Cocos2d-x  v3.10
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PhysicsJointDistance Class Reference

Set the fixed distance with two bodies. More...

Inherits PhysicsJoint.

Public Member Functions

float getDistance () const
 Get the distance of the anchor points.
 
void setDistance (float distance)
 Set the distance of the anchor points.
 
virtual bool createConstraints () override
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get the first physics body a connected to this joint.
 
local getBodyA ()
 Get the first physics body a connected to this joint.
 
PhysicsBodygetBodyB () const
 Get the second physics body b connected to this joint.
 
PhysicsWorldgetWorld () const
 Get the physics world.
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable.
 
void setEnable (bool enable)
 Enable or disable the joint.
 
bool isCollisionEnabled () const
 Determines if the collsion is enable.
 
void setCollisionEnable (bool enable)
 Enable or disable collision.
 
void removeFormWorld ()
 Remove the joint from the world.
 
void setMaxForce (float force)
 Set the max force between two bodies.
 
float getMaxForce () const
 Get the max force setting.
 

Static Public Member Functions

static PhysicsJointDistanceconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)
 Create a fixed distance joint. More...
 
local construct ( local a, local b, local anchr1, local anchr2)
 Create a fixed distance joint. More...
 

Detailed Description

Set the fixed distance with two bodies.

Member Function Documentation

static PhysicsJointDistance*
construct
( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
static

Create a fixed distance joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. A object pointer.

var construct ( var  a,
var  b,
var  anchr1,
var  anchr2 
)
static

Create a fixed distance joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. A object pointer.

local construct ( local  a,
local  b,
local  anchr1,
local  anchr2 
)
static

Create a fixed distance joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. A object pointer.


The documentation for this class was generated from the following file: