Cocos2d-x  v3.10
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Sprite3DMaterial Member List

This is the complete list of members for Sprite3DMaterial, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
addTechnique(Technique *technique)Material
autorelease()Ref
bind(Pass *pass)RenderState
clone() const overrideSprite3DMaterialvirtual
createBuiltInMaterial(MaterialType type, bool skinned)Sprite3DMaterialstatic
createBuiltInMaterial()Sprite3DMaterialstatic
createWithFilename(const std::string &path)Sprite3DMaterialstatic
createWithGLStateProgram(GLProgramState *programState)Sprite3DMaterialstatic
createWithProperties(Properties *materialProperties)Materialstatic
CullFaceSide enum nameRenderState
DepthFunction enum nameRenderState
finalize()RenderStatestatic
FrontFace enum nameRenderState
getMaterialType() const Sprite3DMaterialinline
getName() const Material
getReferenceCount() const Ref
getTechnique() const Material
getTechniqueByIndex(ssize_t index)Material
getTechniqueByName(const std::string &name)Material
getTechniqueCount() const Material
getTechniques() const Material
getTexture() const RenderState
getTopmost(RenderState *below)RenderState
initialize()RenderStatestatic
MaterialType enum nameSprite3DMaterial
release()Ref
releaseBuiltInMaterial()Sprite3DMaterialstatic
releaseCachedMaterial()Sprite3DMaterialstatic
retain()Ref
setName(const std::string &name)Material
setTechnique(const std::string &techniqueName)Material
cocos2d::Material::setTexture(Texture2D *texture)RenderState
StencilFunction enum nameRenderState
StencilOperation enum nameRenderState
~Ref()Refvirtual