Defines the rendering state of the graphics device. More...
Inherits Ref.
Inherited by Material, Pass, and Technique.
Classes | |
class | StateBlock |
Defines a block of fixed-function render states that can be applied to a RenderState object. More... | |
Public Types | |
enum | DepthFunction |
Defines the supported depth compare functions. More... | |
enum | CullFaceSide |
Defines culling criteria for front-facing, back-facing and both-side facets. | |
enum | FrontFace |
Defines the winding of vertices in faces that are considered front facing. More... | |
enum | StencilFunction |
Defines the supported stencil compare functions. More... | |
enum | StencilOperation |
Defines the supported stencil operations to perform. More... | |
Public Member Functions | |
std::string | getName () const |
Get name Name. | |
void | setTexture (Texture2D *texture) |
Texture that will use in the CC_Texture0 uniform. More... | |
Texture2D * | getTexture () const |
Returns the texture that is going to be used for CC_Texture0. More... | |
void | bind (Pass *pass) |
Binds the render state for this RenderState and any of its parents, top-down, for the given pass. More... | |
RenderState * | getTopmost (RenderState *below) |
Returns the topmost RenderState in the hierarchy below the given RenderState. More... | |
var | getTopmost ( var below) |
Returns the topmost RenderState in the hierarchy below the given RenderState. More... | |
local | getTopmost ( local below) |
Returns the topmost RenderState in the hierarchy below the given RenderState. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static void | initialize () |
Static initializer that is called during game startup. | |
static void | finalize () |
Static finalizer that is called during game shutdown. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Defines the rendering state of the graphics device.
void setTexture | ( | Texture2D * | texture | ) |
Texture that will use in the CC_Texture0 uniform.
Added to be backwards compatible. Use Samplers from .material instead. Texture to be binding.
var setTexture | ( | var | texture | ) |
Texture that will use in the CC_Texture0 uniform.
Added to be backwards compatible. Use Samplers from .material instead. Texture to be binding.
local setTexture | ( | local | texture | ) |
Texture that will use in the CC_Texture0 uniform.
Added to be backwards compatible. Use Samplers from .material instead. Texture to be binding.
Texture2D* getTexture | ( | ) | const |
Returns the texture that is going to be used for CC_Texture0.
Added to be backwards compatible. texture that is going to be used for CC_Texture0.
var getTexture | ( | ) |
Returns the texture that is going to be used for CC_Texture0.
Added to be backwards compatible. texture that is going to be used for CC_Texture0.
local getTexture | ( | ) |
Returns the texture that is going to be used for CC_Texture0.
Added to be backwards compatible. texture that is going to be used for CC_Texture0.
void bind | ( | Pass * | pass | ) |
Binds the render state for this RenderState and any of its parents, top-down, for the given pass.
Not used.
var bind | ( | var | pass | ) |
Binds the render state for this RenderState and any of its parents, top-down, for the given pass.
Not used.
local bind | ( | local | pass | ) |
Binds the render state for this RenderState and any of its parents, top-down, for the given pass.
Not used.
RenderState* getTopmost | ( | RenderState * | below | ) |
Returns the topmost RenderState in the hierarchy below the given RenderState.
The top most render state below the given RenderState.
var getTopmost | ( | var | below | ) |
Returns the topmost RenderState in the hierarchy below the given RenderState.
The top most render state below the given RenderState.
local getTopmost | ( | local | below | ) |
Returns the topmost RenderState in the hierarchy below the given RenderState.
The top most render state below the given RenderState.