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RenderCommand Class Reference

Base class of the RenderCommand hierarchy. More...

Inherited by BatchCommand, CustomCommand, GroupCommand, MeshCommand, PrimitiveCommand, QuadCommand, and TrianglesCommand.

Public Types

enum  Type {
  UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND,
  GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND
}
 Enum the type of render command. More...
 

Public Member Functions

void init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags)
 Init function, will be called by all the render commands. More...
 
float getGlobalOrder () const
 Get global Z order. More...
 
Type getType () const
 Returns the Command type. More...
 
bool isTransparent () const
 Retruns whether is transparent. More...
 
void setTransparent (bool isTransparent)
 Set transparent flag. More...
 
bool isSkipBatching () const
 Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately. More...
 
void setSkipBatching (bool value)
 Set skip batching. More...
 
bool is3D () const
 Whether the command should be rendered at 3D mode. More...
 
void set3D (bool value)
 Set the command rendered in 3D mode or not. More...
 
float getDepth () const
 Get the depth by current model view matrix. More...
 

Detailed Description

Base class of the RenderCommand hierarchy.

The Renderer knows how to render RenderCommands objects.

Member Function Documentation

void init ( float  globalZOrder,
const Mat4 modelViewTransform,
uint32_t  flags 
)

Init function, will be called by all the render commands.

The global order of command, used for rendercommand sorting. Modelview matrix when submitting the render command. Flag used to indicate whether the command should be draw at 3D mode or not.

var init ( var  globalZOrder,
var  modelViewTransform,
var  flags 
)

Init function, will be called by all the render commands.

The global order of command, used for rendercommand sorting. Modelview matrix when submitting the render command. Flag used to indicate whether the command should be draw at 3D mode or not.

local init ( local  globalZOrder,
local  modelViewTransform,
local  flags 
)

Init function, will be called by all the render commands.

The global order of command, used for rendercommand sorting. Modelview matrix when submitting the render command. Flag used to indicate whether the command should be draw at 3D mode or not.

float getGlobalOrder ( ) const
inline

Get global Z order.

the global Z of render command.

var getGlobalOrder ( )
inline

Get global Z order.

the global Z of render command.

local getGlobalOrder ( )
inline

Get global Z order.

the global Z of render command.

Type getType ( ) const
inline

Returns the Command type.

The type of render command.

var getType ( )
inline

Returns the Command type.

The type of render command.

local getType ( )
inline

Returns the Command type.

The type of render command.

bool isTransparent ( ) const
inline

Retruns whether is transparent.

The transparent status.

var isTransparent ( )
inline

Retruns whether is transparent.

The transparent status.

local isTransparent ( )
inline

Retruns whether is transparent.

The transparent status.

void setTransparent ( bool  isTransparent)
inline

Set transparent flag.

The transparent status.

var setTransparent ( var  isTransparent)
inline

Set transparent flag.

The transparent status.

local setTransparent ( local  isTransparent)
inline

Set transparent flag.

The transparent status.

bool isSkipBatching ( ) const
inline

Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately.

the Skip Batching status.

var isSkipBatching ( )
inline

Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately.

the Skip Batching status.

local isSkipBatching ( )
inline

Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately.

the Skip Batching status.

void setSkipBatching ( bool  value)
inline

Set skip batching.

the skip batching status.

var setSkipBatching ( var  value)
inline

Set skip batching.

the skip batching status.

local setSkipBatching ( local  value)
inline

Set skip batching.

the skip batching status.

bool is3D ( ) const
inline

Whether the command should be rendered at 3D mode.

the 3D mode status.

var is3D ( )
inline

Whether the command should be rendered at 3D mode.

the 3D mode status.

local is3D ( )
inline

Whether the command should be rendered at 3D mode.

the 3D mode status.

void set3D ( bool  value)
inline

Set the command rendered in 3D mode or not.

the 3D model status.

var set3D ( var  value)
inline

Set the command rendered in 3D mode or not.

the 3D model status.

local set3D ( local  value)
inline

Set the command rendered in 3D mode or not.

the 3D model status.

float getDepth ( ) const
inline

Get the depth by current model view matrix.

the depth value.

var getDepth ( )
inline

Get the depth by current model view matrix.

the depth value.

local getDepth ( )
inline

Get the depth by current model view matrix.

the depth value.


The documentation for this class was generated from the following file: