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CardinalSplineTo Class Reference

An action that moves the target with a Cardinal Spline curve to a destination point. More...

Inherits ActionInterval.

Inherited by CardinalSplineBy, and CatmullRomTo.

Public Member Functions

bool initWithDuration (float duration, PointArray *points, float tension)
 Initializes the action with a duration and an array of control points. More...
 
var initWithDuration ( var duration, var points, var tension)
 Initializes the action with a duration and an array of control points. More...
 
local initWithDuration ( local duration, local points, local tension)
 Initializes the action with a duration and an array of control points. More...
 
virtual void updatePosition (Vec2 &newPos)
 It will update the target position and change the _previousPosition to newPos More...
 
PointArraygetPoints ()
 Return the control point array. More...
 
virtual CardinalSplineToclone () const override
 override Action.
 
local clone ()
 override Action.
 
virtual CardinalSplineToreverse () const override
 override Action.
 
local reverse ()
 override Action.
 
virtual void update (float time) override
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 

Static Public Member Functions

static CardinalSplineTocreate (float duration, PointArray *points, float tension)
 Creates an CardinalSplineTo action with a Cardinal Spline array of control points and tension. More...
 
var create ( var duration, var points, var tension)
 Creates an CardinalSplineTo action with a Cardinal Spline array of control points and tension. More...
 
local create ( local duration, local points, local tension)
 Creates an CardinalSplineTo action with a Cardinal Spline array of control points and tension. More...
 

Additional Inherited Members

- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

An action that moves the target with a Cardinal Spline curve to a destination point.

http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline

Member Function Documentation

static CardinalSplineTo* create ( float  duration,
PointArray points,
float  tension 
)
static

Creates an CardinalSplineTo action with a Cardinal Spline array of control points and tension.

Duration in seconds. An control point array. Goodness of fit.

var create ( var  duration,
var  points,
var  tension 
)
static

Creates an CardinalSplineTo action with a Cardinal Spline array of control points and tension.

Duration in seconds. An control point array. Goodness of fit.

local create ( local  duration,
local  points,
local  tension 
)
static

Creates an CardinalSplineTo action with a Cardinal Spline array of control points and tension.

Duration in seconds. An control point array. Goodness of fit.

bool initWithDuration ( float  duration,
PointArray points,
float  tension 
)

Initializes the action with a duration and an array of control points.

Duration in seconds. An control point array. Goodness of fit.

var initWithDuration ( var  duration,
var  points,
var  tension 
)

Initializes the action with a duration and an array of control points.

Duration in seconds. An control point array. Goodness of fit.

local initWithDuration ( local  duration,
local  points,
local  tension 
)

Initializes the action with a duration and an array of control points.

Duration in seconds. An control point array. Goodness of fit.

virtual void updatePosition ( Vec2 newPos)
virtual

It will update the target position and change the _previousPosition to newPos

The new position.

Reimplemented in CardinalSplineBy.

var updatePosition ( var  newPos)
virtual

It will update the target position and change the _previousPosition to newPos

The new position.

Reimplemented in CardinalSplineBy.

local updatePosition ( local  newPos)
virtual

It will update the target position and change the _previousPosition to newPos

The new position.

Reimplemented in CardinalSplineBy.

PointArray* getPoints ( )
inline

Return the control point array.

Control point array.

var getPoints ( )
inline

Return the control point array.

Control point array.

local getPoints ( )
inline

Return the control point array.

Control point array.

virtual void update ( float  time)
overridevirtual
Parameters
timeInterval in seconds.
var update ( var  time)
overridevirtual
Parameters
timeInterval in seconds.
local update ( local  time)
overridevirtual
Parameters
timeInterval in seconds.

The documentation for this class was generated from the following file: