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PrimitiveCommand Class Reference

Command used to render primitive, similar to QuadCommand. More...

Inherits RenderCommand.

Public Member Functions

 PrimitiveCommand ()
 Constructor.
 
 ~PrimitiveCommand ()
 Destructor.
 
void init (float globalOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, Primitive *primitive, const Mat4 &mv, uint32_t flags)
 Initializes the command. More...
 
local init ( local globalOrder, local textureID, local glProgramState, local blendType, local primitive, local mv, local flags)
 Initializes the command. More...
 
uint32_t getMaterialID () const
 Get the generated material ID.
 
GLuint getTextureID () const
 Get the texture ID used for drawing.
 
GLProgramStategetGLProgramState () const
 Get the glprogramstate used for drawing.
 
local getGLProgramState ()
 Get the glprogramstate used for drawing.
 
BlendFunc getBlendType () const
 Get the blend funcion for drawing.
 
const Mat4getModelView () const
 Get the modelview matrix when draw the primtive.
 
local getModelView ()
 Get the modelview matrix when draw the primtive.
 
void execute () const
 Execute and draw the commmand, called by renderer.
 
- Public Member Functions inherited from RenderCommand
void init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags)
 Init function, will be called by all the render commands. More...
 
float getGlobalOrder () const
 Get global Z order. More...
 
Type getType () const
 Returns the Command type. More...
 
bool isTransparent () const
 Retruns whether is transparent. More...
 
void setTransparent (bool isTransparent)
 Set transparent flag. More...
 
bool isSkipBatching () const
 Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately. More...
 
void setSkipBatching (bool value)
 Set skip batching. More...
 
bool is3D () const
 Whether the command should be rendered at 3D mode. More...
 
void set3D (bool value)
 Set the command rendered in 3D mode or not. More...
 
float getDepth () const
 Get the depth by current model view matrix. More...
 

Additional Inherited Members

- Public Types inherited from RenderCommand
enum  Type {
  UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND,
  GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND
}
 Enum the type of render command. More...
 

Detailed Description

Command used to render primitive, similar to QuadCommand.

Every QCommand will have generate material ID by give textureID, glProgramState, Blend function. However, primitive command could not be batched.

Member Function Documentation

void init ( float  globalOrder,
GLuint  textureID,
GLProgramState glProgramState,
BlendFunc  blendType,
Primitive primitive,
const Mat4 mv,
uint32_t  flags 
)

Initializes the command.

GlobalZOrder of the command. The openGL handle of the used texture. The specified glProgram and its uniform. Blend function for the command. Rendered primitive for the command. ModelView matrix for the command. to indicate that the command is using 3D rendering or not.

var init ( var  globalOrder,
var  textureID,
var  glProgramState,
var  blendType,
var  primitive,
var  mv,
var  flags 
)

Initializes the command.

GlobalZOrder of the command. The openGL handle of the used texture. The specified glProgram and its uniform. Blend function for the command. Rendered primitive for the command. ModelView matrix for the command. to indicate that the command is using 3D rendering or not.

local init ( local  globalOrder,
local  textureID,
local  glProgramState,
local  blendType,
local  primitive,
local  mv,
local  flags 
)

Initializes the command.

GlobalZOrder of the command. The openGL handle of the used texture. The specified glProgram and its uniform. Blend function for the command. Rendered primitive for the command. ModelView matrix for the command. to indicate that the command is using 3D rendering or not.


The documentation for this class was generated from the following file: