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Ref Class Reference

Ref is used for reference count management. More...

Inherited by __JSDownloaderDelegator [private], Acceleration, Action, ActionManager, Animation, Animation3D, AnimationCache, AnimationCurve< componentSize >, AnimationFrame, Bone3D, BundleReader, CameraBackgroundBrush, Configuration, Director, Event, EventDispatcher, EventListener, FrameBuffer, RenderTargetBase, AssetsManagerEx, Manifest, GLProgram, GLProgramCache, GLProgramState, GLView, Grabber, GridBase, GroupCommandManager, IndexBuffer, LuaStack, Mesh, MeshIndexData, MeshSkin, MeshVertexData, HttpRequest, HttpResponse, SIOClient, Node, Particle3DAffector, Particle3DEmitter, Particle3DRender, Physics3DConstraint, Physics3DObject, Physics3DShape, Physics3DWorld, PhysicsShape, PointArray, Primitive, PUBehaviour, PUDynamicAttribute, PUEventHandler, PUMaterial, PUObserver, PUParticle3DBeamVisualData, PURibbonTrailVisualData, RenderState, RenderState::StateBlock, Scheduler, ScriptHandlerEntry, Skeleton3D, SpriteFrame, SpriteFrameCache, Texture2D, TextureAtlas, TextureCache, TMXObjectGroup, Touch, LayoutManager, LayoutParameter, RichElement, VertexAttribBinding, VertexBuffer, VertexData, MinXmlHttpRequest, and SimpleRunLoop.

Public Member Functions

void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 

Public Attributes

unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 

Detailed Description

Ref is used for reference count management.

If a class inherits from Ref, then it is easy to be shared in different places.

Member Function Documentation

void retain ( )

Retains the ownership.

This increases the Ref's reference count.

local retain ( )

Retains the ownership.

This increases the Ref's reference count.

void release ( )

Releases the ownership immediately.

This decrements the Ref's reference count.

If the reference count reaches 0 after the decrement, this Ref is destructed.

local release ( )

Releases the ownership immediately.

This decrements the Ref's reference count.

If the reference count reaches 0 after the decrement, this Ref is destructed.

Ref* autorelease ( )

Releases the ownership sometime soon automatically.

This decrements the Ref's reference count at the end of current autorelease pool block.

If the reference count reaches 0 after the decrement, this Ref is destructed.

The Ref itself.

unsigned int getReferenceCount ( ) const

Returns the Ref's current reference count.

The Ref's reference count.

local getReferenceCount ( )

Returns the Ref's current reference count.

The Ref's reference count.

Member Data Documentation

bool _scriptOwned

The life of the object is scrolled by the scripting engine.

When the object is controlled by the scripting engine some additional logic is performed, like Rooting/Unrooting the object when retain/release is called.

local _scriptOwned

The life of the object is scrolled by the scripting engine.

When the object is controlled by the scripting engine some additional logic is performed, like Rooting/Unrooting the object when retain/release is called.


The documentation for this class was generated from the following file: