#include "tolua++.h"
#include "base/CCRef.h"
#include "base/ccMacros.h"
#include "2d/CCActionInstant.h"
#include <vector>
#include <map>
Classes | |
class | LuaCallFunc |
The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN. More... | |
class | ScriptHandlerMgr |
In order to reduce the coupling of lua script engine and native c++ engine. More... | |
Namespaces | |
cocos2d | |
Functions | |
TOLUA_API int | (lua_State *tolua_S) |
TOLUA_API int tolua_script_handler_mgr_open |
( | lua_State * | tolua_S | ) |
var tolua_script_handler_mgr_open | ( | var | tolua_S | ) |
local tolua_script_handler_mgr_open | ( | local | tolua_S | ) |