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PageView Class Reference

Layout manager that allows the user to flip left and right through pages of data. More...

#include <UIPageView.h>

Inheritance diagram for PageView:
Layout Widget LayoutProtocol ProtectedNode LayoutParameterProtocol Node Ref

Public Types

enum  EventType { TURNING }
 Page turn event tpye. More...
 
enum  TouchDirection { LEFT, RIGHT }
 Touch direction type. More...
 
typedef std::function< void(Ref
*, EventType)> 
ccPageViewCallback
 PageView page turn event callback. More...
 
- Public Types inherited from Layout
enum  Type { ABSOLUTE, VERTICAL, HORIZONTAL, RELATIVE }
 Layout type, default is ABSOLUTE. More...
 
enum  ClippingType { STENCIL, SCISSOR }
 Clipping Type, default is STENCIL. More...
 
enum  BackGroundColorType { NONE, SOLID, GRADIENT }
 Background color type, default is NONE. More...
 
- Public Types inherited from Widget
enum  FocusDirection { LEFT, RIGHT, UP, DOWN }
 Widget focus direction. More...
 
enum  PositionType { ABSOLUTE, PERCENT }
 Widget position type for layout. More...
 
enum  SizeType { ABSOLUTE, PERCENT }
 Widget size type for layout. More...
 
enum  TouchEventType { BEGAN, MOVED, ENDED, CANCELED }
 Touch event type. More...
 
enum  TextureResType { LOCAL = 0, PLIST = 1 }
 Texture resource type. More...
 
enum  BrightStyle { NONE = -1, NORMAL, HIGHLIGHT }
 Widget bright style. More...
 
typedef std::function< void(Ref
*, Widget::TouchEventType)> 
ccWidgetTouchCallback
 Widget touch event callback. More...
 
typedef std::function< void(Ref *)> ccWidgetClickCallback
 Widget click event callback. More...
 
typedef std::function< void(Ref
*, int)> 
ccWidgetEventCallback
 Widget custom event callback. More...
 
- Public Types inherited from Node
enum  { FLAGS_TRANSFORM_DIRTY = (1 << 0), FLAGS_CONTENT_SIZE_DIRTY = (1 << 1), FLAGS_RENDER_AS_3D = (1 << 3), FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY) }
 

Public Member Functions

 PageView ()
 Default constructor. More...
 
 PageView ()
 Default constructor. More...
 
 PageView ()
 Default constructor. More...
 
virtual ~PageView ()
 Default destructor. More...
 
local ~PageView ()
 Default destructor. More...
 
void addWidgetToPage (Widget *widget, ssize_t pageIdx, bool forceCreate)
 Add a widget as a page of PageView in a given index. More...
 
void addPage (Layout *page)
 Insert a page into the end of PageView. More...
 
var addPage ( var page)
 Insert a page into the end of PageView. More...
 
local addPage ( local page)
 Insert a page into the end of PageView. More...
 
void insertPage (Layout *page, int idx)
 Insert a page into PageView at a given index. More...
 
var insertPage ( var page, var idx)
 Insert a page into PageView at a given index. More...
 
local insertPage ( local page, local idx)
 Insert a page into PageView at a given index. More...
 
void removePage (Layout *page)
 Remove a page of PageView. More...
 
void removePageAtIndex (ssize_t index)
 Remove a page at a given index of PageView. More...
 
var removePageAtIndex ( var index)
 Remove a page at a given index of PageView. More...
 
local removePageAtIndex ( local index)
 Remove a page at a given index of PageView. More...
 
void removeAllPages ()
 Remove all pages of the PageView. More...
 
var removeAllPages ()
 Remove all pages of the PageView. More...
 
local removeAllPages ()
 Remove all pages of the PageView. More...
 
void scrollToPage (ssize_t idx)
 Scroll to a page with a given index. More...
 
var scrollToPage ( var idx)
 Scroll to a page with a given index. More...
 
local scrollToPage ( local idx)
 Scroll to a page with a given index. More...
 
ssize_t getCurPageIndex () const
 Gets current displayed page index. More...
 
var getCurPageIndex ()
 Gets current displayed page index. More...
 
local getCurPageIndex ()
 Gets current displayed page index. More...
 
Vector< Layout * > & getPages ()
 Get all the pages in the PageView. More...
 
var getPages ()
 Get all the pages in the PageView. More...
 
local getPages ()
 Get all the pages in the PageView. More...
 
LayoutgetPage (ssize_t index)
 Get a page at a given index. More...
 
local getPage ( local index)
 Get a page at a given index. More...
 
void addEventListenerPageView (Ref *target, SEL_PageViewEvent selector)
 Add a page turn callback to PageView, then when one page is turning, the callback will be called. More...
 
var addEventListenerPageView ( var target, var selector)
 Add a page turn callback to PageView, then when one page is turning, the callback will be called. More...
 
local addEventListenerPageView ( local target, local selector)
 Add a page turn callback to PageView, then when one page is turning, the callback will be called. More...
 
void addEventListener (const ccPageViewCallback &callback)
 Add a page turn callback to PageView, then when one page is turning, the callback will be called. More...
 
var addEventListener ( var callback)
 Add a page turn callback to PageView, then when one page is turning, the callback will be called. More...
 
local addEventListener ( local callback)
 Add a page turn callback to PageView, then when one page is turning, the callback will be called. More...
 
virtual bool onTouchBegan (Touch *touch, Event *unusedEvent) override
 A callback which will be called when touch began event is issued. More...
 
var onTouchBegan ( var touch, var unusedEvent)
 A callback which will be called when touch began event is issued. More...
 
local onTouchBegan ( local touch, local unusedEvent)
 A callback which will be called when touch began event is issued. More...
 
virtual void onTouchMoved (Touch *touch, Event *unusedEvent) override
 A callback which will be called when touch moved event is issued. More...
 
local onTouchMoved ( local touch, local unusedEvent)
 A callback which will be called when touch moved event is issued. More...
 
virtual void onTouchEnded (Touch *touch, Event *unusedEvent) override
 A callback which will be called when touch ended event is issued. More...
 
local onTouchEnded ( local touch, local unusedEvent)
 A callback which will be called when touch ended event is issued. More...
 
virtual void onTouchCancelled (Touch *touch, Event *unusedEvent) override
 A callback which will be called when touch cancelled event is issued. More...
 
local onTouchCancelled ( local touch, local unusedEvent)
 A callback which will be called when touch cancelled event is issued. More...
 
virtual void update (float dt) override
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
 
var update ( var dt)
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
 
local update ( local dt)
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
 
virtual void setLayoutType (Type type) override
 Change the layout type. More...
 
var setLayoutType ( var type)
 Change the layout type. More...
 
local setLayoutType ( local type)
 Change the layout type. More...
 
virtual Type getLayoutType () const override
 Query layout type. More...
 
var getLayoutType ()
 Query layout type. More...
 
local getLayoutType ()
 Query layout type. More...
 
virtual std::string getDescription () const override
 Returns the "class name" of widget. More...
 
virtual void onEnter () override
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
var onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
local onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
void setCustomScrollThreshold (float threshold)
 If you don't specify the value, the pageView will turn page when scrolling at the half width of a page. More...
 
var setCustomScrollThreshold ( var threshold)
 If you don't specify the value, the pageView will turn page when scrolling at the half width of a page. More...
 
local setCustomScrollThreshold ( local threshold)
 If you don't specify the value, the pageView will turn page when scrolling at the half width of a page. More...
 
float getCustomScrollThreshold () const
 Query the custom scroll threshold of the PageView. More...
 
local getCustomScrollThreshold ()
 Query the custom scroll threshold of the PageView. More...
 
void setUsingCustomScrollThreshold (bool flag)
 Set using user defined scroll page threshold or not. More...
 
var setUsingCustomScrollThreshold ( var flag)
 Set using user defined scroll page threshold or not. More...
 
local setUsingCustomScrollThreshold ( local flag)
 Set using user defined scroll page threshold or not. More...
 
bool isUsingCustomScrollThreshold () const
 Query whether use user defined scroll page threshold or not. More...
 
var isUsingCustomScrollThreshold ()
 Query whether use user defined scroll page threshold or not. More...
 
local isUsingCustomScrollThreshold ()
 Query whether use user defined scroll page threshold or not. More...
 
- Public Member Functions inherited from Layout
 Layout ()
 Default constructor. More...
 
 Layout ()
 Default constructor. More...
 
 Layout ()
 Default constructor. More...
 
virtual ~Layout ()
 Default destructor. More...
 
local ~Layout ()
 Default destructor. More...
 
void setBackGroundImage (const std::string &fileName, TextureResType texType=TextureResType::LOCAL)
 Sets a background image for layout. More...
 
var setBackGroundImage ( var fileName, var LOCAL)
 Sets a background image for layout. More...
 
local setBackGroundImage ( local fileName, local LOCAL)
 Sets a background image for layout. More...
 
void setBackGroundImageCapInsets (const Rect &capInsets)
 Sets a background image capinsets for layout, it only affects the scale9 enabled background image. More...
 
local setBackGroundImageCapInsets ( local capInsets)
 Sets a background image capinsets for layout, it only affects the scale9 enabled background image. More...
 
const RectgetBackGroundImageCapInsets () const
 Query background image's capInsets size. More...
 
void setBackGroundColorType (BackGroundColorType type)
 Sets Color Type for layout's background. More...
 
var setBackGroundColorType ( var type)
 Sets Color Type for layout's background. More...
 
local setBackGroundColorType ( local type)
 Sets Color Type for layout's background. More...
 
BackGroundColorType getBackGroundColorType () const
 Query the layout's background color type. More...
 
local getBackGroundColorType ()
 Query the layout's background color type. More...
 
void setBackGroundImageScale9Enabled (bool enabled)
 Enable background image scale9 rendering. More...
 
bool isBackGroundImageScale9Enabled () const
 Query background image scale9 enable status. More...
 
var isBackGroundImageScale9Enabled ()
 Query background image scale9 enable status. More...
 
local isBackGroundImageScale9Enabled ()
 Query background image scale9 enable status. More...
 
void setBackGroundColor (const Color3B &color)
 Set background color for layout The color only applies to layout when it's color type is BackGroundColorType::SOLIDE. More...
 
const Color3BgetBackGroundColor () const
 Query the layout's background color. More...
 
var getBackGroundColor ()
 Query the layout's background color. More...
 
local getBackGroundColor ()
 Query the layout's background color. More...
 
void setBackGroundColor (const Color3B &startColor, const Color3B &endColor)
 Set start and end background color for layout. More...
 
const Color3BgetBackGroundStartColor () const
 Get the gradient background start color. More...
 
var getBackGroundStartColor ()
 Get the gradient background start color. More...
 
local getBackGroundStartColor ()
 Get the gradient background start color. More...
 
const Color3BgetBackGroundEndColor () const
 Get the gradient background end color. More...
 
var getBackGroundEndColor ()
 Get the gradient background end color. More...
 
local getBackGroundEndColor ()
 Get the gradient background end color. More...
 
void setBackGroundColorOpacity (GLubyte opacity)
 Sets background color opacity of layout. More...
 
local setBackGroundColorOpacity ( local opacity)
 Sets background color opacity of layout. More...
 
GLubyte getBackGroundColorOpacity () const
 Get the layout's background color opacity. More...
 
var getBackGroundColorOpacity ()
 Get the layout's background color opacity. More...
 
local getBackGroundColorOpacity ()
 Get the layout's background color opacity. More...
 
void setBackGroundColorVector (const Vec2 &vector)
 Sets background color vector for layout. More...
 
var setBackGroundColorVector ( var vector)
 Sets background color vector for layout. More...
 
local setBackGroundColorVector ( local vector)
 Sets background color vector for layout. More...
 
const Vec2getBackGroundColorVector () const
 Get the layout's background color vector. More...
 
var getBackGroundColorVector ()
 Get the layout's background color vector. More...
 
local getBackGroundColorVector ()
 Get the layout's background color vector. More...
 
void setBackGroundImageColor (const Color3B &color)
 Set layout's background image color. More...
 
var setBackGroundImageColor ( var color)
 Set layout's background image color. More...
 
local setBackGroundImageColor ( local color)
 Set layout's background image color. More...
 
void setBackGroundImageOpacity (GLubyte opacity)
 Set opacity of background image. More...
 
var setBackGroundImageOpacity ( var opacity)
 Set opacity of background image. More...
 
local setBackGroundImageOpacity ( local opacity)
 Set opacity of background image. More...
 
const Color3BgetBackGroundImageColor () const
 Get color of layout's background image. More...
 
GLubyte getBackGroundImageOpacity () const
 Get the opacity of layout's background image. More...
 
var getBackGroundImageOpacity ()
 Get the opacity of layout's background image. More...
 
local getBackGroundImageOpacity ()
 Get the opacity of layout's background image. More...
 
void removeBackGroundImage ()
 Remove the background image of layout. More...
 
var removeBackGroundImage ()
 Remove the background image of layout. More...
 
local removeBackGroundImage ()
 Remove the background image of layout. More...
 
const SizegetBackGroundImageTextureSize () const
 Gets background image texture size. More...
 
var getBackGroundImageTextureSize ()
 Gets background image texture size. More...
 
local getBackGroundImageTextureSize ()
 Gets background image texture size. More...
 
virtual void setClippingEnabled (bool enabled)
 Toggle layout clipping. More...
 
var setClippingEnabled ( var enabled)
 Toggle layout clipping. More...
 
local setClippingEnabled ( local enabled)
 Toggle layout clipping. More...
 
void setClippingType (ClippingType type)
 Change the clipping type of layout. More...
 
ClippingType getClippingType () const
var getClippingType ()
local getClippingType ()
virtual bool isClippingEnabled () const
 Gets if layout is clipping enabled. More...
 
local isClippingEnabled ()
 Gets if layout is clipping enabled. More...
 
virtual void addChild (Node *child) override
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child)
 Adds a child to the container with z order and tag. More...
 
virtual void addChild (Node *child, int localZOrder) override
 Adds a child to the container with a local z-order. More...
 
var addChild ( var child, var localZOrder)
 Adds a child to the container with a local z-order. More...
 
local addChild ( local child, local localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual void addChild (Node *child, int zOrder, int tag) override
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual void addChild (Node *child, int zOrder, const std::string &name) override
 Adds a child to the container with z order and tag. More...
 
var addChild ( var child, var zOrder, var name)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local name)
 Adds a child to the container with z order and tag. More...
 
virtual void visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override
 Visits this node's children and draw them recursively. More...
 
virtual void removeChild (Node *child, bool cleanup=true) override
 Removes a child from the container. More...
 
virtual void removeAllChildren () override
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup) override
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
var removeAllChildren ( var cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildren ( local cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void forceDoLayout ()
 force refresh widget layout More...
 
void requestDoLayout ()
 request to refresh widget layout More...
 
var requestDoLayout ()
 request to refresh widget layout More...
 
local requestDoLayout ()
 request to refresh widget layout More...
 
virtual void onExit () override
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
var onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
local onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
void setLoopFocus (bool loop)
 If a layout is loop focused which means that the focus movement will be inside the layout. More...
 
var setLoopFocus ( var loop)
 If a layout is loop focused which means that the focus movement will be inside the layout. More...
 
local setLoopFocus ( local loop)
 If a layout is loop focused which means that the focus movement will be inside the layout. More...
 
bool isLoopFocus () const
void setPassFocusToChild (bool pass)
bool isPassFocusToChild () const
var isPassFocusToChild ()
local isPassFocusToChild ()
virtual WidgetfindNextFocusedWidget (FocusDirection direction, Widget *current) override
 When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More...
 
var findNextFocusedWidget ( var direction, var current)
 When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More...
 
local findNextFocusedWidget ( local direction, local current)
 When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More...
 
- Public Member Functions inherited from Widget
 Widget (void)
 Default constructor. More...
 
virtual ~Widget ()
 Default destructor. More...
 
virtual void setEnabled (bool enabled)
 Sets whether the widget is enabled. More...
 
bool isEnabled () const
 Determines if the widget is enabled or not. More...
 
void setBright (bool bright)
 Sets whether the widget is bright. More...
 
bool isBright () const
 Determines if the widget is bright. More...
 
virtual void setTouchEnabled (bool enabled)
 Sets whether the widget is touch enabled. More...
 
void setBrightStyle (BrightStyle style)
 To set the bright style of widget. More...
 
bool isTouchEnabled () const
 Determines if the widget is touch enabled. More...
 
bool isHighlighted () const
 Determines if the widget is highlighted. More...
 
void setHighlighted (bool hilight)
 Sets whether the widget is hilighted. More...
 
float getLeftInParent ()
 Gets the left boundary position of this widget in parent's coordination system. More...
 
float getLeftBoundary () const
 Gets the left boundary position of this widget in parent's coordination system. More...
 
float getBottomInParent ()
 Gets the bottom boundary position of this widget in parent's coordination system. More...
 
float getBottomBoundary () const
 Gets the bottom boundary position of this widget in parent's coordination system. More...
 
float getRightInParent ()
 Gets the right boundary position of this widget in parent's coordination system. More...
 
float getRightBoundary () const
 Gets the right boundary position of this widget in parent's coordination system. More...
 
float getTopInParent ()
 Gets the top boundary position of this widget in parent's coordination system. More...
 
float getTopBoundary () const
 Gets the top boundary position of this widget in parent's coordination system. More...
 
void addTouchEventListener (Ref *target, SEL_TouchEvent selector)
 Sets the touch event target/selector to the widget. More...
 
void addTouchEventListener (const ccWidgetTouchCallback &callback)
 Set a callback to touch vent listener. More...
 
void addClickEventListener (const ccWidgetClickCallback &callback)
 Set a click event handler to the widget. More...
 
virtual void addCCSEventListener (const ccWidgetEventCallback &callback)
 Set a event handler to the widget in order to use cocostudio editor and framework. More...
 
virtual void setPosition (const Vec2 &pos) override
 Changes the position (x,y) of the widget in OpenGL coordinates. More...
 
void setPositionPercent (const Vec2 &percent)
 Set the percent(x,y) of the widget in OpenGL coordinates. More...
 
const Vec2getPositionPercent ()
 Gets the percent (x,y) of the widget in OpenGL coordinates. More...
 
void setPositionType (PositionType type)
 Changes the position type of the widget. More...
 
PositionType getPositionType () const
 Gets the position type of the widget. More...
 
virtual void setFlippedX (bool flippedX)
 Sets whether the widget should be flipped horizontally or not. More...
 
virtual bool isFlippedX () const
 Returns the flag which indicates whether the widget is flipped horizontally or not. More...
 
virtual void setFlippedY (bool flippedY)
 Sets whether the widget should be flipped vertically or not. More...
 
virtual bool isFlippedY () const
 Return the flag which indicates whether the widget is flipped vertically or not. More...
 
bool isFlipX ()
void setFlipX (bool flipX)
bool isFlipY ()
void setFlipY (bool flipY)
virtual void setScaleX (float scaleX) override
 Sets the scale (x) of the node. More...
 
virtual void setScaleY (float scaleY) override
 Sets the scale (y) of the node. More...
 
virtual void setScale (float scale) override
 Sets the scale (x,y,z) of the node. More...
 
virtual void setScale (float scalex, float scaley) override
 Sets the scale (x,y) of the node. More...
 
virtual float getScaleX () const override
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY () const override
 Returns the scale factor on Y axis of this node. More...
 
virtual float getScale () const override
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
bool clippingParentAreaContainPoint (const Vec2 &pt)
 Checks a point if in parent's area. More...
 
bool isClippingParentContainsPoint (const Vec2 &pt)
 Checks a point if in parent's area. More...
 
const Vec2getTouchStartPos () const
 Gets the touch began point of widget when widget is selected. More...
 
const Vec2getTouchBeganPosition () const
 Gets the touch began point of widget when widget is selected. More...
 
const Vec2getTouchMovePos () const
const Vec2getTouchMovePosition () const
const Vec2getTouchEndPos () const
const Vec2getTouchEndPosition () const
virtual void setSize (const Size &size)
 Changes the size that is widget's size. More...
 
virtual void setContentSize (const Size &contentSize) override
 Changes the size that is widget's size. More...
 
virtual void setSizePercent (const Vec2 &percent)
 Changes the percent that is widget's percent size. More...
 
void setSizeType (SizeType type)
 Changes the size type of widget. More...
 
SizeType getSizeType () const
 Gets the size type of widget. More...
 
const SizegetSize () const
 Get the size of widget. More...
 
const SizegetCustomSize () const
 Get the user defined widget size. More...
 
virtual const SizegetLayoutSize ()
 Get the content size of widget. More...
 
const Vec2getSizePercent ()
 Get size percent of widget. More...
 
virtual bool hitTest (const Vec2 &pt)
 Checks a point is in widget's content space. More...
 
void setLayoutParameter (LayoutParameter *parameter)
 Sets a LayoutParameter to widget. More...
 
LayoutParametergetLayoutParameter () const override
 Gets LayoutParameter of widget. More...
 
LayoutParametergetLayoutParameter (LayoutParameter::Type type)
 Gets LayoutParameter of widget. More...
 
virtual void ignoreContentAdaptWithSize (bool ignore)
 Toggle whether ignore user defined content size for widget. More...
 
bool isIgnoreContentAdaptWithSize () const
 Query whether the widget ignores user deinfed content size or not. More...
 
Vec2 getWorldPosition () const
 Gets position of widget in world space. More...
 
virtual NodegetVirtualRenderer ()
 Gets the inner Renderer node of widget. More...
 
virtual Size getVirtualRendererSize () const
 Get the virtual renderer's size. More...
 
Widgetclone ()
 Create a new widget copy of the original one. More...
 
void updateSizeAndPosition ()
 Update all children's contents size and position recursively. More...
 
void updateSizeAndPosition (const Size &parentSize)
 Update all children's contents size and position recursively. More...
 
void setActionTag (int tag)
 Set the tag of action. More...
 
int getActionTag () const
 Get the action tag. More...
 
void setPropagateTouchEvents (bool isPropagate)
 Allow widget touch events to propagate to its parents. More...
 
bool isPropagateTouchEvents () const
 Return whether the widget is propagate touch events to its parents or not. More...
 
void setSwallowTouches (bool swallow)
 Toggle widget swallow touch option. More...
 
bool isSwallowTouches () const
 Return whether the widget is swallowing touch or not. More...
 
bool isFocused () const
 Query whether widget is focused or not. More...
 
void setFocused (bool focus)
 Toggle widget focus status. More...
 
bool isFocusEnabled () const
 Query widget's focus enable state. More...
 
void setFocusEnabled (bool enable)
 Allow widget to accept focus. More...
 
virtual WidgetfindNextFocusedWidget (FocusDirection direction, Widget *current)
 When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More...
 
void requestFocus ()
 when a widget calls this method, it will get focus immediately. More...
 
WidgetgetCurrentFocusedWidget (bool isWidget)
 Return a current focused widget in your UI scene. More...
 
WidgetgetCurrentFocusedWidget () const
 Return a current focused widget in your UI scene. More...
 
void setUnifySizeEnabled (bool enable)
 Toggle use unify size. More...
 
bool isUnifySizeEnabled () const
 Query whether unify size enable state. More...
 
void setCallbackName (const std::string &callbackName)
 Set callback name. More...
 
const std::string & getCallbackName () const
 Query callback name. More...
 
void setCallbackType (const std::string &callbackType)
 Set callback type. More...
 
const std::string & getCallbackType () const
 Query callback type. More...
 
void setLayoutComponentEnabled (bool enable)
 Toggle layout component enable. More...
 
bool isLayoutComponentEnabled () const
 Query whether layout component is enabled or not. More...
 
void propagateTouchEvent (TouchEventType event, Widget *sender, Touch *touch)
 Propagate touch events to its parents. More...
 
void onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus)
 This method is called when a focus change event happens. More...
 
void dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus)
 Dispatch a EventFocus through a EventDispatcher. More...
 
- Public Member Functions inherited from ProtectedNode
virtual void cleanup () override
 Stops all running actions and schedulers. More...
 
var cleanup ()
 Stops all running actions and schedulers. More...
 
local cleanup ()
 Stops all running actions and schedulers. More...
 
virtual void onEnterTransitionDidFinish () override
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExitTransitionDidStart () override
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity) override
var updateDisplayedOpacity ( var parentOpacity)
local updateDisplayedOpacity ( local parentOpacity)
virtual void updateDisplayedColor (const Color3B &parentColor) override
var updateDisplayedColor ( var parentColor)
local updateDisplayedColor ( local parentColor)
virtual void disableCascadeColor () override
var disableCascadeColor ()
local disableCascadeColor ()
virtual void disableCascadeOpacity () override
local disableCascadeOpacity ()
virtual void setCameraMask (unsigned short mask, bool applyChildren=true) override
virtual ~ProtectedNode ()
virtual void addProtectedChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
local addProtectedChild ( local child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addProtectedChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order. More...
 
local addProtectedChild ( local child, local localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual void addProtectedChild (Node *child, int localZOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
local addProtectedChild ( local child, local localZOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual NodegetProtectedChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual void removeProtectedChild (Node *child, bool cleanup=true)
 Removes a child from the container. More...
 
local removeProtectedChild ( local child, local true)
 Removes a child from the container. More...
 
virtual void removeProtectedChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
var removeProtectedChildByTag ( var tag, var true)
 Removes a child from the container by tag value. More...
 
local removeProtectedChildByTag ( local tag, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllProtectedChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllProtectedChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllProtectedChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllProtectedChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
var removeAllChildren ( var cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildren ( local cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderProtectedChild (Node *child, int localZOrder)
 Reorders a child according to a new z value. More...
 
var reorderProtectedChild ( var child, var localZOrder)
 Reorders a child according to a new z value. More...
 
local reorderProtectedChild ( local child, local localZOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllProtectedChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node is "running". More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void draw (Renderer *renderer, const Mat4 &transform, uint32_t flags)
 Override this method to draw your own node. More...
 
local draw ( local renderer, local transform, local flags)
 Override this method to draw your own node. More...
 
virtual void draw () final
var draw ()
local draw ()
virtual void visit () final
var visit ()
local visit ()
virtual ScenegetScene () const
 Returns the Scene that contains the Node. More...
 
local getScene ()
 Returns the Scene that contains the Node. More...
 
virtual Rect getBoundingBox () const
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
virtual Rect boundingBox () const
local boundingBox ()
virtual void setEventDispatcher (EventDispatcher *dispatcher)
 Set event dispatcher for scene. More...
 
local setEventDispatcher ( local dispatcher)
 Set event dispatcher for scene. More...
 
virtual EventDispatchergetEventDispatcher () const
 Get the event dispatcher of scene. More...
 
local getEventDispatcher ()
 Get the event dispatcher of scene. More...
 
void setPhysicsBody (PhysicsBody *body)
 Set the PhysicsBody that let the sprite effect with physics. More...
 
PhysicsBodygetPhysicsBody () const
 Get the PhysicsBody the sprite have. More...
 
var getPhysicsBody ()
 Get the PhysicsBody the sprite have. More...
 
local getPhysicsBody ()
 Get the PhysicsBody the sprite have. More...
 
void removeFromPhysicsWorld ()
 Remove this node from physics world. More...
 
var removeFromPhysicsWorld ()
 Remove this node from physics world. More...
 
local removeFromPhysicsWorld ()
 Remove this node from physics world. More...
 
void updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags)
 Update the transform matrix from physics. More...
 
var updateTransformFromPhysics ( var parentTransform, var parentFlags)
 Update the transform matrix from physics. More...
 
local updateTransformFromPhysics ( local parentTransform, local parentFlags)
 Update the transform matrix from physics. More...
 
virtual void updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY)
 Update physics body transform matrix. More...
 
var updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY)
 Update physics body transform matrix. More...
 
local updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY)
 Update physics body transform matrix. More...
 
virtual GLubyte getOpacity () const
virtual GLubyte getDisplayedOpacity () const
local getDisplayedOpacity ()
virtual void setOpacity (GLubyte opacity)
local setOpacity ( local opacity)
virtual bool isCascadeOpacityEnabled () const
var isCascadeOpacityEnabled ()
local isCascadeOpacityEnabled ()
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
local setCascadeOpacityEnabled ( local cascadeOpacityEnabled)
virtual const Color3BgetColor () const
local getColor ()
virtual const Color3BgetDisplayedColor () const
local getDisplayedColor ()
virtual void setColor (const Color3B &color)
var setColor ( var color)
local setColor ( local color)
virtual bool isCascadeColorEnabled () const
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
local setCascadeColorEnabled ( local cascadeColorEnabled)
virtual void setOpacityModifyRGB (bool value)
var setOpacityModifyRGB ( var value)
local setOpacityModifyRGB ( local value)
virtual bool isOpacityModifyRGB () const
void setOnEnterCallback (const std::function< void()> &callback)
var setOnEnterCallback ( var callback)
local setOnEnterCallback ( local callback)
const std::function< void()> & getOnEnterCallback () const
local getOnEnterCallback ()
void setOnExitCallback (const std::function< void()> &callback)
var setOnExitCallback ( var callback)
local setOnExitCallback ( local callback)
const std::function< void()> & getOnExitCallback () const
local getOnExitCallback ()
void setonEnterTransitionDidFinishCallback (const std::function< void()> &callback)
var setonEnterTransitionDidFinishCallback ( var callback)
local setonEnterTransitionDidFinishCallback ( local callback)
const std::function< void()> & getonEnterTransitionDidFinishCallback () const
local getonEnterTransitionDidFinishCallback ()
void setonExitTransitionDidStartCallback (const std::function< void()> &callback)
var setonExitTransitionDidStartCallback ( var callback)
local setonExitTransitionDidStartCallback ( local callback)
const std::function< void()> & getonExitTransitionDidStartCallback () const
local getonExitTransitionDidStartCallback ()
unsigned short getCameraMask () const
 get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More...
 
virtual ~Node ()
virtual bool init ()
var init ()
local init ()
virtual void setLocalZOrder (int localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
virtual void setZOrder (int localZOrder)
virtual void _setLocalZOrder (int z)
var _setLocalZOrder ( var z)
local _setLocalZOrder ( local z)
virtual int getLocalZOrder () const
 Gets the local Z order of this node. More...
 
var getLocalZOrder ()
 Gets the local Z order of this node. More...
 
local getLocalZOrder ()
 Gets the local Z order of this node. More...
 
virtual int getZOrder () const
virtual void setGlobalZOrder (float globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
local setGlobalZOrder ( local globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order. More...
 
var getGlobalZOrder ()
 Returns the Node's Global Z Order. More...
 
local getGlobalZOrder ()
 Returns the Node's Global Z Order. More...
 
virtual void setScaleZ (float scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
var setScaleZ ( var scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
local setScaleZ ( local scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
virtual float getScaleZ () const
 Returns the scale factor on Z axis of this node. More...
 
virtual void setNormalizedPosition (const Vec2 &position)
 Sets the position (x,y) using values between 0 and 1. More...
 
var setNormalizedPosition ( var position)
 Sets the position (x,y) using values between 0 and 1. More...
 
local setNormalizedPosition ( local position)
 Sets the position (x,y) using values between 0 and 1. More...
 
virtual const Vec2getPosition () const
 Gets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual const Vec2getNormalizedPosition () const
 Returns the normalized position. More...
 
local getNormalizedPosition ()
 Returns the normalized position. More...
 
virtual void setPosition (float x, float y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
local setPosition ( local x, local y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
 Gets the x coordinate of the node in its parent's coordinate system. More...
 
virtual void setPositionY (float y)
 Sets the y coordinate of the node in its parent's coordinate system. More...
 
virtual float getPositionY (void) const
 Gets the y coordinate of the node in its parent's coordinate system. More...
 
virtual void setPosition3D (const Vec3 &position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
virtual Vec3 getPosition3D () const
 Returns the position (X,Y,Z) in its parent's coordinate system. More...
 
virtual void setPositionZ (float positionZ)
 Sets the 'z' coordinate in the position. More...
 
var setVertexZ ( var positionZ)
 Sets the 'z' coordinate in the position. More...
 
local setPositionZ ( local positionZ)
 Sets the 'z' coordinate in the position. More...
 
virtual void setVertexZ (float vertexZ)
var setVertexZ ( var vertexZ)
local setVertexZ ( local vertexZ)
virtual float getPositionZ () const
 Gets position Z coordinate of this node. More...
 
var getVertexZ ()
 Gets position Z coordinate of this node. More...
 
local getPositionZ ()
 Gets position Z coordinate of this node. More...
 
virtual float getVertexZ () const
virtual void setSkewX (float skewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local skewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
var getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
local getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float skewY)
 Changes the Y skew angle of the node in degrees. More...
 
var setSkewY ( var skewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local skewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
var getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
local getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Vec2 &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const Vec2getAnchorPoint () const
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const Vec2getAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual const SizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
var setVisible ( var visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotation3D (const Vec3 &rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
local setRotation3D ( local rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
virtual Vec3 getRotation3D () const
 Returns the rotation (X,Y,Z) in degrees. More...
 
virtual void setRotationQuat (const Quaternion &quat)
 Set rotation by quaternion. More...
 
local setRotationQuat ( local quat)
 Set rotation by quaternion. More...
 
virtual Quaternion getRotationQuat () const
 Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
 
virtual void setRotationSkewX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationSkewX ( local rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual void setRotationX (float rotationX)
var setRotationX ( var rotationX)
local setRotationX ( local rotationX)
virtual float getRotationSkewX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
var getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
local getRotationSkewX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual float getRotationX () const
var getRotationX ()
local getRotationX ()
virtual void setRotationSkewY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationSkewY ( local rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setRotationY (float rotationY)
local setRotationY ( local rotationY)
virtual float getRotationSkewY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local getRotationSkewY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY () const
void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
int getOrderOfArrival () const
 Returns the arrival order, indicates which children is added previously. More...
 
void setGLServerState (int serverState)
var setGLServerState ( var serverState)
int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual NodegetChildByTag (int tag) const
 Gets a child from the container with its tag. More...
 
var getChildByTag ( var tag)
 Gets a child from the container with its tag. More...
 
local getChildByTag ( local tag)
 Gets a child from the container with its tag. More...
 
virtual NodegetChildByName (const std::string &name) const
 Gets a child from the container with its name. More...
 
local getChildByName ( local name)
 Gets a child from the container with its name. More...
 
template<typename T >
getChildByName (const std::string &name) const
 Gets a child from the container with its name that can be cast to Type T. More...
 
virtual void enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const
 Search the children of the receiving node to perform processing for nodes which share a name. More...
 
virtual Vector< Node * > & getChildren ()
 Returns the array of the node's children. More...
 
local getChildren ()
 Returns the array of the node's children. More...
 
virtual const Vector< Node * > & getChildren () const
local getChildren ()
virtual ssize_t getChildrenCount () const
 Returns the amount of children. More...
 
var getChildrenCount ()
 Returns the amount of children. More...
 
local getChildrenCount ()
 Returns the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParent ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeChildByName (const std::string &name, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
var removeChildByName ( var name, var true)
 Removes a child from the container by tag value. More...
 
local removeChildByName ( local name, local true)
 Removes a child from the container by tag value. More...
 
virtual void reorderChild (Node *child, int localZOrder)
 Reorders a child according to a new z value. More...
 
local reorderChild ( local child, local localZOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual std::string getName () const
 Returns a string that is used to identify the node. More...
 
virtual void setName (const std::string &name)
 Changes the name that is used to identify the node easily. More...
 
var setName ( var name)
 Changes the name that is used to identify the node easily. More...
 
local setName ( local name)
 Changes the name that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual RefgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const RefgetUserObject () const
virtual void setUserObject (Ref *userObject)
 Returns a user assigned Object. More...
 
local setUserObject ( local userObject)
 Returns a user assigned Object. More...
 
GLProgramgetGLProgram () const
 Return the GLProgram (shader) currently used for this node. More...
 
var getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
local getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
GLProgramgetShaderProgram () const
var getShaderProgram ()
local getShaderProgram ()
virtual void setGLProgram (GLProgram *glprogram)
 Sets the shader program for this node. More...
 
var setGLProgram ( var glprogram)
 Sets the shader program for this node. More...
 
local setGLProgram ( local glprogram)
 Sets the shader program for this node. More...
 
void setShaderProgram (GLProgram *glprogram)
var setShaderProgram ( var glprogram)
local setShaderProgram ( local glprogram)
GLProgramStategetGLProgramState () const
 Return the GLProgramState currently used for this node. More...
 
var getGLProgramState ()
 Return the GLProgramState currently used for this node. More...
 
local getGLProgramState ()
 Return the GLProgramState currently used for this node. More...
 
virtual void setGLProgramState (GLProgramState *glProgramState)
 Set the GLProgramState for this node. More...
 
local setGLProgramState ( local glProgramState)
 Set the GLProgramState for this node. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
var setActionManager ( var actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
local setActionManager ( local actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
virtual ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
var runAction ( var action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
void stopAllActionsByTag (int tag)
 Removes all actions from the running action list by its tag. More...
 
var stopAllActionsByTag ( var tag)
 Removes all actions from the running action list by its tag. More...
 
local stopAllActionsByTag ( local tag)
 Removes all actions from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local getNumberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
ssize_t numberOfRunningActions () const
var numberOfRunningActions ()
local numberOfRunningActions ()
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
local getScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
bool isScheduled (const std::string &key)
 Checks whether a lambda function is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
var scheduleUpdateWithPriority ( var priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
var scheduleOnce ( var selector, var delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key)
 Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void schedule (const std::function< void(float)> &callback, const std::string &key)
 Schedules a lambda function. More...
 
void schedule (const std::function< void(float)> &callback, float interval, const std::string &key)
 Schedules a lambda function. More...
 
void schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)
 Schedules a lambda function. More...
 
var schedule ( var callback, var interval, var repeat, var delay, var key)
 Schedules a lambda function. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
var unschedule ( var selector)
 Unschedules a custom selector. More...
 
void unschedule (const std::string &key)
 Unschedules a lambda function. More...
 
void unscheduleAllCallbacks ()
 Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
 
void unscheduleAllSelectors ()
var unscheduleAllSelectors ()
local unscheduleAllSelectors ()
virtual void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
local resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
virtual void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
void resumeSchedulerAndActions ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
var pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const Mat4getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
local getNodeToParentAffineTransform ()
virtual void setNodeToParentTransform (const Mat4 &transform)
 Sets the transformation matrix manually. More...
 
virtual AffineTransform nodeToParentTransform () const
virtual const Mat4getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
var getParentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local getParentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
local getParentToNodeAffineTransform ()
virtual AffineTransform parentToNodeTransform () const
local parentToNodeTransform ()
virtual Mat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
local getNodeToWorldAffineTransform ()
virtual AffineTransform nodeToWorldTransform () const
local nodeToWorldTransform ()
virtual Mat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
var getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
local getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
local getWorldToNodeAffineTransform ()
virtual AffineTransform worldToNodeTransform () const
local worldToNodeTransform ()
Vec2 convertToNodeSpace (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
var convertToNodeSpace ( var worldPoint)
 Converts a Vec2 to node (local) space coordinates. More...
 
local convertToNodeSpace ( local worldPoint)
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpace (const Vec2 &nodePoint) const
 Converts a Vec2 to world space coordinates. More...
 
Vec2 convertToNodeSpaceAR (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpaceAR (const Vec2 &nodePoint) const
 Converts a local Vec2 to world space coordinates.The result is in Points. More...
 
Vec2 convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Vec2. More...
 
Vec2 convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (Mat4 *additionalTransform)
 Sets an additional transform matrix to the node. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
var setAdditionalTransform ( var additionalTransform)
local setAdditionalTransform ( local additionalTransform)
Component * getComponent (const std::string &name)
 Gets a component by its name. More...
 
var getComponent ( var name)
 Gets a component by its name. More...
 
local getComponent ( local name)
 Gets a component by its name. More...
 
virtual bool addComponent (Component *component)
 Adds a component. More...
 
virtual bool removeComponent (const std::string &name)
 Removes a component by its name. More...
 
virtual bool removeComponent (Component *component)
 Removes a component by its pointer. More...
 
virtual void removeAllComponents ()
 Removes all components. More...
 
var removeAllComponents ()
 Removes all components. More...
 
local removeAllComponents ()
 Removes all components. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from LayoutParameterProtocol
virtual ~LayoutParameterProtocol ()
 Default destructor. More...
 
- Public Member Functions inherited from LayoutProtocol
 LayoutProtocol ()
 LayoutProtocol ()
 LayoutProtocol ()
virtual ~LayoutProtocol ()
local ~LayoutProtocol ()

Static Public Member Functions

static PageViewcreate ()
 Create an empty PageView. More...
 
var create ()
 Create an empty PageView. More...
 
local create ()
 Create an empty PageView. More...
 
- Static Public Member Functions inherited from Layout
static Layoutcreate ()
 Create a empty layout. More...
 
local create ()
 Create a empty layout. More...
 
- Static Public Member Functions inherited from Widget
static Widgetcreate ()
 Create and return a empty Widget instance pointer. More...
 
static void enableDpadNavigation (bool enable)
- Static Public Member Functions inherited from ProtectedNode
static ProtectedNodecreate (void)
 Creates a ProtectedNode with no argument. More...
 
- Static Public Member Functions inherited from Node
static Nodecreate ()
 Allocates and initializes a node. More...
 
var create ()
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
local __pad0__: virtual bool init() override
- Public Attributes inherited from Layout
std::function< int(FocusDirection,
Widget *)> 
onPassFocusToChild
 To specify a user-defined functor to decide which child widget of the layout should get focused. More...
 
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
var __pad0__: virtual bool init() override
local __pad0__: virtual bool init() override
- Public Attributes inherited from Widget
std::function< void(Widget
*, Widget *)> 
onFocusChanged
 When a widget lose/get focus, this method will be called. More...
 
std::function< Widget
*(FocusDirection)> 
onNextFocusedWidget
 use this function to manually specify the next focused widget regards to each direction More...
 
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
- Public Attributes inherited from ProtectedNode
CC_CONSTRUCTOR_ACCESS __pad0__: ProtectedNode()
- Public Attributes inherited from Node
CC_CONSTRUCTOR_ACCESS __pad0__: Node()

Protected Types

enum  AutoScrollDirection { LEFT, RIGHT }
 

Protected Member Functions

LayoutcreatePage ()
var createPage ()
local createPage ()
float getPositionXByIndex (ssize_t idx) const
var getPositionXByIndex ( var idx)
local getPositionXByIndex ( local idx)
ssize_t getPageCount () const
void updateBoundaryPages ()
var updateBoundaryPages ()
local updateBoundaryPages ()
virtual bool scrollPages (float touchOffset)
var scrollPages ( var touchOffset)
local scrollPages ( local touchOffset)
void movePages (float offset)
void pageTurningEvent ()
void updateAllPagesSize ()
var updateAllPagesSize ()
local updateAllPagesSize ()
void updateAllPagesPosition ()
var updateAllPagesPosition ()
local updateAllPagesPosition ()
void autoScroll (float dt)
var autoScroll ( var dt)
local autoScroll ( local dt)
virtual void handleMoveLogic (Touch *touch)
local handleMoveLogic ( local touch)
virtual void handleReleaseLogic (Touch *touch)
local handleReleaseLogic ( local touch)
virtual void interceptTouchEvent (TouchEventType event, Widget *sender, Touch *touch) override
virtual void onSizeChanged () override
var onSizeChanged ()
local onSizeChanged ()
virtual WidgetcreateCloneInstance () override
local createCloneInstance ()
virtual void copySpecialProperties (Widget *model) override
local copySpecialProperties ( local model)
virtual void copyClonedWidgetChildren (Widget *model) override
var copyClonedWidgetChildren ( var model)
local copyClonedWidgetChildren ( local model)
virtual void doLayout () override
var doLayout ()
local doLayout ()
- Protected Member Functions inherited from Layout
void addBackGroundImage ()
var addBackGroundImage ()
local addBackGroundImage ()
void supplyTheLayoutParameterLackToChild (Widget *child)
var supplyTheLayoutParameterLackToChild ( var child)
local supplyTheLayoutParameterLackToChild ( local child)
void stencilClippingVisit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
var stencilClippingVisit ( var renderer, var parentTransform, var parentFlags)
local stencilClippingVisit ( local renderer, local parentTransform, local parentFlags)
void scissorClippingVisit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
void setStencilClippingSize (const Size &size)
const RectgetClippingRect ()
var getClippingRect ()
local getClippingRect ()
virtual LayoutManagercreateLayoutManager () override
var createLayoutManager ()
local createLayoutManager ()
virtual Size getLayoutContentSize () const override
var getLayoutContentSize ()
local getLayoutContentSize ()
virtual const Vector< Node * > & getLayoutElements () const override
local getLayoutElements ()
void onBeforeVisitStencil ()
var onBeforeVisitStencil ()
local onBeforeVisitStencil ()
void onAfterDrawStencil ()
var onAfterDrawStencil ()
local onAfterDrawStencil ()
void onAfterVisitStencil ()
var onAfterVisitStencil ()
local onAfterVisitStencil ()
void drawFullScreenQuadClearStencil ()
 draw fullscreen quad to clear stencil bits More...
 
var drawFullScreenQuadClearStencil ()
 draw fullscreen quad to clear stencil bits More...
 
local drawFullScreenQuadClearStencil ()
 draw fullscreen quad to clear stencil bits More...
 
void onBeforeVisitScissor ()
void onAfterVisitScissor ()
var onAfterVisitScissor ()
local onAfterVisitScissor ()
void updateBackGroundImageColor ()
var updateBackGroundImageColor ()
local updateBackGroundImageColor ()
void updateBackGroundImageOpacity ()
var updateBackGroundImageOpacity ()
local updateBackGroundImageOpacity ()
void updateBackGroundImageRGBA ()
var updateBackGroundImageRGBA ()
local updateBackGroundImageRGBA ()
Size getLayoutAccumulatedSize () const
 get the content size of the layout, it will accumulate all its children's content size More...
 
var getLayoutAccumulatedSize ()
 get the content size of the layout, it will accumulate all its children's content size More...
 
local getLayoutAccumulatedSize ()
 get the content size of the layout, it will accumulate all its children's content size More...
 
int findNearestChildWidgetIndex (FocusDirection direction, Widget *baseWidget)
 When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus. More...
 
local findNearestChildWidgetIndex ( local direction, local baseWidget)
 When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus. More...
 
int findFarthestChildWidgetIndex (FocusDirection direction, Widget *baseWidget)
 When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus. More...
 
float calculateNearestDistance (Widget *baseWidget)
 caculate the nearest distance between the baseWidget and the children of the layout More...
 
float calculateFarthestDistance (Widget *baseWidget)
 caculate the farthest distance between the baseWidget and the children of the layout More...
 
void findProperSearchingFunctor (FocusDirection dir, Widget *baseWidget)
 when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not More...
 
var findProperSearchingFunctor ( var dir, var baseWidget)
 when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not More...
 
local findProperSearchingFunctor ( local dir, local baseWidget)
 when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not More...
 
WidgetfindFirstNonLayoutWidget ()
 find the first non-layout widget in this layout More...
 
var findFirstNonLayoutWidget ()
 find the first non-layout widget in this layout More...
 
local findFirstNonLayoutWidget ()
 find the first non-layout widget in this layout More...
 
int findFirstFocusEnabledWidgetIndex ()
 find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget More...
 
var findFirstFocusEnabledWidgetIndex ()
 find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget More...
 
local findFirstFocusEnabledWidgetIndex ()
 find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget More...
 
WidgetfindFocusEnabledChildWidgetByIndex (ssize_t index)
 find a focus enabled child Widget in the layout by index More...
 
var findFocusEnabledChildWidgetByIndex ( var index)
 find a focus enabled child Widget in the layout by index More...
 
local findFocusEnabledChildWidgetByIndex ( local index)
 find a focus enabled child Widget in the layout by index More...
 
Vec2 getWorldCenterPoint (Widget *node) const
 get the center point of a widget in world space More...
 
WidgetgetNextFocusedWidget (FocusDirection direction, Widget *current)
 this method is called internally by nextFocusedWidget. More...
 
local getNextFocusedWidget ( local direction, local current)
 this method is called internally by nextFocusedWidget. More...
 
WidgetgetPreviousFocusedWidget (FocusDirection direction, Widget *current)
 this method is called internally by nextFocusedWidget. More...
 
var getPreviousFocusedWidget ( var direction, var current)
 this method is called internally by nextFocusedWidget. More...
 
local getPreviousFocusedWidget ( local direction, local current)
 this method is called internally by nextFocusedWidget. More...
 
WidgetgetChildWidgetByIndex (ssize_t index) const
 find the nth elment in the _children array. More...
 
bool isLastWidgetInContainer (Widget *widget, FocusDirection direction) const
 whether it is the last element according to all their parents More...
 
var isLastWidgetInContainer ( var widget, var direction)
 whether it is the last element according to all their parents More...
 
local isLastWidgetInContainer ( local widget, local direction)
 whether it is the last element according to all their parents More...
 
bool isWidgetAncestorSupportLoopFocus (Widget *widget, FocusDirection direction) const
 Lookup any parent widget with a layout type as the direction, if the layout is loop focused, then return true, otherwise It returns false. More...
 
WidgetpassFocusToChild (FocusDirection direction, Widget *current)
 pass the focus to the layout's next focus enabled child More...
 
var passFocusToChild ( var direction, var current)
 pass the focus to the layout's next focus enabled child More...
 
local passFocusToChild ( local direction, local current)
 pass the focus to the layout's next focus enabled child More...
 
bool checkFocusEnabledChild () const
 If there are no focus enabled child in the layout, it will return false, otherwise it returns true. More...
 
- Protected Member Functions inherited from Widget
GLProgramStategetNormalGLProgramState () const
 Get a normal state GLProgramState. More...
 
GLProgramStategetGrayGLProgramState () const
 Get a disabled state GLProgramState. More...
 
virtual void initRenderer ()
virtual void onPressStateChangedToNormal ()
virtual void onPressStateChangedToPressed ()
virtual void onPressStateChangedToDisabled ()
void pushDownEvent ()
void moveEvent ()
virtual void releaseUpEvent ()
virtual void cancelUpEvent ()
virtual void adaptRenderers ()
void updateChildrenDisplayedRGBA ()
void copyProperties (Widget *model)
WidgetgetWidgetParent ()
void updateContentSizeWithTextureSize (const Size &size)
bool isAncestorsEnabled ()
WidgetgetAncensterWidget (Node *node)
bool isAncestorsVisible (Node *node)
void cleanupWidget ()
LayoutComponentgetOrCreateLayoutComponent ()
- Protected Member Functions inherited from ProtectedNode
void insertProtectedChild (Node *child, int z)
 helper that reorder a child More...
 
- Protected Member Functions inherited from Node
void childrenAlloc (void)
 lazy allocs More...
 
var childrenAlloc ()
 lazy allocs More...
 
local childrenAlloc ()
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
var insertChild ( var child, var z)
 helper that reorder a child More...
 
local insertChild ( local child, local z)
 helper that reorder a child More...
 
void detachChild (Node *child, ssize_t index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
local detachChild ( local child, local index, local doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Vec2 convertToWindowSpace (const Vec2 &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 
var convertToWindowSpace ( var nodePoint)
 Convert cocos2d coordinates to UI windows coordinate. More...
 
local convertToWindowSpace ( local nodePoint)
 Convert cocos2d coordinates to UI windows coordinate. More...
 
Mat4 transform (const Mat4 &parentTransform)
var transform ( var parentTransform)
local transform ( local parentTransform)
uint32_t processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags)
var processParentFlags ( var parentTransform, var parentFlags)
local processParentFlags ( local parentTransform, local parentFlags)
virtual void updateCascadeOpacity ()
var updateCascadeOpacity ()
local updateCascadeOpacity ()
virtual void updateCascadeColor ()
var updateCascadeColor ()
local updateCascadeColor ()
virtual void updateColor ()
var updateColor ()
local updateColor ()
bool doEnumerate (std::string name, std::function< bool(Node *)> callback) const
var doEnumerate ( var name, var callback)
local doEnumerate ( local name, local callback)
bool doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const
var doEnumerateRecursive ( var node, var name, var callback)
local doEnumerateRecursive ( local node, local name, local callback)
bool isVisitableByVisitingCamera () const
void updateRotationQuat ()
var updateRotationQuat ()
local updateRotationQuat ()
void updateRotation3D ()
var updateRotation3D ()
local updateRotation3D ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

bool _isAutoScrolling
local _isAutoScrolling
float _autoScrollDistance
var _autoScrollDistance
local _autoScrollDistance
float _autoScrollSpeed
var _autoScrollSpeed
local _autoScrollSpeed
AutoScrollDirection _autoScrollDirection
var _autoScrollDirection
local _autoScrollDirection
ssize_t _curPageIdx
var _curPageIdx
local _curPageIdx
Vector< Layout * > _pages
var _pages
local _pages
TouchDirection _touchMoveDirection
var _touchMoveDirection
local _touchMoveDirection
Widget_leftBoundaryChild
local _leftBoundaryChild
Widget_rightBoundaryChild
var _rightBoundaryChild
local _rightBoundaryChild
float _leftBoundary
var _leftBoundary
local _leftBoundary
float _rightBoundary
var _rightBoundary
local _rightBoundary
float _customScrollThreshold
var _customScrollThreshold
local _customScrollThreshold
bool _usingCustomScrollThreshold
var _usingCustomScrollThreshold
local _usingCustomScrollThreshold
float _childFocusCancelOffset
var _childFocusCancelOffset
local _childFocusCancelOffset
Ref_pageViewEventListener
var _pageViewEventListener
local _pageViewEventListener
SEL_PageViewEvent _pageViewEventSelector
var _pageViewEventSelector
local _pageViewEventSelector
ccPageViewCallback _eventCallback
var _eventCallback
local _eventCallback
- Protected Attributes inherited from Layout
bool _backGroundScale9Enabled
Scale9Sprite_backGroundImage
var _backGroundImage
local _backGroundImage
std::string _backGroundImageFileName
var _backGroundImageFileName
local _backGroundImageFileName
Rect _backGroundImageCapInsets
var _backGroundImageCapInsets
local _backGroundImageCapInsets
BackGroundColorType _colorType
var _colorType
local _colorType
TextureResType _bgImageTexType
Size _backGroundImageTextureSize
var _backGroundImageTextureSize
local _backGroundImageTextureSize
Color3B _backGroundImageColor
local _backGroundImageColor
GLubyte _backGroundImageOpacity
var _backGroundImageOpacity
local _backGroundImageOpacity
LayerColor_colorRender
var _colorRender
local _colorRender
LayerGradient_gradientRender
var _gradientRender
local _gradientRender
Color3B _cColor
var _cColor
local _cColor
Color3B _gStartColor
var _gStartColor
local _gStartColor
Color3B _gEndColor
var _gEndColor
local _gEndColor
Vec2 _alongVector
var _alongVector
local _alongVector
GLubyte _cOpacity
var _cOpacity
local _cOpacity
bool _clippingEnabled
var _clippingEnabled
local _clippingEnabled
Type _layoutType
var _layoutType
local _layoutType
ClippingType _clippingType
var _clippingType
local _clippingType
DrawNode_clippingStencil
var _clippingStencil
local _clippingStencil
bool _scissorRectDirty
var _scissorRectDirty
local _scissorRectDirty
Rect _clippingRect
var _clippingRect
local _clippingRect
Layout_clippingParent
var _clippingParent
local _clippingParent
bool _clippingRectDirty
var _clippingRectDirty
local _clippingRectDirty
GLboolean _currentStencilEnabled
var _currentStencilEnabled
local _currentStencilEnabled
GLuint _currentStencilWriteMask
var _currentStencilWriteMask
local _currentStencilWriteMask
GLenum _currentStencilFunc
var _currentStencilFunc
local _currentStencilFunc
GLint _currentStencilRef
var _currentStencilRef
local _currentStencilRef
GLuint _currentStencilValueMask
var _currentStencilValueMask
local _currentStencilValueMask
GLenum _currentStencilFail
var _currentStencilFail
local _currentStencilFail
GLenum _currentStencilPassDepthFail
var _currentStencilPassDepthFail
local _currentStencilPassDepthFail
GLenum _currentStencilPassDepthPass
var _currentStencilPassDepthPass
local _currentStencilPassDepthPass
GLboolean _currentDepthWriteMask
var _currentDepthWriteMask
local _currentDepthWriteMask
GLboolean _currentAlphaTestEnabled
var _currentAlphaTestEnabled
local _currentAlphaTestEnabled
GLenum _currentAlphaTestFunc
var _currentAlphaTestFunc
local _currentAlphaTestFunc
GLclampf _currentAlphaTestRef
var _currentAlphaTestRef
local _currentAlphaTestRef
GLint _mask_layer_le
var _mask_layer_le
local _mask_layer_le
GroupCommand _groupCommand
var _groupCommand
local _groupCommand
CustomCommand _beforeVisitCmdStencil
var _beforeVisitCmdStencil
local _beforeVisitCmdStencil
CustomCommand _afterDrawStencilCmd
var _afterDrawStencilCmd
local _afterDrawStencilCmd
CustomCommand _afterVisitCmdStencil
var _afterVisitCmdStencil
local _afterVisitCmdStencil
CustomCommand _beforeVisitCmdScissor
var _beforeVisitCmdScissor
local _beforeVisitCmdScissor
CustomCommand _afterVisitCmdScissor
var _afterVisitCmdScissor
local _afterVisitCmdScissor
bool _doLayoutDirty
var _doLayoutDirty
local _doLayoutDirty
bool _isInterceptTouch
var _isInterceptTouch
local _isInterceptTouch
bool _loopFocus
var _loopFocus
local _loopFocus
bool _passFocusToChild
var _passFocusToChild
local _passFocusToChild
bool _isFocusPassing
var _isFocusPassing
local _isFocusPassing
- Protected Attributes inherited from Widget
bool _usingLayoutComponent
bool _unifySize
bool _enabled
bool _bright
bool _touchEnabled
bool _highlight
bool _affectByClipping
bool _ignoreSize
bool _propagateTouchEvents
BrightStyle _brightStyle
SizeType _sizeType
PositionType _positionType
int _actionTag
Size _customSize
Vec2 _sizePercent
Vec2 _positionPercent
bool _hitted
EventListenerTouchOneByOne_touchListener
Vec2 _touchBeganPosition
Vec2 _touchMovePosition
Vec2 _touchEndPosition
bool _flippedX
bool _flippedY
Map< int, LayoutParameter * > _layoutParameterDictionary
LayoutParameter::Type _layoutParameterType
bool _focused
bool _focusEnabled
Ref_touchEventListener
SEL_TouchEvent _touchEventSelector
ccWidgetTouchCallback _touchEventCallback
ccWidgetClickCallback _clickEventListener
ccWidgetEventCallback _ccEventCallback
std::string _callbackType
std::string _callbackName
- Protected Attributes inherited from ProtectedNode
Vector< Node * > _protectedChildren
 array of children nodes More...
 
bool _reorderProtectedChildDirty
var _reorderProtectedChildDirty
local _reorderProtectedChildDirty
- Protected Attributes inherited from Node
float _rotationX
 rotation on the X-axis More...
 
float _rotationY
 rotation on the Y-axis More...
 
var _rotationY
 rotation on the Y-axis More...
 
local _rotationY
 rotation on the Y-axis More...
 
float _rotationZ_X
 rotation angle on Z-axis, component X More...
 
var _rotationZ_X
 rotation angle on Z-axis, component X More...
 
local _rotationZ_X
 rotation angle on Z-axis, component X More...
 
float _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
var _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
local _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
Quaternion _rotationQuat
var _rotationQuat
local _rotationQuat
float _scaleX
 rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More...
 
var _scaleX
 rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More...
 
local _scaleX
 rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More...
 
float _scaleY
 scaling factor on y-axis More...
 
float _scaleZ
 scaling factor on z-axis More...
 
var _scaleZ
 scaling factor on z-axis More...
 
local _scaleZ
 scaling factor on z-axis More...
 
Vec2 _position
 position of the node More...
 
var _position
 position of the node More...
 
local _position
 position of the node More...
 
float _positionZ
 OpenGL real Z position. More...
 
var _positionZ
 OpenGL real Z position. More...
 
local _positionZ
 OpenGL real Z position. More...
 
Vec2 _normalizedPosition
var _normalizedPosition
local _normalizedPosition
bool _usingNormalizedPosition
var _usingNormalizedPosition
local _usingNormalizedPosition
bool _normalizedPositionDirty
var _normalizedPositionDirty
local _normalizedPositionDirty
float _skewX
 skew angle on x-axis More...
 
var _skewX
 skew angle on x-axis More...
 
local _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
var _skewY
 skew angle on y-axis More...
 
local _skewY
 skew angle on y-axis More...
 
Vec2 _anchorPointInPoints
 anchor point in points More...
 
var _anchorPointInPoints
 anchor point in points More...
 
local _anchorPointInPoints
 anchor point in points More...
 
Vec2 _anchorPoint
 anchor point normalized (NOT in points) More...
 
var _anchorPoint
 anchor point normalized (NOT in points) More...
 
local _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
bool _contentSizeDirty
 whether or not the contentSize is dirty More...
 
var _contentSizeDirty
 whether or not the contentSize is dirty More...
 
local _contentSizeDirty
 whether or not the contentSize is dirty More...
 
Mat4 _modelViewTransform
 ModelView transform of the Node. More...
 
var _modelViewTransform
 ModelView transform of the Node. More...
 
local _modelViewTransform
 ModelView transform of the Node. More...
 
Mat4 _transform
 transform More...
 
var _transform
 transform More...
 
local _transform
 transform More...
 
bool _transformDirty
 transform dirty flag More...
 
var _transformDirty
 transform dirty flag More...
 
local _transformDirty
 transform dirty flag More...
 
Mat4 _inverse
 inverse transform More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
var _inverseDirty
 inverse transform dirty flag More...
 
local _inverseDirty
 inverse transform dirty flag More...
 
Mat4 _additionalTransform
 transform More...
 
var _additionalTransform
 transform More...
 
local _additionalTransform
 transform More...
 
bool _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
var _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
local _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
bool _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
int _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
var _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
local _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
float _globalZOrder
 Global order used to sort the node. More...
 
var _globalZOrder
 Global order used to sort the node. More...
 
local _globalZOrder
 Global order used to sort the node. More...
 
Vector< Node * > _children
 array of children nodes More...
 
var _children
 array of children nodes More...
 
local _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
var _parent
 weak reference to parent node More...
 
local _parent
 weak reference to parent node More...
 
Director_director
var _director
local _director
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
var _tag
 a tag. Can be any number you assigned just to identify this node More...
 
local _tag
 a tag. Can be any number you assigned just to identify this node More...
 
std::string _name
 a string label, an user defined string to identify this node More...
 
var _name
 a string label, an user defined string to identify this node More...
 
local _name
 a string label, an user defined string to identify this node More...
 
size_t _hashOfName
 hash value of _name, used for speed in getChildByName More...
 
var _hashOfName
 hash value of _name, used for speed in getChildByName More...
 
local _hashOfName
 hash value of _name, used for speed in getChildByName More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Ref_userObject
 A user assigned Object. More...
 
var _userObject
 A user assigned Object. More...
 
local _userObject
 A user assigned Object. More...
 
GLProgramState_glProgramState
 OpenGL Program State. More...
 
var _glProgramState
 OpenGL Program State. More...
 
local _glProgramState
 OpenGL Program State. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
var _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
local _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
EventDispatcher_eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
var _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
local _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
bool _running
 is running More...
 
var _running
 is running More...
 
local _running
 is running More...
 
bool _visible
 is this node visible More...
 
var _visible
 is this node visible More...
 
local _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
var _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
local _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
var _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
local _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
ComponentContainer * _componentContainer
 Dictionary of components. More...
 
var _componentContainer
 Dictionary of components. More...
 
local _componentContainer
 Dictionary of components. More...
 
PhysicsBody_physicsBody
 the physicsBody the node have More...
 
var _physicsBody
 the physicsBody the node have More...
 
local _physicsBody
 the physicsBody the node have More...
 
float _physicsScaleStartX
 the scale x value when setPhysicsBody More...
 
var _physicsScaleStartX
 the scale x value when setPhysicsBody More...
 
local _physicsScaleStartX
 the scale x value when setPhysicsBody More...
 
float _physicsScaleStartY
 the scale y value when setPhysicsBody More...
 
var _physicsScaleStartY
 the scale y value when setPhysicsBody More...
 
local _physicsScaleStartY
 the scale y value when setPhysicsBody More...
 
float _physicsRotation
var _physicsRotation
local _physicsRotation
bool _physicsTransformDirty
var _physicsTransformDirty
local _physicsTransformDirty
bool _updateTransformFromPhysics
var _updateTransformFromPhysics
local _updateTransformFromPhysics
GLubyte _displayedOpacity
var _displayedOpacity
local _displayedOpacity
GLubyte _realOpacity
var _realOpacity
local _realOpacity
Color3B _displayedColor
var _displayedColor
local _displayedColor
Color3B _realColor
var _realColor
local _realColor
bool _cascadeColorEnabled
var _cascadeColorEnabled
local _cascadeColorEnabled
bool _cascadeOpacityEnabled
var _cascadeOpacityEnabled
local _cascadeOpacityEnabled
unsigned short _cameraMask
var _cameraMask
local _cameraMask
std::function< void()> _onEnterCallback
var _onEnterCallback
local _onEnterCallback
std::function< void()> _onExitCallback
var _onExitCallback
local _onExitCallback
std::function< void()> _onEnterTransitionDidFinishCallback
std::function< void()> _onExitTransitionDidStartCallback
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
var INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
local INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
- Static Protected Attributes inherited from Widget
static Widget_focusedWidget
 store the only one focued widget More...
 
- Static Protected Attributes inherited from Node
static int s_globalOrderOfArrival
var s_globalOrderOfArrival
local s_globalOrderOfArrival

Detailed Description

Layout manager that allows the user to flip left and right through pages of data.

Member Typedef Documentation

typedef std::function<void(Ref*,EventType)>
ccPageViewCallback

PageView page turn event callback.

PageView page turn event callback.

PageView page turn event callback.

Constructor & Destructor Documentation

PageView ( )

Default constructor.

var PageView ( )

Default constructor.

local PageView ( )

Default constructor.

virtual ~PageView ( )
virtual

Default destructor.

var ~PageView ( )
virtual

Default destructor.

local ~PageView ( )
virtual

Default destructor.

Member Function Documentation

void addEventListener ( const ccPageViewCallback callback)

Add a page turn callback to PageView, then when one page is turning, the callback will be called.

Parameters
callbackA page turning callback.
var addEventListener ( var  callback)

Add a page turn callback to PageView, then when one page is turning, the callback will be called.

Parameters
callbackA page turning callback.
local addEventListener ( local  callback)

Add a page turn callback to PageView, then when one page is turning, the callback will be called.

Parameters
callbackA page turning callback.
void addEventListenerPageView ( Ref target,
SEL_PageViewEvent  selector 
)

Add a page turn callback to PageView, then when one page is turning, the callback will be called.

Deprecated:
Use PageView::addEventListener instead.
Parameters
targetA pointer of Ref* type.
selectorA member function pointer with signature of SEL_PageViewEvent.
var addEventListenerPageView ( var  target,
var  selector 
)

Add a page turn callback to PageView, then when one page is turning, the callback will be called.

Deprecated:
Use PageView::addEventListener instead.
Parameters
targetA pointer of Ref* type.
selectorA member function pointer with signature of SEL_PageViewEvent.
local addEventListenerPageView ( local  target,
local  selector 
)

Add a page turn callback to PageView, then when one page is turning, the callback will be called.

Deprecated:
Use PageView::addEventListener instead.
Parameters
targetA pointer of Ref* type.
selectorA member function pointer with signature of SEL_PageViewEvent.
void addPage ( Layout page)

Insert a page into the end of PageView.

Parameters
pagePage to be inserted.
var addPage ( var  page)

Insert a page into the end of PageView.

Parameters
pagePage to be inserted.
local addPage ( local  page)

Insert a page into the end of PageView.

Parameters
pagePage to be inserted.
void addWidgetToPage ( Widget widget,
ssize_t  pageIdx,
bool  forceCreate 
)

Add a widget as a page of PageView in a given index.

Parameters
widgetWidget to be added to pageview.
pageIdxA given index.
forceCreateIf forceCreate is true and widget isn't exists, pageview would create a default page and add it.
var addWidgetToPage ( var  widget,
var  pageIdx,
var  forceCreate 
)

Add a widget as a page of PageView in a given index.

Parameters
widgetWidget to be added to pageview.
pageIdxA given index.
forceCreateIf forceCreate is true and widget isn't exists, pageview would create a default page and add it.
local addWidgetToPage ( local  widget,
local  pageIdx,
local  forceCreate 
)

Add a widget as a page of PageView in a given index.

Parameters
widgetWidget to be added to pageview.
pageIdxA given index.
forceCreateIf forceCreate is true and widget isn't exists, pageview would create a default page and add it.
void autoScroll ( float  dt)
protected
var autoScroll ( var  dt)
protected
local autoScroll ( local  dt)
protected
virtual void
copyClonedWidgetChildren
( Widget model)
overrideprotectedvirtual

Reimplemented from Layout.

var copyClonedWidgetChildren ( var  model)
overrideprotectedvirtual

Reimplemented from Layout.

local copyClonedWidgetChildren ( local  model)
overrideprotectedvirtual

Reimplemented from Layout.

virtual void copySpecialProperties ( Widget model)
overrideprotectedvirtual

Reimplemented from Layout.

var copySpecialProperties ( var  model)
overrideprotectedvirtual

Reimplemented from Layout.

local copySpecialProperties ( local  model)
overrideprotectedvirtual

Reimplemented from Layout.

static PageView* create ( )
static

Create an empty PageView.

Returns
A PageView instance.
var create ( )
static

Create an empty PageView.

Returns
A PageView instance.
local create ( )
static

Create an empty PageView.

Returns
A PageView instance.
virtual Widget* createCloneInstance ( )
overrideprotectedvirtual

Reimplemented from Layout.

var createCloneInstance ( )
overrideprotectedvirtual

Reimplemented from Layout.

local createCloneInstance ( )
overrideprotectedvirtual

Reimplemented from Layout.

Layout* createPage ( )
protected
var createPage ( )
protected
local createPage ( )
protected
virtual void doLayout ( )
overrideprotectedvirtual

Reimplemented from Layout.

var doLayout ( )
overrideprotectedvirtual

Reimplemented from Layout.

local doLayout ( )
overrideprotectedvirtual

Reimplemented from Layout.

ssize_t getCurPageIndex ( ) const

Gets current displayed page index.

Returns
current page index.
var getCurPageIndex ( )

Gets current displayed page index.

Returns
current page index.
local getCurPageIndex ( )

Gets current displayed page index.

Returns
current page index.
float getCustomScrollThreshold ( ) const

Query the custom scroll threshold of the PageView.

Returns
Custom scroll threshold in float.
var getCustomScrollThreshold ( )

Query the custom scroll threshold of the PageView.

Returns
Custom scroll threshold in float.
local getCustomScrollThreshold ( )

Query the custom scroll threshold of the PageView.

Returns
Custom scroll threshold in float.
virtual std::string getDescription ( ) const
overridevirtual

Returns the "class name" of widget.

Reimplemented from Layout.

var getDescription ( )
overridevirtual

Returns the "class name" of widget.

Reimplemented from Layout.

local getDescription ( )
overridevirtual

Returns the "class name" of widget.

Reimplemented from Layout.

virtual Type getLayoutType ( ) const
inlineoverridevirtual

Query layout type.

Returns
Get the layout type.

Reimplemented from Layout.

var getLayoutType ( )
inlineoverridevirtual

Query layout type.

Returns
Get the layout type.

Reimplemented from Layout.

local getLayoutType ( )
inlineoverridevirtual

Query layout type.

Returns
Get the layout type.

Reimplemented from Layout.

Layout* getPage ( ssize_t  index)

Get a page at a given index.

Parameters
indexA given index.
Returns
A layout pointer in PageView container.
var getPage ( var  index)

Get a page at a given index.

Parameters
indexA given index.
Returns
A layout pointer in PageView container.
local getPage ( local  index)

Get a page at a given index.

Parameters
indexA given index.
Returns
A layout pointer in PageView container.
ssize_t getPageCount ( ) const
protected
var getPageCount ( )
protected
local getPageCount ( )
protected
Vector<Layout*>& getPages ( )

Get all the pages in the PageView.

Returns
A vector of Layout pionters.
var getPages ( )

Get all the pages in the PageView.

Returns
A vector of Layout pionters.
local getPages ( )

Get all the pages in the PageView.

Returns
A vector of Layout pionters.
float getPositionXByIndex ( ssize_t  idx) const
protected
var getPositionXByIndex ( var  idx)
protected
local getPositionXByIndex ( local  idx)
protected
virtual void handleMoveLogic ( Touch touch)
protectedvirtual
var handleMoveLogic ( var  touch)
protectedvirtual
local handleMoveLogic ( local  touch)
protectedvirtual
virtual void handleReleaseLogic ( Touch touch)
protectedvirtual
var handleReleaseLogic ( var  touch)
protectedvirtual
local handleReleaseLogic ( local  touch)
protectedvirtual
void insertPage ( Layout page,
int  idx 
)

Insert a page into PageView at a given index.

Parameters
pagePage to be inserted.
idxA given index.
var insertPage ( var  page,
var  idx 
)

Insert a page into PageView at a given index.

Parameters
pagePage to be inserted.
idxA given index.
local insertPage ( local  page,
local  idx 
)

Insert a page into PageView at a given index.

Parameters
pagePage to be inserted.
idxA given index.
virtual void interceptTouchEvent ( TouchEventType  event,
Widget sender,
Touch touch 
)
overrideprotectedvirtual

Reimplemented from Widget.

var interceptTouchEvent ( var  event,
var  sender,
var  touch 
)
overrideprotectedvirtual

Reimplemented from Widget.

local interceptTouchEvent ( local  event,
local  sender,
local  touch 
)
overrideprotectedvirtual

Reimplemented from Widget.

bool isUsingCustomScrollThreshold ( ) const

Query whether use user defined scroll page threshold or not.

Returns
True if using custom scroll threshold, false otherwise.
var isUsingCustomScrollThreshold ( )

Query whether use user defined scroll page threshold or not.

Returns
True if using custom scroll threshold, false otherwise.
local isUsingCustomScrollThreshold ( )

Query whether use user defined scroll page threshold or not.

Returns
True if using custom scroll threshold, false otherwise.
void movePages ( float  offset)
protected
var movePages ( var  offset)
protected
local movePages ( local  offset)
protected
virtual void onEnter ( )
overridevirtual

Event callback that is invoked every time when Node enters the 'stage'.

If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().

Reimplemented from Layout.

var onEnter ( )
overridevirtual

Event callback that is invoked every time when Node enters the 'stage'.

If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().

Reimplemented from Layout.

local onEnter ( )
overridevirtual

Event callback that is invoked every time when Node enters the 'stage'.

If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().

Reimplemented from Layout.

virtual void onSizeChanged ( )
overrideprotectedvirtual

Reimplemented from Layout.

var onSizeChanged ( )
overrideprotectedvirtual

Reimplemented from Layout.

local onSizeChanged ( )
overrideprotectedvirtual

Reimplemented from Layout.

virtual bool onTouchBegan ( Touch touch,
Event unusedEvent 
)
overridevirtual

A callback which will be called when touch began event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.
Returns
True if user want to handle touches, false otherwise.

Reimplemented from Widget.

var onTouchBegan ( var  touch,
var  unusedEvent 
)
overridevirtual

A callback which will be called when touch began event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.
Returns
True if user want to handle touches, false otherwise.

Reimplemented from Widget.

local onTouchBegan ( local  touch,
local  unusedEvent 
)
overridevirtual

A callback which will be called when touch began event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.
Returns
True if user want to handle touches, false otherwise.

Reimplemented from Widget.

virtual void onTouchCancelled ( Touch touch,
Event unusedEvent 
)
overridevirtual

A callback which will be called when touch cancelled event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.

Reimplemented from Widget.

var onTouchCancelled ( var  touch,
var  unusedEvent 
)
overridevirtual

A callback which will be called when touch cancelled event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.

Reimplemented from Widget.

local onTouchCancelled ( local  touch,
local  unusedEvent 
)
overridevirtual

A callback which will be called when touch cancelled event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.

Reimplemented from Widget.

virtual void onTouchEnded ( Touch touch,
Event unusedEvent 
)
overridevirtual

A callback which will be called when touch ended event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.

Reimplemented from Widget.

var onTouchEnded ( var  touch,
var  unusedEvent 
)
overridevirtual

A callback which will be called when touch ended event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.

Reimplemented from Widget.

local onTouchEnded ( local  touch,
local  unusedEvent 
)
overridevirtual

A callback which will be called when touch ended event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.

Reimplemented from Widget.

virtual void onTouchMoved ( Touch touch,
Event unusedEvent 
)
overridevirtual

A callback which will be called when touch moved event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.

Reimplemented from Widget.

var onTouchMoved ( var  touch,
var  unusedEvent 
)
overridevirtual

A callback which will be called when touch moved event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.

Reimplemented from Widget.

local onTouchMoved ( local  touch,
local  unusedEvent 
)
overridevirtual

A callback which will be called when touch moved event is issued.

Parameters
touchThe touch info.
unusedEventThe touch event info.

Reimplemented from Widget.

void pageTurningEvent ( )
protected
var pageTurningEvent ( )
protected
local pageTurningEvent ( )
protected
void removeAllPages ( )

Remove all pages of the PageView.

var removeAllPages ( )

Remove all pages of the PageView.

local removeAllPages ( )

Remove all pages of the PageView.

void removePage ( Layout page)

Remove a page of PageView.

Parameters
pagePage to be removed.
var removePage ( var  page)

Remove a page of PageView.

Parameters
pagePage to be removed.
local removePage ( local  page)

Remove a page of PageView.

Parameters
pagePage to be removed.
void removePageAtIndex ( ssize_t  index)

Remove a page at a given index of PageView.

Parameters
indexA given index.
var removePageAtIndex ( var  index)

Remove a page at a given index of PageView.

Parameters
indexA given index.
local removePageAtIndex ( local  index)

Remove a page at a given index of PageView.

Parameters
indexA given index.
virtual bool scrollPages ( float  touchOffset)
protectedvirtual
var scrollPages ( var  touchOffset)
protectedvirtual
local scrollPages ( local  touchOffset)
protectedvirtual
void scrollToPage ( ssize_t  idx)

Scroll to a page with a given index.

Parameters
idxA given index in the PageView.
var scrollToPage ( var  idx)

Scroll to a page with a given index.

Parameters
idxA given index in the PageView.
local scrollToPage ( local  idx)

Scroll to a page with a given index.

Parameters
idxA given index in the PageView.
void setCustomScrollThreshold ( float  threshold)

If you don't specify the value, the pageView will turn page when scrolling at the half width of a page.

Parameters
thresholdA threshold in float.
var setCustomScrollThreshold ( var  threshold)

If you don't specify the value, the pageView will turn page when scrolling at the half width of a page.

Parameters
thresholdA threshold in float.
local setCustomScrollThreshold ( local  threshold)

If you don't specify the value, the pageView will turn page when scrolling at the half width of a page.

Parameters
thresholdA threshold in float.
virtual void setLayoutType ( Type  type)
inlineoverridevirtual

Change the layout type.

Parameters
typeLayout type.

Reimplemented from Layout.

var setLayoutType ( var  type)
inlineoverridevirtual

Change the layout type.

Parameters
typeLayout type.

Reimplemented from Layout.

local setLayoutType ( local  type)
inlineoverridevirtual

Change the layout type.

Parameters
typeLayout type.

Reimplemented from Layout.

void setUsingCustomScrollThreshold ( bool  flag)

Set using user defined scroll page threshold or not.

If you set it to false, then the default scroll threshold is pageView.width / 2

Parameters
flagTrue if using custom scroll threshold, false otherwise.
var setUsingCustomScrollThreshold ( var  flag)

Set using user defined scroll page threshold or not.

If you set it to false, then the default scroll threshold is pageView.width / 2

Parameters
flagTrue if using custom scroll threshold, false otherwise.
local setUsingCustomScrollThreshold ( local  flag)

Set using user defined scroll page threshold or not.

If you set it to false, then the default scroll threshold is pageView.width / 2

Parameters
flagTrue if using custom scroll threshold, false otherwise.
virtual void update ( float  delta)
overridevirtual

Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live".

Parameters
deltaIn seconds.

Reimplemented from Node.

var update ( var  delta)
overridevirtual

Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live".

Parameters
deltaIn seconds.

Reimplemented from Node.

local update ( local  delta)
overridevirtual

Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live".

Parameters
deltaIn seconds.

Reimplemented from Node.

void updateAllPagesPosition ( )
protected
var updateAllPagesPosition ( )
protected
local updateAllPagesPosition ( )
protected
void updateAllPagesSize ( )
protected
var updateAllPagesSize ( )
protected
local updateAllPagesSize ( )
protected
void updateBoundaryPages ( )
protected
var updateBoundaryPages ( )
protected
local updateBoundaryPages ( )
protected

Member Data Documentation

var __pad0__
local __pad0__
AutoScrollDirection
_autoScrollDirection
protected
var _autoScrollDirection
protected
local _autoScrollDirection
protected
float _autoScrollDistance
protected
var _autoScrollDistance
protected
local _autoScrollDistance
protected
float _autoScrollSpeed
protected
var _autoScrollSpeed
protected
local _autoScrollSpeed
protected
float _childFocusCancelOffset
protected
var _childFocusCancelOffset
protected
local _childFocusCancelOffset
protected
ssize_t _curPageIdx
protected
var _curPageIdx
protected
local _curPageIdx
protected
float _customScrollThreshold
protected
var _customScrollThreshold
protected
local _customScrollThreshold
protected
ccPageViewCallback _eventCallback
protected
var _eventCallback
protected
local _eventCallback
protected
bool _isAutoScrolling
protected
var _isAutoScrolling
protected
local _isAutoScrolling
protected
float _leftBoundary
protected
var _leftBoundary
protected
local _leftBoundary
protected
Widget* _leftBoundaryChild
protected
var _leftBoundaryChild
protected
local _leftBoundaryChild
protected
Vector<Layout*> _pages
protected
var _pages
protected
local _pages
protected
Ref* _pageViewEventListener
protected
var _pageViewEventListener
protected
local _pageViewEventListener
protected
SEL_PageViewEvent
_pageViewEventSelector
protected
var _pageViewEventSelector
protected
local _pageViewEventSelector
protected
float _rightBoundary
protected
var _rightBoundary
protected
local _rightBoundary
protected
Widget* _rightBoundaryChild
protected
var _rightBoundaryChild
protected
local _rightBoundaryChild
protected
TouchDirection _touchMoveDirection
protected
var _touchMoveDirection
protected
local _touchMoveDirection
protected
bool _usingCustomScrollThreshold
protected
var _usingCustomScrollThreshold
protected
local _usingCustomScrollThreshold
protected

The documentation for this class was generated from the following file: