cocos2d-x  3.5
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LuaScriptHandlerMgr.h File Reference
#include "tolua++.h"
#include "base/CCRef.h"
#include "base/ccMacros.h"
#include "2d/CCActionInstant.h"
#include <vector>
#include <map>

Classes

class  LuaCallFunc
 The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN. More...
 
class  ScriptHandlerMgr
 In order to reduce the coupling of lua script engine and native c++ engine. More...
 

Namespaces

 cocos2d
 

Functions

TOLUA_API int  (lua_State *tolua_S)

Function Documentation

TOLUA_API int
tolua_script_handler_mgr_open
( lua_State *  tolua_S)
var tolua_script_handler_mgr_open ( var  tolua_S)
local tolua_script_handler_mgr_open ( local  tolua_S)