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CardinalSplineBy Class Reference

An action that moves the target with a Cardinal Spline curve by a certain distance. More...

Inherits CardinalSplineTo.

Inherited by CatmullRomBy.

Public Member Functions

virtual void updatePosition (Vec2 &newPos) override
 It will update the target position and change the _previousPosition to newPos More...
 
local updatePosition ( local newPos)
 It will update the target position and change the _previousPosition to newPos More...
 
virtual CardinalSplineByclone () const override
 override Action.
 
virtual CardinalSplineByreverse () const override
 override Action.
 
- Public Member Functions inherited from CardinalSplineTo
bool initWithDuration (float duration, PointArray *points, float tension)
 Initializes the action with a duration and an array of control points. More...
 
var initWithDuration ( var duration, var points, var tension)
 Initializes the action with a duration and an array of control points. More...
 
local initWithDuration ( local duration, local points, local tension)
 Initializes the action with a duration and an array of control points. More...
 
PointArraygetPoints ()
 Return the control point array. More...
 
virtual void update (float time) override
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 

Static Public Member Functions

static CardinalSplineBycreate (float duration, PointArray *points, float tension)
 Creates an CardinalSplineBy action with a Cardinal Spline array of control points and tension. More...
 
local create ( local duration, local points, local tension)
 Creates an CardinalSplineBy action with a Cardinal Spline array of control points and tension. More...
 
- Static Public Member Functions inherited from CardinalSplineTo
static CardinalSplineTocreate (float duration, PointArray *points, float tension)
 Creates an CardinalSplineTo action with a Cardinal Spline array of control points and tension. More...
 
var create ( var duration, var points, var tension)
 Creates an CardinalSplineTo action with a Cardinal Spline array of control points and tension. More...
 
local create ( local duration, local points, local tension)
 Creates an CardinalSplineTo action with a Cardinal Spline array of control points and tension. More...
 

Additional Inherited Members

- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

An action that moves the target with a Cardinal Spline curve by a certain distance.

http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline

Member Function Documentation

static CardinalSplineBy* create ( float  duration,
PointArray points,
float  tension 
)
static

Creates an CardinalSplineBy action with a Cardinal Spline array of control points and tension.

Duration in seconds. An control point array. Goodness of fit.

var create ( var  duration,
var  points,
var  tension 
)
static

Creates an CardinalSplineBy action with a Cardinal Spline array of control points and tension.

Duration in seconds. An control point array. Goodness of fit.

local create ( local  duration,
local  points,
local  tension 
)
static

Creates an CardinalSplineBy action with a Cardinal Spline array of control points and tension.

Duration in seconds. An control point array. Goodness of fit.

virtual void updatePosition ( Vec2 newPos)
overridevirtual

It will update the target position and change the _previousPosition to newPos

The new position.

Reimplemented from CardinalSplineTo.

var updatePosition ( var  newPos)
overridevirtual

It will update the target position and change the _previousPosition to newPos

The new position.

Reimplemented from CardinalSplineTo.

local updatePosition ( local  newPos)
overridevirtual

It will update the target position and change the _previousPosition to newPos

The new position.

Reimplemented from CardinalSplineTo.


The documentation for this class was generated from the following file: