocates and initializes a Label, with default settings.

Returns
An automatically released Label object.
static Label* create ( const std::string &  text,
const std::string &  font,
float  fontSize,
const Size dimensions = Size::ZERO,
TextHAlignment  hAlignment = TextHAlignment::LEFT,
TextVAlignment  vAlignment = TextVAlignment::TOP 
)
static
var create ( var  text,
var  font,
var  fontSize,
var  dimensions = Size::ZERO,
var  hAlignment = TextHAlignment::LEFT,
var  vAlignment = TextVAlignment::TOP 
)
static
local create ( local  text,
local  font,
local  fontSize,
local  dimensions = Size::ZERO,
local  hAlignment = TextHAlignment::LEFT,
local  vAlignment = TextVAlignment::TOP 
)
static
void createSpriteWithFontDefinition ( )
protected
var createSpriteWithFontDefinition ( )
protected
local
createSpriteWithFontDefinition
( )
protected
static Label* createWithBMFont ( const std::string &  bmfontPath,
const std::string &  text,
const TextHAlignment hAlignment = TextHAlignment::LEFT,
int  maxLineWidth = 0,
const Vec2 imageOffset = Vec2::ZERO 
)
static

Allocates and initializes a Label, with a bitmap font file.

Parameters
bmfontPathA bitmap font file, it's a FNT format.
textThe initial text.
hAlignmentText horizontal alignment.
maxLineWidthThe max line width.
imageOffset
Returns
An automatically released Label object.
See also
setBMFontFilePath setMaxLineWidth
var createWithBMFont ( var  bmfontPath,
var  text,
var  hAlignment = TextHAlignment::LEFT,
var  maxLineWidth = 0,
var  imageOffset = Vec2::ZERO 
)
static

Allocates and initializes a Label, with a bitmap font file.

Parameters
bmfontPathA bitmap font file, it's a FNT format.
textThe initial text.
hAlignmentText horizontal alignment.
maxLineWidthThe max line width.
imageOffset
Returns
An automatically released Label object.
See also
setBMFontFilePath setMaxLineWidth
local createWithBMFont ( local  bmfontPath,
local  text,
local  hAlignment = TextHAlignment::LEFT,
local  maxLineWidth = 0,
local  imageOffset = Vec2::ZERO 
)
static

Allocates and initializes a Label, with a bitmap font file.

Parameters
bmfontPathA bitmap font file, it's a FNT format.
textThe initial text.
hAlignmentText horizontal alignment.
maxLineWidthThe max line width.
imageOffset
Returns
An automatically released Label object.
See also
setBMFontFilePath setMaxLineWidth
static Label* createWithCharMap ( const std::string &  charMapFile,
int  itemWidth,
int  itemHeight,
int  startCharMap 
)
static

Allocates and initializes a Label, with char map configuration.

Parameters
charMapFileA char map file, it's a PNG format.
itemWidthThe width in points of each element.
itemHeightThe height in points of each element.
startCharMapThe starting char of the char map.
Returns
An automatically released Label object.
var createWithCharMap ( var  charMapFile,
var  itemWidth,
var  itemHeight,
var  startCharMap 
)
static

Allocates and initializes a Label, with char map configuration.

Parameters
charMapFileA char map file, it's a PNG format.
itemWidthThe width in points of each element.
itemHeightThe height in points of each element.
startCharMapThe starting char of the char map.
Returns
An automatically released Label object.
local createWithCharMap ( local  charMapFile,
local  itemWidth,
local  itemHeight,
local  startCharMap 
)
static

Allocates and initializes a Label, with char map configuration.

Parameters
charMapFileA char map file, it's a PNG format.
itemWidthThe width in points of each element.
itemHeightThe height in points of each element.
startCharMapThe starting char of the char map.
Returns
An automatically released Label object.
static Label* createWithCharMap ( Texture2D texture,
int  itemWidth,
int  itemHeight,
int  startCharMap 
)
static

Allocates and initializes a Label, with char map configuration.

Parameters
textureA pointer to an existing Texture2D object.
itemWidthThe width in points of each element.
itemHeightThe height in points of each element.
startCharMapThe starting char of the char map.
Returns
An automatically released Label object.
var createWithCharMap ( var  texture,
var  itemWidth,
var  itemHeight,
var  startCharMap 
)
static

Allocates and initializes a Label, with char map configuration.

Parameters
textureA pointer to an existing Texture2D object.
itemWidthThe width in points of each element.
itemHeightThe height in points of each element.
startCharMapThe starting char of the char map.
Returns
An automatically released Label object.
local createWithCharMap ( local  texture,
local  itemWidth,
local  itemHeight,
local  startCharMap 
)
static

Allocates and initializes a Label, with char map configuration.

Parameters
textureA pointer to an existing Texture2D object.
itemWidthThe width in points of each element.
itemHeightThe height in points of each element.
startCharMapThe starting char of the char map.
Returns
An automatically released Label object.
static Label* createWithCharMap ( const std::string &  plistFile)
static

Allocates and initializes a Label, with char map configuration.

Parameters
plistFileA configuration file of char map.
Returns
An automatically released Label object.
var createWithCharMap ( var  plistFile)
static

Allocates and initializes a Label, with char map configuration.

Parameters
plistFileA configuration file of char map.
Returns
An automatically released Label object.
local createWithCharMap ( local  plistFile)
static

Allocates and initializes a Label, with char map configuration.

Parameters
plistFileA configuration file of char map.
Returns
An automatically released Label object.
static Label* createWithSystemFont ( const std::string &  text,
const std::string &  font,
float  fontSize,
const Size dimensions = Size::ZERO,
TextHAlignment  hAlignment = TextHAlignment::LEFT,
TextVAlignment  vAlignment = TextVAlignment::TOP 
)
static

Allocates and initializes a Label, base on platform-dependent API.

Parameters
textThe initial text.
fontA font file or a font family name.
fontSizeThe font size. This value must be > 0.
dimensions
hAlignmentThe text horizontal alignment.
vAlignmentThe text vertical alignment.
Warning
It will generate texture by the platform-dependent code.
Returns
An automatically released Label object.
var createWithSystemFont ( var  text,
var  font,
var  fontSize,
var  dimensions = Size::ZERO,
var  hAlignment = TextHAlignment::LEFT,
var  vAlignment = TextVAlignment::TOP 
)
static

Allocates and initializes a Label, base on platform-dependent API.

Parameters
textThe initial text.
fontA font file or a font family name.
fontSizeThe font size. This value must be > 0.
dimensions
hAlignmentThe text horizontal alignment.
vAlignmentThe text vertical alignment.
Warning
It will generate texture by the platform-dependent code.
Returns
An automatically released Label object.
local createWithSystemFont ( local  text,
local  font,
local  fontSize,
local  dimensions = Size::ZERO,
local  hAlignment = TextHAlignment::LEFT,
local  vAlignment = TextVAlignment::TOP 
)
static

Allocates and initializes a Label, base on platform-dependent API.

Parameters
textThe initial text.
fontA font file or a font family name.
fontSizeThe font size. This value must be > 0.
dimensions
hAlignmentThe text horizontal alignment.
vAlignmentThe text vertical alignment.
Warning
It will generate texture by the platform-dependent code.
Returns
An automatically released Label object.
static Label* createWithTTF ( const std::string &  text,
const std::string &  fontFilePath,
float  fontSize,
const Size dimensions = Size::ZERO,
TextHAlignment  hAlignment = TextHAlignment::LEFT,
TextVAlignment  vAlignment = TextVAlignment::TOP 
)
static

Allocates and initializes a Label, base on FreeType2.

Parameters
textThe initial text.
fontFilePathA font file.
fontSizeThe font size. This value must be > 0.
dimensions
hAlignmentThe text horizontal alignment.
vAlignmentThe text vertical alignment.
Returns
An automatically released Label object.
var createWithTTF ( var  text,
var  fontFilePath,
var  fontSize,
var  dimensions = Size::ZERO,
var  hAlignment = TextHAlignment::LEFT,
var  vAlignment = TextVAlignment::TOP 
)
static

Allocates and initializes a Label, base on FreeType2.

Parameters
textThe initial text.
fontFilePathA font file.
fontSizeThe font size. This value must be > 0.
dimensions
hAlignmentThe text horizontal alignment.
vAlignmentThe text vertical alignment.
Returns
An automatically released Label object.
local createWithTTF ( local  text,
local  fontFilePath,
local  fontSize,
local  dimensions = Size::ZERO,
local  hAlignment = TextHAlignment::LEFT,
local  vAlignment = TextVAlignment::TOP 
)
static

Allocates and initializes a Label, base on FreeType2.

Parameters
textThe initial text.
fontFilePathA font file.
fontSizeThe font size. This value must be > 0.
dimensions
hAlignmentThe text horizontal alignment.
vAlignmentThe text vertical alignment.
Returns
An automatically released Label object.
static Label* createWithTTF ( const TTFConfig ttfConfig,
const std::string &  text,
TextHAlignment  hAlignment = TextHAlignment::LEFT,
int  maxLineWidth = 0 
)
static

Allocates and initializes a Label, base on FreeType2.

Parameters
ttfConfigA pointer to a TTFConfig object.
textThe initial text.
hAlignmentThe text horizontal alignment.
maxLineWidthThe max line width.
Returns
An automatically released Label object.
See also
TTFConfig setTTFConfig setMaxLineWidth
var createWithTTF ( var  ttfConfig,
var  text,
var  hAlignment = TextHAlignment::LEFT,
var  maxLineWidth = 0 
)
static

Allocates and initializes a Label, base on FreeType2.

Parameters
ttfConfigA pointer to a TTFConfig object.
textThe initial text.
hAlignmentThe text horizontal alignment.
maxLineWidthThe max line width.
Returns
An automatically released Label object.
See also
TTFConfig setTTFConfig setMaxLineWidth
local createWithTTF ( local  ttfConfig,
local  text,
local  hAlignment = TextHAlignment::LEFT,
local  maxLineWidth = 0 
)
static

Allocates and initializes a Label, base on FreeType2.

Parameters
ttfConfigA pointer to a TTFConfig object.
textThe initial text.
hAlignmentThe text horizontal alignment.
maxLineWidthThe max line width.
Returns
An automatically released Label object.
See also
TTFConfig setTTFConfig setMaxLineWidth
virtual void disableEffect ( )
virtual

Disable all effect to Label.

var disableEffect ( )
virtual

Disable all effect to Label.

local disableEffect ( )
virtual

Disable all effect to Label.

virtual void draw ( Renderer renderer,
const Mat4 transform,
uint32_t  flags 
)
overridevirtual

Override this method to draw your own node.

The following GL states will be enabled by default:

  • glEnableClientState(GL_VERTEX_ARRAY);
  • glEnableClientState(GL_COLOR_ARRAY);
  • glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  • glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.
Parameters
rendererA given renderer.
transformA transform matrix.
flagsRenderer flag.

Reimplemented from SpriteBatchNode.

var draw ( var  renderer,
var  transform,
var  flags 
)
overridevirtual

Override this method to draw your own node.

The following GL states will be enabled by default:

  • glEnableClientState(GL_VERTEX_ARRAY);
  • glEnableClientState(GL_COLOR_ARRAY);
  • glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  • glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.
Parameters
rendererA given renderer.
transformA transform matrix.
flagsRenderer flag.

Reimplemented from SpriteBatchNode.

local draw ( local  renderer,
local  transform,
local  flags 
)
overridevirtual

Override this method to draw your own node.

The following GL states will be enabled by default:

  • glEnableClientState(GL_VERTEX_ARRAY);
  • glEnableClientState(GL_COLOR_ARRAY);
  • glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  • glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.
Parameters
rendererA given renderer.
transformA transform matrix.
flagsRenderer flag.

Reimplemented from SpriteBatchNode.

void drawShadowWithoutBlur ( )
protected
var drawShadowWithoutBlur ( )
protected
local drawShadowWithoutBlur ( )
protected
void drawTextSprite ( Renderer renderer,
uint32_t  parentFlags 
)
protected
var drawTextSprite ( var  renderer,
var  parentFlags 
)
protected
local drawTextSprite ( local  renderer,
local  parentFlags 
)
protected
virtual void enableGlow ( const Color4B glowColor)
virtual

Enable glow effect to Label.

Warning
Limiting use to only when the Label created with true type font.
var enableGlow ( var  glowColor)
virtual

Enable glow effect to Label.

Warning
Limiting use to only when the Label created with true type font.
local enableGlow ( local  glowColor)
virtual

Enable glow effect to Label.

Warning
Limiting use to only when the Label created with true type font.
virtual void enableOutline ( const Color4B outlineColor,
int  outlineSize = -1 
)
virtual

Enable outline effect to Label.

Warning
Limiting use to only when the Label created with true type font or system font.
var enableOutline ( var  outlineColor,
var  outlineSize = -1 
)
virtual

Enable outline effect to Label.

Warning
Limiting use to only when the Label created with true type font or system font.
local enableOutline ( local  outlineColor,
local  outlineSize = -1 
)
virtual

Enable outline effect to Label.

Warning
Limiting use to only when the Label created with true type font or system font.
virtual void enableShadow ( const Color4B shadowColor = Color4B::BLACK,
const Size offset = Size(2,-2),
int  blurRadius = 0 
)
virtual

Enable shadow effect to Label.

Todo:
Support blur for shadow effect.
var enableShadow ( var  shadowColor = Color4B::BLACK,
var  offset = Size(2,-2),
var  blurRadius = 0 
)
virtual

Enable shadow effect to Label.

Todo:
Support blur for shadow effect.
local enableShadow ( local  shadowColor = Color4B::BLACK,
local  offset = Size(2,-2),
local  blurRadius = 0 
)
virtual

Enable shadow effect to Label.

Todo:
Support blur for shadow effect.
float getAdditionalKerning ( ) const

Returns the additional kerning of the Label.

Warning
Not support system font.
Since
v3.2.0
var getAdditionalKerning ( )

Returns the additional kerning of the Label.

Warning
Not support system font.
Since
v3.2.0
local getAdditionalKerning ( )

Returns the additional kerning of the Label.

Warning
Not support system font.
Since
v3.2.0
const std::string&
getBMFontFilePath
( ) const
inline

Returns the bitmap font used by the Label.

var getBMFontFilePath ( )
inline

Returns the bitmap font used by the Label.

local getBMFontFilePath ( )
inline

Returns the bitmap font used by the Label.

virtual Rect getBoundingBox ( ) const
overridevirtual

Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.

Returns
An AABB (axis-aligned bounding-box) in its parent's coordinate system

Reimplemented from Node.

var getBoundingBox ( )
overridevirtual

Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.

Returns
An AABB (axis-aligned bounding-box) in its parent's coordinate system

Reimplemented from Node.

local getBoundingBox ( )
overridevirtual

Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.

Returns
An AABB (axis-aligned bounding-box) in its parent's coordinate system

Reimplemented from Node.

int getCommonLineHeight ( ) const
inline
Deprecated:
Use getLineHeight instead.
var getCommonLineHeight ( )
inline
Deprecated:
Use getLineHeight instead.
local getCommonLineHeight ( )
inline
Deprecated:
Use getLineHeight instead.
virtual const Size& getContentSize ( ) const
overridevirtual

Returns the untransformed size of the node.

See also
setContentSize(const Size&)
Returns
The untransformed size of the node.

Reimplemented from Node.

var getContentSize ( )
overridevirtual

Returns the untransformed size of the node.

See also
setContentSize(const Size&)
Returns
The untransformed size of the node.

Reimplemented from Node.

local getContentSize ( )
overridevirtual

Returns the untransformed size of the node.

See also
setContentSize(const Size&)
Returns
The untransformed size of the node.

Reimplemented from Node.

virtual std::string getDescription ( ) const
overridevirtual

Gets the description string.

It makes debugging easier.

Returns
A string

Reimplemented from SpriteBatchNode.

var getDescription ( )
overridevirtual

Gets the description string.

It makes debugging easier.

Returns
A string

Reimplemented from SpriteBatchNode.

local getDescription ( )
overridevirtual

Gets the description string.

It makes debugging easier.

Returns
A string

Reimplemented from SpriteBatchNode.

const Size& getDimensions ( ) const
inline
var getDimensions ( )
inline
local getDimensions ( )
inline
FontAtlas* getFontAtlas ( )
inline
var getFontAtlas ( )
inline
local getFontAtlas ( )
inline
const FontDefinition&
getFontDefinition
( ) const
inline
var getFontDefinition ( )
inline
local getFontDefinition ( )
inline
float getHeight ( ) const
inline
var getHeight ( )
inline
local getHeight ( )
inline
TextHAlignment
getHorizontalAlignment
( ) const
inline

Returns the Label's text horizontal alignment.

var getHorizontalAlignment ( )
inline

Returns the Label's text horizontal alignment.

local getHorizontalAlignment ( )
inline

Returns the Label's text horizontal alignment.

virtual Sprite* getLetter ( int  lettetIndex)
virtual

Provides a way to treats each character like a Sprite.

Warning
No support system font.
var getLetter ( var  lettetIndex)
virtual

Provides a way to treats each character like a Sprite.

Warning
No support system font.
local getLetter ( local  lettetIndex)
virtual

Provides a way to treats each character like a Sprite.

Warning
No support system font.
float getLineHeight ( ) const

Returns the line height of this Label.

Warning
Not support system font.
Since
v3.2.0
var getLineHeight ( )

Returns the line height of this Label.

Warning
Not support system font.
Since
v3.2.0
local getLineHeight ( )

Returns the line height of this Label.

Warning
Not support system font.
Since
v3.2.0
float getMaxLineWidth ( )
inline
var getMaxLineWidth ( )
inline
local getMaxLineWidth ( )
inline
virtual float getScaleX ( ) const
overridevirtual

Returns the scale factor on X axis of this node.

See also
setScaleX(float)
Returns
The scale factor on X axis.

Reimplemented from Node.

var getScaleX ( )
overridevirtual

Returns the scale factor on X axis of this node.

See also
setScaleX(float)
Returns
The scale factor on X axis.

Reimplemented from Node.

local getScaleX ( )
overridevirtual

Returns the scale factor on X axis of this node.

See also
setScaleX(float)
Returns
The scale factor on X axis.

Reimplemented from Node.

virtual float getScaleY ( ) const
overridevirtual

Returns the scale factor on Y axis of this node.

See also
setScaleY(float)
Returns
The scale factor on Y axis.

Reimplemented from Node.

var getScaleY ( )
overridevirtual

Returns the scale factor on Y axis of this node.

See also
setScaleY(float)
Returns
The scale factor on Y axis.

Reimplemented from Node.

local getScaleY ( )
overridevirtual

Returns the scale factor on Y axis of this node.

See also
setScaleY(float)
Returns
The scale factor on Y axis.

Reimplemented from Node.

virtual const std::string&
getString
( ) const
inlineoverridevirtual

Return the text the Label is displaying.

Reimplemented in TextFieldTTF.

var getString ( )
inlineoverridevirtual

Return the text the Label is displaying.

Reimplemented in TextFieldTTF.

local getString ( )
inlineoverridevirtual

Return the text the Label is displaying.

Reimplemented in TextFieldTTF.

int getStringLength ( ) const
var getStringLength ( )
local getStringLength ( )
int getStringNumLines ( ) const
var getStringNumLines ( )
local getStringNumLines ( )
virtual const std::string&
getSystemFontName
( ) const
inlinevirtual

Returns the system font used by the Label.

var getSystemFontName ( )
inlinevirtual

Returns the system font used by the Label.

local getSystemFontName ( )
inlinevirtual

Returns the system font used by the Label.

virtual float getSystemFontSize ( ) const
inlinevirtual

Returns the bitmap font path used by the Label.

var getSystemFontSize ( )
inlinevirtual

Returns the bitmap font path used by the Label.

local getSystemFontSize ( )
inlinevirtual

Returns the bitmap font path used by the Label.

TextHAlignment getTextAlignment ( ) const
inline

Returns the Label's text horizontal alignment.

var getTextAlignment ( )
inline

Returns the Label's text horizontal alignment.

local getTextAlignment ( )
inline

Returns the Label's text horizontal alignment.

const Color4B& getTextColor ( ) const
inline

Returns the text color of the Label.

var getTextColor ( )
inline

Returns the text color of the Label.

local getTextColor ( )
inline

Returns the text color of the Label.

virtual const TTFConfig&
getTTFConfig
( ) const
inlinevirtual

Returns the TTF configuration object used by the Label.

See also
TTFConfig
var getTTFConfig ( )
inlinevirtual

Returns the TTF configuration object used by the Label.

See also
TTFConfig
local getTTFConfig ( )
inlinevirtual

Returns the TTF configuration object used by the Label.

See also
TTFConfig
TextVAlignment getVerticalAlignment ( ) const
inline

Returns the Label's text vertical alignment.

var getVerticalAlignment ( )
inline

Returns the Label's text vertical alignment.

local getVerticalAlignment ( )
inline

Returns the Label's text vertical alignment.

float getWidth ( ) const
inline
var getWidth ( )
inline
local getWidth ( )
inline
bool isClipMarginEnabled ( ) const
inline
var isClipMarginEnabled ( )
inline
local isClipMarginEnabled ( )
inline
virtual bool isOpacityModifyRGB ( ) const
overridevirtual

Reimplemented from Node.

var isOpacityModifyRGB ( )
overridevirtual

Reimplemented from Node.

local isOpacityModifyRGB ( )
overridevirtual

Reimplemented from Node.

void onDraw ( const Mat4 transform,
bool  transformUpdated 
)
protected
var onDraw ( var  transform,
var  transformUpdated 
)
protected
local onDraw ( local  transform,
local  transformUpdated 
)
protected
bool recordLetterInfo ( const cocos2d::Vec2 &  point,
const FontLetterDefinition &  letterDef,
int  spriteIndex 
)
protected
var recordLetterInfo ( var  point,
var  letterDef,
var  spriteIndex 
)
protected
local recordLetterInfo ( local  point,
local  letterDef,
local  spriteIndex 
)
protected
bool recordPlaceholderInfo ( int  spriteIndex)
protected
var recordPlaceholderInfo ( var  spriteIndex)
protected
local recordPlaceholderInfo ( local  spriteIndex)
protected
virtual void
requestSystemFontRefresh
( )
inlinevirtual
Warning
This method is not recommended for game developers.
var requestSystemFontRefresh ( )
inlinevirtual
Warning
This method is not recommended for game developers.
local requestSystemFontRefresh ( )
inlinevirtual
Warning
This method is not recommended for game developers.
void reset ( )
protected
var reset ( )
protected
local reset ( )
protected
void setAdditionalKerning ( float  space)

Sets the additional kerning of the Label.

Warning
Not support system font.
Since
v3.2.0
var setAdditionalKerning ( var  space)

Sets the additional kerning of the Label.

Warning
Not support system font.
Since
v3.2.0
local setAdditionalKerning ( local  space)

Sets the additional kerning of the Label.

Warning
Not support system font.
Since
v3.2.0
void setAlignment ( TextHAlignment  hAlignment)
inline

Sets the Label's text horizontal alignment.

var setAlignment ( var  hAlignment)
inline

Sets the Label's text horizontal alignment.

local setAlignment ( local  hAlignment)
inline

Sets the Label's text horizontal alignment.

void setAlignment ( TextHAlignment  hAlignment,
TextVAlignment  vAlignment 
)

Sets the Label's text alignment.

var setAlignment ( var  hAlignment,
var  vAlignment 
)

Sets the Label's text alignment.

local setAlignment ( local  hAlignment,
local  vAlignment 
)

Sets the Label's text alignment.

virtual void setBlendFunc ( const BlendFunc blendFunc)
overridevirtual
When this function bound into js or lua,the parameter will be changed.
In js: var setBlendFunc(var src, var dst).

Reimplemented from SpriteBatchNode.

var setBlendFunc ( var  blendFunc)
overridevirtual
When this function bound into js or lua,the parameter will be changed.
In js: var setBlendFunc(var src, var dst).

Reimplemented from SpriteBatchNode.

local setBlendFunc ( local  blendFunc)
overridevirtual
When this function bound into js or lua,the parameter will be changed.
In js: var setBlendFunc(var src, var dst).

Reimplemented from SpriteBatchNode.

virtual bool setBMFontFilePath ( const std::string &  bmfontFilePath,
const Vec2 imageOffset = Vec2::ZERO 
)
virtual

Sets a new bitmap font to Label.

var setBMFontFilePath ( var  bmfontFilePath,
var  imageOffset = Vec2::ZERO 
)
virtual

Sets a new bitmap font to Label.

local setBMFontFilePath ( local  bmfontFilePath,
local  imageOffset = Vec2::ZERO 
)
virtual

Sets a new bitmap font to Label.

virtual void setCameraMask ( unsigned short  mask,
bool  applyChildren = true 
)
overridevirtual

Reimplemented from Node.

var setCameraMask ( var  mask,
var  applyChildren = true 
)
overridevirtual

Reimplemented from Node.

local setCameraMask ( local  mask,
local  applyChildren = true 
)
overridevirtual

Reimplemented from Node.

virtual bool setCharMap ( const std::string &  charMapFile,
int  itemWidth,
int  itemHeight,
int  startCharMap 
)
virtual

Sets a new char map configuration to Label.

See also
createWithCharMap(const std::string&,int,int,int)
var setCharMap ( var  charMapFile,
var  itemWidth,
var  itemHeight,
var  startCharMap 
)
virtual

Sets a new char map configuration to Label.

See also
createWithCharMap(const std::string&,int,int,int)
local setCharMap ( local  charMapFile,
local  itemWidth,
local  itemHeight,
local  startCharMap 
)
virtual

Sets a new char map configuration to Label.

See also
createWithCharMap(const std::string&,int,int,int)
virtual bool setCharMap ( Texture2D texture,
int  itemWidth,
int  itemHeight,
int  startCharMap 
)
virtual

Sets a new char map configuration to Label.

See also
createWithCharMap(Texture2D*,int,int,int)
var setCharMap ( var  texture,
var  itemWidth,
var  itemHeight,
var  startCharMap 
)
virtual

Sets a new char map configuration to Label.

See also
createWithCharMap(Texture2D*,int,int,int)
local setCharMap ( local  texture,
local  itemWidth,
local  itemHeight,
local  startCharMap 
)
virtual

Sets a new char map configuration to Label.

See also
createWithCharMap(Texture2D*,int,int,int)
virtual bool setCharMap ( const std::string &  plistFile)
virtual

Sets a new char map configuration to Label.

See also
createWithCharMap(const std::string&)
var setCharMap ( var  plistFile)
virtual

Sets a new char map configuration to Label.

See also
createWithCharMap(const std::string&)
local setCharMap ( local  plistFile)
virtual

Sets a new char map configuration to Label.

See also
createWithCharMap(const std::string&)
void setClipMarginEnabled ( bool  clipEnabled)
inline

Makes the Label to clip upper and lower margin for reduce height of Label.

var setClipMarginEnabled ( var  clipEnabled)
inline

Makes the Label to clip upper and lower margin for reduce height of Label.

local setClipMarginEnabled ( local  clipEnabled)
inline

Makes the Label to clip upper and lower margin for reduce height of Label.

void setDimensions ( float  width,
float  height 
)

Sets the untransformed size of the Label in a more efficient way.

var setDimensions ( var  width,
var  height 
)

Sets the untransformed size of the Label in a more efficient way.

local setDimensions ( local  width,
local  height 
)

Sets the untransformed size of the Label in a more efficient way.

virtual void setFontAtlas ( FontAtlas *  atlas,
bool  distanceFieldEnabled = false,
bool  useA8Shader = false 
)
protectedvirtual
var setFontAtlas ( var  atlas,
var  distanceFieldEnabled = false,
var  useA8Shader = false 
)
protectedvirtual
local setFontAtlas ( local  atlas,
local  distanceFieldEnabled = false,
local  useA8Shader = false 
)
protectedvirtual
virtual void setFontDefinition ( const FontDefinition textDefinition)
virtual
var setFontDefinition ( var  textDefinition)
virtual
local setFontDefinition ( local  textDefinition)
virtual
void setFontScale ( float  fontScale)
protected
var setFontScale ( var  fontScale)
protected
local setFontScale ( local  fontScale)
protected
void setHeight ( float  height)
inline

Makes the Label exactly this untransformed height.

The Label's height be used for text align if the value not equal zero. The text will display of incomplete when the size of Label not enough to support display all text.

var setHeight ( var  height)
inline

Makes the Label exactly this untransformed height.

The Label's height be used for text align if the value not equal zero. The text will display of incomplete when the size of Label not enough to support display all text.

local setHeight ( local  height)
inline

Makes the Label exactly this untransformed height.

The Label's height be used for text align if the value not equal zero. The text will display of incomplete when the size of Label not enough to support display all text.

void setHorizontalAlignment ( TextHAlignment  hAlignment)
inline

Sets the Label's text horizontal alignment.

var setHorizontalAlignment ( var  hAlignment)
inline

Sets the Label's text horizontal alignment.

local setHorizontalAlignment ( local  hAlignment)
inline

Sets the Label's text horizontal alignment.

void setLineBreakWithoutSpace ( bool  breakWithoutSpace)

Specify what happens when a line is too long for Label.

Parameters
breakWithoutSpaceLines are automatically broken between words if this value is false.
var setLineBreakWithoutSpace ( var  breakWithoutSpace)

Specify what happens when a line is too long for Label.

Parameters
breakWithoutSpaceLines are automatically broken between words if this value is false.
local setLineBreakWithoutSpace ( local  breakWithoutSpace)

Specify what happens when a line is too long for Label.

Parameters
breakWithoutSpaceLines are automatically broken between words if this value is false.
void setLineHeight ( float  height)

Sets the line height of the Label.

Warning
Not support system font.
Since
v3.2.0
var setLineHeight ( var  height)

Sets the line height of the Label.

Warning
Not support system font.
Since
v3.2.0
local setLineHeight ( local  height)

Sets the line height of the Label.

Warning
Not support system font.
Since
v3.2.0
void setMaxLineWidth ( float  maxLineWidth)

Makes the Label at most this line untransformed width.

The Label's max line width be used for force line breaks if the value not equal zero.

var setMaxLineWidth ( var  maxLineWidth)

Makes the Label at most this line untransformed width.

The Label's max line width be used for force line breaks if the value not equal zero.

local setMaxLineWidth ( local  maxLineWidth)

Makes the Label at most this line untransformed width.

The Label's max line width be used for force line breaks if the value not equal zero.

virtual void setOpacityModifyRGB ( bool  isOpacityModifyRGB)
overridevirtual

Reimplemented from Node.

var setOpacityModifyRGB ( var  isOpacityModifyRGB)
overridevirtual

Reimplemented from Node.

local setOpacityModifyRGB ( local  isOpacityModifyRGB)
overridevirtual

Reimplemented from Node.

virtual void setScale ( float  scale)
overridevirtual

Sets the scale (x,y,z) of the node.

It is a scaling factor that multiplies the width, height and depth of the node and its children.

Parameters
scaleThe scale factor for both X and Y axis.
Warning
The physics body doesn't support this.

Reimplemented from Node.

var setScale ( var  scale)
overridevirtual

Sets the scale (x,y,z) of the node.

It is a scaling factor that multiplies the width, height and depth of the node and its children.

Parameters
scaleThe scale factor for both X and Y axis.
Warning
The physics body doesn't support this.

Reimplemented from Node.

local setScale ( local  scale)
overridevirtual

Sets the scale (x,y,z) of the node.

It is a scaling factor that multiplies the width, height and depth of the node and its children.

Parameters
scaleThe scale factor for both X and Y axis.
Warning
The physics body doesn't support this.

Reimplemented from Node.

virtual void setScaleX ( float  scaleX)
overridevirtual

Sets the scale (x) of the node.

It is a scaling factor that multiplies the width of the node and its children.

Parameters
scaleXThe scale factor on X axis.
Warning
The physics body doesn't support this.

Reimplemented from Node.

var setScaleX ( var  scaleX)
overridevirtual

Sets the scale (x) of the node.

It is a scaling factor that multiplies the width of the node and its children.

Parameters
scaleXThe scale factor on X axis.
Warning
The physics body doesn't support this.

Reimplemented from Node.

local setScaleX ( local  scaleX)
overridevirtual

Sets the scale (x) of the node.

It is a scaling factor that multiplies the width of the node and its children.

Parameters
scaleXThe scale factor on X axis.
Warning
The physics body doesn't support this.

Reimplemented from Node.

virtual void setScaleY ( float  scaleY)
overridevirtual

Sets the scale (y) of the node.

It is a scaling factor that multiplies the height of the node and its children.

Parameters
scaleYThe scale factor on Y axis.
Warning
The physics body doesn't support this.

Reimplemented from Node.

var setScaleY ( var  scaleY)
overridevirtual

Sets the scale (y) of the node.

It is a scaling factor that multiplies the height of the node and its children.

Parameters
scaleYThe scale factor on Y axis.
Warning
The physics body doesn't support this.

Reimplemented from Node.

local setScaleY ( local  scaleY)
overridevirtual

Sets the scale (y) of the node.

It is a scaling factor that multiplies the height of the node and its children.

Parameters
scaleYThe scale factor on Y axis.
Warning
The physics body doesn't support this.

Reimplemented from Node.

virtual void setString ( const std::string &  text)
overridevirtual

Sets the text that this Label is to display.

Reimplemented in TextFieldTTF.

var setString ( var  text)
overridevirtual

Sets the text that this Label is to display.

Reimplemented in TextFieldTTF.

local setString ( local  text)
overridevirtual

Sets the text that this Label is to display.

Reimplemented in TextFieldTTF.

virtual void setSystemFontName ( const std::string &  font)
virtual

Sets a new system font to Label.

Parameters
fontA font file or a font family name.
Warning
var setSystemFontName ( var  font)
virtual

Sets a new system font to Label.

Parameters
fontA font file or a font family name.
Warning
local setSystemFontName ( local  font)
virtual

Sets a new system font to Label.

Parameters
fontA font file or a font family name.
Warning
virtual void setSystemFontSize ( float  fontSize)
virtual
var setSystemFontSize ( var  fontSize)
virtual
local setSystemFontSize ( local  fontSize)
virtual
virtual void setTextColor ( const Color4B color)
virtual

Sets the text color of Label.

The text color is different from the color of Node.

Warning
Limiting use to only when the Label created with true type font or system font.

Reimplemented in TextFieldTTF.

var setTextColor ( var  color)
virtual

Sets the text color of Label.

The text color is different from the color of Node.

Warning
Limiting use to only when the Label created with true type font or system font.

Reimplemented in TextFieldTTF.

local setTextColor ( local  color)
virtual

Sets the text color of Label.

The text color is different from the color of Node.

Warning
Limiting use to only when the Label created with true type font or system font.

Reimplemented in TextFieldTTF.

virtual bool setTTFConfig ( const TTFConfig ttfConfig)
virtual

Sets a new TTF configuration to Label.

See also
TTFConfig
var setTTFConfig ( var  ttfConfig)
virtual

Sets a new TTF configuration to Label.

See also
TTFConfig
local setTTFConfig ( local  ttfConfig)
virtual

Sets a new TTF configuration to Label.

See also
TTFConfig
void setVerticalAlignment ( TextVAlignment  vAlignment)
inline

Sets the Label's text vertical alignment.

var setVerticalAlignment ( var  vAlignment)
inline

Sets the Label's text vertical alignment.

local setVerticalAlignment ( local  vAlignment)
inline

Sets the Label's text vertical alignment.

void setWidth ( float  width)
inline

Makes the Label exactly this untransformed width.

The Label's width be used for text align if the value not equal zero.

var setWidth ( var  width)
inline

Makes the Label exactly this untransformed width.

The Label's width be used for text align if the value not equal zero.

local setWidth ( local  width)
inline

Makes the Label exactly this untransformed width.

The Label's width be used for text align if the value not equal zero.

virtual void sortAllChildren ( )
overridevirtual

Sorts the children array once before drawing, instead of every time when a child is added or reordered.

This appraoch can improves the performance massively.

Note
Don't call this manually unless a child added needs to be removed in the same frame.

Reimplemented from SpriteBatchNode.

var sortAllChildren ( )
overridevirtual

Sorts the children array once before drawing, instead of every time when a child is added or reordered.

This appraoch can improves the performance massively.

Note
Don't call this manually unless a child added needs to be removed in the same frame.

Reimplemented from SpriteBatchNode.

local sortAllChildren ( )
overridevirtual

Sorts the children array once before drawing, instead of every time when a child is added or reordered.

This appraoch can improves the performance massively.

Note
Don't call this manually unless a child added needs to be removed in the same frame.

Reimplemented from SpriteBatchNode.

virtual void updateColor ( )
overrideprotectedvirtual

Reimplemented from Node.

var updateColor ( )
overrideprotectedvirtual

Reimplemented from Node.

local updateColor ( )
overrideprotectedvirtual

Reimplemented from Node.

virtual void updateContent ( )
virtual

Update content immediately.

var updateContent ( )
virtual

Update content immediately.

local updateContent ( )
virtual

Update content immediately.

virtual void updateDisplayedColor ( const Color3B parentColor)
overridevirtual

Reimplemented from Node.

var updateDisplayedColor ( var  parentColor)
overridevirtual

Reimplemented from Node.

local updateDisplayedColor ( local  parentColor)
overridevirtual

Reimplemented from Node.

virtual void updateDisplayedOpacity ( GLubyte  parentOpacity)
overridevirtual

Reimplemented from Node.

var updateDisplayedOpacity ( var  parentOpacity)
overridevirtual

Reimplemented from Node.

local updateDisplayedOpacity ( local  parentOpacity)
overridevirtual

Reimplemented from Node.

void updateFont ( )
protected
var updateFont ( )
protected
local updateFont ( )
protected
void updateQuads ( )
protected
var updateQuads ( )
protected
local updateQuads ( )
protected
virtual void updateShaderProgram ( )
protectedvirtual
var updateShaderProgram ( )
protectedvirtual
local updateShaderProgram ( )
protectedvirtual
virtual void visit ( Renderer renderer,
const Mat4 parentTransform,
uint32_t  parentFlags 
)
overridevirtual

Visits this node's children and draw them recursively.

Parameters
rendererA given renderer.
parentTransformA transform matrix.
parentFlagsRenderer flag.

Reimplemented from SpriteBatchNode.

Reimplemented in TextFieldTTF.

var visit ( var  renderer,
var  parentTransform,
var  parentFlags 
)
overridevirtual

Visits this node's children and draw them recursively.

Parameters
rendererA given renderer.
parentTransformA transform matrix.
parentFlagsRenderer flag.

Reimplemented from SpriteBatchNode.

Reimplemented in TextFieldTTF.

local visit ( local  renderer,
local  parentTransform,
local  parentFlags 
)
overridevirtual

Visits this node's children and draw them recursively.

Parameters
rendererA given renderer.
parentTransformA transform matrix.
parentFlagsRenderer flag.

Reimplemented from SpriteBatchNode.

Reimplemented in TextFieldTTF.

Friends And Related Function Documentation

friend class LabelTextFormatter
friend
var LabelTextFormatter
friend
local LabelTextFormatter
friend

Member Data Documentation

var __pad0__
local __pad0__
float _additionalKerning
protected
var _additionalKerning
protected
local _additionalKerning
protected
std::vector<SpriteBatchNode*>
_batchNodes
protected
var _batchNodes
protected
local _batchNodes
protected
bool _blendFuncDirty
protected
var _blendFuncDirty
protected
local _blendFuncDirty
protected
std::string _bmFontPath
protected
var _bmFontPath
protected
local _bmFontPath
protected
bool _clipEnabled
protected
var _clipEnabled
protected
local _clipEnabled
protected
float _commonLineHeight
protected
var _commonLineHeight
protected
local _commonLineHeight
protected
bool _compatibleMode
protected
var _compatibleMode
protected
local _compatibleMode
protected
bool _contentDirty
protected
var _contentDirty
protected
local _contentDirty
protected
LabelType _currentLabelType
protected
var _currentLabelType
protected
local _currentLabelType
protected
std::u16string _currentUTF16String
protected
var _currentUTF16String
protected
local _currentUTF16String
protected
LabelEffect _currLabelEffect
protected
var _currLabelEffect
protected
local _currLabelEffect
protected
int _currNumLines
protected
var _currNumLines
protected
local _currNumLines
protected
CustomCommand _customCommand
protected
var _customCommand
protected
local _customCommand
protected
Color4B _effectColor
protected
var _effectColor
protected
local _effectColor
protected
Color4F _effectColorF
protected
var _effectColorF
protected
local _effectColorF
protected
FontAtlas* _fontAtlas
protected
var _fontAtlas
protected
local _fontAtlas
protected
TTFConfig _fontConfig
protected
var _fontConfig
protected
local _fontConfig
protected
FontDefinition _fontDefinition
protected
var _fontDefinition
protected
local _fontDefinition
protected
float _fontScale
protected
var _fontScale
protected
local _fontScale
protected
TextHAlignment _hAlignment
protected
var _hAlignment
protected
local _hAlignment
protected
int* _horizontalKernings
protected
var _horizontalKernings
protected
local _horizontalKernings
protected
bool _insideBounds
protected

whether or not the sprite was inside bounds the previous frame

var _insideBounds
protected

whether or not the sprite was inside bounds the previous frame

local _insideBounds
protected

whether or not the sprite was inside bounds the previous frame

bool _isOpacityModifyRGB
protected
var _isOpacityModifyRGB
protected
local _isOpacityModifyRGB
protected
Size _labelDimensions
protected
var _labelDimensions
protected
local _labelDimensions
protected
float _labelHeight
protected
var _labelHeight
protected
local _labelHeight
protected
float _labelWidth
protected
var _labelWidth
protected
local _labelWidth
protected
std::vector<LetterInfo>
_lettersInfo
protected
var _lettersInfo
protected
local _lettersInfo
protected
int _limitShowCount
protected
var _limitShowCount
protected
local _limitShowCount
protected
bool _lineBreakWithoutSpaces
protected
var _lineBreakWithoutSpaces
protected
local _lineBreakWithoutSpaces
protected
float _maxLineWidth
protected
var _maxLineWidth
protected
local _maxLineWidth
protected
std::string _originalUTF8String
protected
var _originalUTF8String
protected
local _originalUTF8String
protected
int _outlineSize
protected
var _outlineSize
protected
local _outlineSize
protected
Sprite* _reusedLetter
protected

used for optimization

var _reusedLetter
protected

used for optimization

local _reusedLetter
protected

used for optimization

Rect _reusedRect
protected
var _reusedRect
protected
local _reusedRect
protected
int _shadowBlurRadius
protected
var _shadowBlurRadius
protected
local _shadowBlurRadius
protected
Color3B _shadowColor
protected
var _shadowColor
protected
local _shadowColor
protected
bool _shadowDirty
protected
var _shadowDirty
protected
local _shadowDirty
protected
bool _shadowEnabled
protected
var _shadowEnabled
protected
local _shadowEnabled
protected
Sprite* _shadowNode
protected
var _shadowNode
protected
local _shadowNode
protected
Size _shadowOffset
protected
var _shadowOffset
protected
local _shadowOffset
protected
float _shadowOpacity
protected
var _shadowOpacity
protected
local _shadowOpacity
protected
Mat4 _shadowTransform
protected
var _shadowTransform
protected
local _shadowTransform
protected
std::string _systemFont
protected
var _systemFont
protected
local _systemFont
protected
bool _systemFontDirty
protected
var _systemFontDirty
protected
local _systemFontDirty
protected
float _systemFontSize
protected
var _systemFontSize
protected
local _systemFontSize
protected
Color4B _textColor
protected
var _textColor
protected
local _textColor
protected
Color4F _textColorF
protected
var _textColorF
protected
local _textColorF
protected
Sprite* _textSprite
protected
var _textSprite
protected
local _textSprite
protected
GLuint _uniformEffectColor
protected
var _uniformEffectColor
protected
local _uniformEffectColor
protected
GLuint _uniformTextColor
protected
var _uniformTextColor
protected
local _uniformTextColor
protected
bool _useA8Shader
protected
var _useA8Shader
protected
local _useA8Shader
protected
bool _useDistanceField
protected
var _useDistanceField
protected
local _useDistanceField
protected
TextVAlignment _vAlignment
protected
var _vAlignment
protected
local _vAlignment
protected
const int DistanceFieldFontSize
static
var DistanceFieldFontSize
static
local DistanceFieldFontSize
static
var hAlignment = TextHAlignment::LEFT
local hAlignment = TextHAlignment::LEFT
CC_CONSTRUCTOR_ACCESS
TextHAlignment TextVAlignment
bool bool useA8Shader = false)
var useA8Shader = false)
local useA8Shader = false)
CC_CONSTRUCTOR_ACCESS
TextHAlignment TextVAlignment
bool useDistanceField = false
var useDistanceField = false
local useDistanceField = false
var vAlignment = TextVAlignment::TOP
local vAlignment = TextVAlignment::TOP

The documentation for this class was generated from the following file: