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CCArmatureDataManager Class Reference

format and manage armature configuration and armature animation More...

#include <CCArmatureDataManager.h>

Inheritance diagram for CCArmatureDataManager:
CCObject CCCopying

Public Member Functions

virtual bool init ()
 Init CCArmatureDataManager. More...
 
void addArmatureData (const char *id, CCArmatureData *armatureData, const char *configFilePath="")
 Add armature data. More...
 
var addArmatureData ( var id, var armatureData)
 Add armature data. More...
 
CCArmatureDatagetArmatureData (const char *id)
 get armature data More...
 
void removeArmatureData (const char *id)
 remove armature data More...
 
void addAnimationData (const char *id, CCAnimationData *animationData, const char *configFilePath="")
 add animation data More...
 
CCAnimationDatagetAnimationData (const char *id)
 get animation data from m_pAnimationDatas(CCDictionary) More...
 
var getAnimationData ( var id)
 get animation data from m_pAnimationDatas(CCDictionary) More...
 
void removeAnimationData (const char *id)
 remove animation data More...
 
void addTextureData (const char *id, CCTextureData *textureData, const char *configFilePath="")
 add texture data More...
 
CCTextureDatagetTextureData (const char *id)
 get texture data More...
 
void removeTextureData (const char *id)
 remove texture data More...
 
var removeTextureData ( var id)
 remove texture data More...
 
void addArmatureFileInfo (const char *configFilePath)
 Add ArmatureFileInfo, it is managed by CCArmatureDataManager. More...
 
var addArmatureFileInfo ( var configFilePath)
 Add ArmatureFileInfo, it is managed by CCArmatureDataManager. More...
 
void addArmatureFileInfoAsync (const char *configFilePath, CCObject *target, SEL_SCHEDULE selector)
 Add ArmatureFileInfo, it is managed by CCArmatureDataManager. More...
 
void addArmatureFileInfo (const char *imagePath, const char *plistPath, const char *configFilePath)
 Add ArmatureFileInfo, it is managed by CCArmatureDataManager. More...
 
void addArmatureFileInfoAsync (const char *imagePath, const char *plistPath, const char *configFilePath, CCObject *target, SEL_SCHEDULE selector)
 Add ArmatureFileInfo, it is managed by CCArmatureDataManager. More...
 
var addArmatureFileInfoAsync ( var imagePath, var plistPath, var configFilePath, var target, var selector)
 Add ArmatureFileInfo, it is managed by CCArmatureDataManager. More...
 
virtual void removeArmatureFileInfo (const char *configFilePath)
void addSpriteFrameFromFile (const char *plistPath, const char *imagePath, const char *configFilePath="")
 Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name. More...
 
var addSpriteFrameFromFile ( var plistPath, var imagePath)
 Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name. More...
 
bool isAutoLoadSpriteFile ()
 Juge whether or not need auto load sprite file. More...
 
CCDictionarygetArmatureDatas () const
CCDictionarygetAnimationDatas () const
CCDictionarygetTextureDatas () const
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
virtual void update (float dt)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)

Static Public Member Functions

static CCArmatureDataManagersharedArmatureDataManager ()
static void purge ()

Protected Member Functions

void addRelativeData (const char *configFilePath)
CCRelativeDatagetRelativeData (const char *configFilePath)

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Detailed Description

format and manage armature configuration and armature animation

Member Function Documentation

void addAnimationData ( const char *  id,
CCAnimationData animationData,
const char *  configFilePath = "" 
)

add animation data

Parameters
idthe id of the animation data
Returns
CCAnimationData *
var addAnimationData ( var  id,
var  animationData,
var  configFilePath = "" 
)

add animation data

Parameters
idthe id of the animation data
Returns
CCAnimationData *
void addArmatureData ( const char *  id,
CCArmatureData armatureData,
const char *  configFilePath = "" 
)

Add armature data.

Parameters
idThe id of the armature data
armatureDataCCArmatureData *
var addArmatureData ( var  id,
var  armatureData,
var  configFilePath = "" 
)

Add armature data.

Parameters
idThe id of the armature data
armatureDataCCArmatureData *
void addArmatureFileInfo ( const char *  configFilePath)

Add ArmatureFileInfo, it is managed by CCArmatureDataManager.

var addArmatureFileInfo ( var  configFilePath)

Add ArmatureFileInfo, it is managed by CCArmatureDataManager.

void addArmatureFileInfo ( const char *  imagePath,
const char *  plistPath,
const char *  configFilePath 
)

Add ArmatureFileInfo, it is managed by CCArmatureDataManager.

var addArmatureFileInfo ( var  imagePath,
var  plistPath,
var  configFilePath 
)

Add ArmatureFileInfo, it is managed by CCArmatureDataManager.

void addArmatureFileInfoAsync ( const char *  configFilePath,
CCObject target,
SEL_SCHEDULE  selector 
)

Add ArmatureFileInfo, it is managed by CCArmatureDataManager.

It will load data in a new thread

var addArmatureFileInfoAsync ( var  configFilePath,
var  target,
var  selector 
)

Add ArmatureFileInfo, it is managed by CCArmatureDataManager.

It will load data in a new thread

void addArmatureFileInfoAsync ( const char *  imagePath,
const char *  plistPath,
const char *  configFilePath,
CCObject target,
SEL_SCHEDULE  selector 
)

Add ArmatureFileInfo, it is managed by CCArmatureDataManager.

It will load data in a new thread

var addArmatureFileInfoAsync ( var  imagePath,
var  plistPath,
var  configFilePath,
var  target,
var  selector 
)

Add ArmatureFileInfo, it is managed by CCArmatureDataManager.

It will load data in a new thread

void addRelativeData ( const char *  configFilePath)
protected
var addRelativeData ( var  configFilePath)
protected
void addSpriteFrameFromFile ( const char *  plistPath,
const char *  imagePath,
const char *  configFilePath = "" 
)

Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name.

var addSpriteFrameFromFile ( var  plistPath,
var  imagePath,
var  configFilePath = "" 
)

Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name.

void addTextureData ( const char *  id,
CCTextureData textureData,
const char *  configFilePath = "" 
)

add texture data

Parameters
idthe id of the texture data
Returns
CCTextureData *
var addTextureData ( var  id,
var  textureData,
var  configFilePath = "" 
)

add texture data

Parameters
idthe id of the texture data
Returns
CCTextureData *
CCAnimationData* getAnimationData ( const char *  id)

get animation data from m_pAnimationDatas(CCDictionary)

Parameters
idthe id of the animation data you want to get
Returns
CCAnimationData *
var getAnimationData ( var  id)

get animation data from m_pAnimationDatas(CCDictionary)

Parameters
idthe id of the animation data you want to get
Returns
CCAnimationData *
CCDictionary* getAnimationDatas ( ) const
var getAnimationDatas ( )
CCArmatureData* getArmatureData ( const char *  id)

get armature data

Parameters
idthe id of the armature data you want to get
Returns
CCArmatureData *
var getArmatureData ( var  id)

get armature data

Parameters
idthe id of the armature data you want to get
Returns
CCArmatureData *
CCDictionary* getArmatureDatas ( ) const
var getArmatureDatas ( )
CCRelativeData* getRelativeData ( const char *  configFilePath)
protected
var getRelativeData ( var  configFilePath)
protected
CCTextureData* getTextureData ( const char *  id)

get texture data

Parameters
idthe id of the texture data you want to get
Returns
CCTextureData *
var getTextureData ( var  id)

get texture data

Parameters
idthe id of the texture data you want to get
Returns
CCTextureData *
CCDictionary* getTextureDatas ( ) const
var getTextureDatas ( )
virtual bool init ( )
virtual
var init ( )
virtual
bool isAutoLoadSpriteFile ( )

Juge whether or not need auto load sprite file.

var isAutoLoadSpriteFile ( )

Juge whether or not need auto load sprite file.

static void purge ( )
static
var purge ( )
static
void removeAnimationData ( const char *  id)

remove animation data

Parameters
idthe id of the animation data
var removeAnimationData ( var  id)

remove animation data

Parameters
idthe id of the animation data
void removeArmatureData ( const char *  id)

remove armature data

Parameters
idthe id of the armature data you want to get
var removeArmatureData ( var  id)

remove armature data

Parameters
idthe id of the armature data you want to get
virtual void removeArmatureFileInfo ( const char *  configFilePath)
virtual
var removeArmatureFileInfo ( var  configFilePath)
virtual
void removeTextureData ( const char *  id)

remove texture data

Parameters
idthe id of the texture data you want to get
var removeTextureData ( var  id)

remove texture data

Parameters
idthe id of the texture data you want to get
static CCArmatureDataManager*
sharedArmatureDataManager
( )
static
var getInstance ( )
static

The documentation for this class was generated from the following file: