This is the complete list of members for PhysicsJointDistance, including all inherited members.
construct(PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2) | PhysicsJointDistance | static |
createConstraints() override | PhysicsJointDistance | virtual |
getBodyA() const | PhysicsJoint | inline |
getBodyB() const | PhysicsJoint | inline |
getDistance() const | PhysicsJointDistance | |
getMaxForce() const | PhysicsJoint | inline |
getTag() const | PhysicsJoint | inline |
getWorld() const | PhysicsJoint | inline |
isCollisionEnabled() const | PhysicsJoint | inline |
isEnabled() const | PhysicsJoint | inline |
removeFormWorld() | PhysicsJoint | |
setCollisionEnable(bool enable) | PhysicsJoint | |
setDistance(float distance) | PhysicsJointDistance | |
setEnable(bool enable) | PhysicsJoint | |
setMaxForce(float force) | PhysicsJoint | |
setTag(int tag) | PhysicsJoint | inline |