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PhysicsJoint Class Referenceabstract

An PhysicsJoint object connects two physics bodies together. More...

Inherited by PhysicsJointDistance, PhysicsJointFixed, PhysicsJointGear, PhysicsJointGroove, PhysicsJointLimit, PhysicsJointMotor, PhysicsJointPin, PhysicsJointRatchet, PhysicsJointRotaryLimit, PhysicsJointRotarySpring, and PhysicsJointSpring.

Public Member Functions

PhysicsBodygetBodyA () const
 Get the first physics body a connected to this joint.
 
local getBodyA ()
 Get the first physics body a connected to this joint.
 
PhysicsBodygetBodyB () const
 Get the second physics body b connected to this joint.
 
PhysicsWorldgetWorld () const
 Get the physics world.
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable.
 
void setEnable (bool enable)
 Enable or disable the joint.
 
bool isCollisionEnabled () const
 Determines if the collsion is enable.
 
void setCollisionEnable (bool enable)
 Enable or disable collision.
 
void removeFormWorld ()
 Remove the joint from the world.
 
void setMaxForce (float force)
 Set the max force between two bodies.
 
float getMaxForce () const
 Get the max force setting.
 

Detailed Description

An PhysicsJoint object connects two physics bodies together.

Member Function Documentation

int getTag ( ) const
inline

Get this joint's tag.

An interger number.

var getTag ( )
inline

Get this joint's tag.

An interger number.

local getTag ( )
inline

Get this joint's tag.

An interger number.

void setTag ( int  tag)
inline

Set this joint's tag.

An interger number that identifies a PhysicsJoint.

var setTag ( var  tag)
inline

Set this joint's tag.

An interger number that identifies a PhysicsJoint.

local setTag ( local  tag)
inline

Set this joint's tag.

An interger number that identifies a PhysicsJoint.


The documentation for this class was generated from the following file: